@fasthard immer lachen. geht nicht anders. ist schon abgefahren… Fighter passt.
13L G40 JWW axis v Wheatbeer (+10) allies
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :5
Purchase Units - British
British buy 1 aaGun, 1 airfield, 1 fighter and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 1 PUs;Combat Move - British
2 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from India to BurmaCombat - British
Battle in Burma
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 1 : 1/4 hits
Japanese roll dice for 1 infantry in Burma, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 carrier, 1 cruiser, 1 mech_infantry and 2 transports moved from 80 Sea Zone to 81 Sea Zone
1 fighter and 1 tactical_bomber moved from Burma to India
1 fighter moved from India to 81 Sea Zone
1 fighter moved from Egypt to 81 Sea Zone
2 mech_infantrys moved from Iraq to Trans-Jordan
2 infantry moved from Iraq to Trans-Jordan
1 aaGun moved from Egypt to Trans-Jordan
3 infantry moved from Egypt to Trans-Jordan
1 armour and 1 mech_infantry moved from Egypt to Trans-Jordan
1 fighter moved from Gibraltar to Trans-Jordan
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 106 Sea Zone to 91 Sea ZonePlace Units - British
1 transport placed in 81 Sea Zone
1 aaGun, 1 airfield and 1 fighter placed in EgyptTurn Complete - British
British collect 30 PUs; end with 30 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 7 PUs total
Some Units in India change ownership: 2 infantryProduction/PUs Summary :
Germans : 40 / 50
Russians : 28 / 32
Japanese : 62 / 72
Americans : 54 / 74
Chinese : 1 / 2
British : 30 / 35
UK_Pacific : 6 / 7
Italians : 23 / 29
ANZAC : 12 / 18
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :5
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Bessarabia to Ukraine
Italians take Ukraine from Russians
1 infantry moved from Belarus to Archangel
Italians take Archangel from Russians -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :5
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Bessarabia to Ukraine
Italians take Ukraine from Russians
1 infantry moved from Belarus to Archangel
Italians take Archangel from RussiansCombat - Italians
Non Combat Move - Italians
2 aaGuns, 3 armour, 3 infantry and 1 mech_infantry moved from Western Ukraine to Ukraine
1 artillery moved from Romania to Bessarabia
1 aaGun, 1 artillery and 3 infantry moved from Yugoslavia to Northern Italy
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 destroyer moved from 97 Sea Zone to 98 Sea ZonePlace Units - Italians
1 artillery, 1 fighter and 1 infantry placed in Southern Italy
4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 26 PUs; end with 26 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUsTerritory Summary for Italians :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
Northern Italy : 1 aaGun, 1 artillery, 1 factory_major and 7 infantry
Southern Italy : 1 aaGun, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 9 infantry
Belarus : 1 flag
Archangel : 1 flag, 1 infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag, 1 artillery
Ukraine : 1 flag, 2 aaGuns, 3 armour, 1 artillery, 1 factory_minor, 5 infantry and 1 mech_infantry
Western Ukraine : 1 flag
93 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 flag
97 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 3 transports
92 Sea Zone : 1 destroyer
Yugoslavia : 1 flag
98 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 40 / 50
Russians : 25 / 32
Japanese : 62 / 72
Americans : 54 / 74
Chinese : 1 / 2
British : 30 / 35
UK_Pacific : 6 / 7
Italians : 26 / 31
ANZAC : 12 / 18
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 bomber moved from Queensland to 35 Sea Zone
1 transport moved from 62 Sea Zone to 61 Sea Zone
2 infantry moved from South Australia to 61 Sea Zone
2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in Java
Battle in 35 Sea Zone
ANZAC attack with 1 bomber
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
ANZAC roll dice for 1 bomber in 35 Sea Zone, round 1 : 0/1 hits
1 transport owned by the Japanese lost in 35 Sea Zone
ANZAC win, taking Java from Japanese with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
2 aaGuns and 1 artillery moved from South Australia to New South Wales
1 infantry moved from 54 Sea Zone to Queensland
2 infantry moved from Brazil to 85 Sea Zone
2 infantry and 1 transport moved from 85 Sea Zone to 52 Sea Zone
