none, thx
13L G40 2e captain walker (axis) vs Entek (allies +10)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Russians
Russians repair 14 damage on 14 factory_majors; Remaining resources: 17 PUs;
Russians buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Russians
2 artilleries and 2 infantry moved from Smolensk to Archangel
1 armour moved from Smolensk to Archangel
6 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 armour moved from Smolensk to Western UkraineCombat - Russians
Battle in Archangel
Russians attack with 1 armour, 2 artilleries and 2 infantry
Germans defend with 1 armour, 1 artillery and 2 infantry
Russians roll dice for 1 armour, 2 artilleries and 2 infantry in Archangel, round 1 : 2/5 hits
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Archangel, round 1 : 1/4 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel
Russians roll dice for 1 armour, 2 artilleries and 1 infantry in Archangel, round 2 : 1/4 hits
Germans roll dice for 1 armour and 1 artillery in Archangel, round 2 : 0/2 hits
1 artillery owned by the Germans lost in Archangel
Russians roll dice for 1 armour, 2 artilleries and 1 infantry in Archangel, round 3 : 0/4 hits
Germans roll dice for 1 armour in Archangel, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Archangel
Russians roll dice for 1 armour and 2 artilleries in Archangel, round 4 : 2/3 hits
Germans roll dice for 1 armour in Archangel, round 4 : 1/1 hits
1 armour owned by the Germans and 1 artillery owned by the Russians lost in Archangel
Russians win, taking Archangel from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour, 1 artillery and 2 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Western Ukraine
Russians attack with 1 armour and 7 infantry
Germans defend with 1 armour, 2 artilleries and 5 infantry
Russians roll dice for 1 armour and 7 infantry in Western Ukraine, round 1 : 1/8 hits
Germans roll dice for 1 armour, 2 artilleries and 5 infantry in Western Ukraine, round 1 : 3/8 hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
4 infantry owned by the Russians and 1 armour owned by the Russians retreated to Bryansk
Germans win with 1 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantryNon Combat Move - Russians
2 infantry moved from Volgograd to Rostov
6 infantry moved from Russia to Smolensk
3 infantry moved from Samara to Russia
1 aaGun and 2 infantry moved from Yakut S.S.R. to Yenisey
1 aaGun moved from Smolensk to Archangel
1 aaGun moved from Russia to SmolenskPlace Units - Russians
2 infantry placed in Ukraine
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 31 PUs totalTerritory Summary for Russians :
Yenisey : 1 aaGun and 2 infantry
Amur : 1 aaGun and 7 infantry
Kazakhstan : 1 infantry
Bryansk : 1 armour and 4 infantry
Rostov : 2 infantry
Archangel : 1 aaGun, 1 armour and 1 artillery
Russia : 1 airfield, 1 factory_major and 6 infantry
Ukraine : 1 factory_minor and 3 infantry
Volgograd : 1 factory_minor
Smolensk : 1 aaGun, 3 artilleries and 7 infantry
Northwest Persia : 1 flagProduction/PUs Summary :
Germans : 49 / 60
Russians : 29 / 31
Japanese : 64 / 66
Americans : 51 / 74
Chinese : 0 / 1
British : 35 / 43
UK_Pacific : 6 / 6
Italians : 14 / 11
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
OOL for sz25?
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One hit to CV, One hit to BB, DD’s, CV, CA, Tach, Fighter BB
I forgot to unload the AK’s!
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Do you want me to unload them for you?
