I didn’t scramble, as they all seemed worse for you, but let me know if you want to run any of them.
G4013LKarl7(Allies+9)v.Whackamatt(Axis) Rematch
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to Hunan
1 artillery and 2 infantry moved from Yunnan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 2 infantry
Chinese win, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Battle in Hunan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Chinese win, taking Hunan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Hunan to YunnanPlace Units - Chinese
1 artillery and 3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs -
I’m not really seeing it, as most were small battles with only one Chinese guy. I came in with overwhelming fire power in New South Wales, so a first round wipeout was assured.
As for your rolling, well 2+2+4+4=12 / 6 = 2 hits, statistically. You got 1 instead. that’s not a big “getting diced” battle, in my mind.
The other battles sum up to be 4 2’s. That’s 1 hit with a 1/3 chance for a second. You only got 1. Not a game changer there either.
no you’r right, no big battles went too bad, but the 97 battle you got a straight wash and all these little battles are killing me… my units seems to just on the low side while yours are average. That New South Wales I should got 2 but only 1. Maybe not a big deal by itself, but al these little battles add up… particularly when you’re going hard charging… every battle counts.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - British
British buy 1 destroyer, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
Non Combat Move - British
1 artillery and 5 infantry moved from Burma to Yunnan
1 fighter moved from Yunnan to India
3 infantry moved from India to Burma
1 artillery moved from India to Burma
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 bomber moved from Persia to India
1 infantry moved from Siam to Shan State
1 transport moved from 80 Sea Zone to 39 Sea Zone
1 cruiser and 1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 armour and 2 infantry moved from Iraq to Persia
1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 1 carrier, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 cruiser and 1 destroyer moved from 107 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Morocco to 91 Sea Zone
1 fighter moved from United Kingdom to 91 Sea Zone
2 infantry moved from Rhodesia to Tanganyika TerritoryPlace Units - British
1 destroyer placed in 110 Sea Zone
1 fighter, 1 infantry and 1 mech_infantry placed in Persia
1 infantry placed in Union of South AfricaTurn Complete - British
British collect 29 PUs; end with 30 PUs totalPlace Units - UK_Pacific
1 fighter and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 18 PUs total
Some Units in India change ownership: 1 fighter and 1 mech_infantry -
I’m not really seeing it, as most were small battles with only one Chinese guy. I came in with overwhelming fire power in New South Wales, so a first round wipeout was assured.
As for your rolling, well 2+2+4+4=12 / 6 = 2 hits, statistically. You got 1 instead. that’s not a big “getting diced” battle, in my mind.
The other battles sum up to be 4 2’s. That’s 1 hit with a 1/3 chance for a second. You only got 1. Not a game changer there either.
no you’r right, no big battles went too bad, but the 97 battle you got a straight wash and all these little battles are killing me… my units seems to just on the low side while yours are average. That New South Wales I should got 2 but only 1. Maybe not a big deal by itself, but al these little battles add up… particularly when you’re going hard charging… every battle counts.
ok, I went back and looked at the battles I see what’s annoying me is that you’re taking pretty good risks, attacking land stacks with planes etc, and they are all coming off ok – not awesome, but good enough. It seems for me in my last 20 games if I do that it blows up in my face…
ha haha… maybe I’m getting jaded about all this from playing too many games. Yikes!
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HEY! what the F!
I landed only 1 infantry in Korea? ?!?!?
yikes… that is an error… :-P :-P if ok with you I will just land all? It was a walk in anyway…
I apologize for complaining about the dice… as i say, I am so used to getting killed on risky battles that I think it’s the natural order… :lol: :lol:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 destroyer, 1 factory_minor, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 1 infantry moved from Southern Italy to 97 Sea Zone
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from 92 Sea Zone to Gibraltar
1 armour and 1 mech_infantry moved from Egypt to Iraq
Italians take Trans-Jordan from British
1 artillery moved from Greece to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery moved from 98 Sea Zone to Syria
1 artillery and 1 infantry moved from Libya to Tunisia
Italians take Tunisia from French
1 bomber moved from Alexandria to IraqCombat - Italians
Battle in Gibraltar
Italians attack with 1 armour and 1 infantry
British defend with 1 harbour; Americans defend with 2 infantry
Italians win, taking Gibraltar from British with 1 armour remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 2 infantry
Battle in Iraq
Italians attack with 1 armour, 1 bomber and 1 mech_infantry
French defend with 1 infantry
Italians win, taking Iraq from British with 1 armour and 1 bomber remaining. Battle score for attacker is -1
Casualties for French: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in SyriaNon Combat Move - Italians
3 fighters moved from Alexandria to Egypt
2 artilleries and 2 infantry moved from Egypt to Trans-Jordan
2 destroyers and 1 submarine moved from 97 Sea Zone to 98 Sea Zone
3 aaGuns and 2 infantry moved from Southern Italy to Northern Italy
1 bomber moved from Iraq to EgyptPlace Units - Italians
1 factory_minor placed in Egypt
1 destroyer and 1 submarine placed in 97 Sea Zone
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 23 PUs; end with 23 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs -
Ah, don’t worry I complain about dice too. It happens. The ones that get me are the big game changers. It’s only happened a few games, but there have been some whoopers: I’ve got a 98% of winning, and I should survive the big naval battle with 12 units, instead I win with 3 damaged battleships, losing 2 battleships & 2 loaded carriers that all should have survived. then the allies move into Europe when I should have kept them out and won the game.
