@Oskar2KX please play 2nd map with
EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 submarine
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 submarine
13L G40.2 AllWeNeedIsLove vs Gamerman01 (Allies +10) game 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Research Technology - Americans
Americans spend 5 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 1 bomber, 2 destroyers, 3 fighters and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 mech_infantry moved from Morocco to Tunisia
Americans take Tunisia from Italians
1 infantry moved from Morocco to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern Italy
1 artillery moved from 95 Sea Zone to Northern Italy
2 fighters moved from Gibraltar to Northern Italy
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 submarine moved from 33 Sea Zone to 45 Sea Zone
1 fighter moved from Wake Island to 23 Sea Zone
1 tactical_bomber moved from Wake Island to 23 Sea Zone
1 bomber moved from Wake Island to 22 Sea Zone
1 bomber moved from Wake Island to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 45 Sea Zone
1 fighter moved from 33 Sea Zone to 45 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from Guam to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 23 Sea ZoneCombat - Americans
Battle in Norway
Battle in Northern Italy
Americans attack with 1 artillery, 2 fighters and 1 infantry
Italians defend with 1 factory_major and 2 infantry
Americans converts factory_major into different units
Americans win, taking Norway from Germans, taking Northern Italy from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in 23 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 45 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 34 Sea Zone
Americans attack with 1 bomber and 2 fighters
Japanese defend with 1 destroyer
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 22 Sea Zone
Americans attack with 1 bomber and 1 fighter
Japanese defend with 1 destroyer
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 fighters moved from Northern Italy to 95 Sea Zone
1 infantry moved from Central America to 89 Sea Zone
1 mech_infantry moved from Central America to 89 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from 34 Sea Zone to Queensland
1 fighter moved from 45 Sea Zone to New Guinea
1 fighter moved from 45 Sea Zone to New Guinea
1 fighter moved from 22 Sea Zone to Caroline Islands
2 fighters moved from 34 Sea Zone to Caroline Islands
1 bomber moved from 22 Sea Zone to Queensland
1 fighter moved from 23 Sea Zone to Caroline Islands
1 tactical_bomber moved from 23 Sea Zone to Caroline Islands
1 transport moved from 33 Sea Zone to 26 Sea Zone
1 transport moved from 33 Sea Zone to 62 Sea Zone
1 carrier moved from 33 Sea Zone to 63 Sea Zone
1 destroyer moved from 33 Sea Zone to 63 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 armour, 1 battleship, 2 destroyers, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from 91 Sea Zone to Gibraltar
1 carrier moved from 91 Sea Zone to 95 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 carrier moved from 33 Sea Zone to 26 Sea Zone
2 submarines moved from 33 Sea Zone to 26 Sea Zone
1 cruiser moved from 33 Sea Zone to 63 Sea Zone
1 cruiser moved from 33 Sea Zone to 26 Sea Zone
1 battleship moved from 33 Sea Zone to 26 Sea Zone
1 cruiser moved from 33 Sea Zone to 63 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
1 mech_infantry moved from Central United States to Alberta Saskatchewan Manitoba
1 mech_infantry moved from Central United States to Alberta Saskatchewan Manitoba
1 infantry moved from Central United States to Eastern United States
1 destroyer moved from 33 Sea Zone to 63 Sea ZonePlace Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to Western United States: 1 infantry
EDIT: Removing units owned by Americans from Eastern United States: 1 infantry
EDIT: Adding units owned by Americans to Western United States: 1 mech_infantry
EDIT: Removing units owned by Americans from Alberta Saskatchewan Manitoba: 1 mech_infantry
EDIT: Turning off Edit Mode
2 destroyers and 1 transport placed in 10 Sea Zone
1 bomber and 1 fighter placed in Western United States
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Tsinghai
1 fighter moved from Szechwan to Tsinghai
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from JapaneseCombat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Tsinghai to Shensi
1 infantry moved from Kweichow to Shensi
1 artillery moved from Kweichow to Shensi
1 artillery moved from Kweichow to YunnanPlace Units - Chinese
1 infantry placed in Shensi
3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Research Technology - British
Turning on Edit Mode
EDIT: Adding units owned by Americans to Quebec: 1 aaGun and 1 infantry
EDIT: Removing units owned by Americans from Eastern United States: 1 aaGun and 1 infantry
EDIT: Turning off Edit Mode
UK_Pacific spend 5 on tech rolls
British removing all Technology Tokens after unsuccessful research.Purchase Units - British
