OK, went with the latest 2.7 version, hope it works for you as well.
G4013LMallery Allies +8 v Karl7 Axis Rematch
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round :9
Politics - Germans
Purchase Units - Germans
Germans repair 6 damage on 6 factory_minors; Remaining resources: 97 PUs;
Germans buy 3 armour, 2 bombers, 1 factory_minor, 1 fighter, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 infantry moved from Vologda to Novosibirsk
Germans take Novosibirsk from Russians
1 artillery moved from Vologda to Samara
1 mech_infantry moved from Russia to Samara
1 mech_infantry moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
3 infantry moved from Rostov to Caucasus
1 bomber moved from Bryansk to Samara
3 tactical_bombers moved from Bryansk to Caucasus
2 fighters moved from Bryansk to Caucasus
1 bomber moved from Bryansk to Caucasus
2 tactical_bombers moved from Bryansk to SamaraCombat - Germans
Battle in Samara
Germans attack with 1 artillery, 1 bomber, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Samara from Russians with 1 artillery, 1 bomber, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 bomber, 2 fighters, 3 infantry and 3 tactical_bombers
British defend with 2 infantry
Germans win, taking Caucasus from British with 1 bomber, 2 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Germans
1 bomber and 2 fighters moved from Caucasus to Volgograd
3 tactical_bombers moved from Caucasus to Volgograd
1 bomber and 2 tactical_bombers moved from Samara to Volgograd
31 armour and 5 mech_infantrys moved from Russia to Volgograd
2 armour and 5 mech_infantrys moved from Bryansk to Volgograd
1 artillery and 2 infantry moved from Ukraine to Rostov
3 aaGuns moved from Bryansk to Rostov
10 artilleries moved from Russia to Tambov
3 infantry moved from Western Ukraine to Ukraine
3 armour moved from Novgorod to Bryansk
1 destroyer moved from 113 Sea Zone to 110 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 3 submarines and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 125 Sea Zone to 123 Sea ZonePlace Units - Germans
1 factory_minor placed in Rostov
3 infantry placed in Volgograd
3 mech_infantrys placed in Ukraine
3 armour placed in Western Ukraine
3 mech_infantrys placed in Russia
2 bombers and 1 fighter placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,6,4,1,3,4,6,4,5,4,1,1,4
Germans collect 65 PUs (2 lost to blockades); end with 65 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round :9
Combat Move - Russians
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
8 armour, 1 fighter, 5 infantry and 1 tactical_bomber moved from Suiyuyan to ChaharCombat - Russians
Non Combat Move - Russians
2 aaGuns moved from Suiyuyan to Chahar
1 fighter and 1 tactical_bomber moved from Chahar to SuiyuyanTurn Complete - Russians
Territory Summary for Russians :
Suiyuyan : 1 fighter and 1 tactical_bomber
Chahar : 2 aaGuns, 8 armour and 6 infantry
Yakut S.S.R. : 4 infantry
106 Sea Zone : 1 flag
97 Sea Zone : 1 submarine
Northwest Persia : 1 flag, 1 mech_infantry
Persia : 1 mech_infantryProduction/PUs Summary :
Germans : 67 / 90
Russians : 4 / 0
Japanese : 64 / 71
Americans : 53 / 73
Chinese : 5 / 4
British : 38 / 45
UK_Pacific : 6 / 3
Italians : 13 / 3
ANZAC : 10 / 17
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round :9
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 4 Sea Zone
1 infantry moved from Soviet Far East to 4 Sea Zone
2 infantry and 1 transport moved from 4 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian Islands
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
1 destroyer moved from 16 Sea Zone to 17 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 carrier moved from 6 Sea Zone to 8 Sea Zone
2 fighters moved from 6 Sea Zone to 8 Sea Zone
2 destroyers moved from 6 Sea Zone to 8 Sea Zone
4 fighters moved from 6 Sea Zone to 25 Sea Zone
2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
10 armour, 10 artilleries, 20 infantry and 1 mech_infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 38 Sea Zone to 79 Sea ZoneCombat - Japanese
Battle in Aleutian Islands
Battle in 25 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win, taking Aleutian Islands from Americans with 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
4 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Amur to Buryatia
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Shantung
3 armour moved from Hunan to Burma
2 aaGuns moved from Yunnan to Burma
1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 1 submarine moved from 38 Sea Zone to 37 Sea Zone
1 destroyer moved from 42 Sea Zone to 37 Sea ZonePlace Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
1 carrier, 2 destroyers and 2 fighters placed in 6 Sea Zone
3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs -
I have to think about this.
