@Amon-Sul Turn Complete!
G4013LKarl7(Axis)v.DizzKneeLand33(Allies+7)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from JapaneseCombat - Chinese
Non Combat Move - Chinese
2 artilleries and 25 infantry moved from Yunnan to Kwangsi
1 fighter moved from Shensi to BurmaPlace Units - Chinese
5 artilleries placed in KwangsiTurn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Purchase Units - British
British repair 9 damage on 9 factory_majors; Remaining resources: 28 PUs;
British buy 9 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 2 PUs;Combat Move - British
1 artillery and 1 infantry moved from Northwest Persia to Caucasus
3 fighters and 1 tactical_bomber moved from Iraq to Caucasus
1 infantry moved from Northwest Persia to CaucasusCombat - British
Battle in Caucasus
British attack with 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 3 infantry
British win, taking Caucasus from Germans with 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantryNon Combat Move - British
3 fighters and 1 tactical_bomber moved from Caucasus to Iraq
1 artillery and 2 infantry moved from Persia to Northwest Persia
1 artillery and 3 infantry moved from Iraq to Northwest Persia
2 artilleries and 3 infantry moved from Trans-Jordan to Iraq
1 artillery and 11 infantry moved from West India to Eastern Persia
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
2 infantry moved from Yunnan to Kwangsi
5 infantry moved from India to West India
1 bomber moved from India to EgyptPlace Units - British
9 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,1
British collect 35 PUs (4 lost to blockades); end with 36 PUs totalPlace Units - UK_Pacific
2 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 16 PUs total
Some Units in India change ownership: 2 armour and 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 airfield and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
4 infantry moved from Gibraltar to 92 Sea Zone
1 carrier, 2 destroyers, 2 fighters, 4 infantry and 2 transports moved from 92 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to Eire
2 infantry moved from 109 Sea Zone to ScotlandCombat - Italians
Battle in Eire
Battle in ScotlandNon Combat Move - Italians
6 infantry moved from Yugoslavia to Northern Italy
2 infantry moved from Northern Italy to Southern Italy
3 infantry moved from Northern Italy to Southern Italy
1 fighter moved from Northern Italy to Southern Italy
3 artilleries moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern ItalyPlace Units - Italians
1 airfield and 4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 6 PUs;Combat Move - ANZAC
2 artilleries and 2 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone
ANZAC take 20 Sea Zone from Japanese
ANZAC take 19 Sea Zone from Japanese
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 fighter moved from Philippines to Kiangsu
5 fighters and 3 tactical_bombers moved from 19 Sea Zone to Kiangsu
3 destroyers moved from 54 Sea Zone to 26 Sea ZoneCombat - ANZAC
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Need to know your suicide token wishes. ;)
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But wait. I don’t have to allow that…. I just wont move my other boats.
Sorry about my ignorance lol.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 6 PUs;Combat Move - ANZAC
2 artilleries and 2 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
5 fighters and 3 tactical_bombers moved from 19 Sea Zone to Kiangsu
1 fighter moved from Philippines to KiangsuCombat - ANZAC
Battle in French Indo China
Battle in Kiangsu
ANZAC attack with 1 artillery, 6 fighters, 1 infantry and 3 tactical_bombers
Japanese defend with 1 bomber, 1 factory_minor and 5 infantry
ANZAC win, taking French Indo China from Japanese, taking Kiangsu from Japanese with 1 artillery, 6 fighters and 3 tactical_bombers remaining. Battle score for attacker is 24
Casualties for Japanese: 1 bomber and 5 infantry
Casualties for ANZAC: 1 infantry
Trigger Chinese Destroy Factories Kiangsu ANZAC: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - ANZAC
1 fighter moved from Kiangsu to Hopei
5 fighters and 3 tactical_bombers moved from Kiangsu to 19 Sea Zone
1 cruiser and 1 destroyer moved from 37 Sea Zone to 36 Sea Zone
3 destroyers moved from 54 Sea Zone to 26 Sea ZonePlace Units - ANZAC
2 bombers placed in QueenslandTurn Complete - ANZAC
ANZAC collect 19 PUs; end with 25 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Combat Move - French
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OOL for UK is…. let’s play the first few rounds manually… I’m not sure yet on my casualties… depends on dice and stuff. :)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 11
Purchase Units - Germans
Germans buy 2 carriers and 18 infantry; Remaining resources: 0 PUs;Combat Move - Germans
7 artilleries and 13 infantry moved from Western Germany to 113 Sea Zone
7 artilleries, 13 infantry and 10 transports moved from 113 Sea Zone to 110 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 112 Sea Zone to 110 Sea Zone
7 artilleries and 13 infantry moved from 110 Sea Zone to United Kingdom
2 fighters moved from 110 Sea Zone to United Kingdom
5 tactical_bombers moved from Northern Italy to United Kingdom
3 bombers, 3 fighters and 4 tactical_bombers moved from Western Germany to United KingdomCombat - Germans
Battle in United Kingdom
Germans attack with 7 artilleries, 3 bombers, 5 fighters, 13 infantry and 9 tactical_bombers
French defend with 1 fighter and 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 19 infantry and 1 mech_infantry; Americans defend with 8 bombers
Germans win with 2 bombers remaining. Battle score for attacker is -24
Casualties for Germans: 7 artilleries, 1 bomber, 5 fighters, 13 infantry and 9 tactical_bombers
Casualties for French: 1 fighter and 2 infantry
Casualties for British: 5 aaGuns, 1 armour, 19 infantry and 1 mech_infantry
Casualties for Americans: 8 bombersNon Combat Move - Germans
2 bombers moved from United Kingdom to Western GermanyPlace Units - Germans
2 carriers placed in 110 Sea Zone
10 infantry placed in Western Germany
1 infantry placed in Normandy Bordeaux
3 infantry placed in Volgograd
3 infantry placed in Ukraine
1 infantry placed in GermanyTurn Complete - Germans
Germans collect 59 PUs; end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 79 PUs -
80% change to win and I lost…
this is FUCKKING BS
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actually it was 90%
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whatever.
I am resigning this game out of protest.
You played well, but it… what can be said when shitt like this happens.
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Actually, it was 48% for you to win, 1% draw, 51% to lose. At least from the odds calc I’m using….
But, yes, I’m really mad at myself for leaving you a 50/50 battle for the win. I’ll make sure to shore up that part of the game.
In the meantime… I really think this has been one of the most fun games of AAG40 that I have ever played. Thank you for that!!
Rematch anytime, bud. I’m sure you will post on the league thread… if you are interested in a rematch now, just let me know and send me a bid. :)
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Sorry for the outburst…. when I saw my bombers go 0 for 8 rolls my mind got blown…
50/50 eh?
hmm. I checked it, it was 80+ I think. Maybe I was way off. Well, If that was the case I would have waited another turn to build up, merged the fleets to fend off your bombers… etc.
let me check the odds.
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Huh, I have 98% victory. What calc are you using?
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It’s the calc used in Triple A. you can, after for example setting up Germany’s first battle, click on “control+b” to run it.
And, in all seriousness, I have been playing online since 1999, so I’m pretty good about where odds are calculated. :)
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We must remetch now that I am all worked up…
I bid 12 for allies (I sent you PM but bidding here is fine)
I use DS kelly clac, is that one not reliable?
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to set the record straight boys, that was an 89% battle for Karl according to the tripleA calc. dizz, i’m guessing you may have run the numbers with less aircraft?
Cheers
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whew! I was thinking I was crazy!
89% is less than 98%, but still that means I lost by INSANE dice…. makes you want to puke on your AA boards!





