110 only!
G4013LKarl7(Axis)v.Degrasse(Allies+6)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
6 infantry moved from Anhwe to Kiangsu
1 fighter moved from Shensi to KiangsuCombat - Chinese
Battle in Kiangsu
Chinese attack with 1 fighter and 6 infantry
Japanese defend with 1 factory_minor and 3 infantry
Chinese roll dice for 1 fighter and 6 infantry in Kiangsu, round 2 : 3/7 hits
Japanese roll dice for 3 infantry in Kiangsu, round 2 : 1/3 hits
3 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 3 infantry
Casualties for Chinese: 1 infantry
Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - Chinese
1 fighter moved from Kiangsu to Anhwe
1 infantry moved from Shensi to Kweichow
2 infantry moved from Shensi to KweichowPlace Units - Chinese
1 infantry placed in Hunan
1 infantry placed in Kiangsi
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 18 PUs; end with 19 PUs totalTerritory Summary for Chinese :
Shantung : 1 infantry
Kiangsu : 5 infantry
Kiangsi : 2 infantry
Jehol : 2 infantry
Kweichow : 3 infantry
Hunan : 2 infantry
Szechwan : 2 infantry
Anhwe : 1 fighter and 3 infantryProduction/PUs Summary :
Germans : 53 / 68
Russians : 25 / 28
Japanese : 45 / 53
Americans : 52 / 73
Chinese : 18 / 19
British : 32 / 36
UK_Pacific : 8 / 9
Italians : 15 / 21
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 2.960
Median : 3.000
Variance : 0.958
Standard Deviation : 0.979
Total rolls : 25Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Italians Combat
1 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.500
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6Chinese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
Average roll : 2.286
Median : 2.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.556
Median : 4.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - British
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
2 submarines moved from 112 Sea Zone to 125 Sea Zone
1 armour moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 armour and 1 infantry moved from 125 Sea Zone to Norway
2 infantry moved from United Kingdom to Scotland
1 mech_infantry moved from Eire to Scotland
1 armour and 1 mech_infantry moved from Tobruk to Tunisia
British take Libya from Italians
1 cruiser and 1 destroyer moved from 98 Sea Zone to 96 Sea Zone
2 submarines moved from 81 Sea Zone to 97 Sea Zone
3 infantry moved from Persia to Northwest Persia
1 mech_infantry moved from Belgian Congo to Ethiopia
1 submarine moved from 71 Sea Zone to 76 Sea Zone
1 submarine moved from 76 Sea Zone to 81 Sea Zone
1 armour and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 armour and 5 mech_infantrys moved from Egypt to Iraq
2 fighters and 1 tactical_bomber moved from Egypt to Northwest Persia
2 mech_infantrys moved from India to Eastern Persia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - British
British buy 1 armour, 1 artillery, 1 destroyer, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
2 submarines moved from 112 Sea Zone to 125 Sea Zone
1 armour moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 armour and 1 infantry moved from 125 Sea Zone to Norway
2 infantry moved from United Kingdom to Scotland
1 mech_infantry moved from Eire to Scotland
1 armour and 1 mech_infantry moved from Tobruk to Tunisia
British take Libya from Italians
1 cruiser and 1 destroyer moved from 98 Sea Zone to 96 Sea Zone
2 submarines moved from 81 Sea Zone to 97 Sea Zone
3 infantry moved from Persia to Northwest Persia
1 mech_infantry moved from Belgian Congo to Ethiopia
1 submarine moved from 71 Sea Zone to 76 Sea Zone
1 submarine moved from 76 Sea Zone to 81 Sea Zone
1 armour and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 armour and 5 mech_infantrys moved from Egypt to Iraq
2 fighters and 1 tactical_bomber moved from Egypt to Northwest Persia
2 mech_infantrys moved from India to Eastern PersiaCombat - British
Battle in 125 Sea Zone
British attack with 1 destroyer, 2 submarines and 1 transport
Germans defend with 1 submarine
British roll dice for 2 submarines in 125 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer and 1 transport in 125 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the British lost in 125 Sea Zone
British roll dice for 1 submarine in 125 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Germans lost in 125 Sea Zone
British win, taking 125 Sea Zone from Germans with 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 0
Casualties for Germans: 1 submarine
Casualties for British: 1 submarine
Battle in Norway
Battle in Tunisia
