Assumed no intercept.
13L G40 wheatbeer (Axis) vs JWW (Allies +9) game 3
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also, I hate you WB
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I am sure they can land in London. I am pretty sure they can still scramble, though this is the first time I relied on that fact for defense.
Going to skim through the rules and see if anything suggests otherwise.
If not, we can always ask in the FAQ to be sure.
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The rules say
“If you capture an air base or naval base, you can’t use the added flight or sea movement or receive repairs until your next turn”I don’t know if they mean scrambling in that or not, so we should wait for Krieghund I suppose.
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Gamerman answered me in the FAQ and says Germany can scramble under those conditions.
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I am traveling for business this month and my ability to play might be sporadic…just an fyi…
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Americans takes Political Action: Political Action Americans To War With Japanese
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 1 destroyer, 1 fighter, 1 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Americans takes Political Action: Political Action Americans To War With Japanese
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 1 destroyer, 1 fighter, 1 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to AmericansNon Combat Move - Americans
1 armour, 2 artilleries, 1 battleship, 2 carriers, 3 cruisers, 2 destroyers, 3 fighters, 4 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 4 transports moved from 102 Sea Zone to 91 Sea Zone
2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 1 armour, 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Central United States to Eastern United States
3 bombers and 2 fighters moved from Eastern United States to Morocco
1 fighter moved from Wake Island to QueenslandPlace Units - Americans
1 destroyer, 4 submarines and 1 transport placed in 101 Sea Zone
1 fighter and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to Kweichow -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
retreated to Kweichow
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to ShensiPlace Units - Chinese
3 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - British
1 bomber moved from Algeria to Anglo Egyptian Sudan
1 armour and 2 infantry moved from Belgian Congo to Kenya
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from French Indo China to Shan State
2 infantry moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from Burma to Yunnan
1 fighter moved from Burma to Shan State -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Algeria to Anglo Egyptian Sudan
1 armour and 2 infantry moved from Belgian Congo to Kenya
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from French Indo China to Shan State
2 infantry moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from Burma to Yunnan
1 fighter moved from Burma to Shan StateCombat - British
British creates battle in territory 93 Sea Zone
Battle in Kenya
British attack with 1 armour and 2 infantry
Italians defend with 1 infantry
British win, taking Kenya from Italians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Anglo Egyptian Sudan
British attack with 1 bomber and 1 infantry
Italians defend with 1 infantry
British win with 1 bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Shan State
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Yunnan from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Yunnan to India
1 fighter moved from Shan State to India
3 aaGuns, 2 artilleries and 8 infantry moved from Burma to India
1 mech_infantry moved from Burma to India
1 infantry moved from West India to India
1 infantry moved from Eastern Persia to West India
1 bomber moved from Anglo Egyptian Sudan to Egypt
1 transport moved from 81 Sea Zone to 96 Sea Zone
1 fighter moved from Malta to Egypt
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt
1 fighter and 1 tactical_bomber moved from 93 Sea Zone to Egypt
1 cruiser and 1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 battleship, 1 carrier and 2 cruisers moved from 93 Sea Zone to 91 Sea ZonePlace Units - UK_Pacific
1 artillery and 7 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,4,3,2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4,1,2,5,1,5,3
UK_Pacific collect 9 PUs (5 lost to blockades); end with 9 PUs total
Some Units in India change ownership: 1 artillery and 7 infantryTerritory Summary for British, UK_Pacific :
Yunnan : 2 infantry
Shan State : 1 infantry
India : 3 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 2 fighters, 1 harbour, 20 infantry, 2 mech_infantrys and 1 tactical_bomber
Celebes : 1 flag, 1 infantry
Sumatra : 1 flag, 1 infantry
54 Sea Zone : 1 battleship
West India : 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 armour, 1 artillery, 1 harbour and 2 infantry
Egypt : 1 aaGun, 1 armour, 2 artilleries, 1 bomber, 2 fighters, 1 harbour, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield and 1 mech_infantry
Kenya : 1 armour and 2 infantry
93 Sea Zone : 1 flag
Eire : 1 flag
Eastern Persia : 1 flag
Persia : 1 flag
98 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
91 Sea Zone : 1 battleship, 1 carrier and 2 cruisersProduction/PUs Summary :
Germans : 48 / 92
Russians : 36 / 40
Japanese : 46 / 59
Americans : 54 / 79
Chinese : 8 / 9
British : 23 / 0
UK_Pacific : 14 / 9
Italians : 14 / 15
ANZAC : 10 / 24
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
i won’t be back to regular playing for another 3 weeks. Here is the much delayed USA, china UK turn….sorry
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No worries
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need OOL SZ98
Italian sub and strat attack UK dd, cruiser, and tt
Italy scores 1 hit in round 1
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back in the good old USA!!! Thanks for waiting…I will be back in action right away.
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need OOL SZ98
Italian sub and strat attack UK dd, cruiser, and tt
Italy scores 1 hit in round 1
lose dd
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 93 Sea Zone to 98 Sea Zone
Italians take 93 Sea Zone from British
1 bomber moved from Southern France to 98 Sea Zone
1 artillery and 1 infantry moved from Ethiopia to British Somaliland
Italians take British Somaliland from British
1 armour moved from Eastern Poland to Baltic States
1 armour moved from Romania to Baltic States
1 artillery and 1 infantry moved from Romania to BessarabiaCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 bomber and 1 submarine
British defend with 1 cruiser, 1 destroyer and 1 transport
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 bomber in 98 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 cruiser, 1 destroyer and 1 transport in 98 Sea Zone, round 2 : 0/2 hits
1 destroyer owned by the British lost in 98 Sea Zone
Italians roll dice for 1 submarine in 98 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 bomber in 98 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 cruiser and 1 transport in 98 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Italians lost in 98 Sea Zone
Italians roll dice for 1 bomber in 98 Sea Zone, round 4 : 1/1 hits
British roll dice for 1 cruiser and 1 transport in 98 Sea Zone, round 4 : 1/1 hits
1 cruiser owned by the British and 1 bomber owned by the Italians lost in 98 Sea Zone
British win with 1 transport remaining. Battle score for attacker is 2
Casualties for British: 1 cruiser and 1 destroyer
Casualties for Italians: 1 bomber and 1 submarine
Battle in Bessarabia
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Baltic States
Italians attack with 2 armour
Russians defend with 1 infantry
Italians roll dice for 2 armour in Baltic States, round 2 : 2/2 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Baltic States
Italians win, taking Baltic States from Russians with 1 armour remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armourNon Combat Move - Italians
1 artillery and 1 infantry moved from Bulgaria to Romania
1 aaGun and 2 infantry moved from Southern France to Northern ItalyPlace Units - Italians
2 infantry placed in Southern Italy
1 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs totalProduction/PUs Summary :
Germans : 48 / 92
Russians : 35 / 40
Japanese : 46 / 59
Americans : 54 / 79
Chinese : 8 / 9
British : 23 / 0
UK_Pacific : 14 / 9
Italians : 15 / 15
ANZAC : 10 / 24
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Queensland to South Australia
2 fighters moved from Queensland to 62 Sea Zone
1 transport moved from 54 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
1 cruiser moved from 54 Sea Zone to 62 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 aaGun, 2 infantry and 1 mech_infantry moved from Queensland to South Australia
1 armour and 2 mech_infantrys moved from New South Wales to South Australia
1 infantry moved from Queensland to South AustraliaPlace Units - ANZAC
1 carrier and 1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
making a non dice change to the Anzac turn….
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Egypt to Anglo Egyptian Sudan
ANZAC take Anglo Egyptian Sudan from Italians