0%

13L G40 2e captain walker (axis) vs Entek (allies +10)

  • 2026 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Purchase Units - Germans
                Germans buy 1 armour, 2 artilleries, 1 destroyer, 9 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 bomber moved from Belarus to Russia
                1 bomber moved from Novgorod to Russia
                1 artillery and 2 infantry moved from Novgorod to Archangel
                1 infantry moved from Bessarabia to Ukraine
                1 armour, 2 artilleries and 4 infantry moved from Western Ukraine to Ukraine
                1 armour moved from Belarus to Archangel
                1 infantry moved from Belarus to Archangel
                1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone

    Combat - Germans
                Strategic bombing raid in Russia
                        AA guns fire in Russia :  0/2 hits
                    Bombing raid in Russia rolls: 8,7 and causes: 15 damage to unit: factory_major
                    Bombing raid in Russia causes 15 damage total.
                Battle in Ukraine
                    Germans attack with 1 armour, 2 artilleries and 5 infantry
                    Russians defend with 1 factory_minor and 3 infantry
                        Germans roll dice for 1 armour, 2 artilleries and 5 infantry in Ukraine, round 1 :  4/8 hits
                        Russians roll dice for 3 infantry in Ukraine, round 1 :  0/3 hits
                        3 infantry owned by the Russians lost in Ukraine
                    Germans win, taking Ukraine from Russians with 1 armour, 2 artilleries and 5 infantry remaining. Battle score for attacker is 9
                    Casualties for Russians: 3 infantry
                Battle in Archangel
                    Germans attack with 1 armour, 1 artillery and 3 infantry
                    Russians defend with 1 aaGun, 1 armour and 1 artillery
                        Germans roll dice for 1 armour, 1 artillery and 3 infantry in Archangel, round 1 :  2/5 hits
                        Russians roll dice for 1 aaGun, 1 armour and 1 artillery in Archangel, round 1 :  0/2 hits
                        1 artillery owned by the Russians and 1 aaGun owned by the Russians lost in Archangel
                        Germans roll dice for 1 armour, 1 artillery and 3 infantry in Archangel, round 2 :  3/5 hits
                        Russians roll dice for 1 armour in Archangel, round 2 :  1/1 hits
                        1 armour owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                    Germans win, taking Archangel from Russians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 aaGun, 1 armour and 1 artillery
                Battle in 91 Sea Zone
                    Germans attack with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                    British defend with 1 cruiser; Americans defend with 1 cruiser, 1 destroyer and 2 transports
                        Germans roll dice for 1 submarine in 91 Sea Zone, round 1 :  1/1 hits
                        Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 1 :  0/4 hits
                        Americans roll dice for 2 cruisers, 1 destroyer and 2 transports in 91 Sea Zone, round 1 :  3/3 hits
                        1 destroyer owned by the Americans , 1 cruiser owned by the Germans , 1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 91 Sea Zone
                        Germans roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 2 :  2/2 hits
                        Americans roll dice for 2 cruisers and 2 transports in 91 Sea Zone, round 2 :  1/2 hits
                        1 cruiser owned by the British , 1 tactical_bomber owned by the Germans and 1 cruiser owned by the Americans lost in 91 Sea Zone
                        2 transports owned by the Americans lost in 91 Sea Zone
                    Germans win with 1 carrier and 1 fighter remaining. Battle score for attacker is 9
                    Casualties for Germans: 1 cruiser, 1 destroyer, 1 submarine and 1 tactical_bomber
                    Casualties for British: 1 cruiser
                    Casualties for Americans: 1 cruiser, 1 destroyer and 2 transports

    Non Combat Move - Germans
                2 infantry moved from Eastern Poland to Western Ukraine
                1 artillery and 1 infantry moved from Slovakia Hungary to Eastern Poland
                3 mech_infantrys moved from Germany to Eastern Poland
                5 infantry moved from Slovakia Hungary to Eastern Poland
                2 artilleries and 4 infantry moved from Germany to Slovakia Hungary
                1 armour moved from Germany to Eastern Poland
                2 artilleries moved from Normandy Bordeaux to France
                1 infantry moved from Normandy Bordeaux to France
                2 bombers moved from Russia to Novgorod

    Place Units - Germans
                1 armour, 1 artillery and 1 infantry placed in Novgorod
                1 destroyer and 1 transport placed in 113 Sea Zone
                Germans undo move 2.
                1 destroyer and 1 transport placed in 112 Sea Zone
                1 artillery, 8 infantry and 1 mech_infantry placed in Germany

    Turn Complete - Germans
                Germans collect 52 PUs; end with 52 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 4 infantry
        Slovakia Hungary : 2 artilleries and 4 infantry
        Western Germany : 2 aaGuns, 1 airfield, 2 armour, 1 factory_major, 2 fighters, 1 harbour, 4 infantry and 1 mech_infantry
        Germany : 1 aaGun, 1 artillery, 1 factory_major, 8 infantry and 1 mech_infantry
        Denmark : 2 infantry
        Belarus : 1 flag, 7 armour, 4 artilleries and 4 infantry
        Karelia : 1 flag
        Baltic States : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag, 1 armour, 1 artillery and 2 infantry
        Eastern Poland : 1 flag, 1 armour, 1 artillery, 6 infantry and 3 mech_infantrys
        Bessarabia : 1 flag
        Ukraine : 1 flag, 1 armour, 2 artilleries, 1 factory_minor and 5 infantry
        Western Ukraine : 1 flag, 2 infantry
        Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 armour, 1 artillery, 2 bombers, 1 factory_minor, 1 harbour and 1 infantry
        112 Sea Zone : 1 destroyer and 1 transport
        125 Sea Zone : 1 flag
        106 Sea Zone : 1 flag
        Bulgaria : 1 flag
        Yugoslavia : 1 flag
        91 Sea Zone : 1 carrier and 1 fighter
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 52 / 62
        Russians : 26 / 31
        Japanese : 62 / 70
        Americans : 53 / 71
        Chinese : 1 / 1
        British : 35 / 38
        UK_Pacific : 5 / 5
        Italians : 14 / 14
        ANZAC : 10 / 16
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 2026 23 21 20 19 17 16 15 13