British attack with 1 armour and 1 mech_infantry
Italians defend with 1 mech_infantry
British roll dice for 1 armour and 1 mech_infantry in Tunisia, round 2 : 0/2 hits
Italians roll dice for 1 mech_infantry in Tunisia, round 2 : 1/1 hits
1 mech_infantry owned by the British lost in Tunisia
British roll dice for 1 armour in Tunisia, round 3 : 1/1 hits
Italians roll dice for 1 mech_infantry in Tunisia, round 3 : 0/1 hits
1 mech_infantry owned by the Italians lost in Tunisia
British win, taking Norway from Germans, taking Tunisia from Italians with 1 armour remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 mech_infantry
Battle in 96 Sea Zone
British attack with 1 cruiser and 1 destroyer
Italians defend with 1 destroyer
British roll dice for 1 cruiser and 1 destroyer in 96 Sea Zone, round 2 : 0/2 hits
Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 cruiser and 1 destroyer in 96 Sea Zone, round 3 : 1/2 hits
Italians roll dice for 1 destroyer in 96 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Italians and 1 destroyer owned by the British lost in 96 Sea Zone
British win with 1 cruiser remaining. Battle score for attacker is 0
Casualties for British: 1 destroyer
Casualties for Italians: 1 destroyerNon Combat Move - British
1 carrier, 2 fighters and 1 submarine moved from 110 Sea Zone to 125 Sea ZonePlace Units - British
1 armour and 2 mech_infantrys placed in Persia
1 artillery and 1 infantry placed in United Kingdom
1 destroyer and 1 transport placed in 71 Sea Zone
British undo move 3.
1 transport placed in 71 Sea Zone
1 destroyer placed in 110 Sea ZoneTurn Complete - British
British collect 37 PUs; end with 37 PUs totalPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 8 PUs; end with 8 PUs total
Some Units in India change ownership: 3 infantryTerritory Summary for British, UK_Pacific :
India : 3 aaGuns, 1 airfield, 6 artilleries, 1 factory_major, 1 harbour and 16 infantry
Celebes : 1 flag, 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 2 artilleries, 1 harbour, 2 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield, 2 infantry and 1 mech_infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 8 infantry
Morocco : 1 flag
Tunisia : 1 flag, 1 armour
Norway : 1 flag, 1 armour and 1 infantry
Tobruk : 1 flag
Libya : 1 flag
Ethiopia : 1 flag, 1 mech_infantry
125 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 1 transport
96 Sea Zone : 1 cruiser
76 Sea Zone : 1 destroyer
Eire : 1 flag
97 Sea Zone : 2 submarines
Iraq : 1 armour and 5 mech_infantrys
Eastern Persia : 1 flag, 2 mech_infantrys
71 Sea Zone : 1 transport
81 Sea Zone : 1 submarine
Northwest Persia : 2 fighters, 3 infantry and 1 tactical_bomber
Persia : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
110 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 50 / 68
Russians : 25 / 28
Japanese : 45 / 53
Americans : 52 / 73
Chinese : 18 / 19
British : 37 / 37
UK_Pacific : 8 / 8
Italians : 13 / 21
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 4 times
3 was rolled 7 times
4 was rolled 10 times
5 was rolled 2 times
6 was rolled 7 times
Average roll : 3.220
Median : 3.000
Variance : 1.575
Standard Deviation : 1.255
Total rolls : 41Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Germans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
6 was rolled 4 times
Average roll : 4.091
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 11Italians Combat
1 was rolled 5 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.800
Median : 2.500
Variance : 2.444
Standard Deviation : 1.563
Total rolls : 10Chinese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
Average roll : 2.286
Median : 2.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.556
Median : 4.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 2 infantry moved from Bryansk to RostovCombat - Italians
Battle in Rostov
Italians attack with 1 armour and 2 infantry
Russians defend with 1 mech_infantry
Italians win, taking Rostov from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantryNon Combat Move - Italians
1 aaGun moved from Bryansk to Rostov
1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 4 transports moved from 92 Sea Zone to 95 Sea Zone
3 infantry moved from Northern Italy to Southern Italy
1 artillery moved from Northern Italy to FrancePlace Units - Italians
3 infantry placed in Southern Italy
4 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,3,6
Italians collect 8 PUs (7 lost to blockades); end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South WalesPlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsTerritory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 5 infantry
