Wittmann(Axis) vs TheVenocwarlord{Allies} Global


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.7

    Game History

    Round: 2

    Purchase Units - Italians
                Italians buy 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 3 infantry moved from Alexandria to Egypt
                1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
                1 bomber and 2 fighters moved from Southern Italy to Egypt
                1 artillery moved from Greece to 97 Sea Zone
                1 infantry moved from Greece to 97 Sea Zone
                1 artillery moved from Northern Italy to 97 Sea Zone
                1 infantry moved from Northern Italy to 97 Sea Zone
                2 artilleries, 1 battleship, 2 cruisers, 1 destroyer, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
                2 artilleries and 2 infantry moved from 98 Sea Zone to Egypt
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 armour, 1 artillery and 1 mech_infantry moved from Tunisia to Algeria
                1 armour moved from Greece to 97 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 armour and 1 infantry moved from 98 Sea Zone to Egypt

    Combat - Italians
                Battle in 98 Sea Zone
                    Italians attack with 1 battleship, 2 cruisers, 1 destroyer and 3 transports
                    British defend with 1 destroyer and 1 transport
                    Italians win, taking 98 Sea Zone from Neutral with 1 battleship, 2 cruisers, 1 destroyer and 3 transports remaining. Battle score for attacker is 15
                    Casualties for British: 1 destroyer and 1 transport
                Battle in Egypt
                    Italians attack with 1 armour, 4 artilleries, 1 bomber, 2 fighters and 8 infantry
                    ANZAC defend with 2 infantry; British defend with 1 aaGun, 1 armour, 2 artilleries, 1 fighter, 1 harbour, 6 infantry, 1 mech_infantry and 1 tactical_bomber
                    1 artillery retreated to Alexandria
                    British win with 1 armour, 2 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -17
                    Casualties for ANZAC: 2 infantry
                    Casualties for British: 1 aaGun and 5 infantry
                    Casualties for Italians: 1 armour, 3 artilleries and 8 infantry
                Battle in Algeria
                    Italians attack with 1 armour, 1 artillery and 1 mech_infantry
                    French defend with 1 infantry
                    Italians win, taking Algeria from French with 1 armour and 1 artillery remaining. Battle score for attacker is -1
                    Casualties for French: 1 infantry
                    Casualties for Italians: 1 mech_infantry

    Non Combat Move - Italians
                1 bomber moved from Egypt to Greece
                2 fighters moved from Egypt to Alexandria
                1 aaGun moved from Yugoslavia to Romania
                1 aaGun moved from Northern Italy to Yugoslavia

    Place Units - Italians
                1 destroyer and 1 submarine placed in 95 Sea Zone
                1 infantry placed in Northern Italy
                1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.7

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 aaGun moved from Dutch New Guinea to 45 Sea Zone
                1 aaGun and 1 transport moved from 45 Sea Zone to 54 Sea Zone
                1 aaGun moved from 54 Sea Zone to Queensland
                2 infantry moved from New South Wales to Queensland
                1 artillery moved from New South Wales to Queensland

    Place Units - ANZAC
                1 artillery and 2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total

    Territory Summary for ANZAC :

    Malaya : 1 infantry
        Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 3 fighters, 1 harbour and 6 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        Dutch New Guinea : 1 flag
        54 Sea Zone : 1 cruiser, 1 destroyer and 1 transport

    Production/PUs Summary :

    Germans : 47 / 52
        Russians : 34 / 34
        Japanese : 33 / 43
        Americans : 52 / 54
        Chinese : 5 / 5
        British : 28 / 29
        UK_Pacific : 28 / 28
        Italians : 16 / 21
        ANZAC : 10 / 10
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.7

    Game History

    Round: 2

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 81 Sea Zone to 79 Sea Zone
                1 infantry moved from Nigeria to French Equatorial Africa
                1 infantry moved from Trans-Jordan to Egypt

    Turn Complete - French

    Territory Summary for French :

    Egypt : 1 infantry
        United Kingdom : 1 fighter and 2 infantry
        Morocco : 1 infantry
        French Equatorial Africa : 1 infantry
        79 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 47 / 52
        Russians : 34 / 34
        Japanese : 33 / 43
        Americans : 52 / 54
        Chinese : 5 / 5
        British : 28 / 29
        UK_Pacific : 28 / 28
        Italians : 16 / 21
        ANZAC : 10 / 10
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.7

