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13L G40 wheatbeer (Axis) vs Gamerman01 (Allies +10)

  • 17

    It’s a good thing I use the test post function or I’d be posting G1’s all over  :lol:

    No rush on UK.


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 1

    Combat Move - British
                1 fighter moved from Malta to 97 Sea Zone
                1 bomber moved from United Kingdom to 97 Sea Zone
                1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
                2 fighters moved from Scotland to 97 Sea Zone
                1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
                1 fighter moved from Gibraltar to 96 Sea Zone
                1 cruiser moved from 91 Sea Zone to 96 Sea Zone
                1 infantry moved from India to 39 Sea Zone
                1 artillery moved from India to 39 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
                1 cruiser moved from 39 Sea Zone to 76 Sea Zone
                1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
                1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                1 mech_infantry moved from Egypt to Ethiopia
                1 infantry moved from Alexandria to 98 Sea Zone
                1 artillery moved from Alexandria to 98 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
                1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia


  • Scramble to 97?

  • 17

    no scramble


  • I appreciate the quick response


  • Haven’t played you before, so I’ll point out that the proper order of combat is

    1. SBR
    2. Amphibious assaults
    3. All others

    Triple A doesn’t enforce, so we have to remember this ourselves.  It can make a big difference, occasionally, and is a good thing if players always observe this rule

    Attacking Ethiopia first, then…


  • I’m sorry, but it doesn’t appear that you got the tough version of the Italians this game….
    They couldn’t score a single hit anywhere…  :|

  • 17

    Order of combat’s no problem.

    Italy is already the Axis stepchild, so they’ll hardly notice the shame  :lol:


  • Yeah  :-)
    Well I’m relieved because sometimes they’re strong and a pain - I often let 97 and 95 go, but I also often scramble G1


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 1

    Purchase Units - British
                British buy 1 fighter and 6 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                1 fighter moved from Malta to 97 Sea Zone
                1 bomber moved from United Kingdom to 97 Sea Zone
                1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
                2 fighters moved from Scotland to 97 Sea Zone
                1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
                1 fighter moved from Gibraltar to 96 Sea Zone
                1 cruiser moved from 91 Sea Zone to 96 Sea Zone
                1 infantry moved from India to 39 Sea Zone
                1 artillery moved from India to 39 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
                1 cruiser moved from 39 Sea Zone to 76 Sea Zone
                1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
                1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                1 mech_infantry moved from Egypt to Ethiopia
                1 infantry moved from Alexandria to 98 Sea Zone
                1 artillery moved from Alexandria to 98 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
                1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia

    Combat - British
                Battle in Ethiopia
                    British attack with 2 artilleries, 3 infantry and 1 mech_infantry
                    Italians defend with 1 artillery and 2 infantry
                    British win, taking Ethiopia from Italians with 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 artillery and 2 infantry
                Battle in 96 Sea Zone
                    British attack with 1 cruiser and 1 fighter
                    Italians defend with 1 destroyer and 1 transport
                    British win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 15
                    Casualties for Italians: 1 destroyer and 1 transport
                Battle in 97 Sea Zone
                    British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber
                    Italians defend with 1 battleship, 1 cruiser and 1 transport
                    British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 39
                    Casualties for Italians: 1 battleship, 1 cruiser and 1 transport

    Non Combat Move - British
                1 fighter moved from 96 Sea Zone to Malta
                1 armour and 1 infantry moved from Alexandria to Egypt
                1 battleship moved from 37 Sea Zone to 39 Sea Zone
                1 fighter moved from Burma to India
                1 fighter moved from 97 Sea Zone to Malta
                1 tactical_bomber moved from 97 Sea Zone to Malta
                1 bomber moved from 97 Sea Zone to Malta
                1 battleship and 1 cruiser moved from 110 Sea Zone to 91 Sea Zone
                1 infantry moved from Quebec to Ontario
                1 armour moved from Quebec to Alberta Saskatchewan Manitoba
                1 destroyer moved from 109 Sea Zone to 91 Sea Zone
                1 aaGun and 2 infantry moved from Scotland to United Kingdom
                2 infantry moved from Union of South Africa to Rhodesia
                1 infantry moved from West India to Eastern Persia
                      British take Eastern Persia from Neutral_Allies
                1 destroyer moved from 71 Sea Zone to 78 Sea Zone
                1 infantry moved from Egypt to Trans-Jordan
                1 artillery moved from Egypt to Trans-Jordan
                1 infantry moved from Egypt to Trans-Jordan
                1 transport moved from 109 Sea Zone to 91 Sea Zone
                1 aaGun moved from India to Burma

    Place Units - British
                1 fighter and 6 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 4,4,2,1,4,5
                British collect 26 PUs (3 lost to blockades); end with 26 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 31 PUs

    Place Units - UK_Pacific
                1 armour and 1 mech_infantry placed in India
                1 transport placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Units Change Ownership
                    Some Units in India change ownership: 1 armour and 1 mech_infantry
                    Some Units in 39 Sea Zone change ownership: 1 transport

  • 17

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 1

    Purchase Units - Italians
                Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
                      Italians take Alexandria from British
                1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
                2 fighters moved from Southern Italy to 97 Sea Zone
                1 bomber moved from Northern Italy to 97 Sea Zone
                2 infantry moved from Southern Italy to 95 Sea Zone
                2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Gibraltar

  • 17

    Italy’s sub hit.

    Since there’s no safe landing zone, I don’t want to assume OOL.


  • Right - one minute while I take a look


  • Your sub does not have surprise strike capability, so I shouldn’t have to choose until I see the rest of your dice.
    Stupid Triple A does it wrong.
    Ask me again after you roll the rest.  At least I have no defending subs to foul things up (it rolls them before it should)


  • Oh - you need to choose one now though to continue - right -

    take off the destroyer for now, but I have the right to change that choice depending on the rest of your roll.  Choose the destroyer for now because Triple A is incorrectly making you.

    Or, roll it on the forum and we’ll edit for the results later - either way.


  • I appreciate playing with people who want to play the game right, and it already seems like you are that kind of guy - thanks

    Really wish they would have fixed the improper battle sequence with subs in fleet battles in Triple A……

  • 17

    The sub implementation is frequently a problem  :|

    I will roll the rest of my attack in tripleA.

    If you wouldn’t have lost the dd seeing the rest of the attacking dice, then we can switch to forum dice.

  • 17

    • the rest of round 1’s attack dice I mean
  • 17

    Yikes … all 5 other dice hit … so I guess OOL doesn’t matter.


  • @wheatbeer:

    Yikes … all 5 other dice hit … so I guess OOL doesn’t matter.

    OK, I won’t feel guilty for UK1 then  :lol:

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