@cwglee51 edited anzac inf from malaya to shan
G4013LKarl7(Allies+9)v.Whackamatt(Axis) Rematch
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - British
British buy 1 artillery, 1 carrier, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair 4 damage on 4 factory_majors; Remaining resources: 13 PUs;
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Yunnan to Kweichow
2 fighters and 1 tactical_bomber moved from Yunnan to Kweichow
1 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 transport moved from 80 Sea Zone to 72 Sea Zone
1 cruiser moved from 76 Sea Zone to 80 Sea Zone
1 armour and 1 infantry moved from 80 Sea Zone to Iraq
3 infantry moved from Persia to Iraq
1 bomber moved from Malta to Iraq
1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Egypt to Trans-JordanCombat - British
Battle in Iraq
British attack with 1 armour, 1 bomber and 4 infantry
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 1 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 2 infantry
Battle in Trans-Jordan
British attack with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Italians defend with 2 infantry
British win, taking Trans-Jordan from Italians with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in Kweichow
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Kweichow from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Kweichow to Yunnan
3 aaGuns and 5 infantry moved from Burma to Yunnan
2 infantry moved from Shan State to Yunnan
1 artillery and 5 infantry moved from India to Burma
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 bomber moved from Iraq to Persia
1 fighter moved from Malta to Morocco
1 cruiser and 1 destroyer moved from 110 Sea Zone to 107 Sea Zone
1 artillery moved from French Indo China to YunnanPlace Units - British
1 factory_minor placed in Persia
1 artillery and 1 infantry placed in Union of South Africa
1 carrier placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,5,4,6
British collect 29 PUs (2 lost to blockades); end with 29 PUs totalPlace Units - UK_Pacific
1 artillery and 3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,6
UK_Pacific collect 15 PUs (2 lost to blockades); end with 15 PUs total
Some Units in India change ownership: 1 artillery and 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Tobruk to Libya
1 bomber moved from Southern Italy to Libya
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 98 Sea Zone to 97 Sea Zone
Italians take 97 Sea Zone from British
3 fighters moved from Southern Italy to Libya
1 armour moved from Southern France to Southern ItalyCombat - Italians
Battle in Libya
Italians attack with 1 artillery, 1 bomber, 3 fighters and 1 infantry
French defend with 1 infantry
Italians win, taking Libya from French with 1 artillery, 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Egypt
Italians attack with 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry
ANZAC defend with 2 infantry; British defend with 1 harbour
Italians win, taking Egypt from British with 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantryNon Combat Move - Italians
1 bomber and 3 fighters moved from Libya to Alexandria
1 artillery moved from Yugoslavia to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
1 artillery and 1 infantry moved from Southern France to Northern Italy
1 aaGun moved from Southern France to Normandy BordeauxPlace Units - Italians
1 destroyer and 1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 18 PUs; end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 fighters; Remaining resources: 1 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 cruiser moved from 62 Sea Zone to 42 Sea Zone
3 fighters moved from Java to 42 Sea ZoneCombat - ANZAC
Battle in 33 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 2 transports
ANZAC win with 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 42 Sea Zone
ANZAC attack with 1 cruiser and 3 fighters
Japanese defend with 1 destroyer
ANZAC win with 3 fighters remaining. Battle score for attacker is -4
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 cruiserNon Combat Move - ANZAC
2 fighters moved from 42 Sea Zone to Yunnan
1 fighter moved from 42 Sea Zone to IndiaPlace Units - ANZAC
1 artillery and 2 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Combat Move - French
1 infantry moved from Syria to Iraq
1 infantry moved from French Central Africa to French Equatorial Africa
2 infantry moved from Algeria to Morocco
1 destroyer moved from 58 Sea Zone to 39 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 destroyer, 1 fighter and 2 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Germans
1 infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
8 infantry moved from Finland to Karelia
Germans take Karelia from Russians
2 fighters and 3 tactical_bombers moved from Alexandria to Trans-Jordan
2 bombers and 1 fighter moved from Southern Italy to Trans-Jordan
3 artilleries and 10 infantry moved from Baltic States to Belarus
2 infantry moved from Bessarabia to Western Ukraine
2 fighters moved from Western Germany to Western Ukraine
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
3 armour moved from Romania to Ukraine
1 armour, 2 artilleries and 1 infantry moved from Bessarabia to Ukraine
3 infantry moved from Romania to Bessarabia
1 infantry moved from Greece to 97 Sea Zone
1 armour and 1 mech_infantry moved from Eastern Poland to Western Ukraine
3 armour moved from Germany to Eastern PolandCombat - Germans
Battle in Trans-Jordan
Germans attack with 2 bombers, 3 fighters and 3 tactical_bombers
British defend with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Germans win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 fighter and 1 tactical_bomber
Casualties for British: 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Battle in Western Ukraine
Germans attack with 1 armour, 2 fighters, 2 infantry and 1 mech_infantry