    Game History

    Round: 3

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 bomber, 1 destroyer, 4 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 unit repaired.
                1 battleship, 2 destroyers and 1 submarine moved from 113 Sea Zone to 109 Sea Zone
                1 fighter moved from Western Germany to 109 Sea Zone
                1 bomber moved from France to 109 Sea Zone
                1 bomber moved from Finland to 109 Sea Zone
                1 armour, 2 artilleries and 3 infantry moved from Baltic States to Novgorod
                1 infantry moved from Vyborg to Novgorod
                5 infantry moved from Karelia to Novgorod
                2 artilleries and 10 infantry moved from Romania to Bessarabia
                1 armour moved from Romania to Belarus
                1 tactical_bomber moved from Finland to Novgorod
                1 transport moved from 113 Sea Zone to 114 Sea Zone
                1 infantry moved from Germany to 114 Sea Zone
                1 artillery moved from Germany to 114 Sea Zone
                1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
                1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
                1 armour moved from Romania to Western Ukraine
                1 tactical_bomber moved from Poland to Western Ukraine
                1 infantry moved from Eastern Poland to Western Ukraine
                2 infantry moved from Eastern Poland to Belarus
                1 tactical_bomber moved from Poland to Novgorod
                1 armour and 2 mech_infantrys moved from Yugoslavia to Bessarabia


  • Interesting buy those 4 DD. Do not think you left me any choice: I had to attack. Also meant I had to buy fewer Ground units for the conquest of Russia. Thank you for scaring me and forcing me to think!

    Are you scrambling? There are 4 Fighters who can all defend.
    Also, if you do scramble, say if I am taking Fighters last. Or did you want to save a DD? Thanks.
    It could be a game winner.


  • LOL I got you scared now, huh? :p

    Scramble all my fighters; kill all the destroyers first, then the French Fighter, then the UK fighters.


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.7

    Game History

    Round: 3

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 bomber, 1 destroyer, 4 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 unit repaired.
                1 battleship, 2 destroyers and 1 submarine moved from 113 Sea Zone to 109 Sea Zone
                1 fighter moved from Western Germany to 109 Sea Zone
                1 bomber moved from France to 109 Sea Zone
                1 bomber moved from Finland to 109 Sea Zone
                1 armour, 2 artilleries and 3 infantry moved from Baltic States to Novgorod
                1 infantry moved from Vyborg to Novgorod
                5 infantry moved from Karelia to Novgorod
                2 artilleries and 10 infantry moved from Romania to Bessarabia
                1 armour moved from Romania to Belarus
                1 tactical_bomber moved from Finland to Novgorod
                1 transport moved from 113 Sea Zone to 114 Sea Zone
                1 infantry moved from Germany to 114 Sea Zone
                1 artillery moved from Germany to 114 Sea Zone
                1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
                1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
                1 armour moved from Romania to Western Ukraine
                1 tactical_bomber moved from Poland to Western Ukraine
                1 infantry moved from Eastern Poland to Western Ukraine
                2 infantry moved from Eastern Poland to Belarus
                1 tactical_bomber moved from Poland to Novgorod
                1 armour and 2 mech_infantrys moved from Yugoslavia to Bessarabia

    Combat - Germans
                British scrambles 1 units out of Scotland to defend against the attack in 109 Sea Zone
                British scrambles 3 units out of United Kingdom to defend against the attack in 109 Sea Zone
                Battle in Bessarabia
                    Germans attack with 1 armour, 2 artilleries, 10 infantry and 2 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Bessarabia from Russians with 1 armour, 2 artilleries, 9 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Belarus
                    Germans attack with 1 armour and 2 infantry
                    Russians defend with 1 aaGun and 1 infantry
                    Germans win, taking Belarus from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 aaGun and 1 infantry
                Battle in Western Ukraine
                    Germans attack with 1 armour, 1 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                    Germans win, taking Western Ukraine from Russians with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Novgorod
                    Germans attack with 1 armour, 3 artilleries, 10 infantry and 2 tactical_bombers
                    Russians defend with 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 11 infantry and 1 mech_infantry
                    Russians win with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -29
                    Casualties for Germans: 1 armour, 3 artilleries, 10 infantry and 2 tactical_bombers
                    Casualties for Russians: 2 aaGuns and 11 infantry
                Battle in 109 Sea Zone
                    Germans attack with 1 battleship, 2 bombers, 2 destroyers, 1 fighter and 1 submarine
                    French defend with 1 fighter; British defend with 4 destroyers, 3 fighters and 1 transport; Russians defend with 1 submarine
                    Units damaged: 1 battleship owned by the Germans
                    British win with 1 destroyer, 4 fighters and 1 transport remaining. Battle score for attacker is -46
                    Casualties for Germans: 1 battleship, 2 bombers, 2 destroyers, 1 fighter and 1 submarine
                    Casualties for British: 3 destroyers
                    Casualties for Russians: 1 submarine
                Moving scrambled unit from 109 Sea Zone back to originating territory: Scotland
                Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom
                Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom
                Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom

    Non Combat Move - Germans
                1 aaGun moved from Eastern Poland to Bessarabia
                1 aaGun moved from Poland to Baltic States
                1 artillery and 1 infantry moved from Finland to Norway
                1 artillery moved from Normandy Bordeaux to France
                1 infantry moved from Southern France to Normandy Bordeaux
                1 infantry moved from France to Normandy Bordeaux
                1 aaGun moved from France to Normandy Bordeaux
                1 tactical_bomber moved from Western Ukraine to Slovakia Hungary
                1 mech_infantry moved from Germany to Baltic States
                1 armour moved from Germany to Baltic States
                1 armour moved from Germany to Western Germany
                3 armour, 2 artilleries, 4 infantry and 3 mech_infantrys moved from Germany to Poland
                3 armour and 3 mech_infantrys moved from Poland to Eastern Poland
                5 infantry moved from Poland to Baltic States
                1 infantry moved from Poland to Eastern Poland
                1 artillery moved from Poland to Baltic States

    Place Units - Germans
                1 bomber placed in France
                1 infantry and 2 mech_infantrys placed in Finland
                1 infantry placed in France
                2 infantry placed in Western Germany
                1 destroyer placed in 112 Sea Zone
                2 submarines placed in 93 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by British from 109 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Germans to France: 1 bomber
                EDIT: Adding units owned by Germans to Normandy Bordeaux: 1 fighter
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Western Ukraine: 1 infantry
                EDIT: Removing units owned by Germans from Belarus: 1 infantry
                EDIT: Adding units owned by Germans to Eastern Poland: 1 tactical_bomber
                EDIT: Adding units owned by Germans to Poland: 1 tactical_bomber
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 50 PUs; end with 50 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs


  • Morning.
    I pressed Done, not Post.
    Except the UK Naval battle I took no losses in Russia. In Novgorod I took it with 5 units to spare.
    When redoing, I did not look at the  losses as I was going to reedit exactly the same.

    Have only redone UK battle the same, except I have myself the 2 Tacs back as I would not have gone more then one round after the 2nd first round losses. Still means I got massacred.
    Anyway, you are much better off than the first time.
    Sorry if it looks funny. Redid the second time in a foul mood, without paying attention. I thought it would very like the first time. It wasn’t.


  • EDIT: Removing units owned by Germans from Western Ukraine: 1 infantry
                EDIT: Removing units owned by Germans from Belarus: 1 infantry

    I did this to compensate for the two Tacs I thought the AI had taken of me, forgetting they were in the Novgorod battle. I thought what has it done? Where are they?
    I was really having a senior moment after failing to post and this was my most important German turn to date.
    Are you ok to carry on? I am. Just do not want you to think I am cheating. If my first turn was near perfect, then the second was a disaster.
      We can start another if you want and you can take the Axis again.
    Maybe these two games will have given you an idea how to play.
    (Not sure I will ever learn!).


  • Test summary from TripleA, engine version: 1.7.0.3, time: 08:40:20


  • @wittmann:

    EDIT: Removing units owned by Germans from Western Ukraine: 1 infantry
                EDIT: Removing units owned by Germans from Belarus: 1 infantry

    I did this to compensate for the two Tacs I thought the AI had taken of me, forgetting they were in the Novgorod battle. I thought what has it done? Where are they?
    I was really having a senior moment after failing to post and this was my most important German turn to date.
    Are you ok to carry on? I am. Just do not want you to think I am cheating. If my first turn was near perfect, then the second was a disaster.
      We can start another if you want and you can take the Axis again.
    Maybe these two games will have given you an idea how to play.
    (Not sure I will ever learn!).

