@GeneralDisarray Please use this file wanted to keep the plane instead of the BS R1!.tsvg
13L G40 wheatbeer (Axis) vs JWW (Allies +9) game 3
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sneaky move with the gib harbor….
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Thanks :-D
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - ANZAC
ANZAC takes Political Action: Political Action ANZAC To War With Japanese
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyPurchase Units - ANZAC
ANZAC buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 42 Sea Zone to 54 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - ANZAC
ANZAC takes Political Action: Political Action ANZAC To War With Japanese
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyPurchase Units - ANZAC
ANZAC buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 42 Sea Zone to 54 Sea ZoneNon Combat Move - ANZAC
1 artillery moved from Queensland to South Australia
2 infantry moved from New South Wales to South Australia
1 mech_infantry moved from New South Wales to Queensland
1 aaGun moved from Queensland to South AustraliaPlace Units - ANZAC
1 armour and 2 mech_infantrys placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 94 Sea Zone
1 cruiser moved from 92 Sea Zone to 94 Sea Zone
1 fighter moved from Algeria to Egypt
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Algeria to TunisiaTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 carrier, 1 destroyer and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 transport moved from 111 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
1 carrier, 1 cruiser and 1 destroyer moved from 111 Sea Zone to 110 Sea Zone
2 bombers moved from Western Germany to United Kingdom
3 artilleries moved from Germany to 113 Sea Zone
1 artillery moved from Western Germany to 113 Sea Zone
5 armour moved from Germany to 113 Sea Zone
1 armour moved from Western Germany to 113 Sea Zone
1 artillery moved from Western Germany to 113 Sea Zone
7 infantry moved from Germany to 113 Sea Zone
3 infantry moved from Norway to 113 Sea Zone
1 infantry moved from Germany to 113 Sea Zone
6 armour, 5 artilleries, 11 infantry and 11 transports moved from 113 Sea Zone to 110 Sea Zone
6 armour, 5 artilleries and 11 infantry moved from 110 Sea Zone to United Kingdom
2 fighters moved from Western Germany to United Kingdom
2 fighters moved from 111 Sea Zone to 110 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
4 tactical_bombers moved from Western Germany to United Kingdom
1 tactical_bomber moved from Western Germany to 110 Sea Zone -
need scramble orders SZ110
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none
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 carrier, 1 destroyer and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 transport moved from 111 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
1 carrier, 1 cruiser and 1 destroyer moved from 111 Sea Zone to 110 Sea Zone
2 bombers moved from Western Germany to United Kingdom
3 artilleries moved from Germany to 113 Sea Zone
1 artillery moved from Western Germany to 113 Sea Zone
5 armour moved from Germany to 113 Sea Zone
1 armour moved from Western Germany to 113 Sea Zone
1 artillery moved from Western Germany to 113 Sea Zone
7 infantry moved from Germany to 113 Sea Zone
3 infantry moved from Norway to 113 Sea Zone
1 infantry moved from Germany to 113 Sea Zone
6 armour, 5 artilleries, 11 infantry and 11 transports moved from 113 Sea Zone to 110 Sea Zone
6 armour, 5 artilleries and 11 infantry moved from 110 Sea Zone to United Kingdom
2 fighters moved from Western Germany to United Kingdom
2 fighters moved from 111 Sea Zone to 110 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
4 tactical_bombers moved from Western Germany to United Kingdom
1 tactical_bomber moved from Western Germany to 110 Sea ZoneCombat - Germans
Battle in United Kingdom
Germans attack with 6 armour, 6 artilleries, 2 bombers, 2 fighters, 12 infantry and 4 tactical_bombers
French defend with 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 factory_major, 4 fighters, 1 harbour and 18 infantry
AA fire in United Kingdom : 0/8 hits
Germans roll dice for 1 cruiser in United Kingdom, round 2 : 0/1 hits
Germans roll dice for 6 armour, 6 artilleries, 2 bombers, 2 fighters, 12 infantry and 4 tactical_bombers in United Kingdom, round 2 : 15/32 hits
British roll dice for 5 aaGuns, 4 fighters and 20 infantry in United Kingdom, round 2 : 9/24 hits
8 infantry owned by the British , 2 infantry owned by the French , 9 infantry owned by the Germans and 5 aaGuns owned by the British lost in United Kingdom