South Australia : 1 aaGun, 1 artillery and 4 infantry
Dutch New Guinea : 1 flag, 1 infantry
62 Sea Zone : 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 2 transports
Egypt : 2 infantryProduction/PUs Summary :
Germans : 50 / 68
Russians : 23 / 28
Japanese : 45 / 53
Americans : 52 / 73
Chinese : 18 / 19
British : 37 / 37
UK_Pacific : 8 / 8
Italians : 15 / 8
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
1 destroyer moved from 98 Sea Zone to 92 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
1 destroyer moved from 98 Sea Zone to 92 Sea ZoneCombat - French
Battle in 92 Sea Zone
French attack with 1 destroyer
Germans defend with 1 cruiser and 1 transport
French roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 cruiser and 1 transport in 92 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the French lost in 92 Sea Zone
Germans win with 1 cruiser and 1 transport remaining. Battle score for attacker is -8
Casualties for French: 1 destroyerNon Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 2 infantryProduction/PUs Summary :
Germans : 50 / 68
Russians : 23 / 28
Japanese : 45 / 53
Americans : 52 / 73
Chinese : 18 / 19
British : 37 / 37
UK_Pacific : 8 / 8
Italians : 15 / 8
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1French Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 5 armour, 4 infantry, 1 mech_infantry and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Belarus to Archangel
2 infantry moved from Bryansk to Tambov
1 fighter and 1 tactical_bomber moved from Bryansk to Tambov
1 bomber moved from Bryansk to Archangel
1 fighter and 1 tactical_bomber moved from Bryansk to Archangel
1 fighter and 1 tactical_bomber moved from Bryansk to Tambov
1 tactical_bomber moved from Bryansk to Archangel
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
1 bomber and 1 fighter moved from Western Germany to NorwayCombat - Germans
Battle in Norway
Germans attack with 1 bomber, 1 fighter and 2 infantry
British defend with 1 armour and 1 infantry
Germans win, taking Norway from British with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for British: 1 armour and 1 infantry
Battle in Tambov
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans win, taking Tambov from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Archangel
Germans attack with 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers
Russians defend with 1 armour
Germans win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armourNon Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Volgograd from Russians to Germans
EDIT: Changing ownership of Caucasus from Russians to Germans
EDIT: Adding units owned by Germans to Volgograd: 1 mech_infantry
EDIT: Adding units owned by Germans to Caucasus: 1 mech_infantry
EDIT: Turning off Edit Mode
1 fighter moved from Archangel to Bryansk
1 bomber and 2 tactical_bombers moved from Archangel to Bryansk
2 fighters and 2 tactical_bombers moved from Tambov to Bryansk
2 artilleries and 5 infantry moved from Western Ukraine to Bryansk
2 artilleries and 4 infantry moved from Ukraine to Bryansk
2 armour and 7 mech_infantrys moved from Eastern Poland to Bryansk
5 infantry moved from Belarus to Bryansk
3 armour moved from Novgorod to Bryansk
1 fighter moved from Norway to Novgorod
1 bomber moved from Norway to Western Germany
2 infantry moved from Normandy Bordeaux to France
1 infantry moved from Algeria to 92 Sea Zone
1 cruiser, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern ItalyPlace Units - Germans
2 armour and 1 mech_infantry placed in Ukraine
3 armour placed in Western Ukraine
2 tactical_bombers placed in Novgorod
4 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3,1,5,6,4,5,1,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,3,6
Germans collect 52 PUs (6 lost to blockades); end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bryansk: 2 mech_infantrys
EDIT: Turning off Edit Mode -
Edit was for 2 walk ins that I forgot… :-P
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 artillery and 2 infantry moved from Russia to Tambov
2 fighters moved from Russia to Tambov
1 tactical_bomber moved from Russia to Volgograd
1 armour and 1 mech_infantry moved from Kazakhstan to Volgograd
2 infantry moved from Timguska to YeniseyCombat - Russians
Battle in Tambov
Russians attack with 1 artillery, 2 fighters and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 2 fighters and 2 infantry in Tambov, round 2 : 4/5 hits
Germans roll dice for 2 infantry in Tambov, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Volgograd