    Oh I’m fine to carry on the fight. I’ve made similar mistakes many times in our game and others and had to redo them. :lol:

    I’ll try to get my turn done today, if I can. We are baling hay today and I may be too out of it to concentrate on my turn. We’ll see.


  • Sounds like hard and long work.
    Thanks for the heads up, but do not worry. I am cool.


  • Sorry I didn’t take my turn sooner, AA.org was down. Doing so now.


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.7

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 1 artillery and 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Novgorod to Karelia
                      Russians take Karelia from Germans
                1 armour moved from Karelia to Novgorod
                2 infantry moved from Bryansk to Western Ukraine
                1 infantry moved from Smolensk to Belarus
                1 artillery moved from Smolensk to Belarus
                1 tactical_bomber moved from Smolensk to Belarus
                11 infantry moved from Ukraine to Bessarabia
                1 mech_infantry moved from Ukraine to Bessarabia
                3 artilleries moved from Ukraine to Bessarabia
                1 armour moved from Ukraine to Bessarabia
                1 fighter moved from Russia to Western Ukraine
                1 bomber moved from Russia to Bessarabia

    Combat - Russians
                Battle in Bessarabia
                    Russians attack with 1 armour, 3 artilleries, 1 bomber, 11 infantry and 1 mech_infantry
                    Germans defend with 1 aaGun, 1 armour, 2 artilleries, 9 infantry and 2 mech_infantrys
                        AA fire in Bessarabia :  0/1 hits
                        Russians roll dice for 1 armour, 3 artilleries, 1 bomber, 11 infantry and 1 mech_infantry in Bessarabia, round 2 :  2/17 hits
                        Germans roll dice for 1 aaGun, 1 armour, 2 artilleries, 9 infantry and 2 mech_infantrys in Bessarabia, round 2 :  5/14 hits
                        5 infantry owned by the Russians , 1 infantry owned by the Germans and 1 aaGun owned by the Germans lost in Bessarabia
                        Russians roll dice for 1 armour, 3 artilleries, 1 bomber, 6 infantry and 1 mech_infantry in Bessarabia, round 3 :  6/12 hits
                        Germans roll dice for 1 armour, 2 artilleries, 8 infantry and 2 mech_infantrys in Bessarabia, round 3 :  7/13 hits
                        6 infantry owned by the Russians , 6 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Bessarabia
                    1 armour owned by the Russians and 3 artilleries owned by the Russians retreated to Ukraine
                    Germans win with 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is -12
                    Casualties for Germans: 1 aaGun and 7 infantry
                    Casualties for Russians: 11 infantry and 1 mech_infantry
                Battle in Western Ukraine
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 armour
                        Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 :  0/3 hits
                        Germans roll dice for 1 armour in Western Ukraine, round 2 :  0/1 hits
                        Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 3 :  0/3 hits
                        Germans roll dice for 1 armour in Western Ukraine, round 3 :  1/1 hits
                        1 infantry owned by the Russians lost in Western Ukraine
                        Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 4 :  0/2 hits
                        Germans roll dice for 1 armour in Western Ukraine, round 4 :  0/1 hits
                        Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 5 :  0/2 hits
                        Germans roll dice for 1 armour in Western Ukraine, round 5 :  0/1 hits
                        Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 6 :  2/2 hits
                        Germans roll dice for 1 armour in Western Ukraine, round 6 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Germans lost in Western Ukraine
                    Russians win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 2 infantry
                Battle in Belarus
                    Russians attack with 1 artillery, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 armour
                        Russians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Belarus, round 2 :  0/3 hits
                        Germans roll dice for 1 armour in Belarus, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Belarus
                        Russians roll dice for 1 artillery and 1 tactical_bomber in Belarus, round 3 :  2/2 hits
                        Germans roll dice for 1 armour in Belarus, round 3 :  0/1 hits
                        1 armour owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 tactical_bomber moved from Belarus to Russia
                1 fighter moved from Western Ukraine to Russia
                1 bomber moved from Bessarabia to Russia
                1 mech_infantry moved from Novgorod to Archangel
                1 artillery moved from Novgorod to Archangel
                1 infantry moved from Smolensk to Archangel
                1 aaGun moved from Smolensk to Archangel
                1 infantry moved from Russia to Smolensk
                3 infantry moved from Volgograd to Rostov
                1 infantry moved from Bryansk to Rostov
                2 infantry moved from Russia to Smolensk