    Germany is finally starting to make some gains in Russia. But now the UK is building in Greece so that may be a problem for them.

  • 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Purchase Units - Russians
                Russians repair 15 damage on 15 factory_majors; Remaining resources: 16 PUs;
                Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour and 4 infantry moved from Bryansk to Ukraine
                2 infantry moved from Rostov to Ukraine
                3 infantry moved from Smolensk to Archangel
                2 artilleries moved from Smolensk to Archangel

    Combat - Russians
                Battle in Archangel
                    Russians attack with 2 artilleries and 3 infantry
                    Germans defend with 1 armour, 1 artillery and 2 infantry
                        Russians roll dice for 2 artilleries and 3 infantry in Archangel, round 1 :  1/5 hits
                        Germans roll dice for 1 armour, 1 artillery and 2 infantry in Archangel, round 1 :  2/4 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                        Russians roll dice for 2 artilleries and 1 infantry in Archangel, round 2 :  2/3 hits
                        Germans roll dice for 1 armour, 1 artillery and 1 infantry in Archangel, round 2 :  0/3 hits
                        1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Archangel
                        Russians roll dice for 2 artilleries and 1 infantry in Archangel, round 3 :  1/3 hits
                        Germans roll dice for 1 armour in Archangel, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 2 artilleries remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 armour, 1 artillery and 2 infantry
                    Casualties for Russians: 3 infantry
                Battle in Ukraine
                    Russians attack with 1 armour and 6 infantry
                    Germans defend with 1 armour, 2 artilleries, 1 factory_minor and 5 infantry
                        Russians roll dice for 1 armour and 6 infantry in Ukraine, round 1 :  0/7 hits
                        Germans roll dice for 1 armour, 2 artilleries and 5 infantry in Ukraine, round 1 :  2/8 hits
                        2 infantry owned by the Russians lost in Ukraine
                    4 infantry owned by the Russians and 1 armour owned by the Russians retreated to Rostov
                    Germans win with 1 armour, 2 artilleries and 5 infantry remaining. Battle score for attacker is -6
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians
                4 infantry moved from Russia to Smolensk
                2 infantry moved from Russia to Bryansk
                1 aaGun and 2 infantry moved from Yenisey to Timguska

    Place Units - Russians
                1 artillery and 4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 27 PUs; end with 27 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 32 PUs

    Territory Summary for Russians :

    Amur : 1 aaGun and 7 infantry
        Timguska : 1 aaGun and 2 infantry
        Kazakhstan : 1 infantry
        Bryansk : 2 infantry
        Rostov : 1 armour and 4 infantry
        Archangel : 2 artilleries
        Russia : 1 airfield, 1 artillery, 1 factory_major and 4 infantry
        Volgograd : 1 factory_minor
        Smolensk : 1 aaGun, 1 artillery and 8 infantry
        Northwest Persia : 1 flag

    Production/PUs Summary :

    Germans : 51 / 62
        Russians : 27 / 32
        Japanese : 62 / 70
        Americans : 53 / 71
        Chinese : 1 / 1
        British : 35 / 38
        UK_Pacific : 5 / 5
        Italians : 14 / 14
        ANZAC : 10 / 16
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 2026 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 3 destroyers, 3 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                1 unit repaired.
                1 artillery moved from Shan State to 38 Sea Zone
                1 artillery, 1 battleship, 1 carrier and 1 transport moved from 38 Sea Zone to 39 Sea Zone
                1 artillery moved from 39 Sea Zone to India
                2 artilleries and 2 infantry moved from Kwangsi to 36 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 39 Sea Zone
                2 artilleries and 2 infantry moved from 39 Sea Zone to India
                2 artilleries and 5 mech_infantrys moved from Burma to India
                1 tactical_bomber moved from 38 Sea Zone to India
                1 fighter moved from 38 Sea Zone to 39 Sea Zone
                1 bomber moved from Kwangsi to Philippines
                2 fighters and 2 tactical_bombers moved from Kwangsi to India
                1 infantry moved from Kwangsi to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
                1 artillery moved from Kwangtung to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
                1 transport moved from 36 Sea Zone to 20 Sea Zone
                2 infantry moved from Kwangtung to 20 Sea Zone
                2 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
                1 battleship moved from 36 Sea Zone to 35 Sea Zone
                1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
                1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
                      Japanese take 19 Sea Zone from UK_Pacific
                      Japanese take 20 Sea Zone from UK_Pacific

