G4013LMallery Allies +8 v Karl7 Axis Rematch

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round :9

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 4 Sea Zone
                1 infantry moved from Soviet Far East to 4 Sea Zone
                2 infantry and 1 transport moved from 4 Sea Zone to 8 Sea Zone
                2 infantry moved from 8 Sea Zone to Aleutian Islands
                1 destroyer moved from 6 Sea Zone to 18 Sea Zone
                1 destroyer moved from 16 Sea Zone to 17 Sea Zone
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                1 carrier moved from 6 Sea Zone to 8 Sea Zone
                2 fighters moved from 6 Sea Zone to 8 Sea Zone
                2 destroyers moved from 6 Sea Zone to 8 Sea Zone
                4 fighters moved from 6 Sea Zone to 25 Sea Zone
                2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
                10 armour, 10 artilleries, 20 infantry and 1 mech_infantry moved from Yunnan to Burma
                      Japanese take Burma from UK_Pacific
                1 submarine moved from 39 Sea Zone to 80 Sea Zone
                1 submarine moved from 38 Sea Zone to 79 Sea Zone

    Combat - Japanese
                Battle in Aleutian Islands
                Battle in 25 Sea Zone
                    Japanese attack with 4 fighters, 1 submarine and 2 tactical_bombers
                    Americans defend with 1 destroyer
                    Japanese win, taking Aleutian Islands from Americans with 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                4 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry moved from 6 Sea Zone to Korea
                1 infantry moved from Amur to Buryatia
                1 infantry moved from Kiangsu to Anhwe
                1 infantry moved from Kiangsu to Shantung
                3 armour moved from Hunan to Burma
                2 aaGuns moved from Yunnan to Burma
                1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 1 submarine moved from 38 Sea Zone to 37 Sea Zone
                1 destroyer moved from 42 Sea Zone to 37 Sea Zone

    Place Units - Japanese
                1 artillery and 2 infantry placed in Kiangsu
                1 carrier, 2 destroyers and 2 fighters placed in 6 Sea Zone
                3 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 65 PUs; end with 65 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs


  • I have to think about this.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    cool


  • Just bumping to move up the boards…will be on for several hours about 2 hours from this post.  You’ve left me in quite the predicament…but will have a response when I’m back on.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round :9

    Politics - Americans
                Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral

    Purchase Units - Americans
                Americans buy 2 artilleries, 2 destroyers, 1 fighter, 5 infantry and 4 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 2 destroyers, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                3 transports moved from 91 Sea Zone to 101 Sea Zone
                1 artillery, 5 infantry and 2 mech_infantrys moved from Gibraltar to Spain
                2 artilleries and 4 infantry moved from 91 Sea Zone to Spain
                3 fighters moved from 91 Sea Zone to Spain
                1 submarine moved from 91 Sea Zone to 110 Sea Zone
                3 bombers moved from United Kingdom to Spain
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 submarine moved from 26 Sea Zone to 25 Sea Zone
                1 fighter moved from Hawaiian Islands to 25 Sea Zone