Russians defend with 1 artillery and 1 infantry
Germans win, taking Western Ukraine from Russians with 1 armour, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Belarus
Germans attack with 3 artilleries and 10 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 3 artilleries and 10 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 aaGuns moved from Baltic States to Belarus
2 fighters moved from Western Ukraine to Bessarabia
2 fighters and 2 tactical_bombers moved from Trans-Jordan to Egypt
2 bombers moved from Trans-Jordan to GreecePlace Units - Germans
1 destroyer placed in 112 Sea Zone
1 fighter placed in Western Germany
3 armour placed in Romania
1 armour and 2 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Bryansk to Western Ukraine
1 artillery and 1 infantry moved from Archangel to Novgorod
10 infantry moved from Archangel to Belarus
2 armour and 1 artillery moved from Bryansk to Belarus
1 infantry moved from Bryansk to Western Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Western Ukraine
1 fighter moved from Bryansk to Belarus
1 fighter moved from Russia to Belarus
2 mech_infantrys moved from Bryansk to Belarus
4 infantry moved from Bryansk to Belarus
5 infantry moved from Bryansk to BelarusCombat - Russians
Battle in Western Ukraine
Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber
Germans defend with 1 armour, 1 infantry and 1 mech_infantry
Russians win, taking Western Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 armour, 1 infantry and 1 mech_infantry
Casualties for Russians: 3 infantry
Battle in Novgorod
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians win, taking Novgorod from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 2 armour, 1 artillery, 2 fighters, 19 infantry and 2 mech_infantrys
Germans defend with 3 aaGuns, 3 artilleries and 10 infantry
Russians win, taking Belarus from Germans with 2 armour, 1 artillery, 2 fighters, 8 infantry and 2 mech_infantrys remaining. Battle score for attacker is 24
Casualties for Germans: 3 aaGuns, 3 artilleries and 10 infantry
Casualties for Russians: 11 infantryNon Combat Move - Russians
6 infantry moved from Yenisey to Timguska
2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey
2 fighters moved from Belarus to Russia
1 infantry moved from Russia to Bryansk
1 infantry moved from Volgograd to Rostov
1 fighter and 1 tactical_bomber moved from Western Ukraine to Tambov
1 artillery and 3 infantry moved from Russia to Tambov
1 aaGun moved from Bryansk to Tambov
1 aaGun moved from Bryansk to Tambov
2 aaGuns moved from Archangel to Belarus
2 infantry moved from Russia to Smolensk
2 infantry moved from Russia to TambovPlace Units - Russians
3 infantry placed in Volgograd
1 armour, 1 artillery and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 3 armour, 1 fighter and 1 tactical_bomber; Remaining resources: 5 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
3 fighters and 2 tactical_bombers moved from 49 Sea Zone to New South Wales
1 battleship and 1 cruiser moved from 49 Sea Zone to 54 Sea Zone
1 armour and 2 artilleries moved from Queensland to 54 Sea Zone
1 armour, 2 artilleries, 2 battleships, 2 cruisers and 3 transports moved from 54 Sea Zone to 62 Sea Zone
1 armour and 2 artilleries moved from 62 Sea Zone to New South Wales
2 infantry moved from Anhwe to Hunan
2 infantry moved from Anhwe to Kweichow
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 artillery and 2 infantry moved from Suiyuyan to Kansu
1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan
1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
1 fighter moved from Kwangsi to Hunan
1 fighter moved from Kwangsi to Kweichow
2 bombers moved from Kwangsi to Kansu
4 infantry moved from Jehol to Manchuria
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 destroyer moved from 49 Sea Zone to 34 Sea Zone
3 carriers and 1 destroyer moved from 49 Sea Zone to 54 Sea Zone
1 destroyer moved from 49 Sea Zone to 54 Sea Zone
1 carrier moved from 6 Sea Zone to 34 Sea Zone
1 submarine moved from 36 Sea Zone to 34 Sea ZoneCombat - Japanese
Battle in New South Wales
Japanese attack with 1 armour, 2 artilleries, 3 fighters and 2 tactical_bombers
ANZAC defend with 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
Japanese captures 18PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 1 armour, 1 artillery, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 23
Casualties for Japanese: 1 artillery
Casualties for ANZAC: 1 artillery, 2 fighters and 1 infantry
Battle in Kansu
Japanese attack with 1 artillery, 2 bombers and 2 infantry
Chinese defend with 2 infantry
Japanese win, taking Kansu from Chinese with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Kweichow
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Guam
Battle in Hunan
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Guam from Americans, taking Hunan from Chinese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from Hunan to Kwangsi
2 fighters and 1 tactical_bomber moved from Kweichow to Kwangsi
1 aaGun and 1 infantry moved from Anhwe to Kiangsi
2 bombers moved from Kansu to Chahar
3 fighters and 2 tactical_bombers moved from New South Wales to QueenslandPlace Units - Japanese
3 armour placed in Kwangtung
1 fighter and 1 tactical_bomber placed in JapanTurn Complete - Japanese
Japanese collect 42 PUs; end with 65 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs -
I cannot believe this is happening again…
Your dice are killed me and I cannot even hit with anything… this is ridiculous… it’s like the dice server just decides from the get go that one side will win no matter what…
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I’m not really seeing it, as most were small battles with only one Chinese guy. I came in with overwhelming fire power in New South Wales, so a first round wipeout was assured.