-
cool
-
Just bumping to move up the boards…will be on for several hours about 2 hours from this post. You’ve left me in quite the predicament…but will have a response when I’m back on.
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round :9
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralPurchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 1 fighter, 5 infantry and 4 submarines; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 destroyers, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 artillery, 5 infantry and 2 mech_infantrys moved from Gibraltar to Spain
2 artilleries and 4 infantry moved from 91 Sea Zone to Spain
3 fighters moved from 91 Sea Zone to Spain
1 submarine moved from 91 Sea Zone to 110 Sea Zone
3 bombers moved from United Kingdom to Spain
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea ZoneCombat - Americans
Battle in Spain
Americans attack with 3 artilleries, 3 bombers, 3 fighters, 9 infantry and 2 mech_infantrys
Neutral_True defend with 6 infantry
Americans roll dice for 1 cruiser in Spain, round 1 : 0/1 hits
Americans roll dice for 3 artilleries, 3 bombers, 3 fighters, 9 infantry and 2 mech_infantrys in Spain, round 1 : 8/20 hits
Neutral_True roll dice for 6 infantry in Spain, round 1 : 0/6 hits
6 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 3 artilleries, 3 bombers, 3 fighters, 9 infantry and 2 mech_infantrys remaining. Battle score for attacker is 18
Casualties for Neutral_True: 6 infantry
Battle in 110 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 110 Sea Zone
Germans win with no units remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 25 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
1 fighter moved from 25 Sea Zone to Hawaiian Islands
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
3 fighters moved from Spain to 91 Sea Zone
2 aaGuns moved from Gibraltar to Spain
1 infantry moved from Morocco to Algeria
3 bombers moved from Spain to United Kingdom
1 armour moved from Tobruk to Egypt
4 submarines moved from 33 Sea Zone to 26 Sea ZonePlace Units - Americans
1 fighter and 3 infantry placed in Western United States
2 artilleries placed in Eastern United States
2 infantry placed in Western United States
2 destroyers and 2 submarines placed in 101 Sea Zone
2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 5 infantry
Alaska : 1 mech_infantry
Hawaiian Islands : 2 aaGuns, 1 airfield, 1 fighter, 1 harbour, 3 infantry and 1 mech_infantry
Midway : 1 airfield
33 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 9 destroyers, 4 fighters, 11 submarines, 2 tactical_bombers and 2 transports
26 Sea Zone : 1 destroyer and 5 submarines
25 Sea Zone : 1 destroyer and 1 submarine
10 Sea Zone : 2 submarines
Central United States : 1 factory_major
Eastern United States : 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
Egypt : 1 armour
United Kingdom : 4 bombers
Morocco : 1 flag
Algeria : 1 flag, 1 infantry
Tunisia : 1 flag
93 Sea Zone : 2 submarines
97 Sea Zone : 4 submarines
101 Sea Zone : 2 destroyers, 2 submarines and 3 transports
Spain : 1 flag, 2 aaGuns, 3 artilleries, 9 infantry and 2 mech_infantrys
91 Sea Zone : 2 carriers, 1 cruiser, 5 destroyers, 3 fighters and 3 transportsProduction/PUs Summary :
Germans : 67 / 90
Russians : 4 / 0
Japanese : 65 / 70
Americans : 55 / 70
Chinese : 5 / 4
British : 38 / 45
UK_Pacific : 5 / 3
Italians : 13 / 3
ANZAC : 10 / 17
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 16 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round :9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 fighter and 5 infantry moved from Suiyuyan to ChaharPlace Units - Chinese
1 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs totalTerritory Summary for Chinese :
Suiyuyan : 2 infantry
Hopei : 1 infantry
Szechwan : 1 infantry
Chahar : 1 fighter and 6 infantry
Sikang : 1 infantryProduction/PUs Summary :
Germans : 67 / 90
Russians : 4 / 0
Japanese : 62 / 70
Americans : 55 / 70
Chinese : 8 / 9
