0% for April

G4013LKarl7(Axis)v.DizzKneeLand33(Allies+7)

  • 20 16 15 14

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 5 artilleries; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                2 artilleries and 25 infantry moved from Yunnan to Kwangsi
                1 fighter moved from Shensi to Burma

    Place Units - Chinese
                5 artilleries placed in Kwangsi

    Turn Complete - Chinese
                Chinese collect 19 PUs; end with 19 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs

  • 20 16 15 14

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 10

    Purchase Units - British
                British repair 9 damage on 9 factory_majors; Remaining resources: 28 PUs;
                British buy 9 infantry; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 2 PUs;

    Combat Move - British
                1 artillery and 1 infantry moved from Northwest Persia to Caucasus
                3 fighters and 1 tactical_bomber moved from Iraq to Caucasus
                1 infantry moved from Northwest Persia to Caucasus

    Combat - British
                Battle in Caucasus
                    British attack with 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 3 infantry
                    British win, taking Caucasus from Germans with 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Germans: 3 infantry

    Non Combat Move - British
                3 fighters and 1 tactical_bomber moved from Caucasus to Iraq
                1 artillery and 2 infantry moved from Persia to Northwest Persia
                1 artillery and 3 infantry moved from Iraq to Northwest Persia
                2 artilleries and 3 infantry moved from Trans-Jordan to Iraq
                1 artillery and 11 infantry moved from West India to Eastern Persia
                2 infantry moved from Union of South Africa to 71 Sea Zone
                2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                2 infantry moved from 81 Sea Zone to Trans-Jordan
                2 infantry moved from Yunnan to Kwangsi
                5 infantry moved from India to West India
                1 bomber moved from India to Egypt

    Place Units - British
                9 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,1
                British collect 35 PUs (4 lost to blockades); end with 36 PUs total

    Place Units - UK_Pacific
                2 armour and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 14 PUs; end with 16 PUs total
                Some Units in India change ownership: 2 armour and 2 mech_infantrys

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 1 airfield and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                4 infantry moved from Gibraltar to 92 Sea Zone
                1 carrier, 2 destroyers, 2 fighters, 4 infantry and 2 transports moved from 92 Sea Zone to 109 Sea Zone
                2 infantry moved from 109 Sea Zone to Eire
                2 infantry moved from 109 Sea Zone to Scotland

    Combat - Italians
                Battle in Eire
                Battle in Scotland

    Non Combat Move - Italians
                6 infantry moved from Yugoslavia to Northern Italy
                2 infantry moved from Northern Italy to Southern Italy
                3 infantry moved from Northern Italy to Southern Italy
                1 fighter moved from Northern Italy to Southern Italy
                3 artilleries moved from Northern Italy to Southern Italy
                1 infantry moved from Northern Italy to Southern Italy
                1 aaGun moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 airfield and 4 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 19 PUs; end with 19 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs

  • 20 16 15 14

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 2 bombers; Remaining resources: 6 PUs;

    Combat Move - ANZAC
                2 artilleries and 2 infantry moved from Malaya to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
                1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone
                      ANZAC take 20 Sea Zone from Japanese
                      ANZAC take 19 Sea Zone from Japanese
                1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
                1 fighter moved from Philippines to Kiangsu
                5 fighters and 3 tactical_bombers moved from 19 Sea Zone to Kiangsu
                3 destroyers moved from 54 Sea Zone to 26 Sea Zone

    Combat - ANZAC

  • 20 16 15 14

    Need to know your suicide token wishes.  ;)

  • 20 16 15 14

    But wait.  I don’t have to allow that…. I just wont move my other boats.

    Sorry about my ignorance lol.

  • 20 16 15 14

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 2 bombers; Remaining resources: 6 PUs;

    Combat Move - ANZAC
                2 artilleries and 2 infantry moved from Malaya to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
                5 fighters and 3 tactical_bombers moved from 19 Sea Zone to Kiangsu
                1 fighter moved from Philippines to Kiangsu

    Combat - ANZAC
                Battle in French Indo China
                Battle in Kiangsu
                    ANZAC attack with 1 artillery, 6 fighters, 1 infantry and 3 tactical_bombers
                    Japanese defend with 1 bomber, 1 factory_minor and 5 infantry
                    ANZAC win, taking French Indo China from Japanese, taking Kiangsu from Japanese with 1 artillery, 6 fighters and 3 tactical_bombers remaining. Battle score for attacker is 24
                    Casualties for Japanese: 1 bomber and 5 infantry
                    Casualties for ANZAC: 1 infantry
                Trigger Chinese Destroy Factories Kiangsu ANZAC: has removed 1 factory_minor owned by Chinese in Kiangsu