British buy 1 armour, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 0 techTokens;Purchase Units - UK_Pacific
UK_Pacific repair 1 damage on 1 factory_major; Remaining resources: 0 PUs;
UK_Pacific buy nothing; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Syria to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 mech_infantry moved from Algeria to Libya
British take Libya from Italians
1 artillery and 4 infantry moved from India to Burma
1 infantry moved from Southern France to Normandy Bordeaux
British take Normandy Bordeaux from Germans
1 infantry moved from Southern France to 93 Sea Zone
1 infantry and 1 transport moved from 93 Sea Zone to 94 Sea Zone
1 artillery moved from Algeria to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
1 artillery moved from Alexandria to Tobruk
British take Tobruk from Italians
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland BelgiumCombat - British
Battle in Holland Belgium
Battle in Cyprus
Battle in Greece
Battle in Burma
British attack with 1 artillery and 4 infantry
Japanese defend with 2 infantry
British win, taking Holland Belgium from Germans, taking Cyprus from Italians, taking Greece from Italians, taking Burma from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - British
1 aaGun moved from India to Burma
2 infantry moved from India to West India
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 artillery moved from Trans-Jordan to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 79 Sea Zone
1 infantry moved from 79 Sea Zone to West India
1 artillery moved from 79 Sea Zone to West India
1 armour moved from Trans-Jordan to Northwest Persia
1 fighter moved from Gibraltar to United Kingdom
1 fighter moved from Gibraltar to Syria
3 infantry moved from Syria to Iraq
1 destroyer moved from 81 Sea Zone to 77 Sea Zone
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
2 infantry moved from 125 Sea Zone to Norway
1 transport moved from 98 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Northwest Persia to Eastern Persia
1 transport moved from 98 Sea Zone to 92 Sea Zone
1 destroyer moved from 77 Sea Zone to 75 Sea ZonePlace Units - British
1 armour, 1 bomber and 1 mech_infantry placed in Egypt
1 infantry placed in Southern France
1 fighter and 1 infantry placed in United KingdomTurn Complete - British
British collect 46 PUs; end with 46 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 51 PUsTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total -
Ahh, my luck is starting to turn…. slowly…
Still major tech drought :-P
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 3 PUs;Combat Move - Italians
3 infantry moved from Yugoslavia to Northern Italy
1 artillery moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern ItalyCombat - Italians
Battle in Northern Italy
Italians attack with 1 artillery and 4 infantry
Americans defend with 1 artillery, 1 factory_minor and 1 infantry
Italians roll dice for 1 artillery and 4 infantry in Northern Italy, round 1 : 2/5 hits
Americans roll dice for 1 artillery and 1 infantry in Northern Italy, round 1 : 1/2 hits
1 artillery owned by the Americans , 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy
Italians win, taking Northern Italy from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Italians
Place Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 9 PUs; end with 12 PUs totalTerritory Summary for Italians :
Northern Italy : 1 artillery, 1 factory_minor and 3 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 8 infantry
Bessarabia : 1 flag
Bulgaria : 1 flag
Yugoslavia : 6 infantryProduction/PUs Summary :
Germans : 46 / 90
Russians : 21 / 0
Japanese : 58 / 69
Americans : 54 / 78
Chinese : 10 / 10
British : 46 / 51
UK_Pacific : 6 / 3
Italians : 9 / 12
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I know we all remember the bad luck more than the good, and when we get lucky a lot of times we’re like “oh, that was nice” and move on. It’s a wonder we don’t all hate each other for saying the other one is more lucky.
yeah it is funny how we just assume good luck, but obsess with bad luck. this reminds me i should not comment when i get bad luck as no one(especially my opponent) wants to hear about my “misfortunes”
But losing 1 extra tac in Yunnan and a couple destroyers - I don’t want to hear it. You wouldn’t believe what happened to my Japan in my just-finished game against Snake. He couldn’t miss.
I’ve been on a brutal AA run - mine have been missing and theirs have been hitting - and you are part of that run.
Good grief, I just lost my UK bomber over France on it’s maiden run.
Agh - the more I talk about this game the more bad luck I remember.bad dice still bother me but much less than it used to. i just remember that it is a fun random game and having bad dice setbacks is all part of the fun. if i still got bothered by poor results, i would have to stop playing the game, as every game you are going to get great dice and horrible dice in different battles.
