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G4013LKarl7(Allies+9)v.Whackamatt(Axis) Rematch

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - Japanese
                Japanese buy 1 carrier, 1 factory_minor and 1 transport; Remaining resources: 5 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour, 2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
                1 armour, 2 artilleries, 2 infantry and 3 transports moved from 35 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 armour, 2 artilleries, 3 infantry and 3 transports moved from 34 Sea Zone to 54 Sea Zone
                1 armour, 1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
                1 artillery moved from 54 Sea Zone to Queensland
                1 battleship moved from 35 Sea Zone to 54 Sea Zone
                1 cruiser moved from 35 Sea Zone to 54 Sea Zone
                1 submarine moved from 35 Sea Zone to 36 Sea Zone
                1 destroyer moved from 35 Sea Zone to 42 Sea Zone
                3 fighters and 3 tactical_bombers moved from Kwangsi to 37 Sea Zone
                2 bombers moved from Kwangsi to India
                2 infantry moved from Kwangtung to Kwangsi
                1 artillery and 3 infantry moved from Kiangsi to Kwangsi
                1 mech_infantry moved from Anhwe to Kiangsi
                1 mech_infantry moved from Kiangsi to Kwangsi
                1 artillery and 2 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 infantry moved from Anhwe to Hopei
                      Japanese take Hopei from Chinese
                1 infantry moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                1 artillery and 1 infantry moved from Anhwe to Hunan
                      Japanese take Hunan from Chinese
                1 fighter and 1 tactical_bomber moved from Japan to 25 Sea Zone
                1 submarine moved from 26 Sea Zone to 25 Sea Zone
                3 fighters and 3 tactical_bombers moved from 26 Sea Zone to 54 Sea Zone
                1 battleship, 3 carriers, 1 cruiser and 3 destroyers moved from 26 Sea Zone to 49 Sea Zone

    Combat - Japanese
                Strategic bombing raid in India
                    Bombing raid in India rolls: 5,5 and causes: 10 damage to unit: factory_major
                    Bombing raid in India causes 10 damage total.
                Battle in 25 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                    Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 37 Sea Zone
                    Japanese attack with 3 fighters and 3 tactical_bombers
                    British defend with 1 destroyer
                    Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 tactical_bomber
                    Casualties for British: 1 destroyer
                Battle in 42 Sea Zone
                    Japanese attack with 1 destroyer
                    ANZAC defend with 1 transport
                    Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 36 Sea Zone
                    Japanese attack with 1 submarine
                    British defend with 1 transport
                    Japanese win, taking 36 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in 54 Sea Zone
                    Japanese attack with 1 battleship, 1 cruiser, 3 fighters, 3 tactical_bombers and 3 transports
                    ANZAC defend with 1 destroyer
                    Japanese win, taking 54 Sea Zone from Neutral with 1 battleship, 1 cruiser, 3 fighters, 2 tactical_bombers and 3 transports remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 tactical_bomber
                    Casualties for ANZAC: 1 destroyer
                Battle in Queensland
                    Japanese attack with 1 armour, 2 artilleries and 3 infantry
                    ANZAC defend with 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 2 infantry
                    Japanese win, taking Queensland from ANZAC with 1 armour and 2 artilleries remaining. Battle score for attacker is 11
                    Casualties for Japanese: 3 infantry
                    Casualties for ANZAC: 2 aaGuns, 1 artillery and 2 infantry

    Non Combat Move - Japanese
                3 fighters and 2 tactical_bombers moved from 54 Sea Zone to 49 Sea Zone
                3 fighters and 2 tactical_bombers moved from 37 Sea Zone to Kwangsi
                1 aaGun and 5 infantry moved from Jehol to Anhwe
                4 infantry moved from Manchuria to Jehol
                2 artilleries moved from Japan to 6 Sea Zone
                2 artilleries and 2 transports moved from 6 Sea Zone to 33 Sea Zone
                2 artilleries moved from 33 Sea Zone to Caroline Islands
                1 fighter and 1 tactical_bomber moved from Japan to Caroline Islands
                1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
                2 bombers moved from India to Kwangsi