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Would you mind? :-D :?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
Turning on Edit Mode
EDIT: Turning off Edit Mode
5 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 destroyer moved from 17 Sea Zone to 25 Sea Zone
1 carrier moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 2 mech_infantrys moved from Yunnan to Burma
1 infantry moved from Shan State to Burma
3 mech_infantrys moved from Kwangsi to Burma
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 battleship, 1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from 38 Sea Zone to Burma
1 destroyer moved from 42 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone
1 carrier moved from 42 Sea Zone to 38 Sea Zone
1 battleship and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 bomber moved from Malaya to Burma
2 fighters and 2 tactical_bombers moved from Kwangsi to BurmaCombat - Japanese
Battle in Burma
Japanese attack with 2 artilleries, 1 bomber, 2 fighters, 2 infantry, 5 mech_infantrys and 2 tactical_bombers
British defend with 1 aaGun, 4 infantry and 1 mech_infantry
AA guns fire in Burma : 0/3 hits
Japanese roll dice for 1 battleship in Burma, round 1 : 1/1 hits
Japanese roll dice for 2 artilleries, 1 bomber, 2 fighters, 2 infantry, 5 mech_infantrys and 2 tactical_bombers in Burma, round 1 : 8/14 hits
UK_Pacific roll dice for 1 aaGun, 4 infantry and 1 mech_infantry in Burma, round 1 : 2/5 hits
4 infantry owned by the British , 2 infantry owned by the Japanese , 1 mech_infantry owned by the British and 1 aaGun owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 artilleries, 1 bomber, 2 fighters, 5 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Japanese: 2 infantry
Casualties for British: 1 aaGun, 4 infantry and 1 mech_infantry
Battle in 25 Sea Zone
Japanese attack with 1 carrier, 7 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 3 artilleries, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 3 infantry, 1 tactical_bomber and 5 transports
Japanese roll dice for 1 submarine in 25 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 1 carrier, 7 destroyers, 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 1 : 2/11 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 5 transports in 25 Sea Zone, round 1 : 4/7 hits
1 destroyer owned by the Americans , 1 carrier owned by the Japanese , 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese roll dice for 6 destroyers, 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 3/10 hits
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transports in 25 Sea Zone, round 2 : 1/6 hits
1 destroyer owned by the Americans , 1 carrier owned by the Americans , 1 cruiser owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Japanese roll dice for 5 destroyers, 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 3 : 5/9 hits
Americans roll dice for 1 battleship, 1 fighter, 1 tactical_bomber and 5 transports in 25 Sea Zone, round 3 : 2/3 hits
1 fighter owned by the Americans , 1 battleship owned by the Americans , 2 artilleries owned by the Americans , 2 transports owned by the Americans , 2 destroyers owned by the Japanese , 1 tactical_bomber owned by the Americans and 2 infantry owned by the Americans lost in 25 Sea Zone
1 artillery owned by the Americans , 3 transports owned by the Americans and 1 infantry owned by the Americans lost in 25 Sea Zone
Japanese win with 3 destroyers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 87
Casualties for Japanese: 1 carrier, 4 destroyers and 1 submarine
Casualties for Americans: 3 artilleries, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 3 infantry, 1 tactical_bomber and 5 transports
Battle in 41 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
British defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 1 : 2/3 hits
British roll dice for 1 destroyer in 41 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Americans to Midway: 3 artilleries and 3 infantry
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 38 Sea Zone
1 bomber, 2 fighters and 2 tactical_bombers moved from Burma to Kwangsi
2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 3 infantry moved from 36 Sea Zone to Kwangsi
1 artillery and 2 infantry moved from Kwangtung to Kwangsi
3 mech_infantrys moved from Kiangsu to Hunan
1 artillery moved from Siam to Shan StatePlace Units - Japanese
1 carrier and 2 destroyers placed in 6 Sea Zone
1 fighter placed in Japan
1 artillery and 2 infantry placed in Kwangtung