Russians attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
2 fighters moved from Tambov to Russia
1 tactical_bomber moved from Volgograd to Russia
6 infantry moved from Novosibirsk to Samara
2 aaGuns and 4 infantry moved from Timguska to Novosibirsk
1 infantry moved from Vologda to Smolensk
1 infantry moved from Vologda to Archangel
4 infantry moved from Vologda to RussiaPlace Units - Russians
1 artillery and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 25 PUs
Turning on Edit Mode
EDIT: Changing ownership of Italian Somaliland from Italians to Russians
EDIT: Removing units owned by Russians from Kenya: 1 mech_infantry
EDIT: Adding units owned by Russians to Italian Somaliland: 1 mech_infantry
EDIT: Changing PUs for Russians from 25 to 28Territory Summary for Russians :
Yenisey : 2 infantry
Italian Somaliland : 1 flag, 1 mech_infantry
Belarus : 1 infantry
Archangel : 1 infantry
Russia : 4 aaGuns, 1 airfield, 1 armour, 21 artilleries, 1 factory_major, 2 fighters, 61 infantry and 1 tactical_bomber
Tambov : 1 artillery and 2 infantry
Novosibirsk : 2 aaGuns and 4 infantry
Volgograd : 1 armour, 1 factory_minor and 1 mech_infantry
Smolensk : 1 infantry
Samara : 6 infantry
Iraq : 1 flag
114 Sea Zone : 1 submarine
Northwest Persia : 1 flagProduction/PUs Summary :
Germans : 54 / 72
Russians : 22 / 28
Japanese : 45 / 53
Americans : 52 / 73
Chinese : 18 / 19
British : 34 / 37
UK_Pacific : 8 / 8
Italians : 15 / 8
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 4 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.091
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 11Germans Combat
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.667
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Russians Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 3 times
6 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 1.429
Standard Deviation : 1.195
Total rolls : 8 -
I think you jinxed me, I did the same thing forgetting to move the Russian mech infantry into Italian Somaliland.
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I think you jinxed me, I did the same thing forgetting to move the Russian mech infantry into Italian Somaliland.
ha, no jinxing… what happend? You need to make an edit?
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yikes I clicked through
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Americans
Purchase Units - Americans
Americans buy 3 bombers, 1 carrier, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
4 transports moved from 89 Sea Zone to 101 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Amur to 16 Sea Zone
1 bomber moved from Anglo Egyptian Sudan to 39 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 39 Sea Zone
Americans attack with 1 bomber
Japanese defend with 2 cruisers and 1 transport
Americans roll dice for 1 bomber in 39 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 cruisers and 1 transport in 39 Sea Zone, round 2 : 2/2 hits
1 bomber owned by the Americans lost in 39 Sea Zone
Japanese win with 2 cruisers and 1 transport remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomberNon Combat Move - Americans
2 fighters moved from 16 Sea Zone to 26 Sea Zone
1 bomber moved from 16 Sea Zone to Hawaiian Islands
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Eastern United States to 109 Sea Zone
1 bomber moved from 109 Sea Zone to United Kingdom
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 86 Sea Zone
1 artillery moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_AlliesPlace Units - Americans
1 carrier placed in 10 Sea Zone
3 bombers, 1 fighter and 1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Philippines : 1 airfield, 2 artilleries, 1 harbour and 4 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 3 bombers, 1 factory_major, 1 fighter, 1 harbour and 1 tactical_bomber
Hawaiian Islands : 1 airfield, 1 bomber, 1 harbour, 1 infantry and 1 mech_infantry
Midway : 1 airfield
26 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 2 submarines
10 Sea Zone : 1 carrier
16 Sea Zone : 1 destroyer
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 harbour and 4 infantry
Gibraltar : 1 infantry
United Kingdom : 3 bombers
86 Sea Zone : 1 transport
101 Sea Zone : 4 transports
Brazil : 1 flag, 1 artillery and 3 infantry
91 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 1 submarineProduction/PUs Summary :
Germans : 54 / 72
Russians : 22 / 28
Japanese : 51 / 70
Americans : 54 / 74
Chinese : 18 / 19
British : 34 / 37
UK_Pacific : 2 / 0
Italians : 15 / 8