    Place Units - Japanese
                1 carrier and 1 transport placed in 6 Sea Zone
                1 factory_minor placed in Kwangtung

    Turn Complete - Japanese
                Japanese collect 39 PUs; end with 44 PUs total

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - Americans
                Americans buy 2 bombers, 1 carrier, 2 destroyers and 1 harbour; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 10 Sea Zone to 25 Sea Zone

    Combat - Americans
                Battle in 25 Sea Zone
                    Americans attack with 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports
                    Japanese defend with 1 submarine
                    Units damaged: 1 battleship owned by the Americans
                    Americans win with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 2 submarines, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Americans
                1 artillery and 3 infantry moved from 25 Sea Zone to Midway
                1 bomber and 2 fighters moved from Western United States to Midway
                1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
                1 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa
                2 infantry moved from Brazil to Suriname

    Place Units - Americans
                1 carrier and 2 destroyers placed in 10 Sea Zone
                2 bombers placed in Western United States
                1 harbour placed in Midway

    Turn Complete - Americans
                Americans collect 52 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                3 infantry moved from Yunnan to Hunan
                1 fighter moved from Burma to Hunan
                1 infantry moved from Yunnan to Hunan

    Combat - Chinese
                Battle in Hunan
                    Chinese attack with 1 fighter and 4 infantry
                    Japanese defend with 1 artillery and 1 infantry
                    Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for Chinese: 3 infantry

    Non Combat Move - Chinese
                1 fighter moved from Hunan to Yunnan
                1 infantry moved from Szechwan to Yunnan
                2 infantry moved from Shensi to Kansu

    Place Units - Chinese
                1 artillery and 4 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - British
                British buy 1 artillery, 1 carrier, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair 4 damage on 4 factory_majors; Remaining resources: 13 PUs;
                UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese
                1 infantry moved from Yunnan to Kweichow
                2 fighters and 1 tactical_bomber moved from Yunnan to Kweichow
                1 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
                1 transport moved from 80 Sea Zone to 72 Sea Zone
                1 cruiser moved from 76 Sea Zone to 80 Sea Zone
                1 armour and 1 infantry moved from 80 Sea Zone to Iraq
                3 infantry moved from Persia to Iraq
                1 bomber moved from Malta to Iraq
                1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan

    Combat - British
                Battle in Iraq
                    British attack with 1 armour, 1 bomber and 4 infantry
                    Neutral_Axis defend with 3 infantry
                    British win, taking Iraq from Neutral_Axis with 1 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Neutral_Axis: 3 infantry
                    Casualties for British: 2 infantry
                Battle in Trans-Jordan
                    British attack with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
                    Italians defend with 2 infantry
                    British win, taking Trans-Jordan from Italians with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 2 infantry
                Battle in Kweichow
                    British attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                    British win, taking Kweichow from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                2 fighters and 1 tactical_bomber moved from Kweichow to Yunnan
                3 aaGuns and 5 infantry moved from Burma to Yunnan
                2 infantry moved from Shan State to Yunnan
                1 artillery and 5 infantry moved from India to Burma
                1 destroyer moved from 81 Sea Zone to 80 Sea Zone
                1 bomber moved from Iraq to Persia
                1 fighter moved from Malta to Morocco
                1 cruiser and 1 destroyer moved from 110 Sea Zone to 107 Sea Zone
                1 artillery moved from French Indo China to Yunnan

    Place Units - British
                1 factory_minor placed in Persia
                1 artillery and 1 infantry placed in Union of South Africa
                1 carrier placed in 106 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,5,4,6
                British collect 29 PUs (2 lost to blockades); end with 29 PUs total

