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G4013LKarl7(Axis)v.Degrasse(Allies+6)

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Purchase Units - British
                British buy 1 armour, 1 fighter, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                3 infantry moved from Finland to Karelia
                1 armour moved from Norway to Karelia

    Combat - British
                Battle in Karelia
                    British attack with 1 armour and 3 infantry
                    Germans defend with 1 infantry
                        British roll dice for 1 armour and 3 infantry in Karelia, round 2 :  3/4 hits
                        Germans roll dice for 1 infantry in Karelia, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Karelia
                    British win, taking Karelia from Germans with 1 armour and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - British
                1 transport moved from 98 Sea Zone to 96 Sea Zone
                1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
                1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt
                1 infantry and 1 mech_infantry moved from Union of South Africa to 71 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
                1 mech_infantry moved from 81 Sea Zone to Egypt
                1 infantry moved from 81 Sea Zone to Egypt
                1 carrier, 1 cruiser, 2 destroyers and 2 transports moved from 98 Sea Zone to 92 Sea Zone

    Place Units - British
                1 armour and 2 infantry placed in Egypt
                British undo move 1.
                1 armour, 1 fighter and 1 infantry placed in Egypt
                2 mech_infantrys placed in Union of South Africa
                3 infantry placed in Norway
                1 infantry placed in United Kingdom

    Turn Complete - British
                British collect 38 PUs; end with 38 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 2 aaGuns, 7 armour, 7 artilleries, 1 factory_minor, 6 fighters, 1 harbour, 13 infantry, 7 mech_infantrys and 1 tactical_bomber
        Union of South Africa : 1 factory_minor, 1 harbour and 2 mech_infantrys
        Scotland : 1 airfield
        United Kingdom : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
        Morocco : 1 flag
        Algeria : 1 flag
        Tunisia : 1 flag
        Norway : 1 flag, 1 factory_minor and 3 infantry
        Tobruk : 1 flag
        Libya : 1 flag
        Ethiopia : 1 flag
        Karelia : 1 flag, 1 armour and 3 infantry
        125 Sea Zone : 1 flag
        93 Sea Zone : 1 submarine
        Eire : 1 flag
        97 Sea Zone : 1 flag, 2 submarines
        92 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers and 2 transports
        81 Sea Zone : 1 transport
        98 Sea Zone : 1 transport
        91 Sea Zone : 1 carrier, 1 destroyer and 1 fighter
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 73 / 99
        Russians : 1 / 0
        Japanese : 38 / 45
        Americans : 55 / 75
        Chinese : 27 / 28
        British : 38 / 38
        UK_Pacific : 0 / 0
        Italians : 13 / 14
        ANZAC : 16 / 31
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 9 times
                3 was rolled 11 times
                4 was rolled 5 times
                5 was rolled 8 times
                6 was rolled 9 times
            Average roll : 3.617
            Median : 3.000
            Variance : 0.717
            Standard Deviation : 0.847
            Total rolls : 47

    Japanese Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 5 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.294
            Median : 3.000
            Variance : 0.938
            Standard Deviation : 0.968
            Total rolls : 17

    British Combat
                1 was rolled 2 times
                2 was rolled 2 times
            Average roll : 1.500
            Median : 1.500
            Variance : 2.667
            Standard Deviation : 1.633
            Total rolls : 4

    Americans Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 6 times
                4 was rolled 3 times
                5 was rolled 5 times
                6 was rolled 7 times
            Average roll : 4.160
            Median : 4.000
            Variance : 1.042
            Standard Deviation : 1.021
            Total rolls : 25

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Purchase Units - Italians
                Italians buy 4 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 fighter moved from Southern Italy to 99 Sea Zone

    Combat - Italians
                Battle in 99 Sea Zone
                    Italians attack with 1 fighter
                    Americans defend with 1 transport
                    Italians win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport

    Non Combat Move - Italians
                1 fighter moved from 99 Sea Zone to Southern Italy

    Place Units - Italians
                4 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,2,1
                Italians collect 8 PUs (5 lost to blockades); end with 10 PUs total