British : 38 / 45
UK_Pacific : 5 / 3
Italians : 13 / 3
ANZAC : 10 / 17
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 16 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round :9
Purchase Units - British
British buy 1 aaGun, 2 armour, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 89 Sea Zone
2 infantry moved from Quebec to 106 Sea Zone
2 infantry and 1 transport moved from 106 Sea Zone to 89 Sea Zone
1 armour and 3 infantry moved from 89 Sea Zone to Venezuela
1 fighter moved from 91 Sea Zone to Venezuela
4 infantry moved from Gibraltar to Spain
2 artilleries, 1 infantry and 1 mech_infantry moved from Northwest Persia to Caucasus
1 fighter and 1 tactical_bomber moved from Northwest Persia to Caucasus
4 mech_infantrys moved from Northwest Persia to Saudi Arabia
2 armour moved from Iraq to Saudi Arabia
1 fighter moved from Egypt to Saudi Arabia
4 mech_infantrys moved from Egypt to Saudi Arabia
3 mech_infantrys moved from Union of South Africa to Angola
1 fighter moved from French West Africa to Angola
1 submarine moved from 81 Sea Zone to 97 Sea Zone
1 armour moved from Northwest Persia to Saudi Arabia
1 artillery moved from Northwest Persia to IraqCombat - British
Battle in Caucasus
British attack with 2 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 3 infantry
British roll dice for 2 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 1 : 1/6 hits
Germans roll dice for 3 infantry in Caucasus, round 1 : 1/3 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Caucasus
British roll dice for 2 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 2/5 hits
Germans roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 2 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for British: 1 infantry
Battle in Venezuela
British attack with 1 armour, 1 fighter and 3 infantry
Neutral_True defend with 2 infantry
British roll dice for 1 armour, 1 fighter and 3 infantry in Venezuela, round 1 : 3/5 hits
Neutral_True roll dice for 2 infantry in Venezuela, round 1 : 0/2 hits
2 infantry owned by the Neutral_True lost in Venezuela
British win, taking Venezuela from Neutral_True with 1 armour, 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Saudi Arabia
British attack with 3 armour, 1 fighter and 8 mech_infantrys
Neutral_True defend with 2 infantry
British roll dice for 3 armour, 1 fighter and 8 mech_infantrys in Saudi Arabia, round 1 : 3/12 hits
Neutral_True roll dice for 2 infantry in Saudi Arabia, round 1 : 1/2 hits
1 mech_infantry owned by the British and 2 infantry owned by the Neutral_True lost in Saudi Arabia
British win, taking Saudi Arabia from Neutral_True with 3 armour, 1 fighter and 7 mech_infantrys remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Neutral_True: 2 infantry
Battle in Angola
British attack with 1 fighter and 3 mech_infantrys
Neutral_True defend with 2 infantry
British roll dice for 1 fighter and 3 mech_infantrys in Angola, round 1 : 0/4 hits
Neutral_True roll dice for 2 infantry in Angola, round 1 : 1/2 hits
1 mech_infantry owned by the British lost in Angola
British roll dice for 1 fighter and 2 mech_infantrys in Angola, round 2 : 1/3 hits
Neutral_True roll dice for 2 infantry in Angola, round 2 : 0/2 hits
1 infantry owned by the Neutral_True lost in Angola
British roll dice for 1 fighter and 2 mech_infantrys in Angola, round 3 : 1/3 hits
Neutral_True roll dice for 1 infantry in Angola, round 3 : 0/1 hits
1 infantry owned by the Neutral_True lost in Angola
British win, taking Angola from Neutral_True with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Neutral_True: 2 infantryNon Combat Move - British
1 fighter moved from Angola to Belgian Congo
1 fighter moved from Saudi Arabia to Egypt
3 infantry moved from Persia to Iraq
1 artillery moved from Greece to 99 Sea Zone
1 artillery and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 99 Sea Zone to 98 Sea Zone
1 artillery moved from 98 Sea Zone to Egypt
