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Battle in Eastern Med, lose the transport or the BB?
I missed, you got a hit and took the sub off, now I got a hit.
Just bumping to move up the boards…will be on for several hours about 2 hours from this post. You’ve left me in quite the predicament…but will have a response when I’m back on.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round :9
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 1 fighter, 5 infantry and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 destroyers, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 artillery, 5 infantry and 2 mech_infantrys moved from Gibraltar to Spain
2 artilleries and 4 infantry moved from 91 Sea Zone to Spain
3 fighters moved from 91 Sea Zone to Spain
1 submarine moved from 91 Sea Zone to 110 Sea Zone
3 bombers moved from United Kingdom to Spain
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
Combat - Americans
Battle in Spain
Americans attack with 3 artilleries, 3 bombers, 3 fighters, 9 infantry and 2 mech_infantrys
Neutral_True defend with 6 infantry
Americans roll dice for 1 cruiser in Spain, round 1 : 0/1 hits
Americans roll dice for 3 artilleries, 3 bombers, 3 fighters, 9 infantry and 2 mech_infantrys in Spain, round 1 : 8/20 hits
Neutral_True roll dice for 6 infantry in Spain, round 1 : 0/6 hits
6 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 3 artilleries, 3 bombers, 3 fighters, 9 infantry and 2 mech_infantrys remaining. Battle score for attacker is 18
Casualties for Neutral_True: 6 infantry
Battle in 110 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 110 Sea Zone
Germans win with no units remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 25 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 fighter moved from 25 Sea Zone to Hawaiian Islands
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
3 fighters moved from Spain to 91 Sea Zone
2 aaGuns moved from Gibraltar to Spain
1 infantry moved from Morocco to Algeria
3 bombers moved from Spain to United Kingdom
1 armour moved from Tobruk to Egypt
4 submarines moved from 33 Sea Zone to 26 Sea Zone
Place Units - Americans
1 fighter and 3 infantry placed in Western United States
2 artilleries placed in Eastern United States
2 infantry placed in Western United States
2 destroyers and 2 submarines placed in 101 Sea Zone
2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 5 infantry
Alaska : 1 mech_infantry
Hawaiian Islands : 2 aaGuns, 1 airfield, 1 fighter, 1 harbour, 3 infantry and 1 mech_infantry
Midway : 1 airfield
33 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 9 destroyers, 4 fighters, 11 submarines, 2 tactical_bombers and 2 transports
26 Sea Zone : 1 destroyer and 5 submarines
25 Sea Zone : 1 destroyer and 1 submarine
10 Sea Zone : 2 submarines
Central United States : 1 factory_major
Eastern United States : 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
Egypt : 1 armour
United Kingdom : 4 bombers
Morocco : 1 flag
Algeria : 1 flag, 1 infantry
Tunisia : 1 flag
93 Sea Zone : 2 submarines
97 Sea Zone : 4 submarines
101 Sea Zone : 2 destroyers, 2 submarines and 3 transports
Spain : 1 flag, 2 aaGuns, 3 artilleries, 9 infantry and 2 mech_infantrys
91 Sea Zone : 2 carriers, 1 cruiser, 5 destroyers, 3 fighters and 3 transports
Production/PUs Summary :
Germans : 67 / 90
Russians : 4 / 0
Japanese : 65 / 70
Americans : 55 / 70
Chinese : 5 / 4
British : 38 / 45
UK_Pacific : 5 / 3
Italians : 13 / 3
ANZAC : 10 / 17
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 16 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round :9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 fighter and 5 infantry moved from Suiyuyan to Chahar
Place Units - Chinese
1 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs total
Territory Summary for Chinese :
Suiyuyan : 2 infantry
Hopei : 1 infantry
Szechwan : 1 infantry
Chahar : 1 fighter and 6 infantry
Sikang : 1 infantry
Production/PUs Summary :
Germans : 67 / 90
Russians : 4 / 0
Japanese : 62 / 70