Then there’s the more annoying ones where you get nickeled and dimed in every fight. In a recent game for a couple of rounds, every land unit in the Pacific got perfect rolling against more poor Japanese. Every Chinese infantry and UK dudes Hong Kong, and US guys in the Philippines, every one of them hit. That kinda thing takes the fun away.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 21 Sea Zone
ANZAC take 22 Sea Zone from JapaneseCombat - ANZAC
Battle in 21 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 fighter moved from India to PersiaTurn Complete - ANZAC
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 carrier, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Ukraine to Rostov
1 artillery and 1 infantry moved from Ukraine to Bryansk
1 bomber moved from Greece to Rostov
1 fighter moved from Bessarabia to Bryansk
1 fighter and 3 infantry moved from Bessarabia to Western Ukraine
5 destroyers moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from Greece to 110 Sea Zone
8 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod -
do you scramble in 110?
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no
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 carrier, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Ukraine to Rostov
1 artillery and 1 infantry moved from Ukraine to Bryansk
1 bomber moved from Greece to Rostov
1 fighter moved from Bessarabia to Bryansk
1 fighter and 3 infantry moved from Bessarabia to Western Ukraine
5 destroyers moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from Greece to 110 Sea Zone
8 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to NovgorodCombat - Germans
Battle in 110 Sea Zone
Germans attack with 1 bomber and 5 destroyers
British defend with 1 destroyer
Germans win with 1 bomber and 5 destroyers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Rostov
Germans attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 9 infantry
Russians defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Germans win, taking Novgorod from Russians with 9 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Western Ukraine
Germans attack with 1 fighter and 3 infantry
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter moved from Bryansk to Eastern Poland
1 fighter moved from Western Ukraine to Eastern Poland
1 fighter moved from Western Germany to Eastern Poland
1 mech_infantry moved from Germany to Baltic States
1 armour and 1 mech_infantry moved from Germany to Eastern Poland
3 armour moved from Romania to Eastern Poland
4 armour moved from Ukraine to Eastern Poland
1 bomber moved from Rostov to Southern Italy
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from 110 Sea Zone to Normandy BordeauxPlace Units - Germans
1 artillery and 2 infantry placed in Ukraine
3 armour placed in Romania
1 carrier and 1 submarine placed in 110 Sea Zone
1 fighter placed in 110 Sea Zone
1 infantry placed in GermanyTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs -
Doh, forgot some major NCMs. Added in 5 IC for my Germany infantry in Egypt as well.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Tambov to Rostov
1 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Tambov to Rostov
1 fighter moved from Russia to Bryansk
1 fighter moved from Russia to Baltic States
1 infantry moved from Belarus to Baltic StatesCombat - Russians
Battle in Rostov
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery
Russians win, taking Rostov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Baltic States
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 artillery
Russians win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Bryansk to Smolensk
2 aaGuns, 2 armour, 1 artillery, 7 infantry and 2 mech_infantrys moved from Belarus to Smolensk
1 fighter moved from Baltic States to Smolensk
1 fighter and 1 tactical_bomber moved from Rostov to Russia
1 artillery and 6 infantry moved from Russia to Smolensk
1 armour moved from Russia to Smolensk
1 aaGun moved from Tambov to Volgograd
6 infantry moved from Timguska to Novosibirsk
2 aaGuns and 12 infantry moved from Yenisey to Timguska
1 artillery moved from Tambov to Volgograd
1 aaGun moved from Tambov to RussiaPlace Units - Russians
1 artillery and 9 infantry placed in Russia
2 infantry placed in VolgogradTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 armour, 1 carrier, 2 factory_minors, 1 infantry and 1 transport; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Queensland to New Zealand
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 63 Sea Zone
2 cruisers moved from 62 Sea Zone to 63 Sea Zone
1 artillery moved from 63 Sea Zone to New Zealand
1 armour moved from New South Wales to 62 Sea Zone
1 armour and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 battleships moved from 62 Sea Zone to 42 Sea Zone
3 carriers and 2 destroyers moved from 54 Sea Zone to 42 Sea Zone
1 armour moved from 42 Sea Zone to Java
2 fighters and 1 tactical_bomber moved from Queensland to Java
1 carrier, 1 destroyer and 1 submarine moved from 34 Sea Zone to 42 Sea Zone
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
4 infantry moved from Manchuria to Korea
2 fighters and 2 tactical_bombers moved from Japan to Korea
2 bombers moved from Chahar to Korea
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 artillery moved from Kansu to SuiyuyanCombat - Japanese
Battle in New Zealand
Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 airfield, 1 harbour and 1 infantry
Japanese win, taking New Zealand from ANZAC with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 infantry
Battle in Java
Japanese attack with 1 armour, 2 fighters and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese win, taking Java from ANZAC with 1 armour and 1 fighter remaining. Battle score for attacker is -15
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Casualties for ANZAC: 2 infantry