    Place Units - UK_Pacific
                1 artillery and 3 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,6
                UK_Pacific collect 15 PUs (2 lost to blockades); end with 15 PUs total
                Some Units in India change ownership: 1 artillery and 3 infantry

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - Italians
                Italians buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Tobruk to Libya
                1 bomber moved from Southern Italy to Libya
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt
                1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
                1 transport moved from 98 Sea Zone to 97 Sea Zone
                1 cruiser, 1 destroyer and 1 submarine moved from 98 Sea Zone to 97 Sea Zone
                      Italians take 97 Sea Zone from British
                3 fighters moved from Southern Italy to Libya
                1 armour moved from Southern France to Southern Italy

    Combat - Italians
                Battle in Libya
                    Italians attack with 1 artillery, 1 bomber, 3 fighters and 1 infantry
                    French defend with 1 infantry
                    Italians win, taking Libya from French with 1 artillery, 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                Battle in Egypt
                    Italians attack with 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry
                    ANZAC defend with 2 infantry; British defend with 1 harbour
                    Italians win, taking Egypt from British with 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 2 infantry

    Non Combat Move - Italians
                1 bomber and 3 fighters moved from Libya to Alexandria
                1 artillery moved from Yugoslavia to 97 Sea Zone
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 artillery and 1 infantry moved from 97 Sea Zone to Greece
                1 artillery and 1 infantry moved from Southern France to Northern Italy
                1 aaGun moved from Southern France to Normandy Bordeaux

    Place Units - Italians
                1 destroyer and 1 transport placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 18 PUs; end with 19 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 2 fighters; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 submarine moved from 62 Sea Zone to 33 Sea Zone
                1 cruiser moved from 62 Sea Zone to 42 Sea Zone
                3 fighters moved from Java to 42 Sea Zone

    Combat - ANZAC
                Battle in 33 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 2 transports
                    ANZAC win with 1 submarine remaining. Battle score for attacker is 14
                    Casualties for Japanese: 2 transports
                Battle in 42 Sea Zone
                    ANZAC attack with 1 cruiser and 3 fighters
                    Japanese defend with 1 destroyer
                    ANZAC win with 3 fighters remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 1 cruiser

    Non Combat Move - ANZAC
                2 fighters moved from 42 Sea Zone to Yunnan
                1 fighter moved from 42 Sea Zone to India

    Place Units - ANZAC
                1 artillery and 2 fighters placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 12 PUs; end with 13 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Combat Move - French
                1 infantry moved from Syria to Iraq
                1 infantry moved from French Central Africa to French Equatorial Africa
                2 infantry moved from Algeria to Morocco
                1 destroyer moved from 58 Sea Zone to 39 Sea Zone

    Non Combat Move - French

    Turn Complete - French

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Politics - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 1 destroyer, 1 fighter and 2 mech_infantrys; Remaining resources: 2 PUs;

    Combat Move - Germans
                1 infantry moved from Baltic States to Novgorod
                      Germans take Novgorod from Russians
                1 infantry moved from Finland to Vyborg
                      Germans take Vyborg from Russians
                8 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                2 fighters and 3 tactical_bombers moved from Alexandria to Trans-Jordan
                2 bombers and 1 fighter moved from Southern Italy to Trans-Jordan
                3 artilleries and 10 infantry moved from Baltic States to Belarus
                2 infantry moved from Bessarabia to Western Ukraine
                2 fighters moved from Western Germany to Western Ukraine
                1 infantry moved from Bessarabia to Ukraine
                      Germans take Ukraine from Russians
                3 armour moved from Romania to Ukraine
                1 armour, 2 artilleries and 1 infantry moved from Bessarabia to Ukraine
                3 infantry moved from Romania to Bessarabia
                1 infantry moved from Greece to 97 Sea Zone
                1 armour and 1 mech_infantry moved from Eastern Poland to Western Ukraine
                3 armour moved from Germany to Eastern Poland