1 armour and 2 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Kwangsi : 1 airfield, 2 artilleries, 1 bomber, 2 fighters, 1 harbour, 6 infantry and 2 tactical_bombers
Korea : 1 aaGun and 7 infantry
Kiangsu : 1 armour, 1 factory_minor and 2 mech_infantrys
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 4 infantry and 1 tactical_bomber
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag, 3 mech_infantrys
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag, 1 artillery
Anhwe : 1 flag
Shan State : 1 flag, 1 artillery
Burma : 1 flag, 2 artilleries and 5 mech_infantrys
Malaya : 1 flag, 1 harbour and 1 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Philippines : 1 flag, 1 airfield and 1 harbour
French Indo China : 1 flag
Celebes : 1 flag
Java : 1 flag, 1 mech_infantry
Sumatra : 1 flag, 1 infantry
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag, 1 destroyer
43 Sea Zone : 1 flag
36 Sea Zone : 1 battleship and 4 transports
38 Sea Zone : 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
25 Sea Zone : 3 destroyers
6 Sea Zone : 2 carriers, 2 destroyers, 2 fighters and 2 tactical_bombersProduction/PUs Summary :
Germans : 49 / 60
Russians : 29 / 31
Japanese : 65 / 70
Americans : 51 / 74
Chinese : 0 / 1
British : 35 / 43
UK_Pacific : 5 / 6
Italians : 14 / 11
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from Gibraltar to 110 Sea Zone
1 battleship moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from Western United States to 25 Sea Zone
3 destroyers moved from 10 Sea Zone to 25 Sea ZoneCombat - Americans
Battle in 25 Sea Zone
Americans attack with 1 bomber and 3 destroyers
Japanese defend with 3 destroyers
Americans roll dice for 1 bomber and 3 destroyers in 25 Sea Zone, round 1 : 0/4 hits
Japanese roll dice for 3 destroyers in 25 Sea Zone, round 1 : 0/3 hits
Americans roll dice for 1 bomber and 3 destroyers in 25 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 3 destroyers in 25 Sea Zone, round 2 : 0/3 hits
2 destroyers owned by the Japanese lost in 25 Sea Zone
Americans roll dice for 1 bomber and 3 destroyers in 25 Sea Zone, round 3 : 2/4 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 bomber and 3 destroyers remaining. Battle score for attacker is 24
Casualties for Japanese: 3 destroyers
Battle in 110 Sea Zone
Americans attack with 1 battleship and 1 fighter
Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
1 submarine owned by the Germans Submerged
Americans roll dice for 1 battleship and 1 fighter in 110 Sea Zone, round 1 : 0/2 hits
Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 1 : 3/5 hits
1 fighter owned by the Americans and 1 battleship owned by the Americans lost in 110 Sea Zone
Germans win with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -30
Casualties for Americans: 1 battleship and 1 fighterNon Combat Move - Americans
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 cruiser and 1 destroyer moved from 93 Sea Zone to 91 Sea Zone
2 transports moved from 93 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 10 Sea Zone
1 bomber moved from 25 Sea Zone to Wake IslandPlace Units - Americans
1 carrier, 1 cruiser, 2 destroyers and 1 submarine placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield and 1 bomber
Western United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield, 5 artilleries, 1 harbour and 5 infantry
25 Sea Zone : 3 destroyers
10 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 2 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 2 infantry and 3 mech_infantrys
Morocco : 1 flag
101 Sea Zone : 2 transports
91 Sea Zone : 1 cruiser, 1 destroyer and 2 transportsProduction/PUs Summary :
Germans : 49 / 60
Russians : 29 / 31
Japanese : 65 / 70
Americans : 51 / 71
Chinese : 0 / 1
British : 35 / 43
UK_Pacific : 5 / 6
Italians : 14 / 11
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU totalTerritory Summary for Chinese :
Production/PUs Summary :
Germans : 49 / 60
Russians : 29 / 31
Japanese : 65 / 70
Americans : 51 / 71
Chinese : 0 / 1
British : 35 / 43
UK_Pacific : 5 / 6
Italians : 14 / 11
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - British
British buy 1 cruiser, 2 destroyers, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 92 Sea Zone to 99 Sea Zone
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
2 mech_infantrys moved from Caucasus to Tsinghai
Chinese take Tsinghai from JapaneseCombat - British
Battle in 99 Sea Zone
British attack with 2 destroyers
Italians defend with 1 destroyer and 1 submarine
Italians roll dice for 1 submarine in 99 Sea Zone, round 1 : 0/1 hits
British roll dice for 2 destroyers in 99 Sea Zone, round 1 : 0/2 hits
Italians roll dice for 1 destroyer in 99 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the British lost in 99 Sea Zone
1 destroyer owned by the British retreated to 98 Sea Zone
Italians win with 1 destroyer and 1 submarine remaining. Battle score for attacker is -8
Casualties for British: 1 destroyerNon Combat Move - British
2 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Alexandria to Tobruk
1 infantry moved from India to West India
1 cruiser moved from 93 Sea Zone to 91 Sea ZonePlace Units - British
1 factory_minor placed in Greece
1 cruiser and 2 destroyers placed in 98 Sea Zone
1 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,2,4
British collect 33 PUs (2 lost to blockades); end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 2 infantryTerritory Summary for British, UK_Pacific :
Tsinghai : 2 mech_infantrys
India : 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 5 infantry and 1 tactical_bomber
20 Sea Zone : 1 flag
19 Sea Zone : 1 flag
West India : 1 infantry
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Trans-Jordan : 2 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 aaGun, 1 airfield and 1 infantry
Malta : 1 aaGun
United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
Tobruk : 1 flag, 1 artillery and 1 infantry
Ethiopia : 1 flag
Greece : 1 flag, 1 artillery and 1 factory_minor
Iraq : 1 flag, 2 infantry
Eastern Persia : 1 flag
Persia : 1 flag
98 Sea Zone : 1 cruiser and 3 destroyers
91 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 49 / 60
Russians : 29 / 31
Japanese : 64 / 70
Americans : 51 / 71
Chinese : 1 / 1
British : 35 / 38
UK_Pacific : 5 / 5
Italians : 14 / 11
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
I’m off for the weekend see you monday!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Italians
Italians buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 destroyer and 1 submarine moved from 99 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Northern Italy to Yugoslavia
3 artilleries and 2 infantry moved from Southern France to Northern ItalyPlace Units - Italians
1 infantry placed in Southern Italy
2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs totalTerritory Summary for Italians :
Algeria : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Tunisia : 1 flag
Northern Italy : 2 aaGuns, 3 artilleries, 1 factory_major, 2 infantry and 2 mech_infantrys
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 9 infantry and 1 tactical_bomber
99 Sea Zone : 1 flag
97 Sea Zone : 1 flag, 1 destroyer and 1 submarine
Yugoslavia : 1 armour, 1 artillery and 1 infantryProduction/PUs Summary :
Germans : 49 / 60
Russians : 29 / 31
Japanese : 64 / 70
Americans : 51 / 71
Chinese : 1 / 1
British : 35 / 38
UK_Pacific : 5 / 5
Italians : 14 / 14
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from New South Wales to Western Australia
1 tactical_bomber moved from Queensland to Western AustraliaCombat - ANZAC
Battle in PhilippinesNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUsTerritory Summary for ANZAC :
Queensland : 1 aaGun, 1 airfield and 1 harbour
Northern Territory : 1 aaGun
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 harbour and 2 infantry
Western Australia : 1 bomber, 1 infantry and 1 tactical_bomber
Philippines : 1 artillery and 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
35 Sea Zone : 1 flag, 1 destroyer and 1 transport
62 Sea Zone : 1 destroyer and 1 submarine
Egypt : 1 infantryProduction/PUs Summary :
Germans : 49 / 60
Russians : 29 / 31
Japanese : 62 / 70
Americans : 53 / 71
Chinese : 1 / 1
British : 35 / 38
UK_Pacific : 5 / 5
Italians : 14 / 14
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Combat Move - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 destroyer, 9 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Belarus to Russia
1 bomber moved from Novgorod to Russia
1 artillery and 2 infantry moved from Novgorod to Archangel
1 infantry moved from Bessarabia to Ukraine
1 armour, 2 artilleries and 4 infantry moved from Western Ukraine to Ukraine
1 armour moved from Belarus to Archangel
1 infantry moved from Belarus to Archangel
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea ZoneCombat - Germans
Strategic bombing raid in Russia
AA guns fire in Russia : 0/2 hits
Bombing raid in Russia rolls: 8,7 and causes: 15 damage to unit: factory_major
Bombing raid in Russia causes 15 damage total.