Americans : 55 / 70
Chinese : 8 / 9
British : 38 / 45
UK_Pacific : 5 / 3
Italians : 13 / 3
ANZAC : 10 / 17
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 16 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round :9
Purchase Units - British
British buy 1 aaGun, 2 armour, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 89 Sea Zone
2 infantry moved from Quebec to 106 Sea Zone
2 infantry and 1 transport moved from 106 Sea Zone to 89 Sea Zone
1 armour and 3 infantry moved from 89 Sea Zone to Venezuela
1 fighter moved from 91 Sea Zone to Venezuela
4 infantry moved from Gibraltar to Spain
2 artilleries, 1 infantry and 1 mech_infantry moved from Northwest Persia to Caucasus
1 fighter and 1 tactical_bomber moved from Northwest Persia to Caucasus
4 mech_infantrys moved from Northwest Persia to Saudi Arabia
2 armour moved from Iraq to Saudi Arabia
1 fighter moved from Egypt to Saudi Arabia
4 mech_infantrys moved from Egypt to Saudi Arabia
3 mech_infantrys moved from Union of South Africa to Angola
1 fighter moved from French West Africa to Angola
1 submarine moved from 81 Sea Zone to 97 Sea Zone
1 armour moved from Northwest Persia to Saudi Arabia
1 artillery moved from Northwest Persia to Iraq
Combat - British
Battle in Caucasus
British attack with 2 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 3 infantry
British roll dice for 2 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 1 : 1/6 hits
Germans roll dice for 3 infantry in Caucasus, round 1 : 1/3 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Caucasus
British roll dice for 2 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 2/5 hits
Germans roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 2 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for British: 1 infantry
Battle in Venezuela
British attack with 1 armour, 1 fighter and 3 infantry
Neutral_True defend with 2 infantry
British roll dice for 1 armour, 1 fighter and 3 infantry in Venezuela, round 1 : 3/5 hits
Neutral_True roll dice for 2 infantry in Venezuela, round 1 : 0/2 hits
2 infantry owned by the Neutral_True lost in Venezuela
British win, taking Venezuela from Neutral_True with 1 armour, 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Saudi Arabia
British attack with 3 armour, 1 fighter and 8 mech_infantrys
Neutral_True defend with 2 infantry
British roll dice for 3 armour, 1 fighter and 8 mech_infantrys in Saudi Arabia, round 1 : 3/12 hits
Neutral_True roll dice for 2 infantry in Saudi Arabia, round 1 : 1/2 hits
1 mech_infantry owned by the British and 2 infantry owned by the Neutral_True lost in Saudi Arabia
British win, taking Saudi Arabia from Neutral_True with 3 armour, 1 fighter and 7 mech_infantrys remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Neutral_True: 2 infantry
Battle in Angola
British attack with 1 fighter and 3 mech_infantrys
Neutral_True defend with 2 infantry
British roll dice for 1 fighter and 3 mech_infantrys in Angola, round 1 : 0/4 hits
Neutral_True roll dice for 2 infantry in Angola, round 1 : 1/2 hits
1 mech_infantry owned by the British lost in Angola
British roll dice for 1 fighter and 2 mech_infantrys in Angola, round 2 : 1/3 hits
Neutral_True roll dice for 2 infantry in Angola, round 2 : 0/2 hits
1 infantry owned by the Neutral_True lost in Angola
British roll dice for 1 fighter and 2 mech_infantrys in Angola, round 3 : 1/3 hits
Neutral_True roll dice for 1 infantry in Angola, round 3 : 0/1 hits
1 infantry owned by the Neutral_True lost in Angola
British win, taking Angola from Neutral_True with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Neutral_True: 2 infantry
Non Combat Move - British
1 fighter moved from Angola to Belgian Congo
1 fighter moved from Saudi Arabia to Egypt
3 infantry moved from Persia to Iraq
1 artillery moved from Greece to 99 Sea Zone
1 artillery and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 99 Sea Zone to 98 Sea Zone
1 artillery moved from 98 Sea Zone to Egypt
