@zarhunter said in L26 BM zarhunter (X) vs discalced (L+18):
@discalced its ok will run it as is
Alright,
please move the sub bid from 96 into 106 before your attack. scramble 3 into 110 in 106, the sub will fight. if you hit first, kill the dd.TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Combat Move - French
1 cruiser and 1 destroyer moved from 93 Sea Zone to 97 Sea Zone
1 infantry moved from Tunisia to Libya
French take Libya from Italians
1 infantry moved from Morocco to Algeria
1 infantry moved from French West Africa to French Central Africa
1 destroyer moved from 72 Sea Zone to 58 Sea Zone
Combat - French
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 destroyers and 2 fighters; Remaining resources: 1 PUs;
Combat Move - Germans
2 artilleries and 4 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
3 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 infantry moved from Eastern Poland to Belarus
Germans take Belarus from Russians
3 artilleries and 11 infantry moved from Poland to Baltic States
1 armour moved from Bulgaria to Bessarabia
2 bombers and 1 fighter moved from Romania to 97 Sea Zone
2 fighters and 3 tactical_bombers moved from Western Germany to 97 Sea Zone
1 fighter and 2 tactical_bombers moved from Holland Belgium to 97 Sea Zone
1 artillery and 4 mech_infantrys moved from France to Normandy Bordeaux
1 infantry moved from Bulgaria to Greece
Germans take Greece from Neutral_Allies
3 infantry moved from Bulgaria to Romania
1 armour and 1 mech_infantry moved from Germany to Eastern Poland
2 infantry moved from Norway to Finland
Combat - Germans
Germans creates battle in territory 112 Sea Zone
Battle in 112 Sea Zone
Germans attack with 1 cruiser, 1 destroyer and 1 transport
Russians defend with 1 submarine
Germans win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
Casualties for Germans: 1 cruiser
Casualties for Russians: 1 submarine
Battle in 97 Sea Zone
Germans attack with 2 bombers, 4 fighters and 5 tactical_bombers
French defend with 1 cruiser and 1 destroyer; British defend with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Germans win with 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 44
Casualties for Germans: 1 fighter and 2 tactical_bombers
Casualties for French: 1 cruiser and 1 destroyer
Casualties for British: 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Battle in Baltic States
Germans attack with 3 artilleries and 11 infantry
Russians defend with 1 artillery and 1 infantry
Germans win, taking Baltic States from Russians with 3 artilleries and 11 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery and 4 mech_infantrys
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from French with 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for French: 1 artillery and 1 infantry
Non Combat Move - Germans
3 armour moved from France to Germany
3 aaGuns moved from Holland Belgium to Normandy Bordeaux
2 fighters and 3 tactical_bombers moved from 97 Sea Zone to Alexandria
1 fighter moved from 97 Sea Zone to Southern Italy
2 bombers moved from 97 Sea Zone to Southern Italy
3 aaGuns moved from Poland to Baltic States
Place Units - Germans
3 armour placed in Romania
3 destroyers placed in 112 Sea Zone
2 fighters placed in Western Germany
Turn Complete - Germans
Germans collect 46 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 artillery, 1 fighter and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 2 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Ukraine to Western Ukraine
1 fighter moved from Bryansk to Western Ukraine
1 tactical_bomber moved from Novgorod to Western Ukraine
1 infantry moved from Novgorod to Belarus
1 fighter moved from Novgorod to Belarus
Combat - Russians
Battle in Western Ukraine
Russians attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 3 armour
Russians win, taking Western Ukraine from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 3 armour
Casualties for Russians: 2 infantry
Battle in Belarus
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Belarus to Bryansk
1 fighter and 1 tactical_bomber moved from Western Ukraine to Bryansk
5 infantry moved from Ukraine to Bryansk
2 infantry moved from Rostov to Bryansk
6 infantry moved from Russia to Bryansk
2 aaGuns, 1 artillery and 11 infantry moved from Novgorod to Archangel
1 submarine moved from 115 Sea Zone to 113 Sea Zone
6 infantry moved from Yakut S.S.R. to Yenisey
2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
Place Units - Russians
1 infantry placed in Ukraine
Russians undo move 1.