Just remember - when players complain about luck it’s usually because they’re worried about losing because you’ve been playing well. And I’ve been on a very bad streak for a while now, so I’m frustrated and it’s not just this game.
thanks for the tip, that is good to remember the next time someone starts complaining to me about dice, i will try to remember this.
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Ahh, my luck is starting to turn…. slowly…
Still major tech drought :-P
hey, keep your good rolls to other games.
this game should be reserved for all your shitty rolls.
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Somebody’s gotta be there when my bad luck stops! Might as well be a top echelon player like yourself, who has already dominated Russia! :lol:
Will be gaming tonight
Won’t take much to do ANZAC and that other ally
Good to read your comments -
cheers
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trust me allweneed. you do not want to be the guy his bad luck streak ends on… :-o
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 61 Sea Zone
2 infantry moved from South Australia to 61 Sea Zone
2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
1 cruiser moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 submarine moved from 62 Sea Zone to 60 Sea Zone
1 artillery moved from South Australia to New South Wales
2 aaGuns moved from South Australia to Queensland
1 infantry moved from New South Wales to Queensland
1 infantry moved from Dutch New Guinea to New Guinea
2 infantry moved from Trans-Jordan to IraqPlace Units - ANZAC
2 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
COMMENT: Z62 ground units are on USA transportTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Combat Move - French
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea ZoneNon Combat Move - French
COMMENT: 1 French infantry on each UK transport in 92
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Morocco to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans repair 5 damage on 5 factory_minors; Remaining resources: 85 PUs;
Germans buy 2 artilleries, 1 destroyer, 8 infantry, 8 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
2 armour moved from Russia to Ukraine
1 tactical_bomber moved from Western Ukraine to Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus
1 bomber moved from Novgorod to 99 Sea Zone
1 bomber moved from Novgorod to 97 Sea Zone
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 bomber moved from Novgorod to 112 Sea Zone
4 bombers moved from Novgorod to Caucasus
1 armour moved from Russia to Rostov
Germans take Rostov from Russians
1 armour moved from Russia to Vologda
Germans take Vologda from Russians
1 armour moved from Vologda to Russia
3 armour moved from Russia to Samara
Germans take Samara from Russians
3 armour moved from Samara to Volgograd
Germans take Volgograd from Russians
2 mech_infantrys moved from Southern Italy to Southern France
1 artillery moved from France to Southern France
1 artillery and 2 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Southern France
1 artillery and 3 infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Novgorod to Karelia
Germans take Karelia from RussiansCombat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery and 3 infantry
British defend with 2 infantry
Germans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 1 : 0/4 hits
British roll dice for 2 infantry in Holland Belgium, round 1 : 1/2 hits
1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 0/3 hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 3 : 0/3 hits
British roll dice for 2 infantry in Holland Belgium, round 3 : 1/2 hits
1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 4 : 1/2 hits
British roll dice for 2 infantry in Holland Belgium, round 4 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 1 artillery in Holland Belgium, round 5 : 0/1 hits
British roll dice for 1 infantry in Holland Belgium, round 5 : 1/1 hits
1 artillery owned by the Germans lost in Holland Belgium
British win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Germans: 1 artillery and 3 infantry
Casualties for British: 1 infantry
Battle in 112 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 112 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Ukraine
Germans attack with 2 armour and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 armour and 1 tactical_bomber in Ukraine, round 1 : 2/3 hits
Russians roll dice for 1 infantry in Ukraine, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 1 : 0/3 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 1 : 1/1 hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 2/2 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits
1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in 99 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 97 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 97 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Caucasus
Germans attack with 4 bombers, 1 fighter and 1 tactical_bomber
Russians defend with 3 infantry
Germans roll dice for 4 bombers, 1 fighter and 1 tactical_bomber in Caucasus, round 1 : 5/6 hits
Russians roll dice for 3 infantry in Caucasus, round 1 : 2/3 hits
3 infantry owned by the Russians , 1 tactical_bomber owned by the Germans and 1 fighter owned by the Germans lost in Caucasus
Germans win with 4 bombers remaining. Battle score for attacker is -12
Casualties for Germans: 1 fighter and 1 tactical_bomber
Casualties for Russians: 3 infantry
Battle in Southern France
Germans attack with 1 artillery, 1 infantry and 2 mech_infantrys
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Southern France, round 1 : 0/4 hits
British roll dice for 1 infantry in Southern France, round 1 : 1/1 hits
1 infantry owned by the Germans lost in Southern France
Germans roll dice for 1 artillery and 2 mech_infantrys in Southern France, round 2 : 0/3 hits
British roll dice for 1 infantry in Southern France, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 2 mech_infantrys in Southern France, round 3 : 1/3 hits
British roll dice for 1 infantry in Southern France, round 3 : 0/1 hits
1 infantry owned by the British lost in Southern France
Germans win, taking Southern France from British with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in 125 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport; Russians defend with 1 submarine
1 submarine owned by the Russians Submerged
1 transport owned by the British lost in 125 Sea Zone
Germans roll dice for 1 submarine in 125 Sea Zone, round 1 : 0/1 hits
Germans win, taking 125 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Germans
2 mech_infantrys moved from Novgorod to Finland
1 aaGun moved from Novgorod to Karelia
1 aaGun moved from Bryansk to Rostov
4 bombers moved from Caucasus to Yugoslavia
1 bomber moved from 99 Sea Zone to Southern Italy
1 bomber moved from 97 Sea Zone to Southern Italy
1 aaGun moved from France to Southern France
1 aaGun moved from Western Germany to Northern Italy
1 aaGun moved from Western Germany to France
1 mech_infantry moved from Germany to Yugoslavia
1 mech_infantry moved from Western Germany to Yugoslavia
1 bomber moved from 112 Sea Zone to Western Germany
3 fighters and 4 tactical_bombers moved from Western Ukraine to Western Germany
1 tactical_bomber moved from Ukraine to YugoslaviaPlace Units - Germans
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Novgorod
1 artillery and 2 infantry placed in France
2 infantry placed in Germany
Germans undo move 4.
1 artillery, 6 infantry and 2 mech_infantrys placed in Western Germany
1 destroyer, 1 submarine and 1 transport placed in 113 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2
Germans collect 57 PUs (3 lost to blockades); end with 57 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 72 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Southern France : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour and 2 mech_infantrys
France : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
Western Germany : 1 aaGun, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 6 infantry, 5 mech_infantrys and 4 tactical_bombers
Germany : 1 factory_major and 3 infantry
Northern Italy : 1 aaGun
Southern Italy : 2 bombers
Belarus : 1 flag
Karelia : 1 flag, 1 aaGun and 1 mech_infantry
Baltic States : 1 flag
Bryansk : 1 flag
Rostov : 1 flag, 1 aaGun and 1 armour
Archangel : 1 flag
Eastern Poland : 1 flag
Russia : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 3 mech_infantrys
Tambov : 1 flag
Ukraine : 1 flag, 1 armour and 1 factory_minor
Western Ukraine : 1 flag
Vologda : 1 flag
Volgograd : 1 flag, 3 armour and 1 factory_minor
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
Smolensk : 1 flag
Samara : 1 flag
125 Sea Zone : 1 flag, 1 submarine
113 Sea Zone : 1 destroyer, 1 submarine and 1 transport
Yugoslavia : 1 flag, 4 bombers, 2 mech_infantrys and 1 tactical_bomber
Finland : 1 flag, 2 mech_infantrysProduction/PUs Summary :
Germans : 60 / 72
Russians : 12 / 0
Japanese : 54 / 69
Americans : 54 / 78
Chinese : 10 / 10
British : 41 / 51
UK_Pacific : 6 / 3
Italians : 9 / 12
ANZAC : 14 / 21
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
i submerged your russian sub in sz125.
if you would like to go sub on sub, please feel free to roll it via the dice server
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Looks like my luck is back - that was a very lucky round for me! :-D
Oh, by the way I think I have another good tip for you.
If you readily acknowledge your own good luck and your opponent’s bad luck, then they don’t have to do the complaining themselves :-)
I mean, nobody likes their opponents to complain about dice, right? -
And then the sub in 93 hit for 3?? WOW
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Frenchies weren’t enough enticement in Z110 I guess :-)
Yes the Red October is definitely going to fight
Rolls: 10@2; Total Hits: 210@2: (6, 4, 1, 6, 5, 6, 1, 4, 6, 5)
Rolls: 10@1; Total Hits: 110@1: (5, 2, 3, 3, 5, 1, 6, 6, 4, 3) -
Fight and lose
Maybe the Baltic fleet will fare better
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Ooh, my luck is coming on, now…
Z113 your sub missed. I hit with sub and cruiser both. Scrambled 3 fighters, of course. What do you lose?
I need to leave soon for the day…
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Meant to attach the file
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lose the sub and destroyer