As for your rolling, well 2+2+4+4=12 / 6 = 2 hits, statistically. You got 1 instead. that’s not a big “getting diced” battle, in my mind.
The other battles sum up to be 4 2’s. That’s 1 hit with a 1/3 chance for a second. You only got 1. Not a game changer there either.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
1 submarine moved from 25 Sea Zone to 6 Sea Zone
3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 bomber moved from Midway to 6 Sea Zone
2 fighters moved from Midway to 6 Sea Zone
2 infantry moved from Midway to 25 Sea Zone
2 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to KoreaCombat - Americans
Battle in 6 Sea Zone
Americans attack with 1 bomber, 5 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport
Japanese defend with 1 destroyer
Americans win, taking 6 Sea Zone from Japanese with 1 bomber, 5 fighters, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in KoreaNon Combat Move - Americans
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 25 Sea Zone to 6 Sea Zone
1 bomber moved from 6 Sea Zone to Midway
2 fighters moved from 6 Sea Zone to 25 Sea Zone
1 carrier and 2 destroyers moved from 10 Sea Zone to 25 Sea Zone
2 bombers moved from Western United States to Midway
1 transport moved from 87 Sea Zone to 88 Sea Zone
2 infantry moved from Suriname to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from French West Africa to French Equatorial Africa
1 infantry moved from French West Africa to French Central Africa
1 cruiser moved from 106 Sea Zone to 91 Sea ZonePlace Units - Americans
1 transport placed in 10 Sea Zone
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 infantry placed in Western United States
1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 1 armour
EDIT: Adding units owned by Americans to Western United States: 1 armour
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to Hunan
1 artillery and 2 infantry moved from Yunnan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 2 infantry
Chinese win, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Battle in Hunan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Chinese win, taking Hunan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Hunan to YunnanPlace Units - Chinese
1 artillery and 3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs -
I’m not really seeing it, as most were small battles with only one Chinese guy. I came in with overwhelming fire power in New South Wales, so a first round wipeout was assured.
As for your rolling, well 2+2+4+4=12 / 6 = 2 hits, statistically. You got 1 instead. that’s not a big “getting diced” battle, in my mind.
The other battles sum up to be 4 2’s. That’s 1 hit with a 1/3 chance for a second. You only got 1. Not a game changer there either.
no you’r right, no big battles went too bad, but the 97 battle you got a straight wash and all these little battles are killing me… my units seems to just on the low side while yours are average. That New South Wales I should got 2 but only 1. Maybe not a big deal by itself, but al these little battles add up… particularly when you’re going hard charging… every battle counts.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - British
British buy 1 destroyer, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
Non Combat Move - British
1 artillery and 5 infantry moved from Burma to Yunnan
1 fighter moved from Yunnan to India
3 infantry moved from India to Burma
1 artillery moved from India to Burma
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 bomber moved from Persia to India
1 infantry moved from Siam to Shan State
1 transport moved from 80 Sea Zone to 39 Sea Zone
1 cruiser and 1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 armour and 2 infantry moved from Iraq to Persia
1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 1 carrier, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 cruiser and 1 destroyer moved from 107 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Morocco to 91 Sea Zone
1 fighter moved from United Kingdom to 91 Sea Zone
2 infantry moved from Rhodesia to Tanganyika TerritoryPlace Units - British
1 destroyer placed in 110 Sea Zone
1 fighter, 1 infantry and 1 mech_infantry placed in Persia
1 infantry placed in Union of South AfricaTurn Complete - British
British collect 29 PUs; end with 30 PUs totalPlace Units - UK_Pacific
1 fighter and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 18 PUs total
Some Units in India change ownership: 1 fighter and 1 mech_infantry -
I’m not really seeing it, as most were small battles with only one Chinese guy. I came in with overwhelming fire power in New South Wales, so a first round wipeout was assured.