1 bomber moved from 35 Sea Zone to New GuineaPlace Units - ANZAC
1 infantry placed in New South Wales
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 16 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUsProduction/PUs Summary :
Germans : 40 / 50
Russians : 25 / 32
Japanese : 58 / 72
Americans : 54 / 74
Chinese : 1 / 2
British : 30 / 35
UK_Pacific : 6 / 7
Italians : 26 / 31
ANZAC : 16 / 23
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :5
Combat Move - French
1 fighter moved from Egypt to 92 Sea ZoneCombat - French
Battle in 92 Sea Zone
French attack with 1 fighter
Italians defend with 1 destroyer
French roll dice for 1 fighter in 92 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 1 : 0/1 hits
French roll dice for 1 fighter in 92 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 92 Sea Zone
French win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - French
1 fighter moved from 92 Sea Zone to GibraltarTurn Complete - French
Production/PUs Summary :
Germans : 40 / 50
Russians : 25 / 32
Japanese : 58 / 72
Americans : 54 / 74
Chinese : 1 / 2
British : 30 / 35
UK_Pacific : 6 / 7
Italians : 26 / 31
ANZAC : 16 / 23
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans buy 2 fighters, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Non Combat Move - Germans
1 aaGun, 1 artillery and 8 infantry moved from Vyborg to Novgorod
1 artillery and 4 infantry moved from Baltic States to Novgorod
1 armour moved from Eastern Poland to Novgorod
3 aaGuns, 5 armour, 7 artilleries, 2 fighters, 26 infantry, 2 mech_infantrys and 2 tactical_bombers moved from Western Ukraine to Ukraine
3 armour and 6 mech_infantrys moved from Eastern Poland to Ukraine
1 aaGun, 2 artilleries and 10 infantry moved from Eastern Poland to Bessarabia
1 infantry moved from Poland to Eastern Poland
2 transports moved from 115 Sea Zone to 114 Sea Zone
2 infantry and 2 mech_infantrys moved from Germany to 114 Sea Zone
1 destroyer and 1 submarine moved from 115 Sea Zone to 112 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 114 Sea Zone to 115 Sea Zone
2 infantry and 2 mech_infantrys moved from 115 Sea Zone to Novgorod
1 bomber moved from Western Germany to Southern Italy
3 infantry moved from Western Germany to Northern Italy
1 mech_infantry moved from Western Germany to Slovakia Hungary
6 mech_infantrys moved from Germany to RomaniaPlace Units - Germans
3 infantry placed in Novgorod
2 fighters placed in Western Germany
3 mech_infantrys placed in Western Germany
3 infantry placed in France
Turning on Edit Mode
EDIT: Removing units owned by Germans from 125 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 submarine
EDIT: Removing units owned by Germans from Ukraine: 1 fighter
EDIT: Adding units owned by Germans to Western Germany: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 destroyer
EDIT: Adding units owned by Germans to 104 Sea Zone: 1 destroyer
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 125 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Germans undo move 4.
3 infantry placed in Western Germany
Germans undo move 4.
3 infantry placed in GermanyTurn Complete - Germans
Germans collect 40 PUs; end with 40 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUsTerritory Summary for Germans :
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 1 mech_infantry
Western Germany : 1 aaGun, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 3 mech_infantrys
Romania : 6 mech_infantrys
Germany : 1 factory_major and 3 infantry
Northern Italy : 3 infantry
Southern Italy : 1 bomber, 2 fighters and 1 tactical_bomber
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag
Eastern Poland : 1 infantry
Bessarabia : 1 aaGun, 2 artilleries and 10 infantry
Ukraine : 3 aaGuns, 8 armour, 7 artilleries, 1 fighter, 26 infantry, 8 mech_infantrys and 2 tactical_bombers
Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour, 17 infantry and 2 mech_infantrys
112 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
125 Sea Zone : 1 flag, 1 submarine
104 Sea Zone : 1 destroyer
109 Sea Zone : 1 flag
115 Sea Zone : 2 transports
Finland : 1 flagProduction/PUs Summary :
Germans : 40 / 50
Russians : 25 / 32
Japanese : 58 / 72
Americans : 54 / 74
Chinese : 1 / 2
British : 30 / 35
UK_Pacific : 6 / 7
Italians : 26 / 31
ANZAC : 16 / 23
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
those american bmb’s are creating some issues for me. again with the crazy edits…really sorry.
