TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - Russians Russians buy 1 armour, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 factory_minor, 3 fighters, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Morocco to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from 98 Sea Zone to Egypt
2 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Greece to Bulgaria
Americans take Bulgaria from Germans
3 artilleries and 3 infantry moved from Morocco to 92 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 92 Sea Zone to 104 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 104 Sea Zone to 110 Sea Zone
3 artilleries and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 104 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 104 Sea Zone to 110 Sea Zone
3 artilleries and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 carrier and 1 destroyer moved from 92 Sea Zone to 104 Sea Zone
1 carrier and 1 destroyer moved from 104 Sea Zone to 110 Sea Zone
2 fighters moved from 92 Sea Zone to 110 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 factory_minor, 3 fighters, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Morocco to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from 98 Sea Zone to Egypt
2 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Greece to Bulgaria
Americans take Bulgaria from Germans
3 artilleries and 3 infantry moved from Morocco to 92 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 92 Sea Zone to 104 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 104 Sea Zone to 110 Sea Zone
3 artilleries and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 104 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 104 Sea Zone to 110 Sea Zone
3 artilleries and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 carrier and 1 destroyer moved from 92 Sea Zone to 104 Sea Zone
1 carrier and 1 destroyer moved from 104 Sea Zone to 110 Sea Zone
2 fighters moved from 92 Sea Zone to 110 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 2 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Java
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Java, round 2 : 1/1 hits
1 infantry owned by the Americans lost in Java
Americans roll dice for 1 artillery in Java, round 3 : 1/1 hits
Japanese roll dice for 1 infantry in Java, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Java
Americans win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Normandy Bordeaux
Battle in Egypt
Americans attack with 2 artilleries and 2 infantry
Germans defend with 1 armour, 1 factory_minor and 1 harbour
Americans roll dice for 2 artilleries and 2 infantry in Egypt, round 2 : 1/4 hits
Germans roll dice for 1 armour in Egypt, round 2 : 0/1 hits
1 armour owned by the Germans lost in Egypt
Americans win, taking Normandy Bordeaux from Germans, taking Egypt from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - Americans
1 artillery and 2 infantry moved from Morocco to 92 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
2 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
Place Units - Americans
1 factory_minor placed in Greece
1 transport placed in 101 Sea Zone
1 fighter placed in Western United States
1 armour, 2 artilleries, 2 fighters and 4 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Iwo Jima : 1 flag
Paulau Island : 1 flag, 1 infantry
Marshall Islands : 1 flag
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter and 1 harbour
Aleutian Islands : 1 artillery and 1 infantry
Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour, 1 infantry and 1 mech_infantry
Midway : 1 airfield
Java : 1 flag, 1 artillery
42 Sea Zone : 1 transport
26 Sea Zone : 2 carriers, 1 destroyer, 2 fighters and 1 tactical_bomber
25 Sea Zone : 1 destroyer
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour and 5 infantry
Egypt : 2 artilleries and 2 infantry
Morocco : 1 armour, 2 artilleries and 3 infantry
Normandy Bordeaux : 1 flag, 6 artilleries, 1 factory_minor, 1 harbour and 6 infantry
Bulgaria : 1 flag, 1 infantry
Greece : 1 flag, 1 factory_minor
99 Sea Zone : 1 flag
92 Sea Zone : 1 artillery and 2 infantry
101 Sea Zone : 1 transport
Brazil : 1 flag
98 Sea Zone : 2 transports
91 Sea Zone : 1 carrier, 1 fighter and 3 transports
110 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 6 transports
Production/PUs Summary :
Germans : 70 / 104
Russians : 1 / 0
Japanese : 40 / 55
Americans : 62 / 82
Chinese : 27 / 28
British : 38 / 38
UK_Pacific : 0 / 0
Italians : 13 / 10
ANZAC : 10 / 27
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.786
Median : 4.000
Variance : 0.615
Standard Deviation : 0.784
Total rolls : 14
Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.667
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Germans Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
2 was rolled 3 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.900
Median : 4.000
Variance : 1.556
Standard Deviation : 1.247
Total rolls : 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 9 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Yunnan
6 infantry placed in Kwangsi
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 27 PUs; end with 28 PUs total
Territory Summary for Chinese :
Kwangsi : 10 infantry
Kiangsu : 10 infantry
Manchuria : 5 infantry
Shensi : 4 infantry
Yunnan : 1 fighter and 10 infantry
Suiyuyan : 2 infantry
Kansu : 1 infantry
Tsinghai : 1 infantry
Szechwan : 2 infantry
Sikang : 1 infantry
Burma : 1 flag, 10 infantry
Kwangtung : 1 flag, 1 harbour and 10 infantry
Production/PUs Summary :
Germans : 70 / 104
Russians : 1 / 0
Japanese : 40 / 55
Americans : 62 / 82
Chinese : 27 / 28
British : 38 / 38
UK_Pacific : 0 / 0
Italians : 13 / 10
ANZAC : 10 / 27
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.786
Median : 4.000
Variance : 0.615
Standard Deviation : 0.784
Total rolls : 14
Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.667
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Germans Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