Battle in Korea
Japanese attack with 2 bombers, 2 fighters, 4 infantry and 2 tactical_bombers
Americans defend with 1 artillery and 3 infantry
Japanese win, taking Korea from Americans with 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 3 infantryNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Korea to Japan
2 bombers moved from Korea to Japan
3 armour moved from Kwangtung to Kwangsi
1 aaGun and 1 infantry moved from Kiangsi to Kwangsi
1 fighter moved from Java to 42 Sea Zone
1 tactical_bomber moved from New Zealand to 62 Sea ZonePlace Units - Japanese
1 factory_minor placed in Manchuria
1 factory_minor placed in Shantung
1 carrier placed in 62 Sea Zone
1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
3 armour placed in KwangtungTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,4,2,2,5,3,4,3,2,2,5,2,1,5,1
Japanese collect 37 PUs (11 lost to blockades); end with 39 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 44 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
3 bombers moved from Midway to 63 Sea ZoneCombat - Americans
Battle in Gibraltar
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 armour and 1 harbour
Americans win, taking Gibraltar from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in 63 Sea Zone
Americans attack with 3 bombers
Japanese defend with 2 cruisers and 1 transport
Americans win with 3 bombers remaining. Battle score for attacker is 31
Casualties for Japanese: 2 cruisers and 1 transportNon Combat Move - Americans
3 bombers moved from 63 Sea Zone to Fiji
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier, 2 destroyers and 2 fighters moved from 25 Sea Zone to 6 Sea Zone
2 transports moved from 6 Sea Zone to 25 Sea Zone
2 submarines moved from 6 Sea Zone to 19 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
3 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Hunan to Anhwe
1 artillery moved from Kweichow to Anhwe
1 infantry moved from Yunnan to Hunan
2 infantry moved from Yunnan to SzechwanCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - British
British buy 1 artillery, 4 infantry and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair 3 damage on 3 factory_majors; Remaining resources: 15 PUs;
UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;Combat Move - British
2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from United Kingdom to 92 Sea Zone
1 fighter moved from Persia to Iraq
1 bomber moved from India to Iraq
1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 infantry moved from Tanganyika Territory to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 cruiser moved from 39 Sea Zone to 80 Sea Zone
1 destroyer moved from 39 Sea Zone to 76 Sea ZoneCombat - British
Battle in Iraq
British attack with 1 bomber, 1 fighter and 2 infantry
Italians defend with 1 armour
British win, taking Iraq from Italians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in 92 Sea Zone
British attack with 3 fighters
Italians defend with 1 cruiser and 1 transport
British win with 3 fighters remaining. Battle score for attacker is 19
Casualties for Italians: 1 cruiser and 1 transportNon Combat Move - British
1 armour, 1 artillery and 2 infantry moved from Morocco to Algeria
2 fighters moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from 92 Sea Zone to Gibraltar
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 mech_infantry moved from Persia to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 bomber and 1 fighter moved from Iraq to Persia
1 mech_infantry moved from India to Yunnan
1 infantry moved from Shan State to Yunnan
2 infantry moved from Burma to Shan State
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from Burma to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from DutchPlace Units - British
1 transport placed in 71 Sea Zone
1 artillery and 2 infantry placed in Persia
2 infantry placed in Union of South Africa
1 transport placed in 106 Sea ZoneTurn Complete - British
British collect 28 PUs; end with 28 PUs totalPlace Units - UK_Pacific
5 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Some Units in India change ownership: 5 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Rhodesia: 1 artillery and 1 infantry
EDIT: Removing units owned by British from Tanganyika Territory: 1 infantry
EDIT: Adding units owned by British to Belgian Congo: 1 artillery and 3 infantry
EDIT: Removing units owned by British from Belgian Congo: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 airfield and 2 fighters; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Syria to Iraq
2 artilleries and 2 infantry moved from Trans-Jordan to Iraq
1 submarine moved from 98 Sea Zone to 76 Sea Zone
1 bomber moved from Egypt to 76 Sea Zone
2 destroyers moved from 98 Sea Zone to 95 Sea Zone
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 transport moved from 98 Sea Zone to 97 Sea Zone
3 fighters moved from Egypt to IraqCombat - Italians
Battle in Iraq
Italians attack with 3 artilleries, 3 fighters and 2 infantry
British defend with 2 infantry
Italians win, taking Iraq from British with 3 artilleries, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Italians: 1 infantry
Battle in 76 Sea Zone
Italians attack with 1 bomber and 1 submarine
British defend with 1 destroyer
Italians win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Italians
1 bomber moved from 76 Sea Zone to Egypt
3 fighters moved from Iraq to Egypt
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Syria
1 submarine moved from 98 Sea Zone to 81 Sea Zone
3 infantry moved from Egypt to Trans-JordanPlace Units - Italians
1 airfield placed in Egypt
2 fighters placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3
Italians collect 21 PUs (2 lost to blockades); end with 21 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs





