@fasthard said in L26 BM4 fasthard(X) vs Amon-Sul(L+24):
@Amon-Sul you want action, you’ll get action ;-)
Turn complete!
:O
Let s rock and roll xD
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Purchase Units - British
British buy 3 artilleries and 8 infantry; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair 14 damage on 14 factory_majors; Remaining resources: 15 PUs;
UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
Non Combat Move - British
2 infantry moved from Burma to Yunnan
2 infantry moved from India to Burma
1 artillery moved from India to Burma
1 artillery and 11 infantry moved from India to West India
1 artillery and 2 infantry moved from Persia to Northwest Persia
1 artillery and 3 infantry moved from Iraq to Northwest Persia
1 artillery moved from Caucasus to Northwest Persia
1 infantry moved from Trans-Jordan to Iraq
2 artilleries and 3 infantry moved from Egypt to Trans-Jordan
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 transport moved from 83 Sea Zone to 85 Sea Zone
1 artillery and 1 infantry moved from Tunisia to Libya
1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Morocco to Algeria
Place Units - British
1 artillery and 2 infantry placed in Persia
1 artillery and 2 infantry placed in Iraq
1 artillery and 2 infantry placed in Egypt
2 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,1
British collect 35 PUs (2 lost to blockades); end with 37 PUs total
Place Units - UK_Pacific
5 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 5 infantry
Wow. This is truly a fascinating game! Seriously. I had no idea.
Wow. This is truly a fascinating game! Seriously. I had no idea.
Yeah, I think it’s the best of the A&A games.
You’ll probably win this one. I thought maybe my early blunders could be overcome by that burst of luck I had round 3/4, but I don’t think so.
But let’s see. 30 tanks are revving up for a leisurely drive to Cairo. I hope you will accomodate them. :wink:
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 airfield, 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Rostov to Caucasus
1 infantry moved from Rostov to Caucasus
Combat - Italians
Battle in Caucasus
Italians attack with 1 armour and 1 infantry
British defend with 1 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Italians: 1 armour and 1 infantry
Non Combat Move - Italians
4 infantry moved from Southern Italy to 95 Sea Zone
1 carrier, 2 destroyers, 2 fighters, 4 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
4 infantry moved from 92 Sea Zone to Gibraltar
3 artilleries and 4 infantry moved from France to Northern Italy
6 infantry moved from Bulgaria to Yugoslavia
1 fighter moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
Place Units - Italians
1 airfield placed in Bryansk
1 artillery and 1 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
attack murder death!
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 3 destroyers; Remaining resources: 3 PUs;
Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Queensland to Philippines
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
2 infantry moved from New South Wales to Queensland
Place Units - ANZAC
3 destroyers placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Combat Move - French
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Purchase Units - Germans
Germans buy 4 artilleries, 6 infantry and 7 transports; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Volgograd to Caucasus
2 fighters moved from 110 Sea Zone to United Kingdom
2 bombers moved from Western Germany to United Kingdom
intercept london?
No sir! lol ty :)
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Purchase Units - Germans
Germans buy 4 artilleries, 6 infantry and 7 transports; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Volgograd to Caucasus
2 fighters moved from 110 Sea Zone to United Kingdom
2 bombers moved from Western Germany to United Kingdom
Combat - Germans
Battle in Caucasus
Germans attack with 3 infantry
British defend with 1 infantry
Germans win, taking Caucasus from Russians with 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Air Battle in United Kingdom
Germans attacks with 4 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 3,7 and causes: 10 damage to unit: factory_major
Bombing raid in United Kingdom causes 10 damage total.
Cleaning up after air battles
Non Combat Move - Germans
2 fighters moved from United Kingdom to 112 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 110 Sea Zone to 112 Sea Zone
1 transport moved from 114 Sea Zone to 113 Sea Zone
2 bombers moved from United Kingdom to Western Germany
2 artilleries and 2 infantry moved from France to Western Germany
1 infantry moved from Germany to Western Germany
1 bomber moved from Germany to Western Germany
5 tactical_bombers moved from Rostov to Northern Italy
4 tactical_bombers moved from Bryansk to Western Germany
38 armour, 12 artilleries and 2 mech_infantrys moved from Russia to Tambov
38 armour and 2 mech_infantrys moved from Tambov to Volgograd
3 aaGuns moved from Bryansk to Tambov
3 infantry moved from Ukraine to Rostov
3 infantry moved from Western Ukraine to Ukraine
3 fighters moved from Novgorod to Western Germany
2 aaGuns moved from Western Germany to Northern Italy
1 aaGun moved from Western Germany to Northern Italy
Place Units - Germans
7 transports placed in 113 Sea Zone
4 artilleries and 6 infantry placed in Western Germany
Germans undo move 1.
Germans undo move 1.
7 transports placed in 112 Sea Zone
Germans undo move 1.