As for your rolling, well 2+2+4+4=12 / 6 = 2 hits, statistically. You got 1 instead. that’s not a big “getting diced” battle, in my mind.
The other battles sum up to be 4 2’s. That’s 1 hit with a 1/3 chance for a second. You only got 1. Not a game changer there either.
no you’r right, no big battles went too bad, but the 97 battle you got a straight wash and all these little battles are killing me… my units seems to just on the low side while yours are average. That New South Wales I should got 2 but only 1. Maybe not a big deal by itself, but al these little battles add up… particularly when you’re going hard charging… every battle counts.
ok, I went back and looked at the battles I see what’s annoying me is that you’re taking pretty good risks, attacking land stacks with planes etc, and they are all coming off ok – not awesome, but good enough. It seems for me in my last 20 games if I do that it blows up in my face…
ha haha… maybe I’m getting jaded about all this from playing too many games. Yikes!
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HEY! what the F!
I landed only 1 infantry in Korea? ?!?!?
yikes… that is an error… :-P :-P if ok with you I will just land all? It was a walk in anyway…
I apologize for complaining about the dice… as i say, I am so used to getting killed on risky battles that I think it’s the natural order… :lol: :lol:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 destroyer, 1 factory_minor, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 1 infantry moved from Southern Italy to 97 Sea Zone
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from 92 Sea Zone to Gibraltar
1 armour and 1 mech_infantry moved from Egypt to Iraq
Italians take Trans-Jordan from British
1 artillery moved from Greece to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery moved from 98 Sea Zone to Syria
1 artillery and 1 infantry moved from Libya to Tunisia
Italians take Tunisia from French
1 bomber moved from Alexandria to IraqCombat - Italians
Battle in Gibraltar
Italians attack with 1 armour and 1 infantry
British defend with 1 harbour; Americans defend with 2 infantry
Italians win, taking Gibraltar from British with 1 armour remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 2 infantry
Battle in Iraq
Italians attack with 1 armour, 1 bomber and 1 mech_infantry
French defend with 1 infantry
Italians win, taking Iraq from British with 1 armour and 1 bomber remaining. Battle score for attacker is -1
Casualties for French: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in SyriaNon Combat Move - Italians
3 fighters moved from Alexandria to Egypt
2 artilleries and 2 infantry moved from Egypt to Trans-Jordan
2 destroyers and 1 submarine moved from 97 Sea Zone to 98 Sea Zone
3 aaGuns and 2 infantry moved from Southern Italy to Northern Italy
1 bomber moved from Iraq to EgyptPlace Units - Italians
1 factory_minor placed in Egypt
1 destroyer and 1 submarine placed in 97 Sea Zone
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 23 PUs; end with 23 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs -
Ah, don’t worry I complain about dice too. It happens. The ones that get me are the big game changers. It’s only happened a few games, but there have been some whoopers: I’ve got a 98% of winning, and I should survive the big naval battle with 12 units, instead I win with 3 damaged battleships, losing 2 battleships & 2 loaded carriers that all should have survived. then the allies move into Europe when I should have kept them out and won the game.
Then there’s the more annoying ones where you get nickeled and dimed in every fight. In a recent game for a couple of rounds, every land unit in the Pacific got perfect rolling against more poor Japanese. Every Chinese infantry and UK dudes Hong Kong, and US guys in the Philippines, every one of them hit. That kinda thing takes the fun away.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 21 Sea Zone
ANZAC take 22 Sea Zone from JapaneseCombat - ANZAC
Battle in 21 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 fighter moved from India to PersiaTurn Complete - ANZAC
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 carrier, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Ukraine to Rostov
1 artillery and 1 infantry moved from Ukraine to Bryansk
1 bomber moved from Greece to Rostov
1 fighter moved from Bessarabia to Bryansk
1 fighter and 3 infantry moved from Bessarabia to Western Ukraine
5 destroyers moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from Greece to 110 Sea Zone
8 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod