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I think you have forgotten about me. :cry:
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Sorry about that … I forgot it was my turn in this one.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :6
Purchase Units - Russians
Russians buy 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians
1 mech_infantry moved from Egypt to Ethiopia
Russians take Ethiopia from ItaliansCombat - Russians
Non Combat Move - Russians
1 infantry moved from Bryansk to Rostov
2 armour moved from Caucasus to Volgograd
8 mech_infantrys moved from Bryansk to Volgograd
6 infantry moved from Samara to Volgograd
2 aaGuns, 2 artilleries and 12 infantry moved from Smolensk to Russia
2 aaGuns and 14 infantry moved from Novosibirsk to Samara
1 infantry moved from Timguska to Novosibirsk
1 mech_infantry moved from 81 Sea Zone to Egypt
2 fighters and 1 tactical_bomber moved from Bryansk to Volgograd
3 artilleries moved from Bryansk to Tambov
2 aaGuns moved from Bryansk to Tambov
22 infantry moved from Bryansk to Tambov
1 artillery moved from Bryansk to Russia
1 artillery moved from Bryansk to Tambov
9 infantry moved from Bryansk to Russia
9 infantry moved from Bryansk to TambovPlace Units - Russians
3 infantry placed in Volgograd
1 infantry and 5 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 34 PUsProduction/PUs Summary :
Germans : 40 / 50
Russians : 28 / 34
Japanese : 58 / 72
Americans : 54 / 74
Chinese : 1 / 2
British : 30 / 35
UK_Pacific : 6 / 7
Italians : 23 / 31
ANZAC : 16 / 23
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Sorry about that … I forgot it was my turn in this one.
well you turned that around pretty quick….how many games do you have going now? It might be a record?
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8-10 … some are slower paced matches though
Jeff28 might have topped that :lol:
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :6
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 2 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
2 infantry moved from Shensi to Tsinghai
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 armour moved from Central Mongolia to Yenisey
Japanese take Dzavhan from Russians
Japanese take Yenisey from Russians
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Ulaanbaatar to Buryatia
Japanese take Buryatia from Russians
1 artillery moved from Soviet Far East to Siberia
2 bombers moved from Hopei to Tsinghai
1 infantry moved from Yunnan to Burma
1 infantry moved from Shan State to Burma
2 fighters moved from Siam to Burma
2 tactical_bombers moved from Siam to Burma
1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 41 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from Siam to Burma -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :6
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 2 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
2 infantry moved from Shensi to Tsinghai
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 armour moved from Central Mongolia to Yenisey
Japanese take Dzavhan from Russians
Japanese take Yenisey from Russians
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Ulaanbaatar to Buryatia
Japanese take Buryatia from Russians
1 artillery moved from Soviet Far East to Siberia
2 bombers moved from Hopei to Tsinghai
1 infantry moved from Yunnan to Burma
1 infantry moved from Shan State to Burma
2 fighters moved from Siam to Burma
2 tactical_bombers moved from Siam to Burma
1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 41 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from Siam to BurmaCombat - Japanese
Battle in 25 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 fighters in 25 Sea Zone, round 1 : 1/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 41 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Burma
Japanese attack with 2 fighters, 2 infantry and 3 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 3 tactical_bombers in Burma, round 1 : 4/7 hits
UK_Pacific roll dice for 1 infantry in Burma, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Tsinghai
Japanese attack with 2 bombers and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 2 infantry in Tsinghai, round 1 : 3/4 hits
Chinese roll dice for 1 infantry in Tsinghai, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 infantry moved from Suiyuyan to Kansu
1 artillery moved from Szechwan to Sikang
2 bombers moved from Tsinghai to French Indo China