3 aaGuns, 1 armour, 2 artilleries, 1 fighter, 15 infantry, 6 mech_infantrys and 1 tactical_bomber moved from India to West India
1 fighter moved from Venezuela to British Guiana
1 fighter and 1 tactical_bomber moved from Caucasus to West IndiaPlace Units - British
1 aaGun and 2 infantry placed in Egypt
3 mech_infantrys placed in Persia
2 armour and 1 fighter placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,6
British collect 45 PUs; end with 45 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 50 PUsPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 1 infantryTerritory Summary for British, UK_Pacific :
India : 1 airfield, 1 factory_major, 1 harbour and 1 infantry
West India : 3 aaGuns, 1 armour, 2 artilleries, 2 fighters, 15 infantry, 6 mech_infantrys and 2 tactical_bombers
Belgian Congo : 1 fighter
Iceland : 1 airfield
Quebec : 1 factory_minor and 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 3 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 12 infantry
Union of South Africa : 2 armour, 1 factory_minor, 1 fighter and 1 harbour
British Guiana : 1 fighter
Scotland : 1 airfield and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 14 infantry and 1 mech_infantry
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Caucasus : 1 flag, 2 artilleries and 1 mech_infantry
Saudi Arabia : 1 flag, 3 armour and 7 mech_infantrys
89 Sea Zone : 2 transports
Angola : 1 flag, 2 mech_infantrys
Greece : 1 flag
97 Sea Zone : 1 flag, 3 submarines
Iraq : 1 flag, 1 artillery and 3 infantry
Eastern Persia : 1 flag
Brazil : 1 flag
Venezuela : 1 flag, 1 armour and 3 infantry
Persia : 1 flag, 1 factory_minor and 3 mech_infantrys
Spain : 4 infantry
98 Sea Zone : 1 flag, 1 battleship, 1 cruiser, 1 destroyer and 1 transport
91 Sea Zone : 2 destroyers
Suriname : 1 flagProduction/PUs Summary :
Germans : 65 / 90
Russians : 4 / 0
Japanese : 62 / 70
Americans : 55 / 70
Chinese : 8 / 9
British : 45 / 50
UK_Pacific : 5 / 5
Italians : 13 / 3
ANZAC : 10 / 17
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 11 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round :9
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Albania to Greece
Italians take Greece from British
2 armour and 2 infantry moved from Volgograd to CaucasusCombat - Italians
Battle in Caucasus
Italians attack with 2 armour and 2 infantry
British defend with 2 artilleries and 1 mech_infantry
Italians win, taking Caucasus from British with 1 armour remaining. Battle score for attacker is 0
Casualties for British: 2 artilleries and 1 mech_infantry
Casualties for Italians: 1 armour and 2 infantryNon Combat Move - Italians
2 aaGuns moved from Volgograd to Caucasus
1 infantry moved from Northern Italy to Switzerland
Italians take Switzerland from Neutral_True
1 artillery moved from Southern Italy to Northern Italy
1 infantry moved from Yugoslavia to Northern Italy
3 infantry moved from Albania to BulgariaPlace Units - Italians
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1,6,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,2,2,4,2,2,2,6,3,3,4,2,2,2,2
Italians collect 6 PUs (11 lost to blockades); end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round :9
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
1 infantry moved from South Australia to New South Wales
2 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Queensland to Caroline IslandsPlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUsProduction/PUs Summary :
Germans : 65 / 90
Russians : 4 / 0
Japanese : 62 / 70
Americans : 55 / 70
Chinese : 8 / 9
British : 41 / 50
UK_Pacific : 5 / 5
Italians : 17 / 6
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 11 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round :9
Combat Move - French
Non Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 65 / 90
Russians : 4 / 0
Japanese : 62 / 70
Americans : 55 / 70
Chinese : 8 / 9
British : 41 / 50
UK_Pacific : 5 / 5
Italians : 17 / 6
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 11 / 0 -
The Neutrals are in play!?!?