7 transports placed in 113 Sea Zone
4 artilleries and 6 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 61 PUs; end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Combat Move - Russians
1 armour moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 armour moved from Shantung to Jehol
1 infantry moved from Jehol to Manchuria
1 fighter and 1 tactical_bomber moved from Jehol to Manchuria
Combat - Russians
Battle in Manchuria
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians win, taking Manchuria from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Manchuria to Jehol
1 armour, 1 fighter and 1 mech_infantry moved from Kweichow to Yunnan
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 fighters and 7 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;
Combat Move - Japanese
1 artillery and 1 infantry moved from Kwangsi to French Indo China
4 armour moved from Kwangsi to French Indo China
2 infantry moved from Kwangsi to French Indo China
7 artilleries and 10 infantry moved from Kwangsi to Kwangtung
4 infantry moved from Kiangsu to Kiangsi
1 bomber moved from Japan to 20 Sea Zone
1 bomber moved from Japan to Kiangsi
1 infantry moved from Korea to Manchuria
2 tactical_bombers moved from Japan to Manchuria
Combat - Japanese
Battle in Manchuria
Japanese attack with 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
retreated to Manchuria
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in French Indo China
Japanese attack with 4 armour, 1 artillery and 3 infantry
Americans defend with 1 infantry
Japanese win, taking French Indo China from Americans with 4 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Kiangsi
Japanese attack with 1 bomber and 4 infantry
Chinese defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 1 bomber and 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kwangtung
Japanese attack with 7 artilleries and 10 infantry
UK_Pacific defend with 1 factory_minor and 1 harbour; Americans defend with 1 infantry
Japanese win, taking Kwangtung from UK_Pacific with 7 artilleries and 9 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in 20 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Japanese
1 bomber moved from 20 Sea Zone to Japan
1 bomber moved from Kiangsi to Kiangsu
1 aaGun moved from Kwangsi to French Indo China
2 tactical_bombers moved from Manchuria to Korea
1 artillery and 2 infantry moved from Amur to Korea
Place Units - Japanese
2 fighters and 7 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 37 PUs; end with 39 PUs total
Wow, I bet you are really scared now about the UK battle, considering all of the dicings I have taken until now. I’m suprised I even cleared FIC……
we’ll see. If I fail in UK, the game is probably yours. So, pray my friend, pray to the dice gods. They may deliver what you want!
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
Combat - Chinese
Non Combat Move - Chinese
2 artilleries and 25 infantry moved from Yunnan to Kwangsi
1 fighter moved from Shensi to Burma
Place Units - Chinese
5 artilleries placed in Kwangsi
Turn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Purchase Units - British
British repair 9 damage on 9 factory_majors; Remaining resources: 28 PUs;
British buy 9 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Northwest Persia to Caucasus
3 fighters and 1 tactical_bomber moved from Iraq to Caucasus
1 infantry moved from Northwest Persia to Caucasus
Combat - British
Battle in Caucasus
British attack with 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 3 infantry
British win, taking Caucasus from Germans with 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Non Combat Move - British
3 fighters and 1 tactical_bomber moved from Caucasus to Iraq
1 artillery and 2 infantry moved from Persia to Northwest Persia
1 artillery and 3 infantry moved from Iraq to Northwest Persia
2 artilleries and 3 infantry moved from Trans-Jordan to Iraq
1 artillery and 11 infantry moved from West India to Eastern Persia
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
2 infantry moved from Yunnan to Kwangsi
5 infantry moved from India to West India
1 bomber moved from India to Egypt
Place Units - British
9 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,1
British collect 35 PUs (4 lost to blockades); end with 36 PUs total
Place Units - UK_Pacific
2 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 16 PUs total
Some Units in India change ownership: 2 armour and 2 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 airfield and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
4 infantry moved from Gibraltar to 92 Sea Zone
1 carrier, 2 destroyers, 2 fighters, 4 infantry and 2 transports moved from 92 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to Eire
2 infantry moved from 109 Sea Zone to Scotland
Combat - Italians
Battle in Eire
Battle in Scotland
Non Combat Move - Italians
6 infantry moved from Yugoslavia to Northern Italy
2 infantry moved from Northern Italy to Southern Italy
3 infantry moved from Northern Italy to Southern Italy
1 fighter moved from Northern Italy to Southern Italy
3 artilleries moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
Place Units - Italians
1 airfield and 4 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 6 PUs;
Combat Move - ANZAC
2 artilleries and 2 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone
ANZAC take 20 Sea Zone from Japanese
ANZAC take 19 Sea Zone from Japanese
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 fighter moved from Philippines to Kiangsu
5 fighters and 3 tactical_bombers moved from 19 Sea Zone to Kiangsu
3 destroyers moved from 54 Sea Zone to 26 Sea Zone
Combat - ANZAC
Need to know your suicide token wishes. ;)