    Combat - Americans
                Battle in Spain
                    Americans attack with 3 artilleries, 3 bombers, 3 fighters, 9 infantry and 2 mech_infantrys
                    Neutral_True defend with 6 infantry
                        Americans roll dice for 1 cruiser in Spain, round 1 :  0/1 hits
                        Americans roll dice for 3 artilleries, 3 bombers, 3 fighters, 9 infantry and 2 mech_infantrys in Spain, round 1 :  8/20 hits
                        Neutral_True roll dice for 6 infantry in Spain, round 1 :  0/6 hits
                        6 infantry owned by the Neutral_True lost in Spain
                    Americans win, taking Spain from Neutral_True with 3 artilleries, 3 bombers, 3 fighters, 9 infantry and 2 mech_infantrys remaining. Battle score for attacker is 18
                    Casualties for Neutral_True: 6 infantry
                Battle in 110 Sea Zone
                    Americans attack with 1 submarine
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 submarine in 110 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 submarine in 110 Sea Zone, round 2 :  1/1 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 110 Sea Zone
                    Germans win with no units remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in 25 Sea Zone
                    Americans attack with 1 destroyer, 1 fighter and 1 submarine
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 1 :  1/2 hits
                        1 submarine owned by the Japanese lost in 25 Sea Zone
                    Americans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Americans
                1 fighter moved from 25 Sea Zone to Hawaiian Islands
                1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 bomber moved from Eastern United States to United Kingdom
                3 fighters moved from Spain to 91 Sea Zone
                2 aaGuns moved from Gibraltar to Spain
                1 infantry moved from Morocco to Algeria
                3 bombers moved from Spain to United Kingdom
                1 armour moved from Tobruk to Egypt
                4 submarines moved from 33 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 fighter and 3 infantry placed in Western United States
                2 artilleries placed in Eastern United States
                2 infantry placed in Western United States
                2 destroyers and 2 submarines placed in 101 Sea Zone
                2 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 5 infantry
        Alaska : 1 mech_infantry
        Hawaiian Islands : 2 aaGuns, 1 airfield, 1 fighter, 1 harbour, 3 infantry and 1 mech_infantry
        Midway : 1 airfield
        33 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 9 destroyers, 4 fighters, 11 submarines, 2 tactical_bombers and 2 transports
        26 Sea Zone : 1 destroyer and 5 submarines
        25 Sea Zone : 1 destroyer and 1 submarine
        10 Sea Zone : 2 submarines
        Central United States : 1 factory_major
        Eastern United States : 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
        Egypt : 1 armour
        United Kingdom : 4 bombers
        Morocco : 1 flag
        Algeria : 1 flag, 1 infantry
        Tunisia : 1 flag
        93 Sea Zone : 2 submarines
        97 Sea Zone : 4 submarines
        101 Sea Zone : 2 destroyers, 2 submarines and 3 transports
        Spain : 1 flag, 2 aaGuns, 3 artilleries, 9 infantry and 2 mech_infantrys
        91 Sea Zone : 2 carriers, 1 cruiser, 5 destroyers, 3 fighters and 3 transports

    Production/PUs Summary :

    Germans : 67 / 90
        Russians : 4 / 0
        Japanese : 65 / 70
        Americans : 55 / 70
        Chinese : 5 / 4
        British : 38 / 45
        UK_Pacific : 5 / 3
        Italians : 13 / 3
        ANZAC : 10 / 17
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 16 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round :9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Szechwan
                      Chinese take Szechwan from Japanese
                1 infantry moved from Tsinghai to Sikang
                      Chinese take Sikang from Japanese
                1 infantry moved from Suiyuyan to Hopei
                      Chinese take Hopei from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 fighter and 5 infantry moved from Suiyuyan to Chahar

    Place Units - Chinese
                1 infantry placed in Chahar

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 9 PUs total

    Territory Summary for Chinese :

    Suiyuyan : 2 infantry
        Hopei : 1 infantry
        Szechwan : 1 infantry
        Chahar : 1 fighter and 6 infantry
        Sikang : 1 infantry

    Production/PUs Summary :

    Germans : 67 / 90
        Russians : 4 / 0
        Japanese : 62 / 70
        Americans : 55 / 70
        Chinese : 8 / 9
        British : 38 / 45
        UK_Pacific : 5 / 3
        Italians : 13 / 3
        ANZAC : 10 / 17
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 16 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round :9

    Purchase Units - British
                British buy 1 aaGun, 2 armour, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 89 Sea Zone
                2 infantry moved from Quebec to 106 Sea Zone
                2 infantry and 1 transport moved from 106 Sea Zone to 89 Sea Zone
                1 armour and 3 infantry moved from 89 Sea Zone to Venezuela
                1 fighter moved from 91 Sea Zone to Venezuela
                4 infantry moved from Gibraltar to Spain
                2 artilleries, 1 infantry and 1 mech_infantry moved from Northwest Persia to Caucasus
                1 fighter and 1 tactical_bomber moved from Northwest Persia to Caucasus
                4 mech_infantrys moved from Northwest Persia to Saudi Arabia
                2 armour moved from Iraq to Saudi Arabia
                1 fighter moved from Egypt to Saudi Arabia
                4 mech_infantrys moved from Egypt to Saudi Arabia
                3 mech_infantrys moved from Union of South Africa to Angola
                1 fighter moved from French West Africa to Angola
                1 submarine moved from 81 Sea Zone to 97 Sea Zone
                1 armour moved from Northwest Persia to Saudi Arabia
                1 artillery moved from Northwest Persia to Iraq

    Combat - British
                Battle in Caucasus
                    British attack with 2 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 3 infantry
                        British roll dice for 2 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 1 :  1/6 hits
                        Germans roll dice for 3 infantry in Caucasus, round 1 :  1/3 hits
                        1 infantry owned by the British and 1 infantry owned by the Germans lost in Caucasus
                        British roll dice for 2 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 :  2/5 hits
                        Germans roll dice for 2 infantry in Caucasus, round 2 :  0/2 hits
                        2 infantry owned by the Germans lost in Caucasus
                    British win, taking Caucasus from Germans with 2 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 3 infantry
                    Casualties for British: 1 infantry
                Battle in Venezuela
                    British attack with 1 armour, 1 fighter and 3 infantry
                    Neutral_True defend with 2 infantry
                        British roll dice for 1 armour, 1 fighter and 3 infantry in Venezuela, round 1 :  3/5 hits
                        Neutral_True roll dice for 2 infantry in Venezuela, round 1 :  0/2 hits
                        2 infantry owned by the Neutral_True lost in Venezuela
                    British win, taking Venezuela from Neutral_True with 1 armour, 1 fighter and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Neutral_True: 2 infantry
                Battle in Saudi Arabia
                    British attack with 3 armour, 1 fighter and 8 mech_infantrys
                    Neutral_True defend with 2 infantry
                        British roll dice for 3 armour, 1 fighter and 8 mech_infantrys in Saudi Arabia, round 1 :  3/12 hits
                        Neutral_True roll dice for 2 infantry in Saudi Arabia, round 1 :  1/2 hits
                        1 mech_infantry owned by the British and 2 infantry owned by the Neutral_True lost in Saudi Arabia
                    British win, taking Saudi Arabia from Neutral_True with 3 armour, 1 fighter and 7 mech_infantrys remaining. Battle score for attacker is 2
                    Casualties for British: 1 mech_infantry
                    Casualties for Neutral_True: 2 infantry
                Battle in Angola
                    British attack with 1 fighter and 3 mech_infantrys
                    Neutral_True defend with 2 infantry
                        British roll dice for 1 fighter and 3 mech_infantrys in Angola, round 1 :  0/4 hits
                        Neutral_True roll dice for 2 infantry in Angola, round 1 :  1/2 hits
                        1 mech_infantry owned by the British lost in Angola
                        British roll dice for 1 fighter and 2 mech_infantrys in Angola, round 2 :  1/3 hits
                        Neutral_True roll dice for 2 infantry in Angola, round 2 :  0/2 hits
                        1 infantry owned by the Neutral_True lost in Angola
                        British roll dice for 1 fighter and 2 mech_infantrys in Angola, round 3 :  1/3 hits
                        Neutral_True roll dice for 1 infantry in Angola, round 3 :  0/1 hits
                        1 infantry owned by the Neutral_True lost in Angola
                    British win, taking Angola from Neutral_True with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 2
                    Casualties for British: 1 mech_infantry
                    Casualties for Neutral_True: 2 infantry

    Non Combat Move - British
                1 fighter moved from Angola to Belgian Congo
                1 fighter moved from Saudi Arabia to Egypt
                3 infantry moved from Persia to Iraq
                1 artillery moved from Greece to 99 Sea Zone
                1 artillery and 1 transport moved from 99 Sea Zone to 98 Sea Zone
                1 battleship, 1 cruiser and 1 destroyer moved from 99 Sea Zone to 98 Sea Zone
                1 artillery moved from 98 Sea Zone to Egypt
                3 aaGuns, 1 armour, 2 artilleries, 1 fighter, 15 infantry, 6 mech_infantrys and 1 tactical_bomber moved from India to West India
                1 fighter moved from Venezuela to British Guiana
                1 fighter and 1 tactical_bomber moved from Caucasus to West India