    Place Units - Russians
                3 infantry placed in Ukraine
                1 artillery and 2 infantry placed in Volgograd
                5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 33 PUs; end with 33 PUs total

    Territory Summary for Russians :

    Amur : 1 infantry
        Buryatia : 2 aaGuns and 17 infantry
        Belarus : 1 artillery
        Bryansk : 1 infantry
        Rostov : 4 infantry
        Archangel : 1 aaGun, 1 artillery, 1 infantry and 1 mech_infantry
        Russia : 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 5 infantry and 1 tactical_bomber
        Ukraine : 1 armour, 3 artilleries, 1 factory_minor and 3 infantry
        Volgograd : 1 artillery, 1 factory_minor and 2 infantry
        Novgorod : 1 airfield, 1 armour, 1 factory_minor and 1 harbour
        Smolensk : 3 infantry

    Production/PUs Summary :

    Germans : 48 / 55
        Russians : 33 / 33
        Japanese : 33 / 43
        Americans : 52 / 54
        Chinese : 5 / 5
        British : 28 / 29
        UK_Pacific : 28 / 28
        Italians : 16 / 21
        ANZAC : 10 / 10
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 17 times
                2 was rolled 10 times
                3 was rolled 12 times
                4 was rolled 6 times
                5 was rolled 18 times
                6 was rolled 18 times
            Average roll : 3.642
            Median : 4.000
            Variance : 1.562
            Standard Deviation : 1.250
            Total rolls : 81

    Germans Combat
                1 was rolled 9 times
                2 was rolled 5 times
                3 was rolled 6 times
                4 was rolled 2 times
                5 was rolled 7 times
                6 was rolled 6 times
            Average roll : 3.314
            Median : 3.000
            Variance : 0.912
            Standard Deviation : 0.955
            Total rolls : 35

    Russians Combat
                1 was rolled 8 times
                2 was rolled 5 times
                3 was rolled 6 times
                4 was rolled 4 times
                5 was rolled 11 times
                6 was rolled 12 times
            Average roll : 3.891
            Median : 4.500
            Variance : 1.244
            Standard Deviation : 1.116
            Total rolls : 46


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.7

    Game History

    Round: 3

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Americans
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                Japanese takes Political Action: Political Action Japanese To War With French
                    Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 artillery, 1 destroyer, 1 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                1 fighter moved from 33 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
                1 destroyer moved from 36 Sea Zone to 35 Sea Zone
                1 fighter moved from 36 Sea Zone to Philippines
                1 tactical_bomber moved from 36 Sea Zone to Philippines
                1 submarine moved from 44 Sea Zone to 42 Sea Zone
                1 cruiser moved from 36 Sea Zone to 37 Sea Zone
                1 fighter moved from Kwangsi to 37 Sea Zone
                1 infantry moved from Kwangsi to French Indo China
                      Japanese take French Indo China from French
                1 artillery, 1 infantry and 1 mech_infantry moved from Suiyuyan to Kansu
                2 infantry moved from Hopei to Shensi
                1 infantry moved from Suiyuyan to Shensi
                1 artillery moved from Yunnan to Szechwan
                1 infantry moved from Yunnan to Szechwan
                1 fighter moved from Kwangsi to Szechwan
                1 bomber moved from Kwangsi to Shensi
                1 armour moved from Kiangsu to Kwangtung
                1 submarine moved from 6 Sea Zone to 8 Sea Zone
                1 submarine moved from 8 Sea Zone to 1 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
                1 infantry moved from 8 Sea Zone to Aleutian Islands
                1 infantry moved from 8 Sea Zone to Aleutian Islands
                1 mech_infantry moved from Kiangsu to Kwangtung
                1 tactical_bomber moved from Kwangsi to Kwangtung
                1 fighter moved from Kwangsi to Kwangtung
                1 transport moved from 19 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
                1 infantry moved from Kwangsi to 36 Sea Zone
                1 artillery moved from Kwangsi to 36 Sea Zone
                1 transport moved from 36 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                1 artillery moved from 35 Sea Zone to Philippines
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                1 artillery moved from 35 Sea Zone to Philippines
                1 infantry moved from Kwangsi to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                1 tactical_bomber moved from Kwangsi to 35 Sea Zone
                1 fighter moved from Kwangsi to Kwangtung
                1 fighter moved from Kwangsi to Kwangtung
                1 tactical_bomber moved from Kwangsi to Szechwan
                1 armour moved from Kiangsu to Kweichow
                1 bomber moved from Kwangsi to 35 Sea Zone