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 artillery, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 infantry moved from New South Wales to 62 Sea Zone
                2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
                2 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 fighter moved from New South Wales to Queensland
                1 bomber moved from South Australia to Dutch New Guinea
                1 bomber moved from Yunnan to 45 Sea Zone
                1 infantry moved from Malaya to Shan State
                      ANZAC take Shan State from Japanese
                1 fighter and 1 tactical_bomber moved from Burma to Kwangtung

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 artillery, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 infantry moved from New South Wales to 62 Sea Zone
                2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
                2 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 fighter moved from New South Wales to Queensland
                1 bomber moved from South Australia to Dutch New Guinea
                1 bomber moved from Yunnan to 45 Sea Zone
                1 infantry moved from Malaya to Shan State
                      ANZAC take Shan State from Japanese
                1 fighter and 1 tactical_bomber moved from Burma to Kwangtung

    Combat - ANZAC
                Battle in 45 Sea Zone
                    ANZAC attack with 1 bomber and 1 transport
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 45 Sea Zone
                    ANZAC win with 1 bomber and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Dutch New Guinea
                    ANZAC attack with 1 bomber and 2 infantry
                    Japanese defend with 2 infantry
                        ANZAC roll dice for 1 bomber and 2 infantry in Dutch New Guinea, round 2 :  1/3 hits
                        Japanese roll dice for 2 infantry in Dutch New Guinea, round 2 :  1/2 hits
                        1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Dutch New Guinea
                        ANZAC roll dice for 1 bomber and 1 infantry in Dutch New Guinea, round 3 :  1/2 hits
                        Japanese roll dice for 1 infantry in Dutch New Guinea, round 3 :  1/1 hits
                        1 bomber owned by the ANZAC and 1 infantry owned by the Japanese lost in Dutch New Guinea
                    ANZAC win, taking Dutch New Guinea from Japanese with 1 infantry remaining. Battle score for attacker is -9
                    Casualties for Japanese: 2 infantry
                    Casualties for ANZAC: 1 bomber and 1 infantry

    Non Combat Move - ANZAC
                1 bomber moved from 45 Sea Zone to Northern Territory
                2 infantry moved from South Australia to Northern Territory

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone
                1 armour placed in New South Wales
                1 artillery and 2 infantry placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs

    Territory Summary for ANZAC :

    Shan State : 1 flag, 1 infantry
        Malaya : 1 flag, 1 harbour
        Kwangtung : 1 fighter and 1 tactical_bomber
        Queensland : 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry
        Northern Territory : 1 bomber and 2 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 aaGun, 1 armour, 1 factory_minor and 1 harbour
        South Australia : 1 aaGun, 2 artilleries and 2 infantry
        Celebes : 1 flag, 2 infantry
        Dutch New Guinea : 1 flag, 1 infantry
        45 Sea Zone : 1 transport
        62 Sea Zone : 1 destroyer and 1 transport
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 73 / 99
        Russians : 1 / 0
        Japanese : 37 / 45
        Americans : 55 / 75
        Chinese : 27 / 28
        British : 38 / 38
        UK_Pacific : 0 / 0
        Italians : 13 / 10
        ANZAC : 17 / 27
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 2 times
            Average roll : 2.750
            Median : 2.000
            Variance : 1.143
            Standard Deviation : 1.069
            Total rolls : 8

    Japanese Combat
                2 was rolled 2 times
                4 was rolled 1 times
            Average roll : 2.667
            Median : 2.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    ANZAC Combat
                1 was rolled 2 times
                2 was rolled 1 times
                5 was rolled 2 times
            Average roll : 2.800
            Median : 2.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 73 / 99
        Russians : 1 / 0
        Japanese : 37 / 45
        Americans : 55 / 75
        Chinese : 27 / 28
        British : 38 / 38
        UK_Pacific : 0 / 0
        Italians : 13 / 10
        ANZAC : 17 / 27
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 2 times
            Average roll : 2.750
            Median : 2.000
            Variance : 1.143
            Standard Deviation : 1.069
            Total rolls : 8

    Japanese Combat
                2 was rolled 2 times
                4 was rolled 1 times
            Average roll : 2.667
            Median : 2.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    ANZAC Combat
                1 was rolled 2 times
                2 was rolled 1 times
                5 was rolled 2 times
            Average roll : 2.800
            Median : 2.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 16