Holy cow this is getting intense!
KILL! KILL! KILL!
-
The Neutrals are in play!?!?
Holy cow this is getting intense!
KILL! KILL! KILL!
I’m sure it’s more desperation at this point, but what more can I do? You sir, are far above my game. :cry:
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round :10
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Germans
Germans buy 6 armour, 10 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 123 Sea Zone to 125 Sea Zone
1 infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 infantry moved from Novosibirsk to Timguska
Germans take Timguska from RussiansCombat - Germans
Non Combat Move - Germans
33 armour and 11 mech_infantrys moved from Volgograd to Turkey
Germans take Turkey from Neutral_True
2 fighters moved from Volgograd to Turkey
5 tactical_bombers moved from Volgograd to Turkey
1 mech_infantry moved from Kazakhstan to Afghanistan
Germans take Afghanistan from Neutral_True
3 infantry moved from Volgograd to Caucasus
3 aaGuns, 1 artillery and 2 infantry moved from Rostov to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
3 infantry moved from Ukraine to Rostov
3 armour moved from Bryansk to Caucasus
2 bombers moved from Volgograd to Turkey
1 mech_infantry moved from Samara to Caucasus
1 artillery moved from Samara to Volgograd
10 artilleries moved from Tambov to Volgograd
3 mech_infantrys moved from Russia to Volgograd
3 armour moved from Western Ukraine to Rostov
1 infantry moved from Western Germany to 112 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 infantry, 3 submarines and 1 transport moved from 112 Sea Zone to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Sweden
Germans take Sweden from Neutral_True
1 artillery moved from Western Germany to France
4 infantry moved from Western Germany to France
7 infantry moved from Western Germany to France
1 infantry moved from Western Germany to FrancePlace Units - Germans
3 mech_infantrys placed in Volgograd
3 armour placed in Ukraine
3 mech_infantrys placed in Rostov
3 armour placed in Russia
10 infantry placed in Western Germany
Germans undo move 4.
Germans undo move 4.
3 armour and 7 infantry placed in Western Germany
Germans undo move 1.
3 infantry placed in Volgograd
3 mech_infantrys placed in RussiaTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,1,1,6,2,2,1,6,3,5,4,2,2,6,1
Germans collect 70 PUs (2 lost to blockades); end with 70 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 6 infantry
EDIT: Adding units owned by Germans to Western Germany: 6 infantry
EDIT: Turning off Edit Mode -
The Neutrals are in play!?!?
Holy cow this is getting intense!
KILL! KILL! KILL!
I’m sure it’s more desperation at this point, but what more can I do? You sir, are far above my game. :cry:
Well, I’d like to say the Axis have this in the can, but the US is in a position to really do some damage. The Axis are moving but one major battle going your way, particularly against Japan, could flip this thing.
