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13L G40 wheatbeer (Axis) vs JWW (Allies +9) game 3

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    sneaky move with the gib harbor….

  • 17

    Thanks  :-D

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Politics - ANZAC
                ANZAC takes Political Action: Political Action ANZAC To War With Japanese
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly

    Purchase Units - ANZAC
                ANZAC buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 transport moved from 42 Sea Zone to 54 Sea Zone

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Politics - ANZAC
                ANZAC takes Political Action: Political Action ANZAC To War With Japanese
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly

    Purchase Units - ANZAC
                ANZAC buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 transport moved from 42 Sea Zone to 54 Sea Zone

    Non Combat Move - ANZAC
                1 artillery moved from Queensland to South Australia
                2 infantry moved from New South Wales to South Australia
                1 mech_infantry moved from New South Wales to Queensland
                1 aaGun moved from Queensland to South Australia

    Place Units - ANZAC
                1 armour and 2 mech_infantrys placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Politics - French
                French takes Political Action: Political Action French To War With Japanese
                    French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
                    French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 81 Sea Zone to 94 Sea Zone
                1 cruiser moved from 92 Sea Zone to 94 Sea Zone
                1 fighter moved from Algeria to Egypt
                1 infantry moved from Trans-Jordan to Egypt
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 infantry moved from Algeria to Tunisia

    Turn Complete - French

  • 17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries, 1 carrier, 1 destroyer and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 transport moved from 111 Sea Zone to 112 Sea Zone
                1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
                1 carrier, 1 cruiser and 1 destroyer moved from 111 Sea Zone to 110 Sea Zone
                2 bombers moved from Western Germany to United Kingdom
                3 artilleries moved from Germany to 113 Sea Zone
                1 artillery moved from Western Germany to 113 Sea Zone
                5 armour moved from Germany to 113 Sea Zone
                1 armour moved from Western Germany to 113 Sea Zone
                1 artillery moved from Western Germany to 113 Sea Zone
                7 infantry moved from Germany to 113 Sea Zone
                3 infantry moved from Norway to 113 Sea Zone
                1 infantry moved from Germany to 113 Sea Zone
                6 armour, 5 artilleries, 11 infantry and 11 transports moved from 113 Sea Zone to 110 Sea Zone
                6 armour, 5 artilleries and 11 infantry moved from 110 Sea Zone to United Kingdom
                2 fighters moved from Western Germany to United Kingdom
                2 fighters moved from 111 Sea Zone to 110 Sea Zone
                1 submarine moved from 108 Sea Zone to 110 Sea Zone
                4 tactical_bombers moved from Western Germany to United Kingdom
                1 tactical_bomber moved from Western Germany to 110 Sea Zone

  • 17

    need scramble orders SZ110

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    none

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries, 1 carrier, 1 destroyer and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 transport moved from 111 Sea Zone to 112 Sea Zone
                1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
                1 carrier, 1 cruiser and 1 destroyer moved from 111 Sea Zone to 110 Sea Zone
                2 bombers moved from Western Germany to United Kingdom
                3 artilleries moved from Germany to 113 Sea Zone
                1 artillery moved from Western Germany to 113 Sea Zone
                5 armour moved from Germany to 113 Sea Zone
                1 armour moved from Western Germany to 113 Sea Zone
                1 artillery moved from Western Germany to 113 Sea Zone
                7 infantry moved from Germany to 113 Sea Zone
                3 infantry moved from Norway to 113 Sea Zone
                1 infantry moved from Germany to 113 Sea Zone
                6 armour, 5 artilleries, 11 infantry and 11 transports moved from 113 Sea Zone to 110 Sea Zone
                6 armour, 5 artilleries and 11 infantry moved from 110 Sea Zone to United Kingdom
                2 fighters moved from Western Germany to United Kingdom
                2 fighters moved from 111 Sea Zone to 110 Sea Zone
                1 submarine moved from 108 Sea Zone to 110 Sea Zone
                4 tactical_bombers moved from Western Germany to United Kingdom
                1 tactical_bomber moved from Western Germany to 110 Sea Zone

    Combat - Germans
                Battle in United Kingdom
                    Germans attack with 6 armour, 6 artilleries, 2 bombers, 2 fighters, 12 infantry and 4 tactical_bombers
                    French defend with 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 factory_major, 4 fighters, 1 harbour and 18 infantry
                        AA fire in United Kingdom :  0/8 hits
                        Germans roll dice for 1 cruiser in United Kingdom, round 2 :  0/1 hits
                        Germans roll dice for 6 armour, 6 artilleries, 2 bombers, 2 fighters, 12 infantry and 4 tactical_bombers in United Kingdom, round 2 :  15/32 hits
                        British roll dice for 5 aaGuns, 4 fighters and 20 infantry in United Kingdom, round 2 :  9/24 hits
                        8 infantry owned by the British , 2 infantry owned by the French , 9 infantry owned by the Germans and 5 aaGuns owned by the British lost in United Kingdom
                        Germans roll dice for 6 armour, 6 artilleries, 2 bombers, 2 fighters, 3 infantry and 4 tactical_bombers in United Kingdom, round 3 :  11/23 hits
                        British roll dice for 4 fighters and 10 infantry in United Kingdom, round 3 :  5/14 hits
                        10 infantry owned by the British , 3 infantry owned by the Germans , 1 fighter owned by the British and 2 artilleries owned by the Germans lost in United Kingdom
                        Germans roll dice for 6 armour, 4 artilleries, 2 bombers, 2 fighters and 4 tactical_bombers in United Kingdom, round 4 :  7/18 hits
                        British roll dice for 3 fighters in United Kingdom, round 4 :  3/3 hits
                        3 fighters owned by the British and 3 artilleries owned by the Germans lost in United Kingdom
                    Germans captures 35PUs while taking British capital
                    Germans converts factory_major into different units
                    Germans win, taking United Kingdom from British with 6 armour, 1 artillery, 2 bombers, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 69
                    Casualties for Germans: 5 artilleries and 12 infantry
                    Casualties for French: 2 infantry
                    Casualties for British: 5 aaGuns, 4 fighters and 18 infantry
                Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans

    Non Combat Move - Germans
                1 submarine moved from 112 Sea Zone to 125 Sea Zone
                1 tactical_bomber moved from 110 Sea Zone to Norway
                1 fighter moved from 110 Sea Zone to Norway
                2 fighters moved from United Kingdom to 110 Sea Zone
                2 submarines moved from 108 Sea Zone to 110 Sea Zone
                1 tactical_bomber moved from United Kingdom to 110 Sea Zone
                3 tactical_bombers moved from United Kingdom to Holland Belgium
                2 bombers moved from United Kingdom to Western Germany
                1 aaGun moved from Slovakia Hungary to Poland
                1 aaGun moved from Slovakia Hungary to Eastern Poland
                3 infantry moved from Germany to Poland
                1 aaGun moved from Western Germany to Germany
                2 mech_infantrys moved from Normandy Bordeaux to Western Germany
                2 mech_infantrys moved from Germany to Eastern Poland
                4 infantry moved from Romania to Eastern Poland
                1 armour moved from Slovakia Hungary to Romania
                1 armour moved from Slovakia Hungary to Eastern Poland
                1 armour moved from Slovakia Hungary to Poland
                1 armour moved from Romania to Eastern Poland
                3 infantry moved from Slovakia Hungary to Poland
                1 infantry moved from Slovakia Hungary to Eastern Poland
                2 artilleries and 6 infantry moved from Slovakia Hungary to Eastern Poland
                1 infantry moved from Slovakia Hungary to Eastern Poland

    Place Units - Germans
                1 carrier and 1 destroyer placed in 110 Sea Zone
                2 artilleries and 8 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2,5,4,1,5,3
                Germans collect 47 PUs (3 lost to blockades); end with 82 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 92 PUs

    Production/PUs Summary :

    Germans : 50 / 92
        Russians : 35 / 37
        Japanese : 30 / 43
        Americans : 52 / 52
        Chinese : 9 / 11
        British : 22 / 0
        UK_Pacific : 24 / 25
        Italians : 15 / 15
        ANZAC : 14 / 24
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    I think you rolled up a bit there, no aircraft lost…not good for me.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    just seeing how LL would work here……for aaDiceRolls: 1@2; Total Hits: 01@2: (5)

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    3 to hit for G attackDiceRolls: 1@3; Total Hits: 11@3: (1)

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    13 hits for G….

    9 hits for defenders and they get to roll a 2 for a 10th hit…I think?DiceRolls: 1@2; Total Hits: 11@2: (2)

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    13 hits for the attack, 10 for the D.

    rd 2 G attacks w/61 for 10 hits + a 1@1 rollDiceRolls: 1@1; Total Hits: 01@1: (2)

    rd 2 UK hits 5 even

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    that’s wrong…forgot the 5 aa guns

    so uk gets 6 hits plus a roll @ 4…this is complicated…

    DiceRolls: 1@4; Total Hits: 01@4: (5)

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    rd 3 G attack value is 49 = 8 hits which is enough

    and Uk has 3 hits plus a roll of 2DiceRolls: 1@2; Total Hits: 11@2: (1)

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    G wins with 4 arm, 2bmb, 1 fgt & 4 tac remaining…if I did it right…which is 4 more units lost by G than in the non LL outcome…hmmmmm

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    clearly not a dicing……wish I hit with some aa fire…in uncharted territory here…I have yet to stop a sealion…even when trying to prevent it…not sure if 2 more inf and the French fgt would have helped?

    Perhaps when going for a KILL the ita med fleet you need to FULLY commit to max protection of London? hmmmm

  • 17

    Since I sank both starting UK Atlantic transports, the UK didn’t receive any Canadian reinforcement. That helped tip the balance.

    Still Germany had to waste a ton of money on transports (more than I usually consider), and the US/UK fleets are going to put a lot of pressure on Europe. Plus you forced me into a J3 DOW. I have no idea how this one will play out.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Germans
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War

    Purchase Units - Russians
                Russians buy 3 armour, 2 artilleries, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Karelia to Finland
                      Russians take Finland from Germans
                1 armour and 1 mech_infantry moved from Sikang to Yunnan

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