scrambles ?
13L G40 JWW axis v Wheatbeer (+10) allies
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :8
Purchase Units - Russians
Russians buy 3 artilleries and 6 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Samara to Novosibirsk
1 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 fighter moved from Russia to Novosibirsk
1 infantry moved from Russia to Vologda
1 tactical_bomber moved from Russia to VologdaCombat - Russians
Battle in Bryansk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 1 : 0/2 hits
Italians roll dice for 1 infantry in Bryansk, round 1 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 2 : 1/2 hits
Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians roll dice for 1 infantry and 1 tactical_bomber in Vologda, round 1 : 0/2 hits
Italians roll dice for 1 infantry in Vologda, round 1 : 0/1 hits
Russians roll dice for 1 infantry and 1 tactical_bomber in Vologda, round 2 : 1/2 hits
Italians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Vologda
Russians win, taking Vologda from Italians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Novosibirsk
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Novosibirsk, round 1 : 0/2 hits
Japanese roll dice for 1 infantry in Novosibirsk, round 1 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Novosibirsk, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 fighter moved from Bryansk to Russia
1 tactical_bomber moved from Vologda to Russia
1 fighter moved from Novosibirsk to Russia
1 artillery moved from Rostov to Volgograd
1 artillery and 1 infantry moved from Caucasus to Volgograd
3 artilleries moved from Russia to Tambov
1 aaGun moved from Tambov to Volgograd
1 aaGun moved from Russia to Tambov
1 mech_infantry moved from Tobruk to Egypt
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian SudanPlace Units - Russians
3 artilleries placed in Volgograd
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 18 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 30 PUsProduction/PUs Summary :
Germans : 45 / 55
Russians : 17 / 30
Japanese : 63 / 66
Americans : 56 / 73
Chinese : 0 / 2
British : 28 / 36
UK_Pacific : 5 / 5
Italians : 23 / 30
ANZAC : 19 / 29
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
scramble?
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no scramble
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :8
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 6 infantry and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery moved from Burma to India
2 infantry moved from Malaya to 37 Sea Zone
6 infantry moved from Shan State to 37 Sea Zone
8 infantry and 4 transports moved from 37 Sea Zone to 39 Sea Zone
3 fighters and 3 tactical_bombers moved from Siam to India
1 battleship and 2 cruisers moved from 37 Sea Zone to 39 Sea Zone
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to India
1 submarine moved from 43 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Kazakhstan to Samara
Japanese take Samara from Russians
1 infantry moved from Kansu to Novosibirsk
1 armour moved from Urals to Novosibirsk
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to India
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
1 bomber moved from Szechwan to West India
2 infantry and 1 transport moved from 39 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West India
6 infantry moved from 39 Sea Zone to India
1 bomber moved from Szechwan to India -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :8
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 6 infantry and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery moved from Burma to India
2 infantry moved from Malaya to 37 Sea Zone
6 infantry moved from Shan State to 37 Sea Zone
8 infantry and 4 transports moved from 37 Sea Zone to 39 Sea Zone
3 fighters and 3 tactical_bombers moved from Siam to India
1 battleship and 2 cruisers moved from 37 Sea Zone to 39 Sea Zone
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to India
1 submarine moved from 43 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Kazakhstan to Samara
Japanese take Samara from Russians
1 infantry moved from Kansu to Novosibirsk
1 armour moved from Urals to Novosibirsk
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to India
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
1 bomber moved from Szechwan to West India
2 infantry and 1 transport moved from 39 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West India
6 infantry moved from 39 Sea Zone to India
1 bomber moved from Szechwan to IndiaCombat - Japanese
Battle in West India
Japanese attack with 1 bomber and 2 infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 bomber and 2 infantry in West India, round 1 : 1/3 hits
UK_Pacific roll dice for 1 mech_infantry in West India, round 1 : 0/1 hits
1 mech_infantry owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in India