    Place Units - British
                1 aaGun and 2 infantry placed in Egypt
                3 mech_infantrys placed in Persia
                2 armour and 1 fighter placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,6
                British collect 45 PUs; end with 45 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 50 PUs

    Place Units - UK_Pacific
                1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs total
                Some Units in India change ownership: 1 infantry

    Territory Summary for British, UK_Pacific :

    India : 1 airfield, 1 factory_major, 1 harbour and 1 infantry
        West India : 3 aaGuns, 1 armour, 2 artilleries, 2 fighters, 15 infantry, 6 mech_infantrys and 2 tactical_bombers
        Belgian Congo : 1 fighter
        Iceland : 1 airfield
        Quebec : 1 factory_minor and 1 infantry
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 3 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 12 infantry
        Union of South Africa : 2 armour, 1 factory_minor, 1 fighter and 1 harbour
        British Guiana : 1 fighter
        Scotland : 1 airfield and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 14 infantry and 1 mech_infantry
        Tobruk : 1 flag
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Caucasus : 1 flag, 2 artilleries and 1 mech_infantry
        Saudi Arabia : 1 flag, 3 armour and 7 mech_infantrys
        89 Sea Zone : 2 transports
        Angola : 1 flag, 2 mech_infantrys
        Greece : 1 flag
        97 Sea Zone : 1 flag, 3 submarines
        Iraq : 1 flag, 1 artillery and 3 infantry
        Eastern Persia : 1 flag
        Brazil : 1 flag
        Venezuela : 1 flag, 1 armour and 3 infantry
        Persia : 1 flag, 1 factory_minor and 3 mech_infantrys
        Spain : 4 infantry
        98 Sea Zone : 1 flag, 1 battleship, 1 cruiser, 1 destroyer and 1 transport
        91 Sea Zone : 2 destroyers
        Suriname : 1 flag

    Production/PUs Summary :

    Germans : 65 / 90
        Russians : 4 / 0
        Japanese : 62 / 70
        Americans : 55 / 70
        Chinese : 8 / 9
        British : 45 / 50
        UK_Pacific : 5 / 5
        Italians : 13 / 3
        ANZAC : 10 / 17
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 11 / 0

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round :9

    Politics - Italians
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Purchase Units - Italians
                Italians buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Albania to Greece
                      Italians take Greece from British
                2 armour and 2 infantry moved from Volgograd to Caucasus

    Combat - Italians
                Battle in Caucasus
                    Italians attack with 2 armour and 2 infantry
                    British defend with 2 artilleries and 1 mech_infantry
                    Italians win, taking Caucasus from British with 1 armour remaining. Battle score for attacker is 0
                    Casualties for British: 2 artilleries and 1 mech_infantry
                    Casualties for Italians: 1 armour and 2 infantry

    Non Combat Move - Italians
                2 aaGuns moved from Volgograd to Caucasus
                1 infantry moved from Northern Italy to Switzerland
                      Italians take Switzerland from Neutral_True
                1 artillery moved from Southern Italy to Northern Italy
                1 infantry moved from Yugoslavia to Northern Italy
                3 infantry moved from Albania to Bulgaria

    Place Units - Italians
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1,6,4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,2,2,4,2,2,2,6,3,3,4,2,2,2,2
                Italians collect 6 PUs (11 lost to blockades); end with 6 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round :9

    Purchase Units - ANZAC
                ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 infantry moved from New South Wales to 62 Sea Zone
                1 infantry moved from South Australia to New South Wales
                2 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
                2 infantry moved from 33 Sea Zone to Caroline Islands
                1 fighter moved from Queensland to Caroline Islands

    Place Units - ANZAC
                1 submarine and 1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs

    Production/PUs Summary :

    Germans : 65 / 90
        Russians : 4 / 0
        Japanese : 62 / 70
        Americans : 55 / 70
        Chinese : 8 / 9
        British : 41 / 50
        UK_Pacific : 5 / 5
        Italians : 17 / 6
        ANZAC : 10 / 16
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 11 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round :9

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Production/PUs Summary :

    Germans : 65 / 90
        Russians : 4 / 0
        Japanese : 62 / 70
        Americans : 55 / 70
        Chinese : 8 / 9
        British : 41 / 50
        UK_Pacific : 5 / 5
        Italians : 17 / 6
        ANZAC : 10 / 16
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 11 / 0

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    The Neutrals are in play!?!?

