13L G40 JWW axis v Wheatbeer (+10) allies

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @wheatbeer:

    Sorry about that … I forgot it was my turn in this one.

    well you turned that around pretty quick….how many games do you have going now? It might be a record?

  • 17

    8-10 … some are slower paced matches though

    Jeff28 might have topped that  :lol:

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :6

    Purchase Units - Japanese
                Japanese buy 1 carrier, 2 destroyers, 2 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Sikang to Kazakhstan
                      Japanese take Kazakhstan from Russians
                2 infantry moved from Shensi to Tsinghai
                1 infantry moved from Kansu to Timguska
                      Japanese take Timguska from Russians
                1 armour moved from Central Mongolia to Yenisey
                      Japanese take Dzavhan from Russians
                      Japanese take Yenisey from Russians
                1 infantry moved from Ulaanbaatar to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 infantry moved from Ulaanbaatar to Buryatia
                      Japanese take Buryatia from Russians
                1 artillery moved from Soviet Far East to Siberia
                2 bombers moved from Hopei to Tsinghai
                1 infantry moved from Yunnan to Burma
                1 infantry moved from Shan State to Burma
                2 fighters moved from Siam to Burma
                2 tactical_bombers moved from Siam to Burma
                1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
                1 tactical_bomber moved from 36 Sea Zone to 41 Sea Zone
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                2 fighters moved from 6 Sea Zone to 25 Sea Zone
                1 tactical_bomber moved from Siam to Burma

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :6

    Purchase Units - Japanese
                Japanese buy 1 carrier, 2 destroyers, 2 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Sikang to Kazakhstan
                      Japanese take Kazakhstan from Russians
                2 infantry moved from Shensi to Tsinghai
                1 infantry moved from Kansu to Timguska
                      Japanese take Timguska from Russians
                1 armour moved from Central Mongolia to Yenisey
                      Japanese take Dzavhan from Russians
                      Japanese take Yenisey from Russians
                1 infantry moved from Ulaanbaatar to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 infantry moved from Ulaanbaatar to Buryatia
                      Japanese take Buryatia from Russians
                1 artillery moved from Soviet Far East to Siberia
                2 bombers moved from Hopei to Tsinghai
                1 infantry moved from Yunnan to Burma
                1 infantry moved from Shan State to Burma
                2 fighters moved from Siam to Burma
                2 tactical_bombers moved from Siam to Burma
                1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
                1 tactical_bomber moved from 36 Sea Zone to 41 Sea Zone
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                2 fighters moved from 6 Sea Zone to 25 Sea Zone
                1 tactical_bomber moved from Siam to Burma

    Combat - Japanese
                Battle in 25 Sea Zone
                    Japanese attack with 2 fighters and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 2 fighters in 25 Sea Zone, round 1 :  1/2 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 42 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 41 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 41 Sea Zone
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Burma
                    Japanese attack with 2 fighters, 2 infantry and 3 tactical_bombers
                    British defend with 1 infantry
                        Japanese roll dice for 2 fighters, 2 infantry and 3 tactical_bombers in Burma, round 1 :  4/7 hits
                        UK_Pacific roll dice for 1 infantry in Burma, round 1 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Tsinghai
                    Japanese attack with 2 bombers and 2 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 bombers and 2 infantry in Tsinghai, round 1 :  3/4 hits
                        Chinese roll dice for 1 infantry in Tsinghai, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Tsinghai
                    Japanese win, taking Tsinghai from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 infantry moved from Suiyuyan to Kansu
                1 artillery moved from Szechwan to Sikang
                2 bombers moved from Tsinghai to French Indo China
                2 fighters and 3 tactical_bombers moved from Burma to Siam
                1 artillery moved from Siam to Shan State
                3 infantry moved from Malaya to Shan State
                1 infantry moved from Shan State to Siam
                1 infantry moved from French Indo China to Siam
                2 mech_infantrys moved from French Indo China to Yunnan
                1 infantry moved from Szechwan to Yunnan
                1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
                1 tactical_bomber moved from 41 Sea Zone to 36 Sea Zone
                1 battleship, 1 carrier, 2 destroyers and 2 submarines moved from 6 Sea Zone to 36 Sea Zone
                2 fighters moved from Japan to 36 Sea Zone
                1 aaGun and 3 infantry moved from Korea to 6 Sea Zone
                1 aaGun, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
                1 aaGun and 3 infantry moved from 36 Sea Zone to French Indo China
                2 fighters moved from 25 Sea Zone to 6 Sea Zone
                1 artillery moved from Yunnan to Shan State