2 was rolled 3 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.900
Median : 4.000
Variance : 1.556
Standard Deviation : 1.247
Total rolls : 10
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Purchase Units - British
British buy 2 armour, 2 artilleries, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
3 infantry moved from Karelia to Finland
1 armour moved from Karelia to Vyborg
British take Vyborg from Germans
1 armour moved from Vyborg to Finland
1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 infantry and 2 transports moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 transport moved from 81 Sea Zone to 71 Sea Zone
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from 91 Sea Zone to 110 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Purchase Units - British
British buy 2 armour, 2 artilleries, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
3 infantry moved from Karelia to Finland
1 armour moved from Karelia to Vyborg
British take Vyborg from Germans
1 armour moved from Vyborg to Finland
1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 infantry and 2 transports moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 transport moved from 81 Sea Zone to 71 Sea Zone
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from 91 Sea Zone to 110 Sea Zone
Combat - British
Battle in Holland Belgium
Non Combat Move - British
Place Units - British
1 artillery and 1 infantry placed in Union of South Africa
1 armour and 2 mech_infantrys placed in Norway
1 armour, 1 artillery and 1 infantry placed in United Kingdom
1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 41 PUs; end with 41 PUs total
Turn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Belgian Congo : 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor and 1 harbour
Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Scotland : 1 airfield
United Kingdom : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Morocco : 1 flag
Algeria : 1 flag
Tunisia : 1 flag
Norway : 1 flag, 1 armour, 1 factory_minor, 3 infantry and 2 mech_infantrys
Holland Belgium : 1 flag, 1 infantry
Tobruk : 1 flag
Libya : 1 flag
Ethiopia : 1 flag
Karelia : 1 flag
Vyborg : 1 flag
125 Sea Zone : 1 flag
93 Sea Zone : 1 submarine
Eire : 1 flag
97 Sea Zone : 1 flag, 2 submarines
71 Sea Zone : 1 transport
91 Sea Zone : 1 carrier and 1 destroyer
Finland : 1 flag, 1 armour and 3 infantry
110 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 2 transports
Production/PUs Summary :
Germans : 67 / 104
Russians : 1 / 0
Japanese : 40 / 55
Americans : 62 / 82
Chinese : 27 / 28
British : 41 / 41
UK_Pacific : 0 / 0
Italians : 13 / 10
ANZAC : 10 / 27
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.786
Median : 4.000
Variance : 0.615
Standard Deviation : 0.784
Total rolls : 14
Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.667
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Germans Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
2 was rolled 3 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.900
Median : 4.000
Variance : 1.556
Standard Deviation : 1.247
Total rolls : 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to 98 Sea Zone
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 1 fighter
Americans defend with 2 transports
Italians win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Non Combat Move - Italians
1 fighter moved from 98 Sea Zone to Trans-Jordan
3 infantry moved from Northern Italy to Yugoslavia
3 artilleries moved from Southern Italy to Northern Italy
2 armour moved from Southern Italy to Northern Italy
Place Units - Italians
1 artillery and 2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,5,3
Italians collect 10 PUs (3 lost to blockades); end with 10 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 infantry and 4 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 bomber moved from Northern Territory to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi
Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
ANZAC win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 bomber moved from 37 Sea Zone to Kwangsi
Place Units - ANZAC
1 infantry placed in New South Wales
3 submarines placed in 54 Sea Zone
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Territory Summary for ANZAC :
Kwangsi : 1 bomber, 1 fighter and 1 tactical_bomber
Queensland : 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry
Northern Territory : 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 1 armour, 1 factory_minor, 1 harbour and 1 infantry
South Australia : 1 aaGun, 2 artilleries and 2 infantry
Dutch New Guinea : 1 flag, 1 infantry
54 Sea Zone : 3 submarines
62 Sea Zone : 1 destroyer, 1 submarine and 1 transport
Production/PUs Summary :
Germans : 67 / 104
Russians : 1 / 0
Japanese : 40 / 55
Americans : 62 / 82
Chinese : 27 / 28
British : 41 / 41
UK_Pacific : 0 / 0
Italians : 13 / 15
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Production/PUs Summary :
Germans : 67 / 104
Russians : 1 / 0
Japanese : 40 / 55
Americans : 62 / 82
Chinese : 27 / 28
British : 41 / 41
UK_Pacific : 0 / 0
Italians : 13 / 15
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 fighter, 16 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 mech_infantrys moved from Trans-Jordan to Egypt
1 armour moved from Iraq to Egypt
1 armour moved from Iraq to Egypt
2 tactical_bombers moved from Trans-Jordan to Egypt
2 fighters moved from Trans-Jordan to Egypt
2 infantry moved from Western Germany to Holland Belgium
2 fighters moved from Western Germany to Holland Belgium
1 infantry moved from Novgorod to Karelia
Germans take Karelia from British
1 infantry moved from Novgorod to Vyborg
Germans take Vyborg from British
1 bomber moved from Western Germany to Norway
1 mech_infantry moved from Yakut S.S.R. to Amur
Combat - Germans
Strategic bombing raid in Norway
1 bomber killed by AA
Bombing raid in Norway causes 0 damage total.
