Turn complete.
L13 G