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13L G40 JWW axis v Wheatbeer (+10) allies

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @wheatbeer:

    Sorry about that … I forgot it was my turn in this one.

    well you turned that around pretty quick….how many games do you have going now? It might be a record?

  • 17

    8-10 … some are slower paced matches though

    Jeff28 might have topped that  :lol:

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :6

    Purchase Units - Japanese
                Japanese buy 1 carrier, 2 destroyers, 2 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Sikang to Kazakhstan
                      Japanese take Kazakhstan from Russians
                2 infantry moved from Shensi to Tsinghai
                1 infantry moved from Kansu to Timguska
                      Japanese take Timguska from Russians
                1 armour moved from Central Mongolia to Yenisey
                      Japanese take Dzavhan from Russians
                      Japanese take Yenisey from Russians
                1 infantry moved from Ulaanbaatar to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 infantry moved from Ulaanbaatar to Buryatia
                      Japanese take Buryatia from Russians
                1 artillery moved from Soviet Far East to Siberia
                2 bombers moved from Hopei to Tsinghai
                1 infantry moved from Yunnan to Burma
                1 infantry moved from Shan State to Burma
                2 fighters moved from Siam to Burma
                2 tactical_bombers moved from Siam to Burma
                1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
                1 tactical_bomber moved from 36 Sea Zone to 41 Sea Zone
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                2 fighters moved from 6 Sea Zone to 25 Sea Zone
                1 tactical_bomber moved from Siam to Burma

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :6

    Purchase Units - Japanese
                Japanese buy 1 carrier, 2 destroyers, 2 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Sikang to Kazakhstan
                      Japanese take Kazakhstan from Russians
                2 infantry moved from Shensi to Tsinghai
                1 infantry moved from Kansu to Timguska
                      Japanese take Timguska from Russians
                1 armour moved from Central Mongolia to Yenisey
                      Japanese take Dzavhan from Russians
                      Japanese take Yenisey from Russians
                1 infantry moved from Ulaanbaatar to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 infantry moved from Ulaanbaatar to Buryatia
                      Japanese take Buryatia from Russians
                1 artillery moved from Soviet Far East to Siberia
                2 bombers moved from Hopei to Tsinghai
                1 infantry moved from Yunnan to Burma
                1 infantry moved from Shan State to Burma
                2 fighters moved from Siam to Burma
                2 tactical_bombers moved from Siam to Burma
                1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
                1 tactical_bomber moved from 36 Sea Zone to 41 Sea Zone
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                2 fighters moved from 6 Sea Zone to 25 Sea Zone
                1 tactical_bomber moved from Siam to Burma

    Combat - Japanese
                Battle in 25 Sea Zone
                    Japanese attack with 2 fighters and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 2 fighters in 25 Sea Zone, round 1 :  1/2 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 42 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 41 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 41 Sea Zone
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Burma
                    Japanese attack with 2 fighters, 2 infantry and 3 tactical_bombers
                    British defend with 1 infantry
                        Japanese roll dice for 2 fighters, 2 infantry and 3 tactical_bombers in Burma, round 1 :  4/7 hits
                        UK_Pacific roll dice for 1 infantry in Burma, round 1 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Tsinghai
                    Japanese attack with 2 bombers and 2 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 bombers and 2 infantry in Tsinghai, round 1 :  3/4 hits
                        Chinese roll dice for 1 infantry in Tsinghai, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Tsinghai
                    Japanese win, taking Tsinghai from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 infantry moved from Suiyuyan to Kansu
                1 artillery moved from Szechwan to Sikang
                2 bombers moved from Tsinghai to French Indo China
                2 fighters and 3 tactical_bombers moved from Burma to Siam
                1 artillery moved from Siam to Shan State
                3 infantry moved from Malaya to Shan State
                1 infantry moved from Shan State to Siam
                1 infantry moved from French Indo China to Siam
                2 mech_infantrys moved from French Indo China to Yunnan
                1 infantry moved from Szechwan to Yunnan
                1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
                1 tactical_bomber moved from 41 Sea Zone to 36 Sea Zone
                1 battleship, 1 carrier, 2 destroyers and 2 submarines moved from 6 Sea Zone to 36 Sea Zone
                2 fighters moved from Japan to 36 Sea Zone
                1 aaGun and 3 infantry moved from Korea to 6 Sea Zone
                1 aaGun, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
                1 aaGun and 3 infantry moved from 36 Sea Zone to French Indo China
                2 fighters moved from 25 Sea Zone to 6 Sea Zone
                1 artillery moved from Yunnan to Shan State