    Holy cow this is getting intense!

    KILL! KILL! KILL!


  • @Karl7:

    The Neutrals are in play!?!?

    Holy cow this is getting intense!

    KILL! KILL! KILL!

    I’m sure it’s more desperation at this point, but what more can I do?  You sir, are far above my game.  :cry:

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round :10

    Politics - Germans
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Purchase Units - Germans
                Germans buy 6 armour, 10 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 123 Sea Zone to 125 Sea Zone
                1 infantry moved from Urals to Evenkiyskiy
                      Germans take Evenkiyskiy from Russians
                1 infantry moved from Novosibirsk to Timguska
                      Germans take Timguska from Russians

    Combat - Germans

    Non Combat Move - Germans
                33 armour and 11 mech_infantrys moved from Volgograd to Turkey
                      Germans take Turkey from Neutral_True
                2 fighters moved from Volgograd to Turkey
                5 tactical_bombers moved from Volgograd to Turkey
                1 mech_infantry moved from Kazakhstan to Afghanistan
                      Germans take Afghanistan from Neutral_True
                3 infantry moved from Volgograd to Caucasus
                3 aaGuns, 1 artillery and 2 infantry moved from Rostov to Caucasus
                3 mech_infantrys moved from Ukraine to Caucasus
                3 infantry moved from Ukraine to Rostov
                3 armour moved from Bryansk to Caucasus
                2 bombers moved from Volgograd to Turkey
                1 mech_infantry moved from Samara to Caucasus
                1 artillery moved from Samara to Volgograd
                10 artilleries moved from Tambov to Volgograd
                3 mech_infantrys moved from Russia to Volgograd
                3 armour moved from Western Ukraine to Rostov
                1 infantry moved from Western Germany to 112 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 1 infantry, 3 submarines and 1 transport moved from 112 Sea Zone to 113 Sea Zone
                1 infantry moved from 113 Sea Zone to Sweden
                      Germans take Sweden from Neutral_True
                1 artillery moved from Western Germany to France
                4 infantry moved from Western Germany to France
                7 infantry moved from Western Germany to France
                1 infantry moved from Western Germany to France

    Place Units - Germans
                3 mech_infantrys placed in Volgograd
                3 armour placed in Ukraine
                3 mech_infantrys placed in Rostov
                3 armour placed in Russia
                10 infantry placed in Western Germany
                Germans undo move 4.
                Germans undo move 4.
                3 armour and 7 infantry placed in Western Germany
                Germans undo move 1.
                3 infantry placed in Volgograd
                3 mech_infantrys placed in Russia

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,1,1,6,2,2,1,6,3,5,4,2,2,6,1
                Germans collect 70 PUs (2 lost to blockades); end with 70 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from France: 6 infantry
                EDIT: Adding units owned by Germans to Western Germany: 6 infantry
                EDIT: Turning off Edit Mode

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @Mallery29:

    @Karl7:

    The Neutrals are in play!?!?

    Holy cow this is getting intense!

    KILL! KILL! KILL!

    I’m sure it’s more desperation at this point, but what more can I do?  You sir, are far above my game.   :cry:

    Well, I’d like to say the Axis have this in the can, but the US is in a position to really do some damage.  The Axis are moving but one major battle going your way, particularly against Japan, could flip this thing.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round :10

    Politics - Russians
                Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War

    Combat Move - Russians
                1 armour moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                1 armour moved from Jehol to Chahar
                1 infantry moved from Chahar to Anhwe
                1 fighter and 1 tactical_bomber moved from Suiyuyan to Anhwe

    Combat - Russians
                Battle in Anhwe
                    Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                    Russians win, taking Anhwe from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Anhwe to Chahar

    Turn Complete - Russians

    Territory Summary for Russians :