    Combat - Germans
                Battle in Trans-Jordan
                    Germans attack with 2 bombers, 3 fighters and 3 tactical_bombers
                    British defend with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
                    Germans win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 fighter and 1 tactical_bomber
                    Casualties for British: 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
                Battle in Western Ukraine
                    Germans attack with 1 armour, 2 fighters, 2 infantry and 1 mech_infantry
                    Russians defend with 1 artillery and 1 infantry
                    Germans win, taking Western Ukraine from Russians with 1 armour, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Belarus
                    Germans attack with 3 artilleries and 10 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Belarus from Russians with 3 artilleries and 10 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                3 aaGuns moved from Baltic States to Belarus
                2 fighters moved from Western Ukraine to Bessarabia
                2 fighters and 2 tactical_bombers moved from Trans-Jordan to Egypt
                2 bombers moved from Trans-Jordan to Greece

    Place Units - Germans
                1 destroyer placed in 112 Sea Zone
                1 fighter placed in Western Germany
                3 armour placed in Romania
                1 armour and 2 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 51 PUs; end with 53 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 1 armour, 1 artillery and 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                3 infantry moved from Bryansk to Western Ukraine
                1 artillery and 1 infantry moved from Archangel to Novgorod
                10 infantry moved from Archangel to Belarus
                2 armour and 1 artillery moved from Bryansk to Belarus
                1 infantry moved from Bryansk to Western Ukraine
                1 fighter and 1 tactical_bomber moved from Bryansk to Western Ukraine
                1 fighter moved from Bryansk to Belarus
                1 fighter moved from Russia to Belarus
                2 mech_infantrys moved from Bryansk to Belarus
                4 infantry moved from Bryansk to Belarus
                5 infantry moved from Bryansk to Belarus

    Combat - Russians
                Battle in Western Ukraine
                    Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber
                    Germans defend with 1 armour, 1 infantry and 1 mech_infantry
                    Russians win, taking Western Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 armour, 1 infantry and 1 mech_infantry
                    Casualties for Russians: 3 infantry
                Battle in Novgorod
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Russians win, taking Novgorod from Germans with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Belarus
                    Russians attack with 2 armour, 1 artillery, 2 fighters, 19 infantry and 2 mech_infantrys
                    Germans defend with 3 aaGuns, 3 artilleries and 10 infantry
                    Russians win, taking Belarus from Germans with 2 armour, 1 artillery, 2 fighters, 8 infantry and 2 mech_infantrys remaining. Battle score for attacker is 24
                    Casualties for Germans: 3 aaGuns, 3 artilleries and 10 infantry
                    Casualties for Russians: 11 infantry

    Non Combat Move - Russians
                6 infantry moved from Yenisey to Timguska
                2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey
                2 fighters moved from Belarus to Russia
                1 infantry moved from Russia to Bryansk
                1 infantry moved from Volgograd to Rostov
                1 fighter and 1 tactical_bomber moved from Western Ukraine to Tambov
                1 artillery and 3 infantry moved from Russia to Tambov
                1 aaGun moved from Bryansk to Tambov
                1 aaGun moved from Bryansk to Tambov
                2 aaGuns moved from Archangel to Belarus
                2 infantry moved from Russia to Smolensk
                2 infantry moved from Russia to Tambov