Battle in Ukraine
Germans attack with 1 armour, 2 artilleries and 5 infantry
Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 1 armour, 2 artilleries and 5 infantry in Ukraine, round 1 : 4/8 hits
Russians roll dice for 3 infantry in Ukraine, round 1 : 0/3 hits
3 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 armour, 2 artilleries and 5 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Archangel
Germans attack with 1 armour, 1 artillery and 3 infantry
Russians defend with 1 aaGun, 1 armour and 1 artillery
Germans roll dice for 1 armour, 1 artillery and 3 infantry in Archangel, round 1 : 2/5 hits
Russians roll dice for 1 aaGun, 1 armour and 1 artillery in Archangel, round 1 : 0/2 hits
1 artillery owned by the Russians and 1 aaGun owned by the Russians lost in Archangel
Germans roll dice for 1 armour, 1 artillery and 3 infantry in Archangel, round 2 : 3/5 hits
Russians roll dice for 1 armour in Archangel, round 2 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 infantry
Casualties for Russians: 1 aaGun, 1 armour and 1 artillery
Battle in 91 Sea Zone
Germans attack with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 cruiser; Americans defend with 1 cruiser, 1 destroyer and 2 transports
Germans roll dice for 1 submarine in 91 Sea Zone, round 1 : 1/1 hits
Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 1 : 0/4 hits
Americans roll dice for 2 cruisers, 1 destroyer and 2 transports in 91 Sea Zone, round 1 : 3/3 hits
1 destroyer owned by the Americans , 1 cruiser owned by the Germans , 1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 91 Sea Zone
Germans roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 2 cruisers and 2 transports in 91 Sea Zone, round 2 : 1/2 hits
1 cruiser owned by the British , 1 tactical_bomber owned by the Germans and 1 cruiser owned by the Americans lost in 91 Sea Zone
2 transports owned by the Americans lost in 91 Sea Zone
Germans win with 1 carrier and 1 fighter remaining. Battle score for attacker is 9
Casualties for Germans: 1 cruiser, 1 destroyer, 1 submarine and 1 tactical_bomber
Casualties for British: 1 cruiser
Casualties for Americans: 1 cruiser, 1 destroyer and 2 transportsNon Combat Move - Germans
2 infantry moved from Eastern Poland to Western Ukraine
1 artillery and 1 infantry moved from Slovakia Hungary to Eastern Poland
3 mech_infantrys moved from Germany to Eastern Poland
5 infantry moved from Slovakia Hungary to Eastern Poland
2 artilleries and 4 infantry moved from Germany to Slovakia Hungary
1 armour moved from Germany to Eastern Poland
2 artilleries moved from Normandy Bordeaux to France
1 infantry moved from Normandy Bordeaux to France
2 bombers moved from Russia to NovgorodPlace Units - Germans
1 armour, 1 artillery and 1 infantry placed in Novgorod
1 destroyer and 1 transport placed in 113 Sea Zone
Germans undo move 2.
1 destroyer and 1 transport placed in 112 Sea Zone
1 artillery, 8 infantry and 1 mech_infantry placed in GermanyTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 4 infantry
Slovakia Hungary : 2 artilleries and 4 infantry
Western Germany : 2 aaGuns, 1 airfield, 2 armour, 1 factory_major, 2 fighters, 1 harbour, 4 infantry and 1 mech_infantry
Germany : 1 aaGun, 1 artillery, 1 factory_major, 8 infantry and 1 mech_infantry
Denmark : 2 infantry
Belarus : 1 flag, 7 armour, 4 artilleries and 4 infantry
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 1 armour, 1 artillery and 2 infantry
Eastern Poland : 1 flag, 1 armour, 1 artillery, 6 infantry and 3 mech_infantrys
Bessarabia : 1 flag
Ukraine : 1 flag, 1 armour, 2 artilleries, 1 factory_minor and 5 infantry
Western Ukraine : 1 flag, 2 infantry
Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 armour, 1 artillery, 2 bombers, 1 factory_minor, 1 harbour and 1 infantry
112 Sea Zone : 1 destroyer and 1 transport
125 Sea Zone : 1 flag
106 Sea Zone : 1 flag
Bulgaria : 1 flag
Yugoslavia : 1 flag
91 Sea Zone : 1 carrier and 1 fighter
Finland : 1 flagProduction/PUs Summary :
Germans : 52 / 62
Russians : 26 / 31
Japanese : 62 / 70
Americans : 53 / 71
Chinese : 1 / 1
British : 35 / 38
UK_Pacific : 5 / 5
Italians : 14 / 14
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
Germany is finally starting to make some gains in Russia. But now the UK is building in Greece so that may be a problem for them.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Russians
Russians repair 15 damage on 15 factory_majors; Remaining resources: 16 PUs;
Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour and 4 infantry moved from Bryansk to Ukraine
2 infantry moved from Rostov to Ukraine
3 infantry moved from Smolensk to Archangel
2 artilleries moved from Smolensk to ArchangelCombat - Russians
Battle in Archangel
Russians attack with 2 artilleries and 3 infantry
Germans defend with 1 armour, 1 artillery and 2 infantry
Russians roll dice for 2 artilleries and 3 infantry in Archangel, round 1 : 1/5 hits
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Archangel, round 1 : 2/4 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians roll dice for 2 artilleries and 1 infantry in Archangel, round 2 : 2/3 hits
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Archangel, round 2 : 0/3 hits
1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Archangel
Russians roll dice for 2 artilleries and 1 infantry in Archangel, round 3 : 1/3 hits
Germans roll dice for 1 armour in Archangel, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 artilleries remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour, 1 artillery and 2 infantry
Casualties for Russians: 3 infantry
Battle in Ukraine
Russians attack with 1 armour and 6 infantry
Germans defend with 1 armour, 2 artilleries, 1 factory_minor and 5 infantry
Russians roll dice for 1 armour and 6 infantry in Ukraine, round 1 : 0/7 hits
Germans roll dice for 1 armour, 2 artilleries and 5 infantry in Ukraine, round 1 : 2/8 hits
2 infantry owned by the Russians lost in Ukraine
4 infantry owned by the Russians and 1 armour owned by the Russians retreated to Rostov
Germans win with 1 armour, 2 artilleries and 5 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantryNon Combat Move - Russians
4 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Bryansk
1 aaGun and 2 infantry moved from Yenisey to TimguskaPlace Units - Russians
1 artillery and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 32 PUsTerritory Summary for Russians :
Amur : 1 aaGun and 7 infantry
Timguska : 1 aaGun and 2 infantry
Kazakhstan : 1 infantry
Bryansk : 2 infantry
Rostov : 1 armour and 4 infantry
Archangel : 2 artilleries
Russia : 1 airfield, 1 artillery, 1 factory_major and 4 infantry
Volgograd : 1 factory_minor
Smolensk : 1 aaGun, 1 artillery and 8 infantry
Northwest Persia : 1 flagProduction/PUs Summary :
Germans : 51 / 62
Russians : 27 / 32
Japanese : 62 / 70
Americans : 53 / 71
Chinese : 1 / 1
British : 35 / 38
UK_Pacific : 5 / 5
Italians : 14 / 14
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 3 destroyers, 3 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
1 artillery moved from Shan State to 38 Sea Zone
1 artillery, 1 battleship, 1 carrier and 1 transport moved from 38 Sea Zone to 39 Sea Zone
1 artillery moved from 39 Sea Zone to India
2 artilleries and 2 infantry moved from Kwangsi to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 39 Sea Zone
2 artilleries and 2 infantry moved from 39 Sea Zone to India
2 artilleries and 5 mech_infantrys moved from Burma to India
1 tactical_bomber moved from 38 Sea Zone to India
1 fighter moved from 38 Sea Zone to 39 Sea Zone
1 bomber moved from Kwangsi to Philippines
2 fighters and 2 tactical_bombers moved from Kwangsi to India
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 transport moved from 36 Sea Zone to 20 Sea Zone
2 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
Japanese take 19 Sea Zone from UK_Pacific
Japanese take 20 Sea Zone from UK_PacificCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 35 Sea Zone, round 1 : 0/4 hits
ANZAC roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 35 Sea Zone, round 2 : 2/4 hits
ANZAC roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 0/1 hits
1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from ANZAC with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in Philippines
Japanese attack with 1 artillery, 1 bomber and 3 infantry
ANZAC defend with 1 artillery and 1 infantry; Americans defend with 1 airfield and 1 harbour
Japanese roll dice for 1 artillery, 1 bomber and 3 infantry in Philippines, round 1 : 3/5 hits
Americans roll dice for 1 artillery and 1 infantry in Philippines, round 1 : 0/2 hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in India
Japanese attack with 5 artilleries, 2 fighters, 2 infantry, 5 mech_infantrys and 3 tactical_bombers
British defend with 1 airfield, 2 artilleries, 1 harbour, 5 infantry and 1 tactical_bomber; UK_Pacific defend with 1 factory_major
Japanese roll dice for 1 battleship in India, round 1 : 1/1 hits