1 artillery, 1 fighter and 8 infantry placed in Russia
1 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 carrier, 1 factory_minor and 1 transport; Remaining resources: 5 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour, 2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
1 armour, 2 artilleries, 2 infantry and 3 transports moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 34 Sea Zone to 54 Sea Zone
1 armour, 1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from 54 Sea Zone to Queensland
1 battleship moved from 35 Sea Zone to 54 Sea Zone
1 cruiser moved from 35 Sea Zone to 54 Sea Zone
1 submarine moved from 35 Sea Zone to 36 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
3 fighters and 3 tactical_bombers moved from Kwangsi to 37 Sea Zone
2 bombers moved from Kwangsi to India
2 infantry moved from Kwangtung to Kwangsi
1 artillery and 3 infantry moved from Kiangsi to Kwangsi
1 mech_infantry moved from Anhwe to Kiangsi
1 mech_infantry moved from Kiangsi to Kwangsi
1 artillery and 2 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 artillery and 1 infantry moved from Anhwe to Hunan
Japanese take Hunan from Chinese
1 fighter and 1 tactical_bomber moved from Japan to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
3 fighters and 3 tactical_bombers moved from 26 Sea Zone to 54 Sea Zone
1 battleship, 3 carriers, 1 cruiser and 3 destroyers moved from 26 Sea Zone to 49 Sea Zone
Combat - Japanese
Strategic bombing raid in India
Bombing raid in India rolls: 5,5 and causes: 10 damage to unit: factory_major
Bombing raid in India causes 10 damage total.
Battle in 25 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 37 Sea Zone
Japanese attack with 3 fighters and 3 tactical_bombers
British defend with 1 destroyer
Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Japanese: 1 tactical_bomber
Casualties for British: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 36 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
Japanese win, taking 36 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 54 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 3 fighters, 3 tactical_bombers and 3 transports
ANZAC defend with 1 destroyer
Japanese win, taking 54 Sea Zone from Neutral with 1 battleship, 1 cruiser, 3 fighters, 2 tactical_bombers and 3 transports remaining. Battle score for attacker is -3
Casualties for Japanese: 1 tactical_bomber
Casualties for ANZAC: 1 destroyer
Battle in Queensland
Japanese attack with 1 armour, 2 artilleries and 3 infantry
ANZAC defend with 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 2 infantry
Japanese win, taking Queensland from ANZAC with 1 armour and 2 artilleries remaining. Battle score for attacker is 11
Casualties for Japanese: 3 infantry
Casualties for ANZAC: 2 aaGuns, 1 artillery and 2 infantry
Non Combat Move - Japanese
3 fighters and 2 tactical_bombers moved from 54 Sea Zone to 49 Sea Zone
3 fighters and 2 tactical_bombers moved from 37 Sea Zone to Kwangsi
1 aaGun and 5 infantry moved from Jehol to Anhwe
4 infantry moved from Manchuria to Jehol
2 artilleries moved from Japan to 6 Sea Zone
2 artilleries and 2 transports moved from 6 Sea Zone to 33 Sea Zone
2 artilleries moved from 33 Sea Zone to Caroline Islands
1 fighter and 1 tactical_bomber moved from Japan to Caroline Islands
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
2 bombers moved from India to Kwangsi
Place Units - Japanese
1 carrier and 1 transport placed in 6 Sea Zone
1 factory_minor placed in Kwangtung
Turn Complete - Japanese
Japanese collect 39 PUs; end with 44 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 2 destroyers and 1 harbour; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 10 Sea Zone to 25 Sea Zone
Combat - Americans
Battle in 25 Sea Zone
Americans attack with 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports
Japanese defend with 1 submarine
Units damaged: 1 battleship owned by the Americans
Americans win with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 2 submarines, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 artillery and 3 infantry moved from 25 Sea Zone to Midway
1 bomber and 2 fighters moved from Western United States to Midway
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
1 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa
2 infantry moved from Brazil to Suriname
Place Units - Americans
1 carrier and 2 destroyers placed in 10 Sea Zone
2 bombers placed in Western United States
1 harbour placed in Midway
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Yunnan to Hunan
1 fighter moved from Burma to Hunan
1 infantry moved from Yunnan to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -2
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 3 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Yunnan
1 infantry moved from Szechwan to Yunnan
2 infantry moved from Shensi to Kansu
Place Units - Chinese
1 artillery and 4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - British
British buy 1 artillery, 1 carrier, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair 4 damage on 4 factory_majors; Remaining resources: 13 PUs;
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Yunnan to Kweichow
2 fighters and 1 tactical_bomber moved from Yunnan to Kweichow
1 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 transport moved from 80 Sea Zone to 72 Sea Zone
1 cruiser moved from 76 Sea Zone to 80 Sea Zone
1 armour and 1 infantry moved from 80 Sea Zone to Iraq