    Chahar : 2 aaGuns, 8 armour, 1 fighter, 5 infantry and 1 tactical_bomber
        Anhwe : 1 infantry
        Yakut S.S.R. : 4 infantry
        106 Sea Zone : 1 flag
        97 Sea Zone : 1 submarine
        Northwest Persia : 1 flag, 1 mech_infantry
        Persia : 1 mech_infantry

    Production/PUs Summary :

    Germans : 72 / 95
        Russians : 2 / 0
        Japanese : 60 / 70
        Americans : 55 / 70
        Chinese : 10 / 9
        British : 41 / 50
        UK_Pacific : 5 / 5
        Italians : 17 / 6
        ANZAC : 10 / 16
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 6 / 0


  • I know you weren’t terribly focused on it, but China continues to fight!  :-D

    Shanghai or bust!

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round :10

    Politics - Japanese
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 3 destroyers, 9 infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 infantry moved from Aleutian Islands to 8 Sea Zone
                1 carrier, 2 destroyers, 2 fighters, 2 infantry and 1 transport moved from 8 Sea Zone to 25 Sea Zone
                2 infantry moved from 25 Sea Zone to Midway
                1 submarine moved from 79 Sea Zone to 80 Sea Zone
                1 infantry moved from Shantung to Jehol
                      Japanese take Jehol from Chinese
                2 infantry moved from Kiangsu to Anhwe
                2 bombers moved from Yunnan to Anhwe
                2 infantry moved from Burma to Yunnan
                13 armour, 10 artilleries, 18 infantry and 1 mech_infantry moved from Burma to India

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round :10

    Politics - Japanese
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 3 destroyers, 9 infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 infantry moved from Aleutian Islands to 8 Sea Zone
                1 carrier, 2 destroyers, 2 fighters, 2 infantry and 1 transport moved from 8 Sea Zone to 25 Sea Zone
                2 infantry moved from 25 Sea Zone to Midway
                1 submarine moved from 79 Sea Zone to 80 Sea Zone
                1 infantry moved from Shantung to Jehol
                      Japanese take Jehol from Chinese
                2 infantry moved from Kiangsu to Anhwe
                2 bombers moved from Yunnan to Anhwe
                2 infantry moved from Burma to Yunnan
                13 armour, 10 artilleries, 18 infantry and 1 mech_infantry moved from Burma to India

    Combat - Japanese
                Battle in India
                    Japanese attack with 13 armour, 10 artilleries, 18 infantry and 1 mech_infantry
                    British defend with 1 airfield, 1 harbour and 1 infantry; UK_Pacific defend with 1 factory_major
                    Japanese captures 5PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking India from UK_Pacific with 13 armour, 10 artilleries, 18 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in 25 Sea Zone
                    Japanese attack with 1 carrier, 2 destroyers, 2 fighters and 1 transport
                    Americans defend with 1 destroyer and 1 submarine
                    Japanese win with 1 carrier, 2 destroyers, 2 fighters and 1 transport remaining. Battle score for attacker is 14
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in Anhwe
                    Japanese attack with 2 bombers and 2 infantry
                    Russians defend with 1 infantry
                    Japanese win, taking Anhwe from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Midway

    Non Combat Move - Japanese
                1 destroyer moved from 18 Sea Zone to 22 Sea Zone
                1 destroyer moved from 17 Sea Zone to 23 Sea Zone
                1 destroyer moved from 6 Sea Zone to 31 Sea Zone
                2 bombers moved from Anhwe to Japan
                2 infantry moved from Korea to Manchuria
                2 aaGuns moved from Burma to India
                5 destroyers moved from 6 Sea Zone to 25 Sea Zone
                2 carriers moved from 6 Sea Zone to 25 Sea Zone
                2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
                3 submarines moved from 6 Sea Zone to 25 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
                2 infantry moved from 25 Sea Zone to Midway
                1 carrier and 2 fighters moved from 6 Sea Zone to 25 Sea Zone
                3 fighters and 5 tactical_bombers moved from Yunnan to Kiangsu
                1 destroyer moved from 37 Sea Zone to 35 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 1 submarine moved from 37 Sea Zone to 36 Sea Zone
                1 transport moved from 6 Sea Zone to 36 Sea Zone
                1 battleship moved from 6 Sea Zone to 25 Sea Zone