    Place Units - Japanese
                1 carrier placed in 6 Sea Zone
                2 infantry placed in Malaya
                1 submarine placed in 37 Sea Zone
                1 destroyer and 2 transports placed in 36 Sea Zone
                1 destroyer and 2 transports placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 65 PUs; end with 65 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
        Siam : 1 airfield, 2 fighters, 3 infantry and 5 tactical_bombers
        Hainan : 1 harbour
        Shensi : 1 flag
        Yunnan : 1 flag, 1 artillery, 2 infantry and 3 mech_infantrys
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag
        Kansu : 1 flag, 1 infantry
        Hopei : 1 flag
        Tsinghai : 1 flag, 2 infantry
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag, 1 artillery
        Anhwe : 1 flag
        Shan State : 1 flag, 1 aaGun, 2 artilleries and 4 infantry
        Burma : 1 flag, 1 infantry
        Malaya : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry
        Yenisey : 1 flag, 1 armour
        Soviet Far East : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag, 1 infantry
        Timguska : 1 flag, 1 infantry
        Siberia : 1 flag, 1 artillery
        Kazakhstan : 1 flag, 1 infantry
        Buryatia : 1 flag, 1 infantry
        French Indo China : 1 flag, 1 aaGun, 2 bombers, 1 factory_minor and 3 infantry
        Celebes : 1 flag
        42 Sea Zone : 1 flag
        37 Sea Zone : 1 flag, 1 submarine
        36 Sea Zone : 2 battleships, 4 carriers, 2 cruisers, 7 destroyers, 5 fighters, 4 submarines, 3 tactical_bombers and 4 transports
        35 Sea Zone : 1 submarine
        Dzavhan : 1 flag
        25 Sea Zone : 1 submarine
        Central Mongolia : 1 flag
        6 Sea Zone : 1 carrier, 3 destroyers, 2 fighters and 2 transports
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag

    Production/PUs Summary :

    Germans : 40 / 50
        Russians : 23 / 34
        Japanese : 65 / 65
        Americans : 54 / 74
        Chinese : 0 / 2
        British : 30 / 35
        UK_Pacific : 5 / 7
        Italians : 23 / 31
        ANZAC : 16 / 23
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    Trying to decide whether to be bold or conservative here, but working on it.

  • 17

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :6

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from Gibraltar to 98 Sea Zone
                5 bombers moved from Gibraltar to Northern Italy
                1 fighter moved from Gibraltar to Northern Italy
                1 carrier and 2 destroyers moved from 91 Sea Zone to 95 Sea Zone
                      Americans take 93 Sea Zone from Italians
                2 fighters moved from 91 Sea Zone to 95 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                2 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery moved from Gibraltar to 91 Sea Zone
                1 armour moved from Gibraltar to 91 Sea Zone
                1 armour, 2 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
                1 armour, 1 artillery and 3 infantry moved from 95 Sea Zone to Northern Italy
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                2 fighters moved from Western United States to 25 Sea Zone
                2 submarines moved from 91 Sea Zone to 95 Sea Zone

  • 17

    need scramble orders SZ95

  • 17

    Actually … I might not be able to make those moves … not sure why tripleA is letting me, but since the carrier is the only landing zone for US fighters (that I can see), then I can’t send both SZ91 fighters to SZ95.

    I might have to send just 1 fighter to SZ95

  • 17

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :6

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from Gibraltar to 98 Sea Zone
                5 bombers moved from Gibraltar to Northern Italy
                1 fighter moved from Gibraltar to Northern Italy
                1 carrier and 2 destroyers moved from 91 Sea Zone to 95 Sea Zone
                      Americans take 93 Sea Zone from Italians
                1 infantry moved from Gibraltar to 91 Sea Zone
                2 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery moved from Gibraltar to 91 Sea Zone
                1 armour moved from Gibraltar to 91 Sea Zone
                1 armour, 2 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
                1 armour, 1 artillery and 3 infantry moved from 95 Sea Zone to Northern Italy
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                2 fighters moved from Western United States to 25 Sea Zone
                2 submarines moved from 91 Sea Zone to 95 Sea Zone
                1 fighter moved from 91 Sea Zone to 95 Sea Zone

  • 17

    Not sure why tripleA let me send out 3 fighters with only 2 landing spaces in the first CM map I uploaded … since that doesn’t appear legal, I am sending 1 less fighter to SZ95

    need scramble orders SZ95

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    seems risky?...scramble the three fgt’s, lose the ita first then the german…

    if you clear the fgt’s can I select the N.ITA loses? i might want to keep the aa

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    i expect a wiff from your attacking CV, 2 dd & fgt and then a clean sweep with my three fgt’s.

  • 17

    There’s a fair chance of that  :lol:

  • 17

    mutual annihilation, but the amph assault goes forward

    Italian aa hit twice  :|, usa rolls 3 hits … keep the aa?

  • 17

    The double aa hit has really screwed my odds on an already chance-y endeavor.

  • 17

    attaching map in case you want to refer to it

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    keep the aa

  • 17

    3 more hits, keep the aa still?

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    can’t believe how close my fgt’s came to turning away the american amphib attack

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @wheatbeer:

    3 more hits, keep the aa still?

    yes, keep the aa,two hits for all my inf? WTF

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