Battle in Holland Belgium
Germans attack with 2 fighters and 2 infantry
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Egypt
Germans attack with 2 armour, 2 fighters, 3 mech_infantrys and 2 tactical_bombers
British defend with 1 factory_minor and 1 harbour; Americans defend with 2 artilleries and 2 infantry
Germans win, taking Egypt from British with 2 armour, 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 2 artilleries and 2 infantry
Non Combat Move - Germans
2 fighters moved from Trans-Jordan to Southern Italy
2 fighters and 2 tactical_bombers moved from Egypt to Trans-Jordan
1 armour and 3 infantry moved from Iraq to Trans-Jordan
1 armour and 2 mech_infantrys moved from Persia to Trans-Jordan
4 infantry moved from Western Germany to 113 Sea Zone
1 destroyer, 4 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
4 infantry moved from 115 Sea Zone to Vyborg
3 artilleries and 1 infantry moved from Novgorod to Vyborg
1 fighter moved from Novgorod to Germany
2 fighters moved from Holland Belgium to Western Germany
9 infantry moved from France to Western Germany
6 infantry moved from Western Germany to Germany
2 artilleries and 6 infantry moved from Northern Italy to Yugoslavia
2 armour moved from Southern Italy to Yugoslavia
2 armour moved from Southern Italy to Western Germany
2 artilleries moved from Northern Italy to Western Germany
7 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
5 bombers moved from Trans-Jordan to Southern Italy
1 fighter moved from Trans-Jordan to Iraq
1 fighter moved from Trans-Jordan to Persia
1 fighter moved from Novgorod to Germany
Place Units - Germans
3 armour placed in Iraq
3 mech_infantrys placed in Persia
3 mech_infantrys placed in Volgograd
1 artillery, 1 fighter and 8 infantry placed in Western Germany
8 infantry placed in Germany
Germans undo move 5.
3 infantry placed in Germany
3 infantry placed in Novgorod
2 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,4,5
Germans collect 71 PUs (2 lost to blockades); end with 71 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 82 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 102 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Combat Move - Russians
Non Combat Move - Russians
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 submarine; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
8 infantry moved from Celebes to 44 Sea Zone
2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 8 infantry, 1 submarine, 1 tactical_bomber and 4 transports moved from 44 Sea Zone to 42 Sea Zone
8 infantry moved from 42 Sea Zone to Java
1 tactical_bomber moved from 42 Sea Zone to Java
3 fighters moved from 42 Sea Zone to Java
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery, 1 battleship, 2 carriers, 5 destroyers, 3 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
4 infantry moved from Shan State to Siam
1 infantry moved from Malaya to Shan State
Combat - Japanese
Battle in Iwo Jima
Battle in 42 Sea Zone
Japanese attack with 2 carriers, 1 cruiser, 2 destroyers, 1 submarine and 4 transports
Americans defend with 1 transport
Japanese win, taking Iwo Jima from Americans with 2 carriers, 1 cruiser, 2 destroyers, 1 submarine and 4 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 5 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport
Americans defend with 1 destroyer
Japanese win with 1 battleship, 2 carriers, 5 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Midway
Battle in Java
Japanese attack with 3 fighters, 8 infantry and 1 tactical_bomber
Americans defend with 1 artillery
Japanese win, taking Midway from Americans, taking Java from Americans with 3 fighters, 8 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Non Combat Move - Japanese
3 fighters moved from Java to 42 Sea Zone
1 tactical_bomber moved from Java to 42 Sea Zone
Place Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
2 fighters placed in 6 Sea Zone
1 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 45 PUs; end with 47 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Hey, I moved the USSR… they have 2 inf bottled up in Siberia. If you want to move them go ahead and edit.