    Politics - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 1 artillery, 1 bomber, 1 destroyer, 2 fighters, 3 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 fighter moved from Southern Italy to 98 Sea Zone
                24 armour, 4 artilleries, 1 bomber, 1 fighter, 7 infantry, 9 mech_infantrys and 5 tactical_bombers moved from Trans-Jordan to Egypt
                1 bomber moved from Bryansk to Egypt
                3 bombers moved from Western Germany to Egypt

    Combat - Germans
                Battle in 98 Sea Zone
                    Germans attack with 1 fighter
                    British defend with 1 transport
                    Germans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Egypt
                    Germans attack with 24 armour, 4 artilleries, 5 bombers, 1 fighter, 7 infantry, 9 mech_infantrys and 5 tactical_bombers
                    ANZAC defend with 2 infantry; French defend with 2 infantry; Russians defend with 1 mech_infantry; British defend with 2 aaGuns, 7 armour, 7 artilleries, 1 factory_minor, 6 fighters, 1 harbour, 13 infantry, 7 mech_infantrys and 1 tactical_bomber; Americans defend with 5 bombers and 1 infantry
                    Germans win, taking Egypt from British with 1 armour, 5 bombers and 3 tactical_bombers remaining. Battle score for attacker is 54
                    Casualties for ANZAC: 2 infantry
                    Casualties for Germans: 23 armour, 4 artilleries, 1 fighter, 7 infantry, 9 mech_infantrys and 2 tactical_bombers
                    Casualties for French: 2 infantry
                    Casualties for Russians: 1 mech_infantry
                    Casualties for British: 2 aaGuns, 7 armour, 7 artilleries, 6 fighters, 13 infantry, 7 mech_infantrys and 1 tactical_bomber
                    Casualties for Americans: 5 bombers and 1 infantry

    Non Combat Move - Germans
                1 fighter moved from 98 Sea Zone to Trans-Jordan
                3 tactical_bombers moved from Egypt to Trans-Jordan
                5 bombers moved from Egypt to Trans-Jordan
                3 mech_infantrys moved from Northwest Persia to Trans-Jordan
                3 infantry moved from Northwest Persia to Iraq
                2 fighters moved from Southern Italy to Trans-Jordan
                2 fighters moved from Southern Italy to Trans-Jordan
                1 tactical_bomber moved from Southern Italy to Trans-Jordan
                3 infantry moved from Western Germany to Northern Italy
                4 artilleries moved from France to Northern Italy
                3 infantry moved from France to Northern Italy
                4 armour moved from Western Germany to Northern Italy
                4 armour moved from Northern Italy to Southern Italy

    Place Units - Germans
                1 destroyer and 2 transports placed in 113 Sea Zone
                1 bomber and 2 fighters placed in Western Germany
                3 armour placed in Iraq
                1 armour and 2 mech_infantrys placed in Persia
                1 artillery and 2 infantry placed in Novgorod
                1 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,1,4
                Germans collect 73 PUs (2 lost to blockades); end with 73 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 84 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 104 PUs

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 16

    Combat Move - Russians

    Combat - Russians
                Russians creates battle in territory 113 Sea Zone
                Germans scrambles 2 units out of Western Germany to defend against the attack in 113 Sea Zone
                Battle in 113 Sea Zone
                    Russians attack with 1 submarine
                    Germans defend with 1 destroyer, 2 fighters and 2 transports
                        Russians roll dice for 1 submarine in 113 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 destroyer, 2 fighters and 2 transports in 113 Sea Zone, round 2 :  3/3 hits
                        1 submarine owned by the Russians lost in 113 Sea Zone
                    Germans win with 1 destroyer, 2 fighters and 2 transports remaining. Battle score for attacker is -6
                    Casualties for Russians: 1 submarine
                Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
                Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany

    Non Combat Move - Russians

    Turn Complete - Russians

    Territory Summary for Russians :

    Soviet Far East : 2 infantry
        Italian Somaliland : 1 flag

    Production/PUs Summary :

    Germans : 75 / 104
        Russians : 1 / 0
        Japanese : 37 / 45
        Americans : 55 / 75
        Chinese : 27 / 28
        British : 36 / 38
        UK_Pacific : 0 / 0
        Italians : 13 / 10
        ANZAC : 17 / 27
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 2.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Germans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Russians Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • 21 19 18 17 16