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round :10
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarCombat Move - Russians
1 armour moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 armour moved from Jehol to Chahar
1 infantry moved from Chahar to Anhwe
1 fighter and 1 tactical_bomber moved from Suiyuyan to AnhweCombat - Russians
Battle in Anhwe
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians win, taking Anhwe from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Anhwe to ChaharTurn Complete - Russians
Territory Summary for Russians :
Chahar : 2 aaGuns, 8 armour, 1 fighter, 5 infantry and 1 tactical_bomber
Anhwe : 1 infantry
Yakut S.S.R. : 4 infantry
106 Sea Zone : 1 flag
97 Sea Zone : 1 submarine
Northwest Persia : 1 flag, 1 mech_infantry
Persia : 1 mech_infantryProduction/PUs Summary :
Germans : 72 / 95
Russians : 2 / 0
Japanese : 60 / 70
Americans : 55 / 70
Chinese : 10 / 9
British : 41 / 50
UK_Pacific : 5 / 5
Italians : 17 / 6
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 6 / 0 -
I know you weren’t terribly focused on it, but China continues to fight! :-D
Shanghai or bust!
-
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round :10
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Japanese
Japanese buy 3 artilleries, 3 destroyers, 9 infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Aleutian Islands to 8 Sea Zone
1 carrier, 2 destroyers, 2 fighters, 2 infantry and 1 transport moved from 8 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
1 submarine moved from 79 Sea Zone to 80 Sea Zone
1 infantry moved from Shantung to Jehol
Japanese take Jehol from Chinese
2 infantry moved from Kiangsu to Anhwe
2 bombers moved from Yunnan to Anhwe
2 infantry moved from Burma to Yunnan
13 armour, 10 artilleries, 18 infantry and 1 mech_infantry moved from Burma to India -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round :10
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Japanese
Japanese buy 3 artilleries, 3 destroyers, 9 infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Aleutian Islands to 8 Sea Zone
1 carrier, 2 destroyers, 2 fighters, 2 infantry and 1 transport moved from 8 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
1 submarine moved from 79 Sea Zone to 80 Sea Zone
1 infantry moved from Shantung to Jehol
Japanese take Jehol from Chinese
2 infantry moved from Kiangsu to Anhwe
2 bombers moved from Yunnan to Anhwe
2 infantry moved from Burma to Yunnan
13 armour, 10 artilleries, 18 infantry and 1 mech_infantry moved from Burma to IndiaCombat - Japanese
Battle in India
Japanese attack with 13 armour, 10 artilleries, 18 infantry and 1 mech_infantry
British defend with 1 airfield, 1 harbour and 1 infantry; UK_Pacific defend with 1 factory_major
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 13 armour, 10 artilleries, 18 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 carrier, 2 destroyers, 2 fighters and 1 transport
Americans defend with 1 destroyer and 1 submarine
Japanese win with 1 carrier, 2 destroyers, 2 fighters and 1 transport remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Anhwe
Japanese attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in MidwayNon Combat Move - Japanese
1 destroyer moved from 18 Sea Zone to 22 Sea Zone
1 destroyer moved from 17 Sea Zone to 23 Sea Zone
1 destroyer moved from 6 Sea Zone to 31 Sea Zone
2 bombers moved from Anhwe to Japan
2 infantry moved from Korea to Manchuria
2 aaGuns moved from Burma to India
5 destroyers moved from 6 Sea Zone to 25 Sea Zone
2 carriers moved from 6 Sea Zone to 25 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
3 submarines moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
1 carrier and 2 fighters moved from 6 Sea Zone to 25 Sea Zone
3 fighters and 5 tactical_bombers moved from Yunnan to Kiangsu
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 1 submarine moved from 37 Sea Zone to 36 Sea Zone
1 transport moved from 6 Sea Zone to 36 Sea Zone
1 battleship moved from 6 Sea Zone to 25 Sea ZonePlace Units - Japanese
3 infantry placed in Kiangsu
3 infantry placed in French Indo China
3 destroyers and 1 submarine placed in 6 Sea Zone
3 artilleries and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 65 PUs; end with 71 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs