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 4 times
6 was rolled 2 times
Average roll : 2.750
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 8Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
Average roll : 1.667
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Americans Combat
1 was rolled 1 times
2 was rolled 2 times
6 was rolled 2 times
Average roll : 3.400
Median : 2.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
2 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
2 infantry moved from Kiangsi to Kwangtung
Chinese take Kwangtung from Japanese
2 infantry moved from Jehol to Manchuria
Chinese take Manchuria from JapaneseCombat - Chinese
Non Combat Move - Chinese
3 infantry moved from Kweichow to Yunnan
3 infantry moved from Anhwe to Kweichow
3 infantry moved from Kiangsu to Kiangsi
1 fighter moved from Anhwe to Yunnan
1 fighter moved from Yunnan to KweichowPlace Units - Chinese
6 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 26 PUs; end with 27 PUs totalTerritory Summary for Chinese :
Shantung : 1 infantry
Kwangsi : 2 infantry
Kiangsu : 2 infantry
Kiangsi : 3 infantry
Manchuria : 2 infantry
Yunnan : 11 infantry
Kweichow : 1 fighter and 3 infantry
Kwangtung : 1 flag, 1 harbour and 2 infantryProduction/PUs Summary :
Germans : 54 / 72
Russians : 22 / 28
Japanese : 43 / 70
Americans : 54 / 74
Chinese : 26 / 27
British : 34 / 37
UK_Pacific : 2 / 0
Italians : 15 / 8
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 4 times
6 was rolled 2 times
Average roll : 2.750
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 8Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
Average roll : 1.667
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Americans Combat
1 was rolled 1 times
2 was rolled 2 times
6 was rolled 2 times
Average roll : 3.400
Median : 2.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - British
British buy 1 armour, 1 carrier, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 125 Sea Zone to 111 Sea Zone
1 infantry and 1 mech_infantry moved from Scotland to 111 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 111 Sea Zone to 125 Sea Zone
1 infantry and 1 mech_infantry moved from 125 Sea Zone to Norway
2 fighters moved from 125 Sea Zone to Norway
1 infantry moved from United Kingdom to Scotland
1 artillery and 1 infantry moved from United Kingdom to Scotland
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 armour moved from Tunisia to Algeria
British take Algeria from Germans
1 armour moved from Algeria to Tunisia
1 mech_infantry moved from Ethiopia to British Somaliland
British take British Somaliland from Italians
1 submarine moved from 81 Sea Zone to 99 Sea Zone
1 cruiser moved from 96 Sea Zone to 92 Sea Zone
1 transport moved from 71 Sea Zone to 76 Sea Zone
1 transport moved from 76 Sea Zone to 81 Sea Zone
1 destroyer moved from 76 Sea Zone to 81 Sea Zone
3 infantry moved from Northwest Persia to Caucasus
2 fighters and 1 tactical_bomber moved from Northwest Persia to Caucasus
1 mech_infantry moved from Eastern Persia to West India -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - British
British buy 1 armour, 1 carrier, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 125 Sea Zone to 111 Sea Zone
1 infantry and 1 mech_infantry moved from Scotland to 111 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 111 Sea Zone to 125 Sea Zone
1 infantry and 1 mech_infantry moved from 125 Sea Zone to Norway
2 fighters moved from 125 Sea Zone to Norway
1 infantry moved from United Kingdom to Scotland
1 artillery and 1 infantry moved from United Kingdom to Scotland
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 armour moved from Tunisia to Algeria
British take Algeria from Germans
1 armour moved from Algeria to Tunisia
1 mech_infantry moved from Ethiopia to British Somaliland
British take British Somaliland from Italians
1 submarine moved from 81 Sea Zone to 99 Sea Zone
1 cruiser moved from 96 Sea Zone to 92 Sea Zone
1 transport moved from 71 Sea Zone to 76 Sea Zone
1 transport moved from 76 Sea Zone to 81 Sea Zone
1 destroyer moved from 76 Sea Zone to 81 Sea Zone
3 infantry moved from Northwest Persia to Caucasus
2 fighters and 1 tactical_bomber moved from Northwest Persia to Caucasus
1 mech_infantry moved from Eastern Persia to West IndiaCombat - British
Battle in Norway
British attack with 2 fighters, 1 infantry and 1 mech_infantry
Germans defend with 1 infantry
British roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Norway, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Norway, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Norway