    Non Combat Move - ANZAC
                1 fighter moved from Kiangsu to Hopei
                5 fighters and 3 tactical_bombers moved from Kiangsu to 19 Sea Zone
                1 cruiser and 1 destroyer moved from 37 Sea Zone to 36 Sea Zone
                3 destroyers moved from 54 Sea Zone to 26 Sea Zone

    Place Units - ANZAC
                2 bombers placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 19 PUs; end with 25 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs

  • 20 16 15 14

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 10

    Combat Move - French

  • 20 16 15 14

    OOL for UK is…. let’s play the first few rounds manually… I’m not sure yet on my casualties… depends on dice and stuff.  :)

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 11

    Purchase Units - Germans
                Germans buy 2 carriers and 18 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                7 artilleries and 13 infantry moved from Western Germany to 113 Sea Zone
                7 artilleries, 13 infantry and 10 transports moved from 113 Sea Zone to 110 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 112 Sea Zone to 110 Sea Zone
                7 artilleries and 13 infantry moved from 110 Sea Zone to United Kingdom
                2 fighters moved from 110 Sea Zone to United Kingdom
                5 tactical_bombers moved from Northern Italy to United Kingdom
                3 bombers, 3 fighters and 4 tactical_bombers moved from Western Germany to United Kingdom

    Combat - Germans
                Battle in United Kingdom
                    Germans attack with 7 artilleries, 3 bombers, 5 fighters, 13 infantry and 9 tactical_bombers
                    French defend with 1 fighter and 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 19 infantry and 1 mech_infantry; Americans defend with 8 bombers
                    Germans win with 2 bombers remaining. Battle score for attacker is -24
                    Casualties for Germans: 7 artilleries, 1 bomber, 5 fighters, 13 infantry and 9 tactical_bombers
                    Casualties for French: 1 fighter and 2 infantry
                    Casualties for British: 5 aaGuns, 1 armour, 19 infantry and 1 mech_infantry
                    Casualties for Americans: 8 bombers

    Non Combat Move - Germans
                2 bombers moved from United Kingdom to Western Germany

    Place Units - Germans
                2 carriers placed in 110 Sea Zone
                10 infantry placed in Western Germany
                1 infantry placed in Normandy Bordeaux
                3 infantry placed in Volgograd
                3 infantry placed in Ukraine
                1 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 59 PUs; end with 59 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 79 PUs

  • 22 20 19 18 17 16 15 14 12

    80% change to win and I lost…

    this is FUCKKING BS

  • 22 20 19 18 17 16 15 14 12

    actually it was 90%

  • 22 20 19 18 17 16 15 14 12

    whatever.

    I am resigning this game out of protest.

    You played well, but it… what can be said when shitt like this happens.

  • 20 16 15 14

    Actually, it was 48% for you to win, 1% draw, 51% to lose.  At least from the odds calc I’m using….

    But, yes, I’m really mad at myself for leaving you a 50/50 battle for the win.  I’ll make sure to shore up that part of the game.

    In the meantime… I really think this has been one of the most fun games of AAG40 that I have ever played.  Thank you for that!!

    Rematch anytime, bud.  I’m sure you will post on the league thread… if you are interested in a rematch now, just let me know and send me a bid.  :)

  • 22 20 19 18 17 16 15 14 12

    Sorry for the outburst…. when I saw my bombers go 0 for 8 rolls my mind got blown…

    50/50 eh?

    hmm.  I checked it, it was 80+ I think.  Maybe I was way off.  Well, If that was the case I would have waited another turn to build up, merged the fleets to fend off your bombers… etc.

    let me check the odds.

  • 22 20 19 18 17 16 15 14 12

    Huh, I have 98% victory.  What calc are you using?

  • 20 16 15 14

    It’s the calc used in Triple A.  you can, after for example setting up Germany’s first battle, click on “control+b” to run it.

    And, in all seriousness, I have been playing online since 1999, so I’m pretty good about where odds are calculated.  :)

  • 22 20 19 18 17 16 15 14 12

    We must remetch now that I am all worked up…

    I bid 12 for allies (I sent you PM but bidding here is fine)

    I use DS kelly clac, is that one not reliable?

  • 12

    to set the record straight boys, that was an 89% battle for Karl according to the tripleA calc.  dizz, i’m guessing you may have run the numbers with less aircraft?

    Cheers

  • 22 20 19 18 17 16 15 14 12

    whew!  I was thinking I was crazy!

    89% is less than 98%, but still that means I lost by INSANE dice…. makes you want to puke on your AA boards!

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