    Combat - Japanese
                Japanese creates battle in territory 41 Sea Zone
                Battle in 35 Sea Zone
                    Japanese attack with 1 bomber, 1 destroyer, 1 fighter, 2 tactical_bombers and 3 transports
                    Americans defend with 1 destroyer and 1 submarine
                    Japanese win with 1 bomber, 1 fighter, 2 tactical_bombers and 3 transports remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in Philippines
                    Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
                    Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
                    Japanese win, taking Philippines from Americans with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 fighter and 2 infantry
                Battle in 41 Sea Zone
                    Japanese attack with 1 submarine
                    British defend with 1 transport
                    Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in 37 Sea Zone
                    Japanese attack with 1 cruiser and 1 fighter
                    British defend with 1 destroyer
                    Japanese win, taking 37 Sea Zone from Neutral with 1 cruiser and 1 fighter remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in 42 Sea Zone
                    Japanese attack with 1 submarine
                    British defend with 1 transport
                    Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Borneo
                Battle in Aleutian Islands
                Battle in Szechwan
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Borneo from UK_Pacific, taking Aleutian Islands from Americans, taking Szechwan from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Shensi
                    Japanese attack with 1 bomber and 3 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Shensi from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Kwangtung
                    Japanese attack with 1 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber
                    British defend with 1 harbour and 2 infantry
                    Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for British: 2 infantry
                Battle in Kansu
                    Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Kansu from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 aaGun and 3 infantry moved from Manchuria to Korea
                1 infantry moved from Chahar to Suiyuyan
                1 infantry moved from Chahar to Suiyuyan
                1 artillery moved from Chahar to Jehol
                1 fighter moved from Philippines to 43 Sea Zone
                1 tactical_bomber moved from Philippines to 43 Sea Zone
                1 fighter moved from 37 Sea Zone to Kwangsi
                1 bomber moved from 35 Sea Zone to Kwangsi
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
                1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                1 battleship moved from 36 Sea Zone to 35 Sea Zone
                1 destroyer moved from 36 Sea Zone to 43 Sea Zone
                1 carrier moved from 36 Sea Zone to 43 Sea Zone
                1 cruiser moved from 33 Sea Zone to 43 Sea Zone
                1 fighter moved from Japan to 23 Sea Zone
                1 fighter moved from 23 Sea Zone to 33 Sea Zone
                1 fighter moved from Korea to 6 Sea Zone
                1 fighter moved from 6 Sea Zone to Japan
                1 armour moved from Kwangsi to Yunnan
                1 infantry moved from Kwangsi to Yunnan
                1 fighter moved from Szechwan to Yunnan
                1 tactical_bomber moved from Szechwan to Yunnan
                1 bomber moved from Shensi to Kwangsi
                1 tactical_bomber moved from Kwangtung to Yunnan
                1 fighter moved from Kwangtung to Yunnan
                1 fighter moved from Kwangtung to Yunnan
                1 fighter moved from Kwangtung to Yunnan
                1 destroyer moved from 33 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                1 destroyer and 2 submarines placed in 6 Sea Zone
                2 armour and 1 mech_infantry placed in Kiangsu
                1 artillery and 1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 47 PUs; end with 47 PUs total


  • TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.7

    Game History

    Round: 3

    Politics - Americans
                Americans takes Political Action: Political Action Americans To War With Germans
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                Americans takes Political Action: Political Action Americans To War With Italians
                    Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport; Remaining resources: 4 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 destroyer moved from 26 Sea Zone to 8 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 mech_infantry moved from Western United States to 10 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
                1 infantry moved from 8 Sea Zone to Aleutian Islands
                1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
                1 carrier moved from 10 Sea Zone to 8 Sea Zone
                1 fighter moved from 10 Sea Zone to Aleutian Islands
                1 fighter moved from Central United States to 8 Sea Zone
                1 bomber moved from Wake Island to Caroline Islands


  • Not sure if bombing a base triggers escorts or not…

    If it does then I don’t want to bomb…

    One reason I don’t do escorts myself.


  • We can play without Escorts.
    Did wonder why you sent the Bomber there and was unhappy not attacking it, but could not spare two units to take Wake.


