Shouldn’t my submarines in the Pacific retreat to another sea zone?
13L G40 wheatbeer (Axis) vs JWW (Allies +9) game 3
-
Gamerman answered me in the FAQ and says Germany can scramble under those conditions.
-
I am traveling for business this month and my ability to play might be sporadic…just an fyi…
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Americans takes Political Action: Political Action Americans To War With Japanese
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 1 destroyer, 1 fighter, 1 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Americans takes Political Action: Political Action Americans To War With Japanese
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 1 destroyer, 1 fighter, 1 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to AmericansNon Combat Move - Americans
1 armour, 2 artilleries, 1 battleship, 2 carriers, 3 cruisers, 2 destroyers, 3 fighters, 4 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 4 transports moved from 102 Sea Zone to 91 Sea Zone
2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 1 armour, 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Central United States to Eastern United States
3 bombers and 2 fighters moved from Eastern United States to Morocco
1 fighter moved from Wake Island to QueenslandPlace Units - Americans
1 destroyer, 4 submarines and 1 transport placed in 101 Sea Zone
1 fighter and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to Kweichow -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
retreated to Kweichow
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to ShensiPlace Units - Chinese
3 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - British
1 bomber moved from Algeria to Anglo Egyptian Sudan
1 armour and 2 infantry moved from Belgian Congo to Kenya
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from French Indo China to Shan State
2 infantry moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from Burma to Yunnan
1 fighter moved from Burma to Shan State -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Algeria to Anglo Egyptian Sudan
1 armour and 2 infantry moved from Belgian Congo to Kenya
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from French Indo China to Shan State
2 infantry moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from Burma to Yunnan
1 fighter moved from Burma to Shan StateCombat - British
British creates battle in territory 93 Sea Zone
Battle in Kenya
British attack with 1 armour and 2 infantry
Italians defend with 1 infantry
British win, taking Kenya from Italians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Anglo Egyptian Sudan
British attack with 1 bomber and 1 infantry
Italians defend with 1 infantry
British win with 1 bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Shan State
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Yunnan from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Yunnan to India
1 fighter moved from Shan State to India
3 aaGuns, 2 artilleries and 8 infantry moved from Burma to India
1 mech_infantry moved from Burma to India
1 infantry moved from West India to India
1 infantry moved from Eastern Persia to West India
1 bomber moved from Anglo Egyptian Sudan to Egypt
1 transport moved from 81 Sea Zone to 96 Sea Zone
1 fighter moved from Malta to Egypt
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt
1 fighter and 1 tactical_bomber moved from 93 Sea Zone to Egypt
1 cruiser and 1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 battleship, 1 carrier and 2 cruisers moved from 93 Sea Zone to 91 Sea ZonePlace Units - UK_Pacific
1 artillery and 7 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,4,3,2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4,1,2,5,1,5,3
UK_Pacific collect 9 PUs (5 lost to blockades); end with 9 PUs total
Some Units in India change ownership: 1 artillery and 7 infantryTerritory Summary for British, UK_Pacific :
Yunnan : 2 infantry
Shan State : 1 infantry
India : 3 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 2 fighters, 1 harbour, 20 infantry, 2 mech_infantrys and 1 tactical_bomber
Celebes : 1 flag, 1 infantry
Sumatra : 1 flag, 1 infantry
54 Sea Zone : 1 battleship
West India : 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 armour, 1 artillery, 1 harbour and 2 infantry
Egypt : 1 aaGun, 1 armour, 2 artilleries, 1 bomber, 2 fighters, 1 harbour, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield and 1 mech_infantry
Kenya : 1 armour and 2 infantry
93 Sea Zone : 1 flag
Eire : 1 flag
Eastern Persia : 1 flag
Persia : 1 flag
98 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
91 Sea Zone : 1 battleship, 1 carrier and 2 cruisersProduction/PUs Summary :
Germans : 48 / 92
Russians : 36 / 40
Japanese : 46 / 59
Americans : 54 / 79
Chinese : 8 / 9
British : 23 / 0
UK_Pacific : 14 / 9
Italians : 14 / 15
ANZAC : 10 / 24
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
i won’t be back to regular playing for another 3 weeks. Here is the much delayed USA, china UK turn….sorry
-
No worries
-
need OOL SZ98
Italian sub and strat attack UK dd, cruiser, and tt
Italy scores 1 hit in round 1
-
back in the good old USA!!! Thanks for waiting…I will be back in action right away.