3 aaGuns, 1 armour, 2 artilleries, 1 fighter, 15 infantry, 6 mech_infantrys and 1 tactical_bomber moved from India to West India
1 fighter moved from Venezuela to British Guiana
1 fighter and 1 tactical_bomber moved from Caucasus to West India
Place Units - British
1 aaGun and 2 infantry placed in Egypt
3 mech_infantrys placed in Persia
2 armour and 1 fighter placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,6
British collect 45 PUs; end with 45 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 50 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 1 infantry
Territory Summary for British, UK_Pacific :
India : 1 airfield, 1 factory_major, 1 harbour and 1 infantry
West India : 3 aaGuns, 1 armour, 2 artilleries, 2 fighters, 15 infantry, 6 mech_infantrys and 2 tactical_bombers
Belgian Congo : 1 fighter
Iceland : 1 airfield
Quebec : 1 factory_minor and 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 3 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 12 infantry
Union of South Africa : 2 armour, 1 factory_minor, 1 fighter and 1 harbour
British Guiana : 1 fighter
Scotland : 1 airfield and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 14 infantry and 1 mech_infantry
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Caucasus : 1 flag, 2 artilleries and 1 mech_infantry
Saudi Arabia : 1 flag, 3 armour and 7 mech_infantrys
89 Sea Zone : 2 transports
Angola : 1 flag, 2 mech_infantrys
Greece : 1 flag
97 Sea Zone : 1 flag, 3 submarines
Iraq : 1 flag, 1 artillery and 3 infantry
Eastern Persia : 1 flag
Brazil : 1 flag
Venezuela : 1 flag, 1 armour and 3 infantry
Persia : 1 flag, 1 factory_minor and 3 mech_infantrys
Spain : 4 infantry
98 Sea Zone : 1 flag, 1 battleship, 1 cruiser, 1 destroyer and 1 transport
91 Sea Zone : 2 destroyers
Suriname : 1 flag
Production/PUs Summary :
Germans : 65 / 90
Russians : 4 / 0
Japanese : 62 / 70
Americans : 55 / 70
Chinese : 8 / 9
British : 45 / 50
UK_Pacific : 5 / 5
Italians : 13 / 3
ANZAC : 10 / 17
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 11 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round :9
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Albania to Greece
Italians take Greece from British
2 armour and 2 infantry moved from Volgograd to Caucasus
Combat - Italians
Battle in Caucasus
Italians attack with 2 armour and 2 infantry
British defend with 2 artilleries and 1 mech_infantry
Italians win, taking Caucasus from British with 1 armour remaining. Battle score for attacker is 0
Casualties for British: 2 artilleries and 1 mech_infantry
Casualties for Italians: 1 armour and 2 infantry
Non Combat Move - Italians
2 aaGuns moved from Volgograd to Caucasus
1 infantry moved from Northern Italy to Switzerland
Italians take Switzerland from Neutral_True
1 artillery moved from Southern Italy to Northern Italy
1 infantry moved from Yugoslavia to Northern Italy
3 infantry moved from Albania to Bulgaria
Place Units - Italians
1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1,6,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,2,2,4,2,2,2,6,3,3,4,2,2,2,2
Italians collect 6 PUs (11 lost to blockades); end with 6 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round :9
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
1 infantry moved from South Australia to New South Wales
2 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Queensland to Caroline Islands
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Production/PUs Summary :
Germans : 65 / 90
Russians : 4 / 0
Japanese : 62 / 70
Americans : 55 / 70
Chinese : 8 / 9
British : 41 / 50
UK_Pacific : 5 / 5
Italians : 17 / 6
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 11 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round :9
Combat Move - French
Non Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 65 / 90
Russians : 4 / 0
Japanese : 62 / 70
Americans : 55 / 70
Chinese : 8 / 9
British : 41 / 50
UK_Pacific : 5 / 5
Italians : 17 / 6
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 11 / 0
The Neutrals are in play!?!?
Holy cow this is getting intense!