No, that’s fine. They can stay there for the next few turns.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Purchase Units - Americans
Americans buy 2 bombers, 10 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 carriers moved from 26 Sea Zone to 64 Sea Zone
2 fighters and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from 91 Sea Zone to 112 Sea Zone
2 fighters moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 infantry moved from Bulgaria to Romania
Americans take Romania from Germans
1 carrier moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Holland Belgium
Need a scramble decision for sea zone 112?
no
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Purchase Units - Americans
Americans buy 2 bombers, 10 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 carriers moved from 26 Sea Zone to 64 Sea Zone
2 fighters and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from 91 Sea Zone to 112 Sea Zone
2 fighters moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 infantry moved from Bulgaria to Romania
Americans take Romania from Germans
1 carrier moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Holland Belgium
Combat - Americans
Battle in Denmark
Battle in Holland Belgium
Americans attack with 1 artillery and 2 infantry
Germans defend with 2 infantry
Americans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 1/3 hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 : 1/2 hits
Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Denmark from Germans, taking Holland Belgium from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
2 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
1 armour moved from Morocco to 91 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
4 transports moved from 110 Sea Zone to 102 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 fighter moved from Eastern United States to 110 Sea Zone
Place Units - Americans
2 bombers placed in Eastern United States
3 infantry placed in Greece
3 infantry placed in Normandy Bordeaux
4 transports placed in 101 Sea Zone
4 infantry placed in Western United States
Turn Complete - Americans
Americans collect 68 PUs; end with 68 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Paulau Island : 1 flag, 1 infantry
Marshall Islands : 1 flag
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 4 infantry
Aleutian Islands : 1 artillery and 1 infantry
Hawaiian Islands : 1 airfield, 1 artillery, 3 fighters, 1 harbour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
26 Sea Zone : 1 destroyer
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 2 bombers, 1 factory_major, 1 harbour and 4 infantry
Morocco : 1 artillery and 1 infantry
Normandy Bordeaux : 1 flag, 1 armour, 8 artilleries, 1 factory_minor, 1 harbour and 10 infantry
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Romania : 1 flag, 1 infantry
Denmark : 1 flag, 1 infantry
Holland Belgium : 1 flag, 1 artillery and 1 infantry
112 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transport
102 Sea Zone : 4 transports
Bulgaria : 1 flag
64 Sea Zone : 2 carriers
Greece : 1 flag, 1 factory_minor and 3 infantry
99 Sea Zone : 1 flag
101 Sea Zone : 4 transports
Brazil : 1 flag
91 Sea Zone : 1 fighter and 1 transport
110 Sea Zone : 1 carrier, 2 fighters and 4 transports
Production/PUs Summary :
Germans : 65 / 102
Russians : 1 / 0
Japanese : 45 / 57
Americans : 68 / 88
Chinese : 27 / 28
British : 35 / 41
UK_Pacific : 0 / 0
Italians : 10 / 15
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 3 times
Average roll : 3.500
Median : 3.500
Variance : 1.429
Standard Deviation : 1.195
Total rolls : 8
Germans Combat
1 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Americans Combat
1 was rolled 2 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.600
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 9 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
5 infantry placed in Manchuria
4 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 27 PUs; end with 28 PUs total
Territory Summary for Chinese :
Kwangsi : 10 infantry
Kiangsu : 10 infantry
Manchuria : 10 infantry
Shensi : 8 infantry
Yunnan : 1 fighter and 10 infantry
Suiyuyan : 2 infantry
Kansu : 1 infantry
Tsinghai : 1 infantry
Szechwan : 2 infantry
Sikang : 1 infantry
Burma : 1 flag, 10 infantry
Kwangtung : 1 flag, 1 harbour and 10 infantry
Production/PUs Summary :
Germans : 65 / 102
Russians : 1 / 0
Japanese : 45 / 57
Americans : 68 / 88
Chinese : 27 / 28
British : 35 / 41
UK_Pacific : 0 / 0
Italians : 10 / 15
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 3 times
Average roll : 3.500
Median : 3.500
Variance : 1.429
Standard Deviation : 1.195
Total rolls : 8
Germans Combat
1 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Americans Combat
1 was rolled 2 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.600