    You have 8 VC at the moment, I promise to attack Cairo.  :)

  • 22 20 19 18 17 16 15 14 12

    @Degrasse:

    You have 8 VC at the moment, I promise to attack Cairo.  :)

    Yes,  1 tank will not hold I think…

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 16

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 2 destroyers, 1 submarine and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Malaya
                4 infantry moved from French Indo China to Shan State
                8 infantry moved from Java to 42 Sea Zone
                1 fighter moved from 42 Sea Zone to 45 Sea Zone
                2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 8 infantry, 1 submarine, 1 tactical_bomber and 4 transports moved from 42 Sea Zone to 44 Sea Zone
                8 infantry moved from 44 Sea Zone to Celebes
                2 fighters moved from 44 Sea Zone to Celebes
                1 tactical_bomber moved from 44 Sea Zone to Celebes
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone

    Combat - Japanese
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
                    Americans defend with 1 destroyer
                    Japanese win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Shan State
                    Japanese attack with 4 infantry
                    ANZAC defend with 1 infantry
                    Japanese win, taking Shan State from ANZAC with 4 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Celebes
                    Japanese attack with 2 fighters, 8 infantry and 1 tactical_bomber
                    ANZAC defend with 2 infantry
                    Japanese win, taking Celebes from ANZAC with 2 fighters, 8 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 2 infantry
                Battle in Malaya
                Battle in 45 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                    Japanese win, taking Malaya from ANZAC with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport

    Non Combat Move - Japanese
                1 fighter moved from 45 Sea Zone to 44 Sea Zone
                2 fighters and 1 tactical_bomber moved from Celebes to 44 Sea Zone
                3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                2 destroyers, 1 submarine and 2 transports placed in 6 Sea Zone
                2 artilleries placed in Japan

    Turn Complete - Japanese
                Japanese collect 44 PUs; end with 45 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 50 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 55 PUs

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 16

    Purchase Units - Americans
                Americans buy 1 armour, 2 artilleries, 1 factory_minor, 3 fighters, 4 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery moved from Morocco to 92 Sea Zone
                1 artillery moved from Gibraltar to 92 Sea Zone
                2 infantry moved from Gibraltar to 92 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
                2 artilleries and 2 infantry moved from 98 Sea Zone to Egypt
                2 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 infantry moved from Greece to Bulgaria
                      Americans take Bulgaria from Germans
                3 artilleries and 3 infantry moved from Morocco to 92 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 92 Sea Zone to 104 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 104 Sea Zone to 110 Sea Zone
                3 artilleries and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
                3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 104 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 104 Sea Zone to 110 Sea Zone
                3 artilleries and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 carrier and 1 destroyer moved from 92 Sea Zone to 104 Sea Zone
                1 carrier and 1 destroyer moved from 104 Sea Zone to 110 Sea Zone
                2 fighters moved from 92 Sea Zone to 110 Sea Zone

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 16

    Purchase Units - Americans
                Americans buy 1 armour, 2 artilleries, 1 factory_minor, 3 fighters, 4 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery moved from Morocco to 92 Sea Zone
                1 artillery moved from Gibraltar to 92 Sea Zone
                2 infantry moved from Gibraltar to 92 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
                2 artilleries and 2 infantry moved from 98 Sea Zone to Egypt
                2 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 infantry moved from Greece to Bulgaria
                      Americans take Bulgaria from Germans
                3 artilleries and 3 infantry moved from Morocco to 92 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 92 Sea Zone to 104 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 104 Sea Zone to 110 Sea Zone
                3 artilleries and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
                3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 104 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 104 Sea Zone to 110 Sea Zone
                3 artilleries and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 carrier and 1 destroyer moved from 92 Sea Zone to 104 Sea Zone
                1 carrier and 1 destroyer moved from 104 Sea Zone to 110 Sea Zone
                2 fighters moved from 92 Sea Zone to 110 Sea Zone