Japanese roll dice for 5 artilleries, 2 fighters, 2 infantry, 5 mech_infantrys and 3 tactical_bombers in India, round 1 : 3/17 hits
UK_Pacific roll dice for 2 artilleries, 5 infantry and 1 tactical_bomber in India, round 1 : 4/8 hits
4 infantry owned by the British , 2 infantry owned by the Japanese and 2 mech_infantrys owned by the Japanese lost in India
Japanese roll dice for 5 artilleries, 2 fighters, 3 mech_infantrys and 3 tactical_bombers in India, round 2 : 5/13 hits
UK_Pacific roll dice for 2 artilleries, 1 infantry and 1 tactical_bomber in India, round 2 : 1/4 hits
1 infantry owned by the British , 1 tactical_bomber owned by the British , 2 artilleries owned by the British and 1 mech_infantry owned by the Japanese lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 5 artilleries, 2 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Japanese: 2 infantry and 3 mech_infantrys
Casualties for British: 2 artilleries, 5 infantry and 1 tactical_bomberNon Combat Move - Japanese
1 tactical_bomber moved from India to 39 Sea Zone
2 fighters and 2 tactical_bombers moved from India to Burma
3 mech_infantrys moved from Hunan to Burma
1 bomber moved from Philippines to Kwangsi
1 armour and 2 mech_infantrys moved from Kiangsu to KweichowPlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 artillery and 2 infantry placed in Kwangtung
3 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 67 PUs; end with 72 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Kwangsi : 1 airfield, 1 bomber, 1 harbour and 3 infantry
Korea : 1 aaGun and 7 infantry
Kiangsu : 1 armour, 1 factory_minor and 2 mech_infantrys
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 5 infantry and 1 tactical_bomber
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag, 1 armour and 2 mech_infantrys
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag, 1 artillery
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag, 2 fighters, 3 mech_infantrys and 2 tactical_bombers
India : 1 flag, 1 airfield, 5 artilleries, 1 factory_minor, 1 harbour and 2 mech_infantrys
Malaya : 1 flag, 1 harbour and 1 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour and 3 infantry
French Indo China : 1 flag
Celebes : 1 flag
Java : 1 flag, 1 mech_infantry
Sumatra : 1 flag, 1 infantry
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag, 1 destroyer
43 Sea Zone : 1 flag
35 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
39 Sea Zone : 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 3 transports
6 Sea Zone : 1 carrier, 4 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transportProduction/PUs Summary :
Germans : 51 / 62
Russians : 27 / 32
Japanese : 67 / 82
Americans : 51 / 71
Chinese : 1 / 1
British : 35 / 38
UK_Pacific : 2 / 0
Italians : 14 / 14
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
There was a scramble option for India, but I figured you would want your tac to help defend against the ground attack instead of taking on a carrier, bb, and fighter.
I can do my turn over if you want to scramble but the outcome will probably be the same. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Americans
Americans buy 1 battleship, 1 cruiser and 5 transports; Remaining resources: 4 PUs;Combat Move - Americans
Non Combat Move - Americans
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 25 Sea Zone
2 artilleries and 2 infantry moved from 25 Sea Zone to MidwayPlace Units - Americans
5 transports placed in 10 Sea Zone
1 battleship and 1 cruiser placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 51 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield and 1 bomber
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield, 7 artilleries, 1 harbour and 7 infantry
25 Sea Zone : 1 carrier, 1 cruiser, 5 destroyers, 2 fighters, 1 submarine and 2 transports
10 Sea Zone : 5 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 2 infantry and 3 mech_infantrys
Morocco : 1 flag
101 Sea Zone : 1 battleship, 1 cruiser and 2 transportsProduction/PUs Summary :
Germans : 51 / 62
Russians : 27 / 32
Japanese : 67 / 82
Americans : 51 / 75
Chinese : 1 / 1
British : 35 / 38
UK_Pacific : 2 / 0
Italians : 14 / 14
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs totalTerritory Summary for Chinese :
Tsinghai : 1 infantry
Production/PUs Summary :
Germans : 51 / 62
Russians : 27 / 32
Japanese : 67 / 82
Americans : 51 / 75
Chinese : 1 / 2
British : 35 / 38
UK_Pacific : 2 / 0
Italians : 14 / 14
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0