KILL! KILL! KILL!
The Neutrals are in play!?!?
Holy cow this is getting intense!
KILL! KILL! KILL!
I’m sure it’s more desperation at this point, but what more can I do? You sir, are far above my game. :cry:
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round :10
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Purchase Units - Germans
Germans buy 6 armour, 10 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 123 Sea Zone to 125 Sea Zone
1 infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 infantry moved from Novosibirsk to Timguska
Germans take Timguska from Russians
Combat - Germans
Non Combat Move - Germans
33 armour and 11 mech_infantrys moved from Volgograd to Turkey
Germans take Turkey from Neutral_True
2 fighters moved from Volgograd to Turkey
5 tactical_bombers moved from Volgograd to Turkey
1 mech_infantry moved from Kazakhstan to Afghanistan
Germans take Afghanistan from Neutral_True
3 infantry moved from Volgograd to Caucasus
3 aaGuns, 1 artillery and 2 infantry moved from Rostov to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
3 infantry moved from Ukraine to Rostov
3 armour moved from Bryansk to Caucasus
2 bombers moved from Volgograd to Turkey
1 mech_infantry moved from Samara to Caucasus
1 artillery moved from Samara to Volgograd
10 artilleries moved from Tambov to Volgograd
3 mech_infantrys moved from Russia to Volgograd
3 armour moved from Western Ukraine to Rostov
1 infantry moved from Western Germany to 112 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 infantry, 3 submarines and 1 transport moved from 112 Sea Zone to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Sweden
Germans take Sweden from Neutral_True
1 artillery moved from Western Germany to France
4 infantry moved from Western Germany to France
7 infantry moved from Western Germany to France
1 infantry moved from Western Germany to France
Place Units - Germans
3 mech_infantrys placed in Volgograd
3 armour placed in Ukraine
3 mech_infantrys placed in Rostov
3 armour placed in Russia
10 infantry placed in Western Germany
Germans undo move 4.
Germans undo move 4.
3 armour and 7 infantry placed in Western Germany
Germans undo move 1.
3 infantry placed in Volgograd
3 mech_infantrys placed in Russia
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,1,1,6,2,2,1,6,3,5,4,2,2,6,1
Germans collect 70 PUs (2 lost to blockades); end with 70 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 6 infantry
EDIT: Adding units owned by Germans to Western Germany: 6 infantry
EDIT: Turning off Edit Mode
The Neutrals are in play!?!?
Holy cow this is getting intense!
KILL! KILL! KILL!
I’m sure it’s more desperation at this point, but what more can I do? You sir, are far above my game. :cry:
Well, I’d like to say the Axis have this in the can, but the US is in a position to really do some damage. The Axis are moving but one major battle going your way, particularly against Japan, could flip this thing.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round :10
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Combat Move - Russians
1 armour moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 armour moved from Jehol to Chahar
1 infantry moved from Chahar to Anhwe
1 fighter and 1 tactical_bomber moved from Suiyuyan to Anhwe
Combat - Russians
Battle in Anhwe
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians win, taking Anhwe from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Anhwe to Chahar
Turn Complete - Russians
Territory Summary for Russians :
Chahar : 2 aaGuns, 8 armour, 1 fighter, 5 infantry and 1 tactical_bomber
Anhwe : 1 infantry
Yakut S.S.R. : 4 infantry
106 Sea Zone : 1 flag
97 Sea Zone : 1 submarine
Northwest Persia : 1 flag, 1 mech_infantry
Persia : 1 mech_infantry
Production/PUs Summary :
Germans : 72 / 95
Russians : 2 / 0
Japanese : 60 / 70
Americans : 55 / 70
Chinese : 10 / 9
British : 41 / 50
UK_Pacific : 5 / 5
Italians : 17 / 6
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 6 / 0
I know you weren’t terribly focused on it, but China continues to fight! :-D
Shanghai or bust!