Germans roll dice for 6 armour, 6 artilleries, 2 bombers, 2 fighters, 3 infantry and 4 tactical_bombers in United Kingdom, round 3 : 11/23 hits
British roll dice for 4 fighters and 10 infantry in United Kingdom, round 3 : 5/14 hits
10 infantry owned by the British , 3 infantry owned by the Germans , 1 fighter owned by the British and 2 artilleries owned by the Germans lost in United Kingdom
Germans roll dice for 6 armour, 4 artilleries, 2 bombers, 2 fighters and 4 tactical_bombers in United Kingdom, round 4 : 7/18 hits
British roll dice for 3 fighters in United Kingdom, round 4 : 3/3 hits
3 fighters owned by the British and 3 artilleries owned by the Germans lost in United Kingdom
Germans captures 35PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 6 armour, 1 artillery, 2 bombers, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 69
Casualties for Germans: 5 artilleries and 12 infantry
Casualties for French: 2 infantry
Casualties for British: 5 aaGuns, 4 fighters and 18 infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to Norway
1 fighter moved from 110 Sea Zone to Norway
2 fighters moved from United Kingdom to 110 Sea Zone
2 submarines moved from 108 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from United Kingdom to 110 Sea Zone
3 tactical_bombers moved from United Kingdom to Holland Belgium
2 bombers moved from United Kingdom to Western Germany
1 aaGun moved from Slovakia Hungary to Poland
1 aaGun moved from Slovakia Hungary to Eastern Poland
3 infantry moved from Germany to Poland
1 aaGun moved from Western Germany to Germany
2 mech_infantrys moved from Normandy Bordeaux to Western Germany
2 mech_infantrys moved from Germany to Eastern Poland
4 infantry moved from Romania to Eastern Poland
1 armour moved from Slovakia Hungary to Romania
1 armour moved from Slovakia Hungary to Eastern Poland
1 armour moved from Slovakia Hungary to Poland
1 armour moved from Romania to Eastern Poland
3 infantry moved from Slovakia Hungary to Poland
1 infantry moved from Slovakia Hungary to Eastern Poland
2 artilleries and 6 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Slovakia Hungary to Eastern PolandPlace Units - Germans
1 carrier and 1 destroyer placed in 110 Sea Zone
2 artilleries and 8 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2,5,4,1,5,3
Germans collect 47 PUs (3 lost to blockades); end with 82 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 92 PUsProduction/PUs Summary :
Germans : 50 / 92
Russians : 35 / 37
Japanese : 30 / 43
Americans : 52 / 52
Chinese : 9 / 11
British : 22 / 0
UK_Pacific : 24 / 25
Italians : 15 / 15
ANZAC : 14 / 24
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
I think you rolled up a bit there, no aircraft lost…not good for me.
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just seeing how LL would work here……for aa
Rolls: 1@2; Total Hits: 01@2: (5) -
3 to hit for G attack
Rolls: 1@3; Total Hits: 11@3: (1) -
13 hits for G….
9 hits for defenders and they get to roll a 2 for a 10th hit…I think?
Rolls: 1@2; Total Hits: 11@2: (2) -
13 hits for the attack, 10 for the D.
rd 2 G attacks w/61 for 10 hits + a 1@1 roll
Rolls: 1@1; Total Hits: 01@1: (2)rd 2 UK hits 5 even
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that’s wrong…forgot the 5 aa guns
so uk gets 6 hits plus a roll @ 4…this is complicated…
Rolls: 1@4; Total Hits: 01@4: (5) -
rd 3 G attack value is 49 = 8 hits which is enough
and Uk has 3 hits plus a roll of 2
Rolls: 1@2; Total Hits: 11@2: (1) -
G wins with 4 arm, 2bmb, 1 fgt & 4 tac remaining…if I did it right…which is 4 more units lost by G than in the non LL outcome…hmmmmm
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clearly not a dicing……wish I hit with some aa fire…in uncharted territory here…I have yet to stop a sealion…even when trying to prevent it…not sure if 2 more inf and the French fgt would have helped?
Perhaps when going for a KILL the ita med fleet you need to FULLY commit to max protection of London? hmmmm
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Since I sank both starting UK Atlantic transports, the UK didn’t receive any Canadian reinforcement. That helped tip the balance.
Still Germany had to waste a ton of money on transports (more than I usually consider), and the US/UK fleets are going to put a lot of pressure on Europe. Plus you forced me into a J3 DOW. I have no idea how this one will play out.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 3 armour, 2 artilleries, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Karelia to Finland
Russians take Finland from Germans
1 armour and 1 mech_infantry moved from Sikang to Yunnan