    Combat - Japanese
                Battle in 35 Sea Zone
                    Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
                    ANZAC defend with 1 destroyer and 1 transport
                        Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 35 Sea Zone, round 1 :  0/4 hits
                        ANZAC roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 35 Sea Zone, round 2 :  2/4 hits
                        ANZAC roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 :  0/1 hits
                        1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 35 Sea Zone
                    Japanese win, taking 35 Sea Zone from ANZAC with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 15
                    Casualties for ANZAC: 1 destroyer and 1 transport
                Battle in Philippines
                    Japanese attack with 1 artillery, 1 bomber and 3 infantry
                    ANZAC defend with 1 artillery and 1 infantry; Americans defend with 1 airfield and 1 harbour
                        Japanese roll dice for 1 artillery, 1 bomber and 3 infantry in Philippines, round 1 :  3/5 hits
                        Americans roll dice for 1 artillery and 1 infantry in Philippines, round 1 :  0/2 hits
                        1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Philippines
                    Japanese win, taking Philippines from Americans with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 artillery and 1 infantry
                Battle in India
                    Japanese attack with 5 artilleries, 2 fighters, 2 infantry, 5 mech_infantrys and 3 tactical_bombers
                    British defend with 1 airfield, 2 artilleries, 1 harbour, 5 infantry and 1 tactical_bomber; UK_Pacific defend with 1 factory_major
                        Japanese roll dice for 1 battleship in India, round 1 :  1/1 hits
                        Japanese roll dice for 5 artilleries, 2 fighters, 2 infantry, 5 mech_infantrys and 3 tactical_bombers in India, round 1 :  3/17 hits
                        UK_Pacific roll dice for 2 artilleries, 5 infantry and 1 tactical_bomber in India, round 1 :  4/8 hits
                        4 infantry owned by the British , 2 infantry owned by the Japanese and 2 mech_infantrys owned by the Japanese lost in India
                        Japanese roll dice for 5 artilleries, 2 fighters, 3 mech_infantrys and 3 tactical_bombers in India, round 2 :  5/13 hits
                        UK_Pacific roll dice for 2 artilleries, 1 infantry and 1 tactical_bomber in India, round 2 :  1/4 hits
                        1 infantry owned by the British , 1 tactical_bomber owned by the British , 2 artilleries owned by the British and 1 mech_infantry owned by the Japanese lost in India
                    Japanese captures 5PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking India from UK_Pacific with 5 artilleries, 2 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 16
                    Casualties for Japanese: 2 infantry and 3 mech_infantrys
                    Casualties for British: 2 artilleries, 5 infantry and 1 tactical_bomber

    Non Combat Move - Japanese
                1 tactical_bomber moved from India to 39 Sea Zone
                2 fighters and 2 tactical_bombers moved from India to Burma
                3 mech_infantrys moved from Hunan to Burma
                1 bomber moved from Philippines to Kwangsi
                1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in Kiangsu
                1 artillery and 2 infantry placed in Kwangtung
                3 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone
                1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 67 PUs; end with 72 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Kwangsi : 1 airfield, 1 bomber, 1 harbour and 3 infantry
        Korea : 1 aaGun and 7 infantry
        Kiangsu : 1 armour, 1 factory_minor and 2 mech_infantrys
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 5 infantry and 1 tactical_bomber
        Shensi : 1 flag
        Yunnan : 1 flag
        Suiyuyan : 1 flag
        Kweichow : 1 flag, 1 armour and 2 mech_infantrys
        Hunan : 1 flag
        Kansu : 1 flag
        Hopei : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag, 1 artillery
        Anhwe : 1 flag
        Shan State : 1 flag
        Burma : 1 flag, 2 fighters, 3 mech_infantrys and 2 tactical_bombers
        India : 1 flag, 1 airfield, 5 artilleries, 1 factory_minor, 1 harbour and 2 mech_infantrys
        Malaya : 1 flag, 1 harbour and 1 infantry
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour and 3 infantry
        French Indo China : 1 flag
        Celebes : 1 flag
        Java : 1 flag, 1 mech_infantry
        Sumatra : 1 flag, 1 infantry
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 flag, 1 destroyer
        43 Sea Zone : 1 flag
        35 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
        39 Sea Zone : 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 3 transports
        6 Sea Zone : 1 carrier, 4 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport

    Production/PUs Summary :

    Germans : 51 / 62
        Russians : 27 / 32
        Japanese : 67 / 82
        Americans : 51 / 71
        Chinese : 1 / 1
        British : 35 / 38
        UK_Pacific : 2 / 0
        Italians : 14 / 14
        ANZAC : 10 / 16
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 2026 23 21 20 19 17 16 15 13

    There was a scramble option for India, but I figured you would want your tac to help defend against the ground attack instead of taking on a carrier, bb, and fighter.
    I can do my turn over if you want to scramble but the outcome will probably be the same.