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round :10
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Purchase Units - Japanese
Japanese buy 3 artilleries, 3 destroyers, 9 infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Aleutian Islands to 8 Sea Zone
1 carrier, 2 destroyers, 2 fighters, 2 infantry and 1 transport moved from 8 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
1 submarine moved from 79 Sea Zone to 80 Sea Zone
1 infantry moved from Shantung to Jehol
Japanese take Jehol from Chinese
2 infantry moved from Kiangsu to Anhwe
2 bombers moved from Yunnan to Anhwe
2 infantry moved from Burma to Yunnan
13 armour, 10 artilleries, 18 infantry and 1 mech_infantry moved from Burma to India
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round :10
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Purchase Units - Japanese
Japanese buy 3 artilleries, 3 destroyers, 9 infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Aleutian Islands to 8 Sea Zone
1 carrier, 2 destroyers, 2 fighters, 2 infantry and 1 transport moved from 8 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
1 submarine moved from 79 Sea Zone to 80 Sea Zone
1 infantry moved from Shantung to Jehol
Japanese take Jehol from Chinese
2 infantry moved from Kiangsu to Anhwe
2 bombers moved from Yunnan to Anhwe
2 infantry moved from Burma to Yunnan
13 armour, 10 artilleries, 18 infantry and 1 mech_infantry moved from Burma to India
Combat - Japanese
Battle in India
Japanese attack with 13 armour, 10 artilleries, 18 infantry and 1 mech_infantry
British defend with 1 airfield, 1 harbour and 1 infantry; UK_Pacific defend with 1 factory_major
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 13 armour, 10 artilleries, 18 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 carrier, 2 destroyers, 2 fighters and 1 transport
Americans defend with 1 destroyer and 1 submarine
Japanese win with 1 carrier, 2 destroyers, 2 fighters and 1 transport remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Anhwe
Japanese attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Midway
Non Combat Move - Japanese
1 destroyer moved from 18 Sea Zone to 22 Sea Zone
1 destroyer moved from 17 Sea Zone to 23 Sea Zone
1 destroyer moved from 6 Sea Zone to 31 Sea Zone
2 bombers moved from Anhwe to Japan
2 infantry moved from Korea to Manchuria
2 aaGuns moved from Burma to India
5 destroyers moved from 6 Sea Zone to 25 Sea Zone
2 carriers moved from 6 Sea Zone to 25 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
3 submarines moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
1 carrier and 2 fighters moved from 6 Sea Zone to 25 Sea Zone
3 fighters and 5 tactical_bombers moved from Yunnan to Kiangsu
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 1 submarine moved from 37 Sea Zone to 36 Sea Zone
1 transport moved from 6 Sea Zone to 36 Sea Zone
1 battleship moved from 6 Sea Zone to 25 Sea Zone
Place Units - Japanese
3 infantry placed in Kiangsu
3 infantry placed in French Indo China
3 destroyers and 1 submarine placed in 6 Sea Zone
3 artilleries and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 65 PUs; end with 71 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round :10
Purchase Units - Americans
Americans buy 4 fighters, 1 harbour and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
4 bombers moved from United Kingdom to Northern Italy
1 destroyer and 5 submarines moved from 26 Sea Zone to 31 Sea Zone
1 fighter moved from Hawaiian Islands to 31 Sea Zone
1 fighter moved from Western United States to 31 Sea Zone
1 submarine moved from 10 Sea Zone to 13 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 33 Sea Zone to 23 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone
2 fighters moved from 33 Sea Zone to 23 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 9 destroyers and 9 submarines moved from 33 Sea Zone to 31 Sea Zone
3 transports moved from 91 Sea Zone to 102 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Portugal
3 fighters moved from 91 Sea Zone to Portugal
3 transports moved from 102 Sea Zone to 101 Sea Zone
2 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Algeria to Tunisia
Combat - Americans
Strategic bombing raid in Northern Italy
AA guns fire in Northern Italy : 1/4 hits
1 bomber killed by AA guns
Bombing raid in Northern Italy rolls: 6,5,3 and causes: 14 damage to unit: factory_major
Bombing raid in Northern Italy causes 14 damage total.