-
need OOL SZ98
Italian sub and strat attack UK dd, cruiser, and tt
Italy scores 1 hit in round 1
lose dd
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 93 Sea Zone to 98 Sea Zone
Italians take 93 Sea Zone from British
1 bomber moved from Southern France to 98 Sea Zone
1 artillery and 1 infantry moved from Ethiopia to British Somaliland
Italians take British Somaliland from British
1 armour moved from Eastern Poland to Baltic States
1 armour moved from Romania to Baltic States
1 artillery and 1 infantry moved from Romania to BessarabiaCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 bomber and 1 submarine
British defend with 1 cruiser, 1 destroyer and 1 transport
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 bomber in 98 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 cruiser, 1 destroyer and 1 transport in 98 Sea Zone, round 2 : 0/2 hits
1 destroyer owned by the British lost in 98 Sea Zone
Italians roll dice for 1 submarine in 98 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 bomber in 98 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 cruiser and 1 transport in 98 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Italians lost in 98 Sea Zone
Italians roll dice for 1 bomber in 98 Sea Zone, round 4 : 1/1 hits
British roll dice for 1 cruiser and 1 transport in 98 Sea Zone, round 4 : 1/1 hits
1 cruiser owned by the British and 1 bomber owned by the Italians lost in 98 Sea Zone
British win with 1 transport remaining. Battle score for attacker is 2
Casualties for British: 1 cruiser and 1 destroyer
Casualties for Italians: 1 bomber and 1 submarine
Battle in Bessarabia
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Baltic States
Italians attack with 2 armour
Russians defend with 1 infantry
Italians roll dice for 2 armour in Baltic States, round 2 : 2/2 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Baltic States
Italians win, taking Baltic States from Russians with 1 armour remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armourNon Combat Move - Italians
1 artillery and 1 infantry moved from Bulgaria to Romania
1 aaGun and 2 infantry moved from Southern France to Northern ItalyPlace Units - Italians
2 infantry placed in Southern Italy
1 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs totalProduction/PUs Summary :
Germans : 48 / 92
Russians : 35 / 40
Japanese : 46 / 59
Americans : 54 / 79
Chinese : 8 / 9
British : 23 / 0
UK_Pacific : 14 / 9
Italians : 15 / 15
ANZAC : 10 / 24
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Queensland to South Australia
2 fighters moved from Queensland to 62 Sea Zone
1 transport moved from 54 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
1 cruiser moved from 54 Sea Zone to 62 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 aaGun, 2 infantry and 1 mech_infantry moved from Queensland to South Australia
1 armour and 2 mech_infantrys moved from New South Wales to South Australia
1 infantry moved from Queensland to South AustraliaPlace Units - ANZAC
1 carrier and 1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
making a non dice change to the Anzac turn….
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Egypt to Anglo Egyptian Sudan
ANZAC take Anglo Egyptian Sudan from Italians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Egypt to Anglo Egyptian Sudan
ANZAC take Anglo Egyptian Sudan from ItaliansCombat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 aaGun, 1 artillery and 2 infantry moved from South Australia to Northern Territory
2 fighters moved from Queensland to 62 Sea Zone
1 transport moved from 54 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 armour and 2 mech_infantrys moved from New South Wales to Northern Territory
1 aaGun, 1 fighter, 3 infantry and 1 mech_infantry moved from Queensland to Northern Territory
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
1 cruiser moved from 54 Sea Zone to 62 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 infantry moved from Dutch New Guinea to New GuineaPlace Units - ANZAC
1 carrier and 1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
2 infantry moved from Algeria to Morocco
1 cruiser moved from 94 Sea Zone to 91 Sea Zone
1 destroyer moved from 94 Sea Zone to 91 Sea Zone
1 fighter moved from Egypt to Algeria
1 infantry moved from Tunisia to AlgeriaTurn Complete - French
Territory Summary for French :
Egypt : 1 infantry
Anglo Egyptian Sudan : 1 infantry