    Place Units - Russians
                3 infantry placed in Volgograd
                1 armour, 1 artillery and 7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 32 PUs; end with 32 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 3 armour, 1 fighter and 1 tactical_bomber; Remaining resources: 5 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                3 fighters and 2 tactical_bombers moved from 49 Sea Zone to New South Wales
                1 battleship and 1 cruiser moved from 49 Sea Zone to 54 Sea Zone
                1 armour and 2 artilleries moved from Queensland to 54 Sea Zone
                1 armour, 2 artilleries, 2 battleships, 2 cruisers and 3 transports moved from 54 Sea Zone to 62 Sea Zone
                1 armour and 2 artilleries moved from 62 Sea Zone to New South Wales
                2 infantry moved from Anhwe to Hunan
                2 infantry moved from Anhwe to Kweichow
                1 infantry moved from Hopei to Shensi
                      Japanese take Shensi from Chinese
                1 artillery and 2 infantry moved from Suiyuyan to Kansu
                1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan
                1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
                1 fighter moved from Kwangsi to Hunan
                1 fighter moved from Kwangsi to Kweichow
                2 bombers moved from Kwangsi to Kansu
                4 infantry moved from Jehol to Manchuria
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
                1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 infantry moved from Okinawa to 19 Sea Zone
                1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
                1 infantry moved from 21 Sea Zone to Guam
                1 destroyer moved from 49 Sea Zone to 34 Sea Zone
                3 carriers and 1 destroyer moved from 49 Sea Zone to 54 Sea Zone
                1 destroyer moved from 49 Sea Zone to 54 Sea Zone
                1 carrier moved from 6 Sea Zone to 34 Sea Zone
                1 submarine moved from 36 Sea Zone to 34 Sea Zone

    Combat - Japanese
                Battle in New South Wales
                    Japanese attack with 1 armour, 2 artilleries, 3 fighters and 2 tactical_bombers
                    ANZAC defend with 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
                    Japanese captures 18PUs while taking ANZAC capital
                    Japanese win, taking New South Wales from ANZAC with 1 armour, 1 artillery, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 23
                    Casualties for Japanese: 1 artillery
                    Casualties for ANZAC: 1 artillery, 2 fighters and 1 infantry
                Battle in Kansu
                    Japanese attack with 1 artillery, 2 bombers and 2 infantry
                    Chinese defend with 2 infantry
                    Japanese win, taking Kansu from Chinese with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry
                Battle in Kweichow
                    Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                    Japanese win, taking Kweichow from Chinese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Guam
                Battle in Hunan
                    Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Guam from Americans, taking Hunan from Chinese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                2 fighters and 1 tactical_bomber moved from Hunan to Kwangsi
                2 fighters and 1 tactical_bomber moved from Kweichow to Kwangsi
                1 aaGun and 1 infantry moved from Anhwe to Kiangsi
                2 bombers moved from Kansu to Chahar
                3 fighters and 2 tactical_bombers moved from New South Wales to Queensland

    Place Units - Japanese
                3 armour placed in Kwangtung
                1 fighter and 1 tactical_bomber placed in Japan

    Turn Complete - Japanese
                Japanese collect 42 PUs; end with 65 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs

  • 22 20 19 18 17 16 15 14 12

    I cannot believe this is happening again…

    Your dice are killed me and I cannot even hit with anything… this is ridiculous… it’s like the dice server just decides from the get go that one side will win no matter what…

  • 20 18 17 15

    I’m not really seeing it, as most were small battles with only one Chinese guy.  I came in with overwhelming fire power in New South Wales, so a first round wipeout was assured.

    As for your rolling, well 2+2+4+4=12 / 6 = 2 hits, statistically.  You got 1 instead.  that’s not a big “getting diced” battle, in my mind.

    The other battles sum up to be 4 2’s.  That’s 1 hit with a 1/3 chance for a second.  You only got 1.  Not a game changer there either.

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 unit repaired.
                1 submarine moved from 25 Sea Zone to 6 Sea Zone
                3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
                1 bomber moved from Midway to 6 Sea Zone
                2 fighters moved from Midway to 6 Sea Zone
                2 infantry moved from Midway to 25 Sea Zone
                2 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone
                1 infantry moved from 6 Sea Zone to Korea

    Combat - Americans
                Battle in 6 Sea Zone
                    Americans attack with 1 bomber, 5 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport
                    Japanese defend with 1 destroyer
                    Americans win, taking 6 Sea Zone from Japanese with 1 bomber, 5 fighters, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Korea