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.7

    Game History

    Round: 3

    Politics - Americans
                Americans takes Political Action: Political Action Americans To War With Germans
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                Americans takes Political Action: Political Action Americans To War With Italians
                    Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport; Remaining resources: 4 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 destroyer moved from 26 Sea Zone to 8 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 mech_infantry moved from Western United States to 10 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
                1 infantry moved from 8 Sea Zone to Aleutian Islands
                1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
                1 carrier moved from 10 Sea Zone to 8 Sea Zone
                1 fighter moved from 10 Sea Zone to Aleutian Islands
                1 fighter moved from Central United States to 8 Sea Zone
                1 bomber moved from Wake Island to Caroline Islands

    Combat - Americans
                Air Battle in Caroline Islands
                    Americans attacks with 1 units heading to Caroline Islands
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Caroline Islands
                        AA fire in Caroline Islands :  0/1 hits
                    Bombing raid in Caroline Islands rolls: 7 and causes: 6 damage to unit: harbour
                    Bombing raid in Caroline Islands causes 6 damage total.
                Battle in 8 Sea Zone
                    Americans attack with 1 carrier, 1 destroyer, 1 fighter and 1 transport
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 8 Sea Zone
                    Americans win with 1 carrier, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Aleutian Islands
                    Americans attack with 1 fighter, 1 infantry and 1 mech_infantry
                    Japanese defend with 2 infantry
                        Americans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Aleutian Islands, round 2 :  0/3 hits
                        Japanese roll dice for 2 infantry in Aleutian Islands, round 2 :  1/2 hits
                        1 infantry owned by the Americans lost in Aleutian Islands
                        Americans roll dice for 1 fighter and 1 mech_infantry in Aleutian Islands, round 3 :  0/2 hits
                        Japanese roll dice for 2 infantry in Aleutian Islands, round 3 :  1/2 hits
                        1 mech_infantry owned by the Americans lost in Aleutian Islands
                    Japanese win with 2 infantry remaining. Battle score for attacker is -7
                    Casualties for Americans: 1 infantry and 1 mech_infantry
                    1 fighter owned by the Americans retreated
                Cleaning up after air battles

    Non Combat Move - Americans
                1 bomber moved from Caroline Islands to Gilbert Islands
                1 fighter moved from Aleutian Islands to 8 Sea Zone
                2 submarines moved from 26 Sea Zone to 8 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 86 Sea Zone
                1 infantry moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                1 artillery moved from 86 Sea Zone to Brazil
                1 mech_infantry moved from 86 Sea Zone to Brazil
                2 fighters moved from 101 Sea Zone to 88 Sea Zone
                1 carrier moved from 101 Sea Zone to 88 Sea Zone
                1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 mech_infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone
                1 cruiser moved from 101 Sea Zone to 88 Sea Zone
                1 carrier moved from 88 Sea Zone to 86 Sea Zone
                1 mech_infantry and 1 transport moved from 88 Sea Zone to 86 Sea Zone
                1 cruiser moved from 88 Sea Zone to 86 Sea Zone
                2 fighters moved from 88 Sea Zone to 86 Sea Zone
                1 mech_infantry moved from 86 Sea Zone to Brazil

    Place Units - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 26 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Americans to 10 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                1 carrier and 1 transport placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Western United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 4,5
                Americans collect 52 PUs; end with 56 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs

    Territory Summary for Americans :

    Gilbert Islands : 1 bomber
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
        Hawaiian Islands : 1 airfield, 1 armour, 1 artillery, 1 harbour and 4 infantry
        Midway : 1 airfield
        26 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 3 fighters, 1 tactical_bomber and 3 transports
        10 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transport
        8 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 1 transport
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
        86 Sea Zone : 1 carrier, 1 cruiser, 2 fighters and 3 transports
        Brazil : 1 flag, 1 artillery, 4 infantry and 2 mech_infantrys

    Production/PUs Summary :

    Germans : 48 / 55
        Russians : 33 / 33
        Japanese : 47 / 47
        Americans : 52 / 71
        Chinese : 2 / 5
        British : 28 / 29
        UK_Pacific : 21 / 28
        Italians : 16 / 21
        ANZAC : 10 / 10
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 5 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.316
            Median : 3.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 19

    Null / Other
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.857
            Median : 3.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 7

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.857
            Median : 3.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 7

    Americans Combat
                3 was rolled 1 times
                4 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4.600
            Median : 4.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5


  • I forgot to move a destroyer back to the West Coast, so I edited it in.

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