Battle in 22 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win, taking 22 Sea Zone from Japanese with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 23 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 2 fighters and 1 tactical_bomber in 23 Sea Zone, round 1 : 2/3 hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 31 Sea Zone
Americans attack with 1 battleship, 3 carriers, 2 cruisers, 10 destroyers, 2 fighters and 14 submarines
Japanese defend with 1 destroyer
Americans roll dice for 14 submarines in 31 Sea Zone, round 1 : 6/14 hits
Japanese roll dice for 1 destroyer in 31 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 31 Sea Zone
Americans win with 1 battleship, 3 carriers, 2 cruisers, 10 destroyers, 2 fighters and 14 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Portugal
Americans attack with 2 artilleries, 3 fighters and 2 infantry
Neutral_True defend with 2 infantry
Americans roll dice for 1 cruiser in Portugal, round 1 : 1/1 hits
Americans roll dice for 2 artilleries, 3 fighters and 2 infantry in Portugal, round 1 : 4/7 hits
Neutral_True roll dice for 2 infantry in Portugal, round 1 : 0/2 hits
2 infantry owned by the Neutral_True lost in Portugal
Americans win, taking Portugal from Neutral_True with 2 artilleries, 3 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Non Combat Move - Americans
3 fighters moved from Portugal to French West Africa
3 bombers moved from Northern Italy to Spain
1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 33 Sea Zone to 31 Sea Zone
1 artillery and 2 infantry moved from 31 Sea Zone to Wake Island
2 fighters and 1 tactical_bomber moved from 23 Sea Zone to 31 Sea Zone
2 fighters and 1 tactical_bomber moved from 22 Sea Zone to 31 Sea Zone
2 fighters moved from 31 Sea Zone to Wake Island
Place Units - Americans
3 fighters and 5 infantry placed in Eastern United States
1 fighter placed in Western United States
1 harbour placed in Wake Island
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield, 1 artillery, 2 fighters, 1 harbour and 2 infantry
Western United States : 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 5 infantry
Alaska : 1 mech_infantry
Hawaiian Islands : 2 aaGuns, 1 airfield, 1 harbour, 3 infantry and 1 mech_infantry
31 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 10 destroyers, 4 fighters, 14 submarines, 2 tactical_bombers and 2 transports
23 Sea Zone : 1 submarine
26 Sea Zone : 1 submarine
22 Sea Zone : 1 flag, 1 submarine
13 Sea Zone : 1 submarine
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 5 infantry
Egypt : 1 armour
Morocco : 1 flag
Algeria : 1 flag
French West Africa : 3 fighters
Tunisia : 1 flag, 1 infantry
Portugal : 1 flag, 2 artilleries and 2 infantry
93 Sea Zone : 2 submarines
97 Sea Zone : 4 submarines
101 Sea Zone : 4 transports
Spain : 1 flag, 2 aaGuns, 3 artilleries, 3 bombers, 9 infantry and 2 mech_infantrys
91 Sea Zone : 2 carriers, 1 cruiser, 7 destroyers, 2 submarines and 2 transports
Production/PUs Summary :
Germans : 72 / 95
Russians : 2 / 0
Japanese : 65 / 81
Americans : 56 / 71
Chinese : 8 / 9
British : 41 / 50
UK_Pacific : 2 / 0
Italians : 17 / 6
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 5 / 0
Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 7 times
3 was rolled 7 times
4 was rolled 9 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 2.919
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 37
Null / Other
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Japanese Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Neutral_True Combat
4 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
Italians Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
Americans Combat
1 was rolled 7 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 5 times
6 was rolled 3 times
Average roll : 2.778
Median : 3.000
Variance : 1.346
Standard Deviation : 1.160
Total rolls : 27
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round :10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Hopei to Anhwe
1 fighter moved from Chahar to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in Anhwe, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Chahar
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Suiyuyan to Chahar
Place Units - Chinese
1 infantry placed in Kansu
2 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Territory Summary for Chinese :