3 infantry moved from Persia to Iraq
1 bomber moved from Malta to Iraq
1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
Combat - British
Battle in Iraq
British attack with 1 armour, 1 bomber and 4 infantry
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 1 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 2 infantry
Battle in Trans-Jordan
British attack with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Italians defend with 2 infantry
British win, taking Trans-Jordan from Italians with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in Kweichow
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Kweichow from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Kweichow to Yunnan
3 aaGuns and 5 infantry moved from Burma to Yunnan
2 infantry moved from Shan State to Yunnan
1 artillery and 5 infantry moved from India to Burma
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 bomber moved from Iraq to Persia
1 fighter moved from Malta to Morocco
1 cruiser and 1 destroyer moved from 110 Sea Zone to 107 Sea Zone
1 artillery moved from French Indo China to Yunnan
Place Units - British
1 factory_minor placed in Persia
1 artillery and 1 infantry placed in Union of South Africa
1 carrier placed in 106 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,5,4,6
British collect 29 PUs (2 lost to blockades); end with 29 PUs total
Place Units - UK_Pacific
1 artillery and 3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,6
UK_Pacific collect 15 PUs (2 lost to blockades); end with 15 PUs total
Some Units in India change ownership: 1 artillery and 3 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Tobruk to Libya
1 bomber moved from Southern Italy to Libya
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 98 Sea Zone to 97 Sea Zone
Italians take 97 Sea Zone from British
3 fighters moved from Southern Italy to Libya
1 armour moved from Southern France to Southern Italy
Combat - Italians
Battle in Libya
Italians attack with 1 artillery, 1 bomber, 3 fighters and 1 infantry
French defend with 1 infantry
Italians win, taking Libya from French with 1 artillery, 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Egypt
Italians attack with 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry
ANZAC defend with 2 infantry; British defend with 1 harbour
Italians win, taking Egypt from British with 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Non Combat Move - Italians
1 bomber and 3 fighters moved from Libya to Alexandria
1 artillery moved from Yugoslavia to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
1 artillery and 1 infantry moved from Southern France to Northern Italy
1 aaGun moved from Southern France to Normandy Bordeaux
Place Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 18 PUs; end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 fighters; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 cruiser moved from 62 Sea Zone to 42 Sea Zone
3 fighters moved from Java to 42 Sea Zone
Combat - ANZAC
Battle in 33 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 2 transports
ANZAC win with 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 42 Sea Zone
ANZAC attack with 1 cruiser and 3 fighters
Japanese defend with 1 destroyer
ANZAC win with 3 fighters remaining. Battle score for attacker is -4
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 cruiser
Non Combat Move - ANZAC
2 fighters moved from 42 Sea Zone to Yunnan
1 fighter moved from 42 Sea Zone to India
Place Units - ANZAC
1 artillery and 2 fighters placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Combat Move - French
1 infantry moved from Syria to Iraq
1 infantry moved from French Central Africa to French Equatorial Africa
2 infantry moved from Algeria to Morocco
1 destroyer moved from 58 Sea Zone to 39 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 destroyer, 1 fighter and 2 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Germans
1 infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
8 infantry moved from Finland to Karelia
Germans take Karelia from Russians
2 fighters and 3 tactical_bombers moved from Alexandria to Trans-Jordan
2 bombers and 1 fighter moved from Southern Italy to Trans-Jordan
3 artilleries and 10 infantry moved from Baltic States to Belarus
2 infantry moved from Bessarabia to Western Ukraine
2 fighters moved from Western Germany to Western Ukraine
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
3 armour moved from Romania to Ukraine
1 armour, 2 artilleries and 1 infantry moved from Bessarabia to Ukraine
3 infantry moved from Romania to Bessarabia
1 infantry moved from Greece to 97 Sea Zone
1 armour and 1 mech_infantry moved from Eastern Poland to Western Ukraine
3 armour moved from Germany to Eastern Poland
Combat - Germans
Battle in Trans-Jordan
Germans attack with 2 bombers, 3 fighters and 3 tactical_bombers
British defend with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Germans win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 fighter and 1 tactical_bomber
Casualties for British: 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Battle in Western Ukraine
Germans attack with 1 armour, 2 fighters, 2 infantry and 1 mech_infantry
Russians defend with 1 artillery and 1 infantry
Germans win, taking Western Ukraine from Russians with 1 armour, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Belarus
Germans attack with 3 artilleries and 10 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 3 artilleries and 10 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 aaGuns moved from Baltic States to Belarus