    Place Units - Japanese
                3 infantry placed in Kiangsu
                3 infantry placed in French Indo China
                3 destroyers and 1 submarine placed in 6 Sea Zone
                3 artilleries and 3 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 65 PUs; end with 71 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round :10

    Purchase Units - Americans
                Americans buy 4 fighters, 1 harbour and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                4 bombers moved from United Kingdom to Northern Italy
                1 destroyer and 5 submarines moved from 26 Sea Zone to 31 Sea Zone
                1 fighter moved from Hawaiian Islands to 31 Sea Zone
                1 fighter moved from Western United States to 31 Sea Zone
                1 submarine moved from 10 Sea Zone to 13 Sea Zone
                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 submarine moved from 33 Sea Zone to 23 Sea Zone
                1 submarine moved from 33 Sea Zone to 22 Sea Zone
                2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
                1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone
                2 fighters moved from 33 Sea Zone to 23 Sea Zone
                1 battleship, 3 carriers, 2 cruisers, 9 destroyers and 9 submarines moved from 33 Sea Zone to 31 Sea Zone
                3 transports moved from 91 Sea Zone to 102 Sea Zone
                2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 artilleries and 2 infantry moved from 91 Sea Zone to Portugal
                3 fighters moved from 91 Sea Zone to Portugal
                3 transports moved from 102 Sea Zone to 101 Sea Zone
                2 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
                1 infantry moved from Algeria to Tunisia

    Combat - Americans
                Strategic bombing raid in Northern Italy
                        AA guns fire in Northern Italy :  1/4 hits
                    1 bomber killed by AA guns
                    Bombing raid in Northern Italy rolls: 6,5,3 and causes: 14 damage to unit: factory_major
                    Bombing raid in Northern Italy causes 14 damage total.
                Battle in 22 Sea Zone
                    Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 22 Sea Zone, round 1 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 22 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 22 Sea Zone
                    Americans win, taking 22 Sea Zone from Japanese with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 23 Sea Zone
                    Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 23 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 2 fighters and 1 tactical_bomber in 23 Sea Zone, round 1 :  2/3 hits
                        Japanese roll dice for 1 destroyer in 23 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 23 Sea Zone
                    Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 31 Sea Zone
                    Americans attack with 1 battleship, 3 carriers, 2 cruisers, 10 destroyers, 2 fighters and 14 submarines
                    Japanese defend with 1 destroyer
                        Americans roll dice for 14 submarines in 31 Sea Zone, round 1 :  6/14 hits
                        Japanese roll dice for 1 destroyer in 31 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 31 Sea Zone
                    Americans win with 1 battleship, 3 carriers, 2 cruisers, 10 destroyers, 2 fighters and 14 submarines remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Portugal
                    Americans attack with 2 artilleries, 3 fighters and 2 infantry
                    Neutral_True defend with 2 infantry
                        Americans roll dice for 1 cruiser in Portugal, round 1 :  1/1 hits
                        Americans roll dice for 2 artilleries, 3 fighters and 2 infantry in Portugal, round 1 :  4/7 hits
                        Neutral_True roll dice for 2 infantry in Portugal, round 1 :  0/2 hits
                        2 infantry owned by the Neutral_True lost in Portugal
                    Americans win, taking Portugal from Neutral_True with 2 artilleries, 3 fighters and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Neutral_True: 2 infantry

    Non Combat Move - Americans
                3 fighters moved from Portugal to French West Africa
                3 bombers moved from Northern Italy to Spain
                1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 2 infantry and 2 transports moved from 33 Sea Zone to 31 Sea Zone
                1 artillery and 2 infantry moved from 31 Sea Zone to Wake Island
                2 fighters and 1 tactical_bomber moved from 23 Sea Zone to 31 Sea Zone
                2 fighters and 1 tactical_bomber moved from 22 Sea Zone to 31 Sea Zone
                2 fighters moved from 31 Sea Zone to Wake Island

    Place Units - Americans
                3 fighters and 5 infantry placed in Eastern United States
                1 fighter placed in Western United States
                1 harbour placed in Wake Island