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Purchase Units - British
British buy 2 armour, 2 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from United Kingdom to 110 Sea Zone
1 armour and 1 transport moved from 110 Sea Zone to 114 Sea Zone
1 armour moved from 114 Sea Zone to Poland
3 infantry moved from Norway to Finland
1 mech_infantry moved from Norway to Karelia
1 armour moved from Norway to Karelia
1 infantry moved from Finland to Karelia
1 mech_infantry moved from Norway to Finland
1 destroyer moved from 110 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
2 mech_infantrys moved from Belgian Congo to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Purchase Units - British
British buy 2 armour, 2 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from United Kingdom to 110 Sea Zone
1 armour and 1 transport moved from 110 Sea Zone to 114 Sea Zone
1 armour moved from 114 Sea Zone to Poland
3 infantry moved from Norway to Finland
1 mech_infantry moved from Norway to Karelia
1 armour moved from Norway to Karelia
1 infantry moved from Finland to Karelia
1 mech_infantry moved from Norway to Finland
1 destroyer moved from 110 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
2 mech_infantrys moved from Belgian Congo to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
Combat - British
Battle in Poland
Battle in Karelia
British attack with 1 armour, 1 infantry and 1 mech_infantry
Germans defend with 1 infantry
British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Karelia, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits
British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Karelia, round 3 : 0/3 hits
Germans roll dice for 1 infantry in Karelia, round 3 : 1/1 hits
1 infantry owned by the British lost in Karelia
British roll dice for 1 armour and 1 mech_infantry in Karelia, round 4 : 1/2 hits
Germans roll dice for 1 infantry in Karelia, round 4 : 0/1 hits
1 infantry owned by the Germans lost in Karelia
British win, taking Poland from Germans, taking Karelia from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Egypt
British attack with 1 artillery, 1 infantry and 2 mech_infantrys
Germans defend with 2 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
British roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Egypt, round 2 : 1/4 hits
Germans roll dice for 2 armour and 2 mech_infantrys in Egypt, round 2 : 1/4 hits
1 infantry owned by the British and 1 mech_infantry owned by the Germans lost in Egypt
British roll dice for 1 artillery and 2 mech_infantrys in Egypt, round 3 : 2/3 hits
Germans roll dice for 2 armour and 1 mech_infantry in Egypt, round 3 : 3/3 hits
1 armour owned by the Germans , 2 mech_infantrys owned by the British , 1 artillery owned by the British and 1 mech_infantry owned by the Germans lost in Egypt
Germans win with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for British: 1 artillery, 1 infantry and 2 mech_infantrys
Non Combat Move - British
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
Place Units - British
1 transport placed in 110 Sea Zone
1 armour and 2 mech_infantrys placed in Norway
1 armour, 2 infantry and 1 mech_infantry placed in United Kingdom
1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 38 PUs; end with 38 PUs total
Turn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Belgian Congo : 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 airfield
United Kingdom : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
Morocco : 1 flag
Normandy Bordeaux : 1 artillery and 1 infantry
Algeria : 1 flag
Tunisia : 1 flag
Poland : 1 flag, 1 armour
Norway : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Tobruk : 1 flag
Libya : 1 flag
Ethiopia : 1 flag
Karelia : 1 flag, 1 armour and 1 mech_infantry
125 Sea Zone : 1 flag
93 Sea Zone : 1 submarine
Eire : 1 flag
97 Sea Zone : 1 flag, 2 submarines
114 Sea Zone : 1 destroyer and 1 transport
81 Sea Zone : 1 transport
91 Sea Zone : 1 carrier and 1 destroyer
Finland : 1 flag, 1 armour, 5 infantry and 1 mech_infantry
110 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 transports
Production/PUs Summary :
Germans : 62 / 102
Russians : 1 / 0
Japanese : 45 / 57
Americans : 68 / 88
Chinese : 27 / 28
British : 38 / 38
UK_Pacific : 0 / 0
Italians : 10 / 15
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 7 times
6 was rolled 8 times
Average roll : 3.636
Median : 4.000
Variance : 1.344
Standard Deviation : 1.159
Total rolls : 33
Germans Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.538
Median : 3.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 13
British Combat
1 was rolled 4 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.733
Median : 4.000
Variance : 0.929
Standard Deviation : 0.964
Total rolls : 15
Americans Combat
1 was rolled 2 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.600
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5