    Combat - Americans
                Battle in 16 Sea Zone
                    Americans attack with 2 fighters and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 2 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Java
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 artillery and 1 infantry in Java, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Java, round 2 :  1/1 hits
                        1 infantry owned by the Americans lost in Java
                        Americans roll dice for 1 artillery in Java, round 3 :  1/1 hits
                        Japanese roll dice for 1 infantry in Java, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Java
                    Americans win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Normandy Bordeaux
                Battle in Egypt
                    Americans attack with 2 artilleries and 2 infantry
                    Germans defend with 1 armour, 1 factory_minor and 1 harbour
                        Americans roll dice for 2 artilleries and 2 infantry in Egypt, round 2 :  1/4 hits
                        Germans roll dice for 1 armour in Egypt, round 2 :  0/1 hits
                        1 armour owned by the Germans lost in Egypt
                    Americans win, taking Normandy Bordeaux from Germans, taking Egypt from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour

    Non Combat Move - Americans
                1 artillery and 2 infantry moved from Morocco to 92 Sea Zone
                1 fighter moved from Eastern United States to 91 Sea Zone
                1 armour, 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 2 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
                2 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 factory_minor placed in Greece
                1 transport placed in 101 Sea Zone
                1 fighter placed in Western United States
                1 armour, 2 artilleries, 2 fighters and 4 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 62 PUs; end with 62 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Iwo Jima : 1 flag
        Paulau Island : 1 flag, 1 infantry
        Marshall Islands : 1 flag
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter and 1 harbour
        Aleutian Islands : 1 artillery and 1 infantry
        Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour, 1 infantry and 1 mech_infantry
        Midway : 1 airfield
        Java : 1 flag, 1 artillery
        42 Sea Zone : 1 transport
        26 Sea Zone : 2 carriers, 1 destroyer, 2 fighters and 1 tactical_bomber
        25 Sea Zone : 1 destroyer
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour and 5 infantry
        Egypt : 2 artilleries and 2 infantry
        Morocco : 1 armour, 2 artilleries and 3 infantry
        Normandy Bordeaux : 1 flag, 6 artilleries, 1 factory_minor, 1 harbour and 6 infantry
        Bulgaria : 1 flag, 1 infantry
        Greece : 1 flag, 1 factory_minor
        99 Sea Zone : 1 flag
        92 Sea Zone : 1 artillery and 2 infantry
        101 Sea Zone : 1 transport
        Brazil : 1 flag
        98 Sea Zone : 2 transports
        91 Sea Zone : 1 carrier, 1 fighter and 3 transports
        110 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 6 transports

    Production/PUs Summary :

    Germans : 70 / 104
        Russians : 1 / 0
        Japanese : 40 / 55
        Americans : 62 / 82
        Chinese : 27 / 28
        British : 38 / 38
        UK_Pacific : 0 / 0
        Italians : 13 / 10
        ANZAC : 10 / 27
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.786
            Median : 4.000
            Variance : 0.615
            Standard Deviation : 0.784
            Total rolls : 14

    Japanese Combat
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.667
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Germans Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                2 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.900
            Median : 4.000
            Variance : 1.556
            Standard Deviation : 1.247
            Total rolls : 10

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 16

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 9 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Yunnan
                6 infantry placed in Kwangsi
                2 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 27 PUs; end with 28 PUs total

    Territory Summary for Chinese :

    Kwangsi : 10 infantry
        Kiangsu : 10 infantry
        Manchuria : 5 infantry
        Shensi : 4 infantry
        Yunnan : 1 fighter and 10 infantry
        Suiyuyan : 2 infantry
        Kansu : 1 infantry
        Tsinghai : 1 infantry
        Szechwan : 2 infantry
        Sikang : 1 infantry
        Burma : 1 flag, 10 infantry
        Kwangtung : 1 flag, 1 harbour and 10 infantry

    Production/PUs Summary :

    Germans : 70 / 104
        Russians : 1 / 0
        Japanese : 40 / 55
        Americans : 62 / 82
        Chinese : 27 / 28
        British : 38 / 38
        UK_Pacific : 0 / 0
        Italians : 13 / 10
        ANZAC : 10 / 27
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.786
            Median : 4.000
            Variance : 0.615
            Standard Deviation : 0.784
            Total rolls : 14

    Japanese Combat
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.667
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Germans Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                2 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.900
            Median : 4.000
            Variance : 1.556
            Standard Deviation : 1.247
            Total rolls : 10