Japanese attack with 1 artillery, 1 bomber, 6 fighters, 6 infantry and 6 tactical_bombers
British defend with 3 aaGuns, 1 airfield, 4 artilleries, 2 fighters, 1 harbour and 8 infantry; UK_Pacific defend with 1 factory_major
AA guns fire in India : 2/9 hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in India
Japanese roll dice for 1 battleship and 2 cruisers in India, round 1 : 2/3 hits
Japanese roll dice for 1 artillery, 1 bomber, 5 fighters, 6 infantry and 5 tactical_bombers in India, round 1 : 10/18 hits
UK_Pacific roll dice for 3 aaGuns, 4 artilleries, 2 fighters and 8 infantry in India, round 1 : 6/14 hits
8 infantry owned by the British , 6 infantry owned by the Japanese , 1 artillery owned by the British and 3 aaGuns owned by the British lost in India
Japanese roll dice for 1 artillery, 1 bomber, 5 fighters and 5 tactical_bombers in India, round 2 : 7/12 hits
UK_Pacific roll dice for 3 artilleries and 2 fighters in India, round 2 : 2/5 hits
3 artilleries owned by the British , 2 fighters owned by the British and 2 fighters owned by the Japanese lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 artillery, 1 bomber, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Japanese: 3 fighters, 6 infantry and 1 tactical_bomber
Casualties for British: 3 aaGuns, 4 artilleries, 2 fighters and 8 infantry
Battle in 35 Sea Zone
Japanese attack with 4 fighters, 3 submarines and 2 tactical_bombers
ANZAC defend with 1 transport; British defend with 1 tactical_bomber; Americans defend with 1 carrier and 1 destroyer
Japanese roll dice for 3 submarines in 35 Sea Zone, round 1 : 0/3 hits
Japanese roll dice for 4 fighters and 2 tactical_bombers in 35 Sea Zone, round 1 : 3/6 hits
Americans roll dice for 1 carrier, 1 destroyer, 1 tactical_bomber and 1 transport in 35 Sea Zone, round 1 : 1/3 hits
1 destroyer owned by the Americans , 1 carrier owned by the Americans and 1 submarine owned by the Japanese lost in 35 Sea Zone
Japanese roll dice for 2 submarines in 35 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 4 fighters and 2 tactical_bombers in 35 Sea Zone, round 2 : 5/6 hits
Americans roll dice for 1 tactical_bomber in 35 Sea Zone, round 2 : 0/1 hits
1 tactical_bomber owned by the British and 1 transport owned by the ANZAC lost in 35 Sea Zone
Japanese win with 4 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 36
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 transport
Casualties for British: 1 tactical_bomber
Casualties for Americans: 1 carrier and 1 destroyer
Battle in Novosibirsk
Japanese attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Novosibirsk, round 1 : 0/2 hits
Russians roll dice for 1 infantry in Novosibirsk, round 1 : 0/1 hits
Japanese roll dice for 1 armour and 1 infantry in Novosibirsk, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 infantry moved from Yenisey to Timguska
1 infantry moved from Ulaanbaatar to Dzavhan
1 artillery moved from Sakha to Amur
1 aaGun and 4 infantry moved from Shan State to Burma
2 fighters moved from 35 Sea Zone to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone
2 carriers and 3 destroyers moved from 6 Sea Zone to 36 Sea Zone
1 carrier moved from 37 Sea Zone to 36 Sea Zone
3 carriers moved from 37 Sea Zone to 39 Sea Zone
2 submarines moved from 37 Sea Zone to 36 Sea Zone
1 submarine moved from 37 Sea Zone to 36 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 bomber moved from West India to Burma
1 bomber moved from India to French Indo China
2 tactical_bombers moved from India to Burma
1 artillery moved from Sikang to Kazakhstan
1 carrier moved from 39 Sea Zone to 79 Sea Zone
1 fighter moved from India to 79 Sea Zone
1 fighter moved from India to 79 Sea Zone
1 fighter and 3 tactical_bombers moved from India to 39 Sea Zone
1 submarine moved from 39 Sea Zone to 79 Sea Zone
2 destroyers moved from 37 Sea Zone to 79 Sea Zone
1 battleship and 5 destroyers moved from 37 Sea Zone to 36 Sea ZonePlace Units - Japanese
2 transports placed in 36 Sea Zone
2 destroyers and 2 transports placed in 6 Sea Zone
1 artillery placed in French Indo China
3 infantry placed in Malaya
3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 70 PUs; end with 75 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 4 infantry
Siam : 1 airfield
Hainan : 1 harbour
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag, 1 aaGun, 1 bomber, 4 infantry and 2 tactical_bombers
India : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Malaya : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag, 1 artillery
Yakut S.S.R. : 1 flag
Timguska : 1 flag, 1 infantry
Siberia : 1 flag
Kazakhstan : 1 flag, 1 artillery
Buryatia : 1 flag
French Indo China : 1 flag, 2 artilleries, 1 bomber, 1 factory_minor and 3 infantry
42 Sea Zone : 1 flag
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag
36 Sea Zone : 1 battleship, 3 carriers, 8 destroyers, 4 fighters, 3 submarines, 2 tactical_bombers and 2 transports