British win, taking Norway from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Caucasus
British attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Caucasus, round 2 : 2/6 hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - British
1 armour and 5 mech_infantrys moved from Iraq to Persia
2 fighters and 1 tactical_bomber moved from Caucasus to Persia
1 armour and 1 mech_infantry moved from Egypt to Iraq
2 artilleries and 2 infantry moved from Egypt to Anglo Egyptian Sudan
2 fighters moved from Norway to 125 Sea ZonePlace Units - British
1 armour and 2 mech_infantrys placed in Persia
1 carrier and 1 transport placed in 109 Sea ZoneTurn Complete - British
British collect 38 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUsTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
West India : 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
British Somaliland : 1 mech_infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield, 1 artillery and 3 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 6 infantry
Anglo Egyptian Sudan : 2 artilleries and 2 infantry
Morocco : 1 flag
Algeria : 1 flag
Tunisia : 1 flag, 1 armour
Norway : 1 flag, 1 mech_infantry
Tobruk : 1 flag
Libya : 1 flag
Ethiopia : 1 flag
Caucasus : 3 infantry
125 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 2 fighters, 2 submarines and 1 transport
Eire : 1 flag
109 Sea Zone : 1 carrier and 1 transport
99 Sea Zone : 1 submarine
97 Sea Zone : 2 submarines
Iraq : 1 armour and 1 mech_infantry
92 Sea Zone : 1 cruiser
Eastern Persia : 1 flag, 1 mech_infantry
81 Sea Zone : 1 destroyer and 1 transport
Persia : 1 flag, 3 armour, 1 factory_minor, 2 fighters, 9 mech_infantrys and 1 tactical_bomberProduction/PUs Summary :
Germans : 48 / 72
Russians : 24 / 28
Japanese : 43 / 70
Americans : 54 / 74
Chinese : 26 / 27
British : 38 / 43
UK_Pacific : 2 / 0
Italians : 15 / 8
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.150
Median : 2.500
Variance : 1.053
Standard Deviation : 1.026
Total rolls : 20Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
Average roll : 1.667
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Germans Combat
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2British Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 4 times
Average roll : 3.500
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10Americans Combat
1 was rolled 1 times
2 was rolled 2 times
6 was rolled 2 times
Average roll : 3.400
Median : 2.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 2 infantry moved from Rostov to Tambov
1 bomber moved from Southern Italy to TambovCombat - Italians
Battle in Tambov
Italians attack with 1 armour, 1 bomber and 2 infantry
Russians defend with 1 artillery and 2 infantry
Italians win, taking Tambov from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery and 2 infantry
Casualties for Italians: 2 infantryNon Combat Move - Italians
1 bomber moved from Tambov to Western Ukraine
1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 4 transports moved from 95 Sea Zone to 97 Sea Zone
1 artillery moved from France to Northern Italy
2 armour moved from France to Northern ItalyPlace Units - Italians
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,2,5
Italians collect 12 PUs (4 lost to blockades); end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 4 infantry moved from New South Wales to Queensland
1 bomber moved from New South Wales to Queensland
1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 2 transports moved from 62 Sea Zone to 54 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
1 bomber and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsTerritory Summary for ANZAC :
Queensland : 1 airfield, 1 artillery, 1 bomber, 1 harbour and 4 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 1 bomber, 1 factory_minor, 1 harbour and 2 infantry
South Australia : 1 aaGun, 1 artillery and 4 infantry
Dutch New Guinea : 1 flag, 1 infantry
54 Sea Zone : 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 2 transports
Egypt : 2 infantryProduction/PUs Summary :
Germans : 48 / 72
Russians : 23 / 28
Japanese : 43 / 70
Americans : 54 / 74
Chinese : 26 / 27
British : 38 / 43
UK_Pacific : 2 / 0
Italians : 16 / 12
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 2 infantryProduction/PUs Summary :
Germans : 48 / 72
Russians : 23 / 28
Japanese : 43 / 70
Americans : 54 / 74
Chinese : 26 / 27
British : 38 / 43
UK_Pacific : 2 / 0
Italians : 16 / 12
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