    Place Units - Japanese
                1 carrier placed in 6 Sea Zone
                2 infantry placed in Malaya
                1 submarine placed in 37 Sea Zone
                1 destroyer and 2 transports placed in 36 Sea Zone
                1 destroyer and 2 transports placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 65 PUs; end with 65 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
        Siam : 1 airfield, 2 fighters, 3 infantry and 5 tactical_bombers
        Hainan : 1 harbour
        Shensi : 1 flag
        Yunnan : 1 flag, 1 artillery, 2 infantry and 3 mech_infantrys
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag
        Kansu : 1 flag, 1 infantry
        Hopei : 1 flag
        Tsinghai : 1 flag, 2 infantry
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag, 1 artillery
        Anhwe : 1 flag
        Shan State : 1 flag, 1 aaGun, 2 artilleries and 4 infantry
        Burma : 1 flag, 1 infantry
        Malaya : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry
        Yenisey : 1 flag, 1 armour
        Soviet Far East : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag, 1 infantry
        Timguska : 1 flag, 1 infantry
        Siberia : 1 flag, 1 artillery
        Kazakhstan : 1 flag, 1 infantry
        Buryatia : 1 flag, 1 infantry
        French Indo China : 1 flag, 1 aaGun, 2 bombers, 1 factory_minor and 3 infantry
        Celebes : 1 flag
        42 Sea Zone : 1 flag
        37 Sea Zone : 1 flag, 1 submarine
        36 Sea Zone : 2 battleships, 4 carriers, 2 cruisers, 7 destroyers, 5 fighters, 4 submarines, 3 tactical_bombers and 4 transports
        35 Sea Zone : 1 submarine
        Dzavhan : 1 flag
        25 Sea Zone : 1 submarine
        Central Mongolia : 1 flag
        6 Sea Zone : 1 carrier, 3 destroyers, 2 fighters and 2 transports
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag

    Production/PUs Summary :

    Germans : 40 / 50
        Russians : 23 / 34
        Japanese : 65 / 65
        Americans : 54 / 74
        Chinese : 0 / 2
        British : 30 / 35
        UK_Pacific : 5 / 7
        Italians : 23 / 31
        ANZAC : 16 / 23
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    Trying to decide whether to be bold or conservative here, but working on it.

  • 17

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :6

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from Gibraltar to 98 Sea Zone
                5 bombers moved from Gibraltar to Northern Italy
                1 fighter moved from Gibraltar to Northern Italy
                1 carrier and 2 destroyers moved from 91 Sea Zone to 95 Sea Zone
                      Americans take 93 Sea Zone from Italians
                2 fighters moved from 91 Sea Zone to 95 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                2 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery moved from Gibraltar to 91 Sea Zone
                1 armour moved from Gibraltar to 91 Sea Zone
                1 armour, 2 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
                1 armour, 1 artillery and 3 infantry moved from 95 Sea Zone to Northern Italy
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                2 fighters moved from Western United States to 25 Sea Zone
                2 submarines moved from 91 Sea Zone to 95 Sea Zone

  • 17

    need scramble orders SZ95

  • 17

    Actually … I might not be able to make those moves … not sure why tripleA is letting me, but since the carrier is the only landing zone for US fighters (that I can see), then I can’t send both SZ91 fighters to SZ95.

    I might have to send just 1 fighter to SZ95

  • 17

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :6

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from Gibraltar to 98 Sea Zone
                5 bombers moved from Gibraltar to Northern Italy
                1 fighter moved from Gibraltar to Northern Italy
                1 carrier and 2 destroyers moved from 91 Sea Zone to 95 Sea Zone
                      Americans take 93 Sea Zone from Italians
                1 infantry moved from Gibraltar to 91 Sea Zone
                2 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery moved from Gibraltar to 91 Sea Zone
                1 armour moved from Gibraltar to 91 Sea Zone
                1 armour, 2 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
                1 armour, 1 artillery and 3 infantry moved from 95 Sea Zone to Northern Italy
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                2 fighters moved from Western United States to 25 Sea Zone
                2 submarines moved from 91 Sea Zone to 95 Sea Zone
                1 fighter moved from 91 Sea Zone to 95 Sea Zone

  • 17

    Not sure why tripleA let me send out 3 fighters with only 2 landing spaces in the first CM map I uploaded … since that doesn’t appear legal, I am sending 1 less fighter to SZ95

    need scramble orders SZ95

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    seems risky?...scramble the three fgt’s, lose the ita first then the german…

    if you clear the fgt’s can I select the N.ITA loses? i might want to keep the aa

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    i expect a wiff from your attacking CV, 2 dd & fgt and then a clean sweep with my three fgt’s.

  • 17

    There’s a fair chance of that  :lol:

  • 17

    mutual annihilation, but the amph assault goes forward

    Italian aa hit twice  :|, usa rolls 3 hits … keep the aa?

  • 17

    The double aa hit has really screwed my odds on an already chance-y endeavor.

  • 17

    attaching map in case you want to refer to it

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    keep the aa

  • 17

    3 more hits, keep the aa still?

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    can’t believe how close my fgt’s came to turning away the american amphib attack

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @wheatbeer:

    3 more hits, keep the aa still?

    yes, keep the aa,two hits for all my inf? WTF

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