  • 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Purchase Units - Americans
                Americans buy 1 battleship, 1 cruiser and 5 transports; Remaining resources: 4 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
                2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 25 Sea Zone
                2 artilleries and 2 infantry moved from 25 Sea Zone to Midway

    Place Units - Americans
                5 transports placed in 10 Sea Zone
                1 battleship and 1 cruiser placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 51 PUs; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

    Territory Summary for Americans :

    Guam : 1 airfield
        Wake Island : 1 airfield and 1 bomber
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
        Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
        Midway : 1 airfield, 7 artilleries, 1 harbour and 7 infantry
        25 Sea Zone : 1 carrier, 1 cruiser, 5 destroyers, 2 fighters, 1 submarine and 2 transports
        10 Sea Zone : 5 transports
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 2 infantry and 3 mech_infantrys
        Morocco : 1 flag
        101 Sea Zone : 1 battleship, 1 cruiser and 2 transports

    Production/PUs Summary :

    Germans : 51 / 62
        Russians : 27 / 32
        Japanese : 67 / 82
        Americans : 51 / 75
        Chinese : 1 / 1
        British : 35 / 38
        UK_Pacific : 2 / 0
        Italians : 14 / 14
        ANZAC : 10 / 16
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 1 PU; end with 2 PUs total

    Territory Summary for Chinese :

    Tsinghai : 1 infantry

    Production/PUs Summary :

    Germans : 51 / 62
        Russians : 27 / 32
        Japanese : 67 / 82
        Americans : 51 / 75
        Chinese : 1 / 2
        British : 35 / 38
        UK_Pacific : 2 / 0
        Italians : 14 / 14
        ANZAC : 10 / 16
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Purchase Units - British
                British buy 3 artilleries, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from Tsinghai to Kansu
                      Chinese take Kansu from Japanese
                1 mech_infantry moved from Tsinghai to Shensi
                      Chinese take Shensi from Japanese
                2 infantry moved from Iraq to Persia
                2 infantry moved from Trans-Jordan to Iraq
                1 artillery moved from Greece to Albania
                      British take Albania from Italians
                1 artillery and 1 infantry moved from Tobruk to Libya
                      British take Libya from Italians
                1 fighter moved from United Kingdom to Gibraltar

    Combat - British

    Non Combat Move - British
                1 destroyer moved from 98 Sea Zone to 92 Sea Zone

    Place Units - British
                1 transport placed in 98 Sea Zone
                1 artillery and 1 infantry placed in Egypt
                1 artillery and 2 infantry placed in Greece
                1 artillery and 1 fighter placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,4
                British collect 34 PUs (3 lost to blockades); end with 34 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    Shensi : 1 mech_infantry
        Kansu : 1 mech_infantry
        West India : 1 infantry
        Iceland : 1 airfield
        Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
        Gibraltar : 1 fighter and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 aaGun, 1 airfield and 1 infantry
        Malta : 1 aaGun
        United Kingdom : 5 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
        Tobruk : 1 flag
        Albania : 1 flag, 1 artillery
        Libya : 1 flag, 1 artillery and 1 infantry
        Ethiopia : 1 flag
        Greece : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
        Iraq : 1 flag, 2 infantry
        92 Sea Zone : 1 destroyer
        Eastern Persia : 1 flag
        Persia : 1 flag, 2 infantry
        98 Sea Zone : 1 cruiser, 2 destroyers and 1 transport

    Production/PUs Summary :

    Germans : 51 / 62
        Russians : 27 / 32
        Japanese : 65 / 82
        Americans : 51 / 75
        Chinese : 3 / 2
        British : 37 / 39
        UK_Pacific : 2 / 0
        Italians : 12 / 14
        ANZAC : 10 / 16
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 2026 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War

    Purchase Units - Italians
                Italians buy 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Yugoslavia to Albania
                1 armour moved from Yugoslavia to Albania
                2 mech_infantrys moved from Northern Italy to Albania

    Combat - Italians
                Battle in Albania
                    Italians attack with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
                    British defend with 1 artillery
                        Italians roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Albania, round 1 :  4/5 hits
                        British roll dice for 1 artillery in Albania, round 1 :  0/1 hits
                        1 artillery owned by the British lost in Albania
                    Italians win, taking Albania from British with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery

    Non Combat Move - Italians
                2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia

    Place Units - Italians
                1 transport placed in 97 Sea Zone
                1 infantry and 1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 13 PUs; end with 13 PUs total

    Territory Summary for Italians :

    Algeria : 1 flag
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Tunisia : 1 flag
        Albania : 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
        Northern Italy : 2 aaGuns, 1 artillery, 1 factory_major, 1 infantry and 1 mech_infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 9 infantry and 1 tactical_bomber
        99 Sea Zone : 1 flag
        97 Sea Zone : 1 flag, 1 destroyer, 1 submarine and 1 transport
        Yugoslavia : 2 artilleries and 2 infantry

    Production/PUs Summary :

    Germans : 51 / 62
        Russians : 27 / 32
        Japanese : 65 / 82
        Americans : 51 / 75
        Chinese : 3 / 2
        British : 36 / 39
        UK_Pacific : 2 / 0
        Italians : 13 / 13
        ANZAC : 10 / 16
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 bomber moved from Western Australia to India

    Combat - ANZAC
                Strategic bombing raid in India
                        AA guns fire in India :  0/1 hits
                    Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory_minor
                    Bombing raid in India causes 4 damage total.