    Non Combat Move - Americans
                1 artillery and 1 infantry moved from Midway to 25 Sea Zone
                1 artillery, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 25 Sea Zone to 6 Sea Zone
                1 bomber moved from 6 Sea Zone to Midway
                2 fighters moved from 6 Sea Zone to 25 Sea Zone
                1 carrier and 2 destroyers moved from 10 Sea Zone to 25 Sea Zone
                2 bombers moved from Western United States to Midway
                1 transport moved from 87 Sea Zone to 88 Sea Zone
                2 infantry moved from Suriname to 88 Sea Zone
                2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Gibraltar
                1 mech_infantry moved from French West Africa to French Equatorial Africa
                1 infantry moved from French West Africa to French Central Africa
                1 cruiser moved from 106 Sea Zone to 91 Sea Zone

    Place Units - Americans
                1 transport placed in 10 Sea Zone
                1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone
                1 infantry placed in Western United States
                1 transport placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Central United States: 1 armour
                EDIT: Adding units owned by Americans to Western United States: 1 armour
                EDIT: Turning off Edit Mode

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                3 infantry moved from Yunnan to Hunan
                1 fighter moved from Yunnan to Hunan
                1 artillery and 2 infantry moved from Yunnan to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 artillery and 2 infantry
                    Japanese defend with 2 infantry
                    Chinese win, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 2 infantry
                Battle in Hunan
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 2 infantry
                    Chinese win, taking Hunan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Chinese
                1 fighter moved from Hunan to Yunnan

    Place Units - Chinese
                1 artillery and 3 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs

  • 22 20 19 18 17 16 15 14 12

    @Whackamatt:

    I’m not really seeing it, as most were small battles with only one Chinese guy.  I came in with overwhelming fire power in New South Wales, so a first round wipeout was assured.

    As for your rolling, well 2+2+4+4=12 / 6 = 2 hits, statistically.  You got 1 instead.  that’s not a big “getting diced” battle, in my mind.

    The other battles sum up to be 4 2’s.  That’s 1 hit with a 1/3 chance for a second.  You only got 1.  Not a game changer there either.

    no you’r right, no big battles went too bad, but the 97 battle you got a straight wash and all these little battles are killing me… my units seems to just on the low side while yours are average.  That New South Wales I should got 2 but only 1.  Maybe not a big deal by itself, but al these little battles add up… particularly when you’re going hard charging… every battle counts.

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - British
                British buy 1 destroyer, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - British

    Non Combat Move - British
                1 artillery and 5 infantry moved from Burma to Yunnan
                1 fighter moved from Yunnan to India
                3 infantry moved from India to Burma
                1 artillery moved from India to Burma
                1 transport moved from 72 Sea Zone to 71 Sea Zone
                1 bomber moved from Persia to India
                1 infantry moved from Siam to Shan State
                1 transport moved from 80 Sea Zone to 39 Sea Zone
                1 cruiser and 1 destroyer moved from 80 Sea Zone to 39 Sea Zone
                1 armour and 2 infantry moved from Iraq to Persia
                1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
                1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
                1 armour, 1 artillery, 1 carrier, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
                1 cruiser and 1 destroyer moved from 107 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
                1 fighter moved from Morocco to 91 Sea Zone
                1 fighter moved from United Kingdom to 91 Sea Zone
                2 infantry moved from Rhodesia to Tanganyika Territory

    Place Units - British
                1 destroyer placed in 110 Sea Zone
                1 fighter, 1 infantry and 1 mech_infantry placed in Persia
                1 infantry placed in Union of South Africa

    Turn Complete - British
                British collect 29 PUs; end with 30 PUs total

    Place Units - UK_Pacific
                1 fighter and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 18 PUs total
                Some Units in India change ownership: 1 fighter and 1 mech_infantry

  • 22 20 19 18 17 16 15 14 12

    @Karl7:

    @Whackamatt:

    I’m not really seeing it, as most were small battles with only one Chinese guy.  I came in with overwhelming fire power in New South Wales, so a first round wipeout was assured.