35 Sea Zone : 2 submarines
Dzavhan : 1 flag, 1 infantry
39 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 1 fighter, 1 submarine, 3 tactical_bombers and 3 transports
Central Mongolia : 1 flag
6 Sea Zone : 2 destroyers and 2 transports
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
West India : 1 flag, 2 infantry
Urals : 1 flag
Novosibirsk : 1 flag, 1 armour and 1 infantry
Samara : 1 flag, 1 infantry
79 Sea Zone : 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 1 transportProduction/PUs Summary :
Germans : 45 / 55
Russians : 15 / 30
Japanese : 70 / 80
Americans : 56 / 73
Chinese : 0 / 2
British : 28 / 36
UK_Pacific : 0 / 0
Italians : 23 / 30
ANZAC : 19 / 29
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 16 times
2 was rolled 15 times
3 was rolled 21 times
4 was rolled 13 times
5 was rolled 14 times
6 was rolled 13 times
Average roll : 3.359
Median : 3.000
Variance : 0.505
Standard Deviation : 0.711
Total rolls : 92Japanese Combat
1 was rolled 12 times
2 was rolled 10 times
3 was rolled 12 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 9 times
Average roll : 3.228
Median : 3.000
Variance : 0.518
Standard Deviation : 0.720
Total rolls : 57Russians Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2British Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
Average roll : 3.222
Median : 3.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9UK_Pacific Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 7 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.500
Median : 3.000
Variance : 1.158
Standard Deviation : 1.076
Total rolls : 20Americans Combat
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.750
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
Do you think I would be premature to surrender?
My gut says I can’t both beat back Japan and hang on to Moscow long enough to do it.
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Do you think I would be premature to surrender?
My gut says I can’t both beat back Japan and hang on to Moscow long enough to do it.
I don’t know….You threw a lot at Italy and they are still standing…Russia has a ton of inf but nearly no land or income…I typically don’t do the VC rush strategy with the axis…which I hear is the easier way to go versus the longer term economic stranglehold. This could be a 20 rounder…
China and India are gone and if you were to try to spring china you would need to send Russian resources over there. I think Japan is about to break it open now. Your USA fleet isn’t that large for T8. You bought a good amount of bmb’s and still have an atlantic fleet, perhaps if they join…
I really don’t know. I don’t see who is going to take Germany down? I would humbly accept your capitulation for sure and offer a rematch when you are ready?
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I don’t do rush-strategies with Axis either :-D
I will concede this match before it’s just island Moscow :lol:
I am up for a rematch … though I kind of dread playing the Allies again.
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Do you want to rebid? Or flip sides?
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Do you want to rebid? Or flip sides?
Re-bid please…you can start. perhaps the right allied bid is 18??
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Could we play with a non-stacking bid (i.e. 1 bid unit per territory or SZ)?
Otherwise, it’s possible to cheese the game by stacking infantry in Yunnan or Paris.
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Could we play with a non-stacking bid (i.e. 1 bid unit per territory or SZ)?
Otherwise, it’s possible to cheese the game by stacking infantry in Yunnan or Paris.
I would prefer to play by the bidding rules that are established, for no other reason than to “wrap my head around” the correct bid and placement. I haven’t really sorted this out and I would be opposed to deviating from the rules at this juncture. I hope this isn’t a problem.
Hell if you get the bid for 18, if I let you do that then I should have to pay the price for the six china inf in yunnan. Otherwise, the bid will probably go down to 10-12
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I’ll open the bid offering to take the Allies at +15.
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+12
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ok i’ll bite +11…or you can have them again at 10
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I’ll give you Allies +11 … no rush on picking a bid placement since it’s unlikely I will be able to post a G1 tonight.
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TRN in z71 & mech in AE. Sudan……a bit of a change, why the hell not. Good luck.
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@JWW:
TRN in z71 & mech in AE. Sudan……a bit of a change, why the hell not. Good luck.
make that an art in AE sudan
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