2 fighters moved from Western Ukraine to Bessarabia
2 fighters and 2 tactical_bombers moved from Trans-Jordan to Egypt
2 bombers moved from Trans-Jordan to Greece
Place Units - Germans
1 destroyer placed in 112 Sea Zone
1 fighter placed in Western Germany
3 armour placed in Romania
1 armour and 2 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Bryansk to Western Ukraine
1 artillery and 1 infantry moved from Archangel to Novgorod
10 infantry moved from Archangel to Belarus
2 armour and 1 artillery moved from Bryansk to Belarus
1 infantry moved from Bryansk to Western Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Western Ukraine
1 fighter moved from Bryansk to Belarus
1 fighter moved from Russia to Belarus
2 mech_infantrys moved from Bryansk to Belarus
4 infantry moved from Bryansk to Belarus
5 infantry moved from Bryansk to Belarus
Combat - Russians
Battle in Western Ukraine
Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber
Germans defend with 1 armour, 1 infantry and 1 mech_infantry
Russians win, taking Western Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 armour, 1 infantry and 1 mech_infantry
Casualties for Russians: 3 infantry
Battle in Novgorod
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians win, taking Novgorod from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 2 armour, 1 artillery, 2 fighters, 19 infantry and 2 mech_infantrys
Germans defend with 3 aaGuns, 3 artilleries and 10 infantry
Russians win, taking Belarus from Germans with 2 armour, 1 artillery, 2 fighters, 8 infantry and 2 mech_infantrys remaining. Battle score for attacker is 24
Casualties for Germans: 3 aaGuns, 3 artilleries and 10 infantry
Casualties for Russians: 11 infantry
Non Combat Move - Russians
6 infantry moved from Yenisey to Timguska
2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey
2 fighters moved from Belarus to Russia
1 infantry moved from Russia to Bryansk
1 infantry moved from Volgograd to Rostov
1 fighter and 1 tactical_bomber moved from Western Ukraine to Tambov
1 artillery and 3 infantry moved from Russia to Tambov
1 aaGun moved from Bryansk to Tambov
1 aaGun moved from Bryansk to Tambov
2 aaGuns moved from Archangel to Belarus
2 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Tambov
Place Units - Russians
3 infantry placed in Volgograd
1 armour, 1 artillery and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 3 armour, 1 fighter and 1 tactical_bomber; Remaining resources: 5 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 fighters and 2 tactical_bombers moved from 49 Sea Zone to New South Wales
1 battleship and 1 cruiser moved from 49 Sea Zone to 54 Sea Zone
1 armour and 2 artilleries moved from Queensland to 54 Sea Zone
1 armour, 2 artilleries, 2 battleships, 2 cruisers and 3 transports moved from 54 Sea Zone to 62 Sea Zone
1 armour and 2 artilleries moved from 62 Sea Zone to New South Wales
2 infantry moved from Anhwe to Hunan
2 infantry moved from Anhwe to Kweichow
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 artillery and 2 infantry moved from Suiyuyan to Kansu
1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan
1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
1 fighter moved from Kwangsi to Hunan
1 fighter moved from Kwangsi to Kweichow
2 bombers moved from Kwangsi to Kansu
4 infantry moved from Jehol to Manchuria
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 destroyer moved from 49 Sea Zone to 34 Sea Zone
3 carriers and 1 destroyer moved from 49 Sea Zone to 54 Sea Zone
1 destroyer moved from 49 Sea Zone to 54 Sea Zone
1 carrier moved from 6 Sea Zone to 34 Sea Zone
1 submarine moved from 36 Sea Zone to 34 Sea Zone
Combat - Japanese
Battle in New South Wales
Japanese attack with 1 armour, 2 artilleries, 3 fighters and 2 tactical_bombers
ANZAC defend with 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
Japanese captures 18PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 1 armour, 1 artillery, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 23
Casualties for Japanese: 1 artillery
Casualties for ANZAC: 1 artillery, 2 fighters and 1 infantry
Battle in Kansu
Japanese attack with 1 artillery, 2 bombers and 2 infantry
Chinese defend with 2 infantry
Japanese win, taking Kansu from Chinese with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Kweichow
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Guam
Battle in Hunan
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Guam from Americans, taking Hunan from Chinese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from Hunan to Kwangsi
2 fighters and 1 tactical_bomber moved from Kweichow to Kwangsi
1 aaGun and 1 infantry moved from Anhwe to Kiangsi
2 bombers moved from Kansu to Chahar
3 fighters and 2 tactical_bombers moved from New South Wales to Queensland
Place Units - Japanese
3 armour placed in Kwangtung
1 fighter and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
Japanese collect 42 PUs; end with 65 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
I cannot believe this is happening again…
Your dice are killed me and I cannot even hit with anything… this is ridiculous… it’s like the dice server just decides from the get go that one side will win no matter what…
I’m not really seeing it, as most were small battles with only one Chinese guy. I came in with overwhelming fire power in New South Wales, so a first round wipeout was assured.