2 fighters and 3 tactical_bombers moved from Burma to Siam
1 artillery moved from Siam to Shan State
3 infantry moved from Malaya to Shan State
1 infantry moved from Shan State to Siam
1 infantry moved from French Indo China to Siam
2 mech_infantrys moved from French Indo China to Yunnan
1 infantry moved from Szechwan to Yunnan
1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 41 Sea Zone to 36 Sea Zone
1 battleship, 1 carrier, 2 destroyers and 2 submarines moved from 6 Sea Zone to 36 Sea Zone
2 fighters moved from Japan to 36 Sea Zone
1 aaGun and 3 infantry moved from Korea to 6 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 aaGun and 3 infantry moved from 36 Sea Zone to French Indo China
2 fighters moved from 25 Sea Zone to 6 Sea Zone
1 artillery moved from Yunnan to Shan StatePlace Units - Japanese
1 carrier placed in 6 Sea Zone
2 infantry placed in Malaya
1 submarine placed in 37 Sea Zone
1 destroyer and 2 transports placed in 36 Sea Zone
1 destroyer and 2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
Siam : 1 airfield, 2 fighters, 3 infantry and 5 tactical_bombers
Hainan : 1 harbour
Shensi : 1 flag
Yunnan : 1 flag, 1 artillery, 2 infantry and 3 mech_infantrys
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag, 1 infantry
Hopei : 1 flag
Tsinghai : 1 flag, 2 infantry
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag, 1 artillery
Anhwe : 1 flag
Shan State : 1 flag, 1 aaGun, 2 artilleries and 4 infantry
Burma : 1 flag, 1 infantry
Malaya : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry
Yenisey : 1 flag, 1 armour
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag, 1 infantry
Timguska : 1 flag, 1 infantry
Siberia : 1 flag, 1 artillery
Kazakhstan : 1 flag, 1 infantry
Buryatia : 1 flag, 1 infantry
French Indo China : 1 flag, 1 aaGun, 2 bombers, 1 factory_minor and 3 infantry
Celebes : 1 flag
42 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 1 submarine
36 Sea Zone : 2 battleships, 4 carriers, 2 cruisers, 7 destroyers, 5 fighters, 4 submarines, 3 tactical_bombers and 4 transports
35 Sea Zone : 1 submarine
Dzavhan : 1 flag
25 Sea Zone : 1 submarine
Central Mongolia : 1 flag
6 Sea Zone : 1 carrier, 3 destroyers, 2 fighters and 2 transports
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flagProduction/PUs Summary :
Germans : 40 / 50
Russians : 23 / 34
Japanese : 65 / 65
Americans : 54 / 74
Chinese : 0 / 2
British : 30 / 35
UK_Pacific : 5 / 7
Italians : 23 / 31
ANZAC : 16 / 23
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Trying to decide whether to be bold or conservative here, but working on it.
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :6
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Gibraltar to 98 Sea Zone
5 bombers moved from Gibraltar to Northern Italy
1 fighter moved from Gibraltar to Northern Italy
1 carrier and 2 destroyers moved from 91 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Italians
2 fighters moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
1 armour, 1 artillery and 3 infantry moved from 95 Sea Zone to Northern Italy
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from Western United States to 25 Sea Zone
2 submarines moved from 91 Sea Zone to 95 Sea Zone -
need scramble orders SZ95
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Actually … I might not be able to make those moves … not sure why tripleA is letting me, but since the carrier is the only landing zone for US fighters (that I can see), then I can’t send both SZ91 fighters to SZ95.
I might have to send just 1 fighter to SZ95
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :6
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Gibraltar to 98 Sea Zone
5 bombers moved from Gibraltar to Northern Italy
1 fighter moved from Gibraltar to Northern Italy
1 carrier and 2 destroyers moved from 91 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Italians
1 infantry moved from Gibraltar to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
1 armour, 1 artillery and 3 infantry moved from 95 Sea Zone to Northern Italy
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from Western United States to 25 Sea Zone
2 submarines moved from 91 Sea Zone to 95 Sea Zone
1 fighter moved from 91 Sea Zone to 95 Sea Zone -
Not sure why tripleA let me send out 3 fighters with only 2 landing spaces in the first CM map I uploaded … since that doesn’t appear legal, I am sending 1 less fighter to SZ95
need scramble orders SZ95