Morocco : 2 infantry
Algeria : 1 fighter and 1 infantry
91 Sea Zone : 1 cruiser and 1 destroyerProduction/PUs Summary :
Germans : 48 / 92
Russians : 35 / 40
Japanese : 46 / 59
Americans : 54 / 79
Chinese : 8 / 9
British : 23 / 0
UK_Pacific : 14 / 9
Italians : 14 / 15
ANZAC : 11 / 16
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 7 artilleries, 3 destroyers, 1 fighter, 7 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 bomber moved from Western Germany to 98 Sea Zone
1 destroyer and 1 submarine moved from 110 Sea Zone to 104 Sea Zone
1 submarine moved from 112 Sea Zone to 114 Sea Zone
1 carrier moved from 110 Sea Zone to 114 Sea Zone
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to Eire
1 artillery moved from United Kingdom to Scotland
1 armour moved from United Kingdom to Scotland
1 tactical_bomber moved from 110 Sea Zone to Scotland
2 infantry moved from Norway to Finland
1 fighter moved from Norway to Finland
1 tactical_bomber moved from Norway to Finland
2 fighters moved from 110 Sea Zone to Scotland
1 bomber moved from Western Germany to FinlandCombat - Germans
Battle in Scotland
Germans attack with 1 armour, 1 artillery, 2 fighters and 1 tactical_bomber
British defend with 1 airfield and 1 mech_infantry
Germans roll dice for 1 armour, 1 artillery, 2 fighters and 1 tactical_bomber in Scotland, round 2 : 3/5 hits
British roll dice for 1 mech_infantry in Scotland, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Scotland
Germans win, taking Scotland from British with 1 armour, 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Finland
Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Finland, round 2 : 1/5 hits
Russians roll dice for 1 infantry in Finland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Finland
Germans win, taking Finland from Russians with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eire
Battle in 98 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 98 Sea Zone
Germans win, taking Eire from British with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Germans
1 bomber moved from 98 Sea Zone to Southern Italy
1 aaGun, 2 armour, 2 artilleries, 12 infantry and 2 mech_infantrys moved from Eastern Poland to Baltic States
1 aaGun, 1 armour and 6 infantry moved from Poland to Baltic States
1 aaGun moved from Germany to Poland
2 fighters moved from Scotland to United Kingdom
1 fighter moved from Finland to 114 Sea Zone
1 tactical_bomber moved from Finland to 110 Sea Zone
1 bomber moved from Finland to Western Germany
5 armour moved from United Kingdom to 110 Sea Zone
5 armour and 5 transports moved from 110 Sea Zone to 114 Sea Zone
5 armour moved from 114 Sea Zone to Poland
2 mech_infantrys moved from Western Germany to Poland
1 fighter moved from 110 Sea Zone to 114 Sea Zone
2 tactical_bombers moved from Holland Belgium to Western Germany
4 transports moved from 110 Sea Zone to 112 Sea Zone
2 aaGuns and 6 infantry moved from Western Germany to 112 Sea Zone
2 aaGuns, 6 infantry and 4 transports moved from 112 Sea Zone to 110 Sea Zone
2 aaGuns and 6 infantry moved from 110 Sea Zone to United Kingdom
1 tactical_bomber moved from Holland Belgium to Western Germany
1 artillery and 1 infantry moved from Western Germany to Germany
1 artillery moved from Western Germany to France
1 tactical_bomber moved from Scotland to United Kingdom
1 transport moved from 110 Sea Zone to 113 Sea Zone
1 transport moved from 110 Sea Zone to 112 Sea ZonePlace Units - Germans
4 artilleries and 4 infantry placed in Germany
3 infantry placed in United Kingdom
1 destroyer and 1 fighter placed in 110 Sea Zone
2 destroyers placed in 114 Sea Zone
1 artillery and 2 mech_infantrys placed in France
Germans undo move 5.
2 mech_infantrys placed in Western Germany
3 artilleries placed in France
Germans undo move 1.
1 infantry placed in Normandy Bordeaux
4 artilleries and 3 infantry placed in Germany
Germans undo move 5.
2 artilleries placed in France
1 artillery placed in Germany
Germans undo move 8.
Germans undo move 1.
1 artillery and 2 infantry placed in United Kingdom
1 infantry placed in FranceTurn Complete - Germans
Germans collect 52 PUs; end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUsProduction/PUs Summary :
Germans : 52 / 58
Russians : 33 / 40
Japanese : 46 / 59
Americans : 54 / 79
Chinese : 8 / 9
British : 21 / 0
UK_Pacific : 14 / 9
Italians : 14 / 15
ANZAC : 11 / 16
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