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 16

    Purchase Units - British
                British buy 2 armour, 2 artilleries, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                3 infantry moved from Karelia to Finland
                1 armour moved from Karelia to Vyborg
                      British take Vyborg from Germans
                1 armour moved from Vyborg to Finland
                1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 infantry and 2 transports moved from 92 Sea Zone to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 transport moved from 81 Sea Zone to 71 Sea Zone
                2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 fighter moved from 91 Sea Zone to 110 Sea Zone

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 16

    Purchase Units - British
                British buy 2 armour, 2 artilleries, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                3 infantry moved from Karelia to Finland
                1 armour moved from Karelia to Vyborg
                      British take Vyborg from Germans
                1 armour moved from Vyborg to Finland
                1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 infantry and 2 transports moved from 92 Sea Zone to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 transport moved from 81 Sea Zone to 71 Sea Zone
                2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 fighter moved from 91 Sea Zone to 110 Sea Zone

    Combat - British
                Battle in Holland Belgium

    Non Combat Move - British

    Place Units - British
                1 artillery and 1 infantry placed in Union of South Africa
                1 armour and 2 mech_infantrys placed in Norway
                1 armour, 1 artillery and 1 infantry placed in United Kingdom
                1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                British collect 41 PUs; end with 41 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    Belgian Congo : 2 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 factory_minor and 1 harbour
        Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
        Scotland : 1 airfield
        United Kingdom : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
        Morocco : 1 flag
        Algeria : 1 flag
        Tunisia : 1 flag
        Norway : 1 flag, 1 armour, 1 factory_minor, 3 infantry and 2 mech_infantrys
        Holland Belgium : 1 flag, 1 infantry
        Tobruk : 1 flag
        Libya : 1 flag
        Ethiopia : 1 flag
        Karelia : 1 flag
        Vyborg : 1 flag
        125 Sea Zone : 1 flag
        93 Sea Zone : 1 submarine
        Eire : 1 flag
        97 Sea Zone : 1 flag, 2 submarines
        71 Sea Zone : 1 transport
        91 Sea Zone : 1 carrier and 1 destroyer
        Finland : 1 flag, 1 armour and 3 infantry
        110 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 2 transports

    Production/PUs Summary :

    Germans : 67 / 104
        Russians : 1 / 0
        Japanese : 40 / 55
        Americans : 62 / 82
        Chinese : 27 / 28
        British : 41 / 41
        UK_Pacific : 0 / 0
        Italians : 13 / 10
        ANZAC : 10 / 27
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.786
            Median : 4.000
            Variance : 0.615
            Standard Deviation : 0.784
            Total rolls : 14

    Japanese Combat
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.667
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Germans Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                2 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.900
            Median : 4.000
            Variance : 1.556
            Standard Deviation : 1.247
            Total rolls : 10

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 16

    Purchase Units - Italians
                Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 fighter moved from Southern Italy to 98 Sea Zone

    Combat - Italians
                Battle in 98 Sea Zone
                    Italians attack with 1 fighter
                    Americans defend with 2 transports
                    Italians win with 1 fighter remaining. Battle score for attacker is 14
                    Casualties for Americans: 2 transports

    Non Combat Move - Italians
                1 fighter moved from 98 Sea Zone to Trans-Jordan
                3 infantry moved from Northern Italy to Yugoslavia
                3 artilleries moved from Southern Italy to Northern Italy
                2 armour moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 artillery and 2 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,5,3
                Italians collect 10 PUs (3 lost to blockades); end with 10 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 16

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 4 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 bomber moved from Northern Territory to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi

    Combat - ANZAC
                Battle in 37 Sea Zone
                    ANZAC attack with 1 bomber
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 37 Sea Zone
                    ANZAC win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC
                1 bomber moved from 37 Sea Zone to Kwangsi

    Place Units - ANZAC
                1 infantry placed in New South Wales
                3 submarines placed in 54 Sea Zone
                1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

    Territory Summary for ANZAC :

    Kwangsi : 1 bomber, 1 fighter and 1 tactical_bomber
        Queensland : 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry
        Northern Territory : 2 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 aaGun, 1 armour, 1 factory_minor, 1 harbour and 1 infantry
        South Australia : 1 aaGun, 2 artilleries and 2 infantry
        Dutch New Guinea : 1 flag, 1 infantry
        54 Sea Zone : 3 submarines
        62 Sea Zone : 1 destroyer, 1 submarine and 1 transport