Kweichow : 1 infantry
Kansu : 1 infantry
Hopei : 1 infantry
Chahar : 1 fighter and 9 infantry
Sikang : 1 infantry
Production/PUs Summary :
Germans : 72 / 95
Russians : 2 / 0
Japanese : 64 / 81
Americans : 56 / 71
Chinese : 9 / 9
British : 41 / 50
UK_Pacific : 2 / 0
Italians : 17 / 6
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 5 / 0
Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 10 times
3 was rolled 7 times
4 was rolled 9 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 2.850
Median : 3.000
Variance : 1.538
Standard Deviation : 1.240
Total rolls : 40
Null / Other
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
Neutral_True Combat
4 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
Italians Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
Chinese Combat
2 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
Americans Combat
1 was rolled 7 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 5 times
6 was rolled 3 times
Average roll : 2.778
Median : 3.000
Variance : 1.346
Standard Deviation : 1.160
Total rolls : 27
I’m trying to formulate a UK move…sorry.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round :10
Purchase Units - British
British buy 1 aaGun, 2 fighters, 2 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;
Combat Move - British
4 infantry moved from Spain to Normandy Bordeaux
British take Normandy Bordeaux from Germans
1 battleship, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 80 Sea Zone
2 fighters and 2 tactical_bombers moved from West India to 80 Sea Zone
1 infantry moved from Iraq to Syria
1 artillery and 1 infantry moved from Iraq to Trans-Jordan
3 armour and 7 mech_infantrys moved from Saudi Arabia to Egypt
3 mech_infantrys moved from Persia to Trans-Jordan
1 armour and 6 mech_infantrys moved from West India to Persia
2 mech_infantrys moved from Angola to Mozambique
1 fighter moved from Union of South Africa to Mozambique
2 armour moved from Union of South Africa to Mozambique
1 fighter moved from Belgian Congo to Egypt
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
Combat - British
Battle in 80 Sea Zone
British attack with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers
Japanese defend with 2 submarines
Units damaged: 1 battleship owned by the British
British win, taking 80 Sea Zone from Neutral with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarines
Battle in Mozambique
British attack with 2 armour, 1 fighter and 2 mech_infantrys
Neutral_True defend with 2 infantry
British win, taking Mozambique from Neutral_True with 2 armour and 1 fighter remaining. Battle score for attacker is -2
Casualties for British: 2 mech_infantrys
Casualties for Neutral_True: 2 infantry
Non Combat Move - British
2 fighters and 2 tactical_bombers moved from 80 Sea Zone to Persia
3 aaGuns, 2 artilleries and 14 infantry moved from West India to Eastern Persia
1 transport moved from 98 Sea Zone to 80 Sea Zone
1 fighter moved from British Guiana to French West Africa
1 armour and 3 infantry moved from Venezuela to 89 Sea Zone
1 armour, 3 infantry and 2 transports moved from 89 Sea Zone to 91 Sea Zone
1 armour and 3 infantry moved from 91 Sea Zone to Spain
1 fighter moved from Mozambique to French Equatorial Africa
Place Units - British
1 aaGun and 2 infantry placed in Egypt
2 fighters placed in Persia
1 submarine placed in 80 Sea Zone
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 44 PUs; end with 45 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 50 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round :10
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Caucasus to Syria
1 fighter moved from Southern Italy to Syria
Combat - Italians
Battle in Syria
Italians attack with 1 armour and 1 fighter
British defend with 1 infantry
Italians win with 1 fighter remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Casualties for Italians: 1 armour
Non Combat Move - Italians
1 fighter moved from Syria to Turkey
1 infantry moved from Greece to Turkey
2 aaGuns moved from Caucasus to Turkey
3 infantry moved from Switzerland to Northern Italy
Place Units - Italians
2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5,6,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,2,5,4,4,3,6,3,5,5,5,3,6,2,5
Italians collect 6 PUs (11 lost to blockades); end with 6 PUs total