As for your rolling, well 2+2+4+4=12 / 6 = 2 hits, statistically. You got 1 instead. that’s not a big “getting diced” battle, in my mind.
The other battles sum up to be 4 2’s. That’s 1 hit with a 1/3 chance for a second. You only got 1. Not a game changer there either.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 submarine moved from 25 Sea Zone to 6 Sea Zone
3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 bomber moved from Midway to 6 Sea Zone
2 fighters moved from Midway to 6 Sea Zone
2 infantry moved from Midway to 25 Sea Zone
2 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 1 bomber, 5 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport
Japanese defend with 1 destroyer
Americans win, taking 6 Sea Zone from Japanese with 1 bomber, 5 fighters, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Korea
Non Combat Move - Americans
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 25 Sea Zone to 6 Sea Zone
1 bomber moved from 6 Sea Zone to Midway
2 fighters moved from 6 Sea Zone to 25 Sea Zone
1 carrier and 2 destroyers moved from 10 Sea Zone to 25 Sea Zone
2 bombers moved from Western United States to Midway
1 transport moved from 87 Sea Zone to 88 Sea Zone
2 infantry moved from Suriname to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from French West Africa to French Equatorial Africa
1 infantry moved from French West Africa to French Central Africa
1 cruiser moved from 106 Sea Zone to 91 Sea Zone
Place Units - Americans
1 transport placed in 10 Sea Zone
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 infantry placed in Western United States
1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 1 armour
EDIT: Adding units owned by Americans to Western United States: 1 armour
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to Hunan
1 artillery and 2 infantry moved from Yunnan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 2 infantry
Chinese win, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Battle in Hunan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Chinese win, taking Hunan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Yunnan
Place Units - Chinese
1 artillery and 3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
I’m not really seeing it, as most were small battles with only one Chinese guy. I came in with overwhelming fire power in New South Wales, so a first round wipeout was assured.
As for your rolling, well 2+2+4+4=12 / 6 = 2 hits, statistically. You got 1 instead. that’s not a big “getting diced” battle, in my mind.
The other battles sum up to be 4 2’s. That’s 1 hit with a 1/3 chance for a second. You only got 1. Not a game changer there either.
no you’r right, no big battles went too bad, but the 97 battle you got a straight wash and all these little battles are killing me… my units seems to just on the low side while yours are average. That New South Wales I should got 2 but only 1. Maybe not a big deal by itself, but al these little battles add up… particularly when you’re going hard charging… every battle counts.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - British
British buy 1 destroyer, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - British
Non Combat Move - British
1 artillery and 5 infantry moved from Burma to Yunnan
1 fighter moved from Yunnan to India
3 infantry moved from India to Burma
1 artillery moved from India to Burma
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 bomber moved from Persia to India
1 infantry moved from Siam to Shan State
1 transport moved from 80 Sea Zone to 39 Sea Zone
1 cruiser and 1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 armour and 2 infantry moved from Iraq to Persia
1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 1 carrier, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 cruiser and 1 destroyer moved from 107 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Morocco to 91 Sea Zone
1 fighter moved from United Kingdom to 91 Sea Zone
2 infantry moved from Rhodesia to Tanganyika Territory
Place Units - British
1 destroyer placed in 110 Sea Zone
1 fighter, 1 infantry and 1 mech_infantry placed in Persia
1 infantry placed in Union of South Africa
Turn Complete - British
British collect 29 PUs; end with 30 PUs total
Place Units - UK_Pacific
1 fighter and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 18 PUs total
Some Units in India change ownership: 1 fighter and 1 mech_infantry
I’m not really seeing it, as most were small battles with only one Chinese guy. I came in with overwhelming fire power in New South Wales, so a first round wipeout was assured.
As for your rolling, well 2+2+4+4=12 / 6 = 2 hits, statistically. You got 1 instead. that’s not a big “getting diced” battle, in my mind.
The other battles sum up to be 4 2’s. That’s 1 hit with a 1/3 chance for a second. You only got 1. Not a game changer there either.
no you’r right, no big battles went too bad, but the 97 battle you got a straight wash and all these little battles are killing me… my units seems to just on the low side while yours are average. That New South Wales I should got 2 but only 1. Maybe not a big deal by itself, but al these little battles add up… particularly when you’re going hard charging… every battle counts.
ok, I went back and looked at the battles I see what’s annoying me is that you’re taking pretty good risks, attacking land stacks with planes etc, and they are all coming off ok – not awesome, but good enough. It seems for me in my last 20 games if I do that it blows up in my face…
ha haha… maybe I’m getting jaded about all this from playing too many games. Yikes!