    As for your rolling, well 2+2+4+4=12 / 6 = 2 hits, statistically.  You got 1 instead.  that’s not a big “getting diced” battle, in my mind.

    The other battles sum up to be 4 2’s.  That’s 1 hit with a 1/3 chance for a second.  You only got 1.  Not a game changer there either.

    no you’r right, no big battles went too bad, but the 97 battle you got a straight wash and all these little battles are killing me… my units seems to just on the low side while yours are average.  That New South Wales I should got 2 but only 1.  Maybe not a big deal by itself, but al these little battles add up… particularly when you’re going hard charging… every battle counts.

    ok, I went back and looked at the battles I see what’s annoying me is that you’re taking pretty good risks, attacking land stacks with planes etc, and they are all coming off ok – not awesome, but good enough.  It seems for me in my last 20 games if I do that it blows up in my face…

    ha haha… maybe I’m getting jaded about all this from playing too many games. Yikes!

  • 22 20 19 18 17 16 15 14 12

    HEY!  what the F!

    I landed only 1 infantry in Korea? ?!?!?

    yikes… that is an error…  :-P :-P if ok with you I will just land all?  It was a walk in anyway…

    I apologize for complaining about the dice… as i say, I am so used to getting killed on risky battles that I think it’s the natural order…  :lol: :lol:

    Allied Edit.tsvg

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 destroyer, 1 factory_minor, 1 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour and 1 infantry moved from Southern Italy to 97 Sea Zone
                1 armour, 1 cruiser, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
                1 armour and 1 infantry moved from 92 Sea Zone to Gibraltar
                1 armour and 1 mech_infantry moved from Egypt to Iraq
                      Italians take Trans-Jordan from British
                1 artillery moved from Greece to 97 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 artillery moved from 98 Sea Zone to Syria
                1 artillery and 1 infantry moved from Libya to Tunisia
                      Italians take Tunisia from French
                1 bomber moved from Alexandria to Iraq

    Combat - Italians
                Battle in Gibraltar
                    Italians attack with 1 armour and 1 infantry
                    British defend with 1 harbour; Americans defend with 2 infantry
                    Italians win, taking Gibraltar from British with 1 armour remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 2 infantry
                Battle in Iraq
                    Italians attack with 1 armour, 1 bomber and 1 mech_infantry
                    French defend with 1 infantry
                    Italians win, taking Iraq from British with 1 armour and 1 bomber remaining. Battle score for attacker is -1
                    Casualties for French: 1 infantry
                    Casualties for Italians: 1 mech_infantry
                Battle in Syria

    Non Combat Move - Italians
                3 fighters moved from Alexandria to Egypt
                2 artilleries and 2 infantry moved from Egypt to Trans-Jordan
                2 destroyers and 1 submarine moved from 97 Sea Zone to 98 Sea Zone
                3 aaGuns and 2 infantry moved from Southern Italy to Northern Italy
                1 bomber moved from Iraq to Egypt

    Place Units - Italians
                1 factory_minor placed in Egypt
                1 destroyer and 1 submarine placed in 97 Sea Zone
                1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 23 PUs; end with 23 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 25 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs

  • 20 18 17 15

    Ah, don’t worry I complain about dice too.  It happens.  The ones that get me are the big game changers.  It’s only happened a few games, but there have been some whoopers:  I’ve got a 98% of winning, and I should survive the big naval battle with 12 units, instead I win with 3 damaged battleships, losing 2 battleships & 2 loaded carriers that all should have survived.  then the allies move into Europe when I should have kept them out and won the game.

    Then there’s the more annoying ones where you get nickeled and dimed in every fight.  In a recent game for a couple of rounds, every land unit in the Pacific got perfect rolling against more poor Japanese.  Every Chinese infantry and UK dudes Hong Kong, and US guys in the Philippines, every one of them hit.  That kinda thing takes the fun away.

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