    Production/PUs Summary :

    Germans : 67 / 104
        Russians : 1 / 0
        Japanese : 40 / 55
        Americans : 62 / 82
        Chinese : 27 / 28
        British : 41 / 41
        UK_Pacific : 0 / 0
        Italians : 13 / 15
        ANZAC : 10 / 15
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 16

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Production/PUs Summary :

    Germans : 67 / 104
        Russians : 1 / 0
        Japanese : 40 / 55
        Americans : 62 / 82
        Chinese : 27 / 28
        British : 41 / 41
        UK_Pacific : 0 / 0
        Italians : 13 / 15
        ANZAC : 10 / 15
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 17

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 artillery, 1 fighter, 16 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 mech_infantrys moved from Trans-Jordan to Egypt
                1 armour moved from Iraq to Egypt
                1 armour moved from Iraq to Egypt
                2 tactical_bombers moved from Trans-Jordan to Egypt
                2 fighters moved from Trans-Jordan to Egypt
                2 infantry moved from Western Germany to Holland Belgium
                2 fighters moved from Western Germany to Holland Belgium
                1 infantry moved from Novgorod to Karelia
                      Germans take Karelia from British
                1 infantry moved from Novgorod to Vyborg
                      Germans take Vyborg from British
                1 bomber moved from Western Germany to Norway
                1 mech_infantry moved from Yakut S.S.R. to Amur

    Combat - Germans
                Strategic bombing raid in Norway
                    1 bomber killed by AA
                    Bombing raid in Norway causes 0 damage total.
                Battle in Holland Belgium
                    Germans attack with 2 fighters and 2 infantry
                    British defend with 1 infantry
                    Germans win, taking Holland Belgium from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Egypt
                    Germans attack with 2 armour, 2 fighters, 3 mech_infantrys and 2 tactical_bombers
                    British defend with 1 factory_minor and 1 harbour; Americans defend with 2 artilleries and 2 infantry
                    Germans win, taking Egypt from British with 2 armour, 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Americans: 2 artilleries and 2 infantry

    Non Combat Move - Germans
                2 fighters moved from Trans-Jordan to Southern Italy
                2 fighters and 2 tactical_bombers moved from Egypt to Trans-Jordan
                1 armour and 3 infantry moved from Iraq to Trans-Jordan
                1 armour and 2 mech_infantrys moved from Persia to Trans-Jordan
                4 infantry moved from Western Germany to 113 Sea Zone
                1 destroyer, 4 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
                4 infantry moved from 115 Sea Zone to Vyborg
                3 artilleries and 1 infantry moved from Novgorod to Vyborg
                1 fighter moved from Novgorod to Germany
                2 fighters moved from Holland Belgium to Western Germany
                9 infantry moved from France to Western Germany
                6 infantry moved from Western Germany to Germany
                2 artilleries and 6 infantry moved from Northern Italy to Yugoslavia
                2 armour moved from Southern Italy to Yugoslavia
                2 armour moved from Southern Italy to Western Germany
                2 artilleries moved from Northern Italy to Western Germany
                7 infantry moved from Southern Italy to Northern Italy
                1 artillery moved from Southern Italy to Northern Italy
                1 aaGun moved from Southern Italy to Northern Italy
                5 bombers moved from Trans-Jordan to Southern Italy
                1 fighter moved from Trans-Jordan to Iraq
                1 fighter moved from Trans-Jordan to Persia
                1 fighter moved from Novgorod to Germany

    Place Units - Germans
                3 armour placed in Iraq
                3 mech_infantrys placed in Persia
                3 mech_infantrys placed in Volgograd
                1 artillery, 1 fighter and 8 infantry placed in Western Germany
                8 infantry placed in Germany
                Germans undo move 5.
                3 infantry placed in Germany
                3 infantry placed in Novgorod
                2 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,4,5
                Germans collect 71 PUs (2 lost to blockades); end with 71 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 82 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 102 PUs

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 17

    Combat Move - Russians

    Non Combat Move - Russians

    Turn Complete - Russians

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