    Non Combat Move - ANZAC
                1 bomber moved from India to West India
                1 submarine moved from 62 Sea Zone to 42 Sea Zone
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs

    Territory Summary for ANZAC :

    Queensland : 1 aaGun, 1 airfield and 1 harbour
        Northern Territory : 1 aaGun
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor, 1 harbour and 2 infantry
        Western Australia : 1 infantry and 1 tactical_bomber
        Dutch New Guinea : 1 flag, 1 infantry
        42 Sea Zone : 1 submarine
        54 Sea Zone : 1 destroyer
        62 Sea Zone : 1 destroyer and 1 transport
        West India : 1 bomber
        Egypt : 1 infantry

    Production/PUs Summary :

    Germans : 51 / 62
        Russians : 27 / 32
        Japanese : 65 / 82
        Americans : 51 / 75
        Chinese : 3 / 2
        British : 36 / 39
        UK_Pacific : 2 / 0
        Italians : 13 / 13
        ANZAC : 10 / 16
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 20 19 18 17 16

    I forgot France, but you can go ahead and end their turn :D

  • 2026 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Purchase Units - Germans
                Germans buy 1 armour, 3 artilleries, 1 destroyer, 6 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 bombers moved from Novgorod to Russia
                2 infantry moved from Western Ukraine to Bryansk
                1 armour and 3 mech_infantrys moved from Eastern Poland to Bryansk
                1 armour, 2 artilleries and 5 infantry moved from Ukraine to Rostov
                1 artillery and 1 infantry moved from Novgorod to Archangel
                1 artillery and 1 infantry moved from Belarus to Archangel
                1 armour moved from Novgorod to Archangel

    Combat - Germans
                Strategic bombing raid in Russia
                        AA guns fire in Russia :  1/2 hits
                    1 bomber killed by AA guns
                    Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory_major
                    Bombing raid in Russia causes 4 damage total.
                Battle in Rostov
                    Germans attack with 1 armour, 2 artilleries and 5 infantry
                    Russians defend with 1 armour and 4 infantry
                        Germans roll dice for 1 armour, 2 artilleries and 5 infantry in Rostov, round 1 :  3/8 hits
                        Russians roll dice for 1 armour and 4 infantry in Rostov, round 1 :  1/5 hits
                        3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                        Germans roll dice for 1 armour, 2 artilleries and 4 infantry in Rostov, round 2 :  3/7 hits
                        Russians roll dice for 1 armour and 1 infantry in Rostov, round 2 :  2/2 hits
                        1 infantry owned by the Russians , 1 armour owned by the Russians and 2 infantry owned by the Germans lost in Rostov
                    Germans win, taking Rostov from Russians with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 1 armour and 4 infantry
                Battle in Bryansk
                    Germans attack with 1 armour, 2 infantry and 3 mech_infantrys
                    Russians defend with 2 infantry
                        Germans roll dice for 1 armour, 2 infantry and 3 mech_infantrys in Bryansk, round 1 :  3/6 hits
                        Russians roll dice for 2 infantry in Bryansk, round 1 :  0/2 hits
                        2 infantry owned by the Russians lost in Bryansk
                    Germans win, taking Bryansk from Russians with 1 armour, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Archangel
                    Germans attack with 1 armour, 2 artilleries and 2 infantry
                    Russians defend with 2 artilleries
                        Germans roll dice for 1 armour, 2 artilleries and 2 infantry in Archangel, round 1 :  0/5 hits
                        Russians roll dice for 2 artilleries in Archangel, round 1 :  1/2 hits
                        1 infantry owned by the Germans lost in Archangel
                        Germans roll dice for 1 armour, 2 artilleries and 1 infantry in Archangel, round 2 :  3/4 hits
                        Russians roll dice for 2 artilleries in Archangel, round 2 :  1/2 hits
                        1 infantry owned by the Germans and 2 artilleries owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 1 armour and 2 artilleries remaining. Battle score for attacker is 2
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 2 artilleries

    Non Combat Move - Germans
                1 bomber moved from Russia to Novgorod
                1 artillery and 6 infantry moved from Eastern Poland to Belarus
                1 carrier and 1 fighter moved from 91 Sea Zone to 110 Sea Zone
                1 destroyer and 1 transport moved from 112 Sea Zone to 114 Sea Zone
                1 artillery and 1 infantry moved from Germany to 114 Sea Zone
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
                1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
                1 mech_infantry moved from Germany to Eastern Poland
                2 artilleries and 4 infantry moved from Slovakia Hungary to Romania
                7 infantry moved from Germany to Poland
                1 armour and 1 mech_infantry moved from Western Germany to Yugoslavia

    Place Units - Germans
                1 destroyer and 1 submarine placed in 110 Sea Zone
                1 artillery and 2 infantry placed in Ukraine
                1 artillery and 2 infantry placed in Novgorod
                1 armour, 1 artillery, 2 infantry and 3 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 55 PUs; end with 55 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 4 infantry
        Western Germany : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 2 fighters, 1 harbour and 4 infantry
        Romania : 2 artilleries and 4 infantry
        Poland : 7 infantry
        Germany : 1 aaGun, 1 armour, 1 artillery, 1 factory_major, 2 infantry and 3 mech_infantrys
        Denmark : 2 infantry
        Belarus : 1 flag, 7 armour, 4 artilleries and 9 infantry
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 1 armour, 2 infantry and 3 mech_infantrys
        Rostov : 1 flag, 1 armour, 2 artilleries and 2 infantry
        Vyborg : 1 flag
        Archangel : 1 flag, 1 armour and 2 artilleries
        Eastern Poland : 1 flag, 1 mech_infantry
        Bessarabia : 1 flag
        Ukraine : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
        Western Ukraine : 1 flag
        Novgorod : 1 flag, 1 aaGun, 1 airfield, 2 artilleries, 1 bomber, 1 factory_minor, 1 harbour and 3 infantry
        125 Sea Zone : 1 flag
        106 Sea Zone : 1 flag
        Bulgaria : 1 flag
        115 Sea Zone : 1 destroyer and 1 transport
        Yugoslavia : 1 flag, 1 armour and 1 mech_infantry
        Finland : 1 flag
        110 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 submarine