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Guam : 1 airfield
        Wake Island : 1 airfield, 1 artillery, 2 fighters, 1 harbour and 2 infantry
        Western United States : 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 5 infantry
        Alaska : 1 mech_infantry
        Hawaiian Islands : 2 aaGuns, 1 airfield, 1 harbour, 3 infantry and 1 mech_infantry
        31 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 10 destroyers, 4 fighters, 14 submarines, 2 tactical_bombers and 2 transports
        23 Sea Zone : 1 submarine
        26 Sea Zone : 1 submarine
        22 Sea Zone : 1 flag, 1 submarine
        13 Sea Zone : 1 submarine
        Central United States : 1 factory_major
        Eastern United States : 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 5 infantry
        Egypt : 1 armour
        Morocco : 1 flag
        Algeria : 1 flag
        French West Africa : 3 fighters
        Tunisia : 1 flag, 1 infantry
        Portugal : 1 flag, 2 artilleries and 2 infantry
        93 Sea Zone : 2 submarines
        97 Sea Zone : 4 submarines
        101 Sea Zone : 4 transports
        Spain : 1 flag, 2 aaGuns, 3 artilleries, 3 bombers, 9 infantry and 2 mech_infantrys
        91 Sea Zone : 2 carriers, 1 cruiser, 7 destroyers, 2 submarines and 2 transports

    Production/PUs Summary :

    Germans : 72 / 95
        Russians : 2 / 0
        Japanese : 65 / 81
        Americans : 56 / 71
        Chinese : 8 / 9
        British : 41 / 50
        UK_Pacific : 2 / 0
        Italians : 17 / 6
        ANZAC : 10 / 16
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 5 / 0

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 7 times
                3 was rolled 7 times
                4 was rolled 9 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 2.919
            Median : 3.000
            Variance : 1.250
            Standard Deviation : 1.118
            Total rolls : 37

    Null / Other
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Japanese Combat
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Neutral_True Combat
                4 was rolled 2 times
            Average roll : 4.000
            Median : 4.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    Italians Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Americans Combat
                1 was rolled 7 times
                2 was rolled 6 times
                3 was rolled 6 times
                4 was rolled 5 times
                6 was rolled 3 times
            Average roll : 2.778
            Median : 3.000
            Variance : 1.346
            Standard Deviation : 1.160
            Total rolls : 27


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round :10

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Szechwan to Kweichow
                      Chinese take Kweichow from Japanese
                1 infantry moved from Hopei to Anhwe
                1 fighter moved from Chahar to Anhwe

    Combat - Chinese
                Battle in Anhwe
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 1 :  1/2 hits
                        Japanese roll dice for 1 infantry in Anhwe, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                    Chinese win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Anhwe to Chahar
                1 infantry moved from Suiyuyan to Hopei
                1 infantry moved from Suiyuyan to Chahar

    Place Units - Chinese
                1 infantry placed in Kansu
                2 infantry placed in Chahar

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs total

    Territory Summary for Chinese :

    Kweichow : 1 infantry
        Kansu : 1 infantry
        Hopei : 1 infantry
        Chahar : 1 fighter and 9 infantry
        Sikang : 1 infantry

    Production/PUs Summary :

    Germans : 72 / 95
        Russians : 2 / 0
        Japanese : 64 / 81
        Americans : 56 / 71
        Chinese : 9 / 9
        British : 41 / 50
        UK_Pacific : 2 / 0
        Italians : 17 / 6
        ANZAC : 10 / 16
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 5 / 0

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 10 times
                3 was rolled 7 times
                4 was rolled 9 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 2.850
            Median : 3.000
            Variance : 1.538
            Standard Deviation : 1.240
            Total rolls : 40

    Null / Other
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Japanese Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Neutral_True Combat
                4 was rolled 2 times
            Average roll : 4.000
            Median : 4.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    Italians Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Chinese Combat
                2 was rolled 2 times
            Average roll : 2.000
            Median : 2.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    Americans Combat
                1 was rolled 7 times
                2 was rolled 6 times
                3 was rolled 6 times
                4 was rolled 5 times
                6 was rolled 3 times
            Average roll : 2.778
            Median : 3.000
            Variance : 1.346
            Standard Deviation : 1.160
            Total rolls : 27

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