    Production/PUs Summary :

    Germans : 55 / 65
        Russians : 23 / 32
        Japanese : 65 / 82
        Americans : 51 / 75
        Chinese : 3 / 2
        British : 36 / 39
        UK_Pacific : 2 / 0
        Italians : 13 / 13
        ANZAC : 10 / 16
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Purchase Units - Russians
                Russians repair 4 damage on 4 factory_majors; Remaining resources: 28 PUs;
                Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery and 2 infantry moved from Smolensk to Archangel
                1 infantry moved from Smolensk to Archangel

    Combat - Russians
                Battle in Archangel
                    Russians attack with 1 artillery and 3 infantry
                    Germans defend with 1 armour and 2 artilleries
                        Russians roll dice for 1 artillery and 3 infantry in Archangel, round 1 :  0/4 hits
                        Germans roll dice for 1 armour and 2 artilleries in Archangel, round 1 :  2/3 hits
                        2 infantry owned by the Russians lost in Archangel
                    1 infantry owned by the Russians and 1 artillery owned by the Russians retreated to Smolensk
                    Germans win with 1 armour and 2 artilleries remaining. Battle score for attacker is -6
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians
                1 infantry moved from Russia to Vologda
                1 infantry moved from Russia to Tambov
                2 infantry moved from Russia to Smolensk
                2 infantry moved from Timguska to Novosibirsk
                1 aaGun moved from Timguska to Novosibirsk
                1 artillery moved from Russia to Smolensk
                1 infantry moved from Kazakhstan to Caucasus

    Place Units - Russians
                3 infantry placed in Volgograd
                1 artillery and 5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 23 PUs; end with 23 PUs total

    Territory Summary for Russians :

    Amur : 1 aaGun and 7 infantry
        Russia : 1 airfield, 1 artillery, 1 factory_major and 5 infantry
        Tambov : 1 infantry
        Novosibirsk : 1 aaGun and 2 infantry
        Vologda : 1 infantry
        Volgograd : 1 factory_minor and 3 infantry
        Caucasus : 1 infantry
        Smolensk : 1 aaGun, 2 artilleries and 8 infantry
        Northwest Persia : 1 flag

    Production/PUs Summary :

    Germans : 55 / 65
        Russians : 23 / 23
        Japanese : 65 / 82
        Americans : 51 / 75
        Chinese : 3 / 2
        British : 36 / 39
        UK_Pacific : 2 / 0
        Italians : 13 / 13
        ANZAC : 10 / 16
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 20 19 18 17 16

    You’re probably going to be able to take Russia next turn.  I hope that the Western Allies can do something about it!

  • 2026 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Russians
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Purchase Units - Japanese
                Japanese repair 4 damage on 4 factory_minors; Remaining resources: 78 PUs; 0 SuicideAttackTokens;
                Japanese buy 1 armour, 1 carrier, 2 destroyers, 4 infantry, 2 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour and 2 mech_infantrys moved from Kweichow to Shensi
                1 artillery moved from Sikang to Tsinghai
                1 bomber moved from Kwangsi to Tsinghai
                2 artilleries and 2 mech_infantrys moved from India to West India
                3 mech_infantrys moved from Burma to West India
                2 fighters and 2 tactical_bombers moved from Burma to West India
                1 destroyer moved from 41 Sea Zone to 42 Sea Zone
                1 artillery and 3 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 45 Sea Zone
                1 artillery and 3 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Dutch New Guinea
                1 battleship, 1 carrier and 1 destroyer moved from 35 Sea Zone to 45 Sea Zone
                1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 42 Sea Zone

    Combat - Japanese
                Battle in Tsinghai
                    Japanese attack with 1 artillery and 1 bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 bomber in Tsinghai, round 1 :  2/2 hits
                        Chinese roll dice for 1 infantry in Tsinghai, round 1 :  1/1 hits
                        1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Tsinghai
                    Japanese win with 1 bomber remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 artillery
                    Casualties for Chinese: 1 infantry
                Battle in Shensi
                    Japanese attack with 1 armour and 2 mech_infantrys
                    British defend with 1 mech_infantry
                        Japanese roll dice for 1 armour and 2 mech_infantrys in Shensi, round 1 :  1/3 hits
                        Chinese roll dice for 1 mech_infantry in Shensi, round 1 :  0/1 hits
                        1 mech_infantry owned by the British lost in Shensi
                    Japanese win, taking Shensi from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in West India
                    Japanese attack with 2 artilleries, 2 fighters, 5 mech_infantrys and 2 tactical_bombers
                    ANZAC defend with 1 bomber; British defend with 1 infantry
                        Japanese roll dice for 2 artilleries, 2 fighters, 5 mech_infantrys and 2 tactical_bombers in West India, round 1 :  2/11 hits
                        UK_Pacific roll dice for 1 bomber and 1 infantry in West India, round 1 :  1/2 hits
                        1 infantry owned by the British , 1 bomber owned by the ANZAC and 1 mech_infantry owned by the Japanese lost in West India
                    Japanese win, taking West India from UK_Pacific with 2 artilleries, 2 fighters, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 11
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for ANZAC: 1 bomber
                    Casualties for British: 1 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 submarine
                        ANZAC roll dice for 1 submarine in 42 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 1 :  0/3 hits
                        ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 :  2/3 hits
                        1 submarine owned by the ANZAC lost in 42 Sea Zone
                    Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in Dutch New Guinea
                    Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 1 battleship in Dutch New Guinea, round 1 :  1/1 hits
                        ANZAC roll dice for 1 infantry in Dutch New Guinea, round 1 :  1/1 hits
                        1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Dutch New Guinea
                    Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 39 Sea Zone
                1 bomber moved from Tsinghai to Yunnan
                1 armour and 2 mech_infantrys moved from Kiangsu to Hopei
                2 fighters and 2 tactical_bombers moved from West India to India
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 destroyer moved from 6 Sea Zone to 17 Sea Zone
                1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone

    Place Units - Japanese
                3 infantry placed in India
                1 destroyer and 2 transports placed in 20 Sea Zone
                1 armour and 2 mech_infantrys placed in Kiangsu
                1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
                1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 68 PUs; end with 68 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Kwangsi : 1 airfield, 1 harbour and 3 infantry
        Korea : 1 aaGun and 7 infantry
        Kiangsu : 1 armour, 1 factory_minor and 2 mech_infantrys
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 6 infantry
        Shensi : 1 flag, 1 armour and 2 mech_infantrys
        Yunnan : 1 flag, 1 bomber
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag
        Hopei : 1 flag, 1 armour and 2 mech_infantrys
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag
        Burma : 1 flag
        India : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry and 2 tactical_bombers
        Malaya : 1 flag, 1 harbour and 1 infantry
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        Philippines : 1 flag, 1 airfield and 1 harbour
        French Indo China : 1 flag
        Celebes : 1 flag
        Java : 1 flag, 1 mech_infantry
        Dutch New Guinea : 1 flag, 1 artillery and 2 infantry
        Sumatra : 1 flag, 1 infantry
        42 Sea Zone : 1 flag, 1 destroyer
        41 Sea Zone : 1 flag
        43 Sea Zone : 1 flag
        45 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
        39 Sea Zone : 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 3 transports
        20 Sea Zone : 1 destroyer and 2 transports
        17 Sea Zone : 1 destroyer
        16 Sea Zone : 1 destroyer
        6 Sea Zone : 2 carriers, 3 destroyers, 2 fighters, 3 submarines, 2 tactical_bombers and 1 transport
        West India : 1 flag, 2 artilleries and 4 mech_infantrys

    Production/PUs Summary :

    Germans : 55 / 65
        Russians : 23 / 23
        Japanese : 68 / 78
        Americans : 51 / 75
        Chinese : 2 / 2
        British : 36 / 39
        UK_Pacific : 0 / 0
        Italians : 13 / 13
        ANZAC : 10 / 16
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 2026 23 21 20 19 17 16 15 13

    Even if Germany takes Russia out they still have to take Egypt…that’s going to take a while!

  • 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Purchase Units - Americans
                Americans buy 1 artillery, 1 battleship, 1 cruiser, 2 destroyers, 3 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from Wake Island to 20 Sea Zone

    Combat - Americans
                Battle in 20 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 destroyer and 2 transports
                        Americans roll dice for 1 bomber in 20 Sea Zone, round 1 :  1/1 hits
                        Japanese roll dice for 1 destroyer and 2 transports in 20 Sea Zone, round 1 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 20 Sea Zone
                    Japanese win with 2 transports remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 bomber

    Non Combat Move - Americans
                5 transports moved from 10 Sea Zone to 25 Sea Zone
                2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 1 battleship, 1 cruiser, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco

    Place Units - Americans
                1 battleship, 1 cruiser and 1 destroyer placed in 10 Sea Zone
                1 destroyer and 2 transports placed in 101 Sea Zone
                1 artillery and 3 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 51 PUs; end with 51 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs

    Territory Summary for Americans :

    Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
        Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
        Midway : 1 airfield, 7 artilleries, 1 harbour and 7 infantry
        25 Sea Zone : 1 carrier, 1 cruiser, 5 destroyers, 2 fighters, 1 submarine and 7 transports
        10 Sea Zone : 1 battleship, 1 cruiser and 1 destroyer
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 3 infantry and 3 mech_infantrys
        Morocco : 1 flag, 2 artilleries and 2 infantry
        101 Sea Zone : 1 destroyer and 2 transports
        91 Sea Zone : 1 battleship, 1 cruiser and 2 transports

    Production/PUs Summary :

    Germans : 55 / 65
        Russians : 23 / 23
        Japanese : 68 / 78
        Americans : 51 / 71
        Chinese : 2 / 2
        British : 36 / 39
        UK_Pacific : 0 / 0
        Italians : 13 / 13
        ANZAC : 10 / 16
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 4 PUs total

    Territory Summary for Chinese :

    Production/PUs Summary :

    Germans : 55 / 65
        Russians : 23 / 23
        Japanese : 68 / 78
        Americans : 51 / 71
        Chinese : 2 / 4
        British : 36 / 39
        UK_Pacific : 0 / 0
        Italians : 13 / 13
        ANZAC : 10 / 16
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Purchase Units - British
                British buy 1 artillery, 2 fighters and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 93 Sea Zone
                1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
                1 mech_infantry moved from Kansu to Kazakhstan

    Combat - British
                Battle in Southern France

    Non Combat Move - British
                1 destroyer moved from 92 Sea Zone to 93 Sea Zone
                1 fighter moved from Gibraltar to Malta
                1 destroyer moved from 98 Sea Zone to 93 Sea Zone
                2 infantry moved from Persia to Eastern Persia
                2 infantry moved from Iraq to Persia

    Place Units - British
                1 fighter and 2 infantry placed in Greece
                1 artillery and 2 infantry placed in Egypt
                1 fighter and 1 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,1
                British collect 37 PUs (2 lost to blockades); end with 37 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    Kazakhstan : 1 mech_infantry
        Iceland : 1 airfield
        Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 2 artilleries, 1 factory_minor, 1 harbour and 4 infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 aaGun, 1 airfield and 1 infantry
        Malta : 1 aaGun and 1 fighter
        United Kingdom : 5 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 2 fighters, 1 harbour and 4 infantry
        Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Tobruk : 1 flag
        Libya : 1 flag, 1 artillery and 1 infantry
        Ethiopia : 1 flag
        93 Sea Zone : 2 destroyers and 1 transport
        Greece : 1 flag, 1 artillery, 1 factory_minor, 1 fighter and 4 infantry
        Iraq : 1 flag
        Eastern Persia : 1 flag, 2 infantry
        Persia : 1 flag, 2 infantry
        98 Sea Zone : 1 cruiser and 1 destroyer

    Production/PUs Summary :

    Germans : 55 / 65
        Russians : 23 / 23
        Japanese : 68 / 78
        Americans : 51 / 71
        Chinese : 2 / 4
        British : 39 / 42
        UK_Pacific : 0 / 0
        Italians : 10 / 13
        ANZAC : 10 / 16
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 2026 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Purchase Units - Italians
                Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Southern Italy to 97 Sea Zone
                2 infantry moved from 97 Sea Zone to Greece
                1 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Albania to Greece
                1 artillery, 1 infantry and 1 mech_infantry moved from Northern Italy to Southern France
                1 fighter moved from Southern Italy to Southern France
                1 fighter and 1 tactical_bomber moved from Southern Italy to Greece

    Combat - Italians
                Battle in Southern France
                    Italians attack with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
                    British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        Italians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Southern France, round 1 :  1/4 hits
                        British roll dice for 1 artillery and 1 infantry in Southern France, round 1 :  1/2 hits
                        1 infantry owned by the British and 1 infantry owned by the Italians lost in Southern France
                        Italians roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Southern France, round 2 :  0/3 hits
                        British roll dice for 1 artillery in Southern France, round 2 :  1/1 hits
                        1 mech_infantry owned by the Italians lost in Southern France
                        Italians roll dice for 1 artillery and 1 fighter in Southern France, round 3 :  1/2 hits
                        British roll dice for 1 artillery in Southern France, round 3 :  0/1 hits
                        1 artillery owned by the British lost in Southern France
                    Italians win, taking Southern France from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for British: 1 artillery and 1 infantry
                    Casualties for Italians: 1 infantry and 1 mech_infantry
                Battle in Greece
                    Italians attack with 1 armour, 1 artillery, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
                    British defend with 1 artillery, 1 factory_minor, 1 fighter and 4 infantry
                        Italians roll dice for 1 armour, 1 artillery, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Greece, round 1 :  3/9 hits
                        British roll dice for 1 artillery, 1 fighter and 4 infantry in Greece, round 1 :  3/6 hits
                        3 infantry owned by the British and 3 infantry owned by the Italians lost in Greece
                        Italians roll dice for 1 armour, 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Greece, round 2 :  4/6 hits
                        British roll dice for 1 artillery, 1 fighter and 1 infantry in Greece, round 2 :  0/3 hits
                        1 infantry owned by the British , 1 artillery owned by the British and 1 fighter owned by the British lost in Greece
                    Italians win, taking Greece from British with 1 armour, 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 17
                    Casualties for British: 1 artillery, 1 fighter and 4 infantry
                    Casualties for Italians: 3 infantry

    Non Combat Move - Italians
                1 fighter and 1 tactical_bomber moved from Greece to Southern Italy
                2 artilleries and 2 infantry moved from Yugoslavia to Albania
                1 fighter moved from Southern France to Southern Italy

    Place Units - Italians
                1 artillery and 3 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6
                Italians collect 12 PUs (3 lost to blockades); end with 12 PUs total

    Territory Summary for Italians :

    Algeria : 1 flag
        Southern France : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
        Tunisia : 1 flag
        Albania : 2 artilleries and 2 infantry
        Northern Italy : 2 aaGuns, 1 artillery, 1 factory_major and 3 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 7 infantry and 1 tactical_bomber
        Greece : 1 flag, 1 armour, 1 artillery, 1 factory_minor and 2 mech_infantrys
        99 Sea Zone : 1 flag
        97 Sea Zone : 1 flag, 1 destroyer, 1 submarine and 1 transport

    Production/PUs Summary :

    Germans : 55 / 65
        Russians : 23 / 23
        Japanese : 68 / 78
        Americans : 51 / 71
        Chinese : 2 / 4
        British : 34 / 42
        UK_Pacific : 0 / 0
        Italians : 15 / 12
        ANZAC : 10 / 16
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

T-shirts, Hats, and More

Suggested Topics

  • 7
  • 49
  • 60
  • 46
  • 87
  • 99
  • 192
  • 117
Axis & Allies Boardgaming Custom Painted Miniatures

19

Online

18.0k

Users

40.8k

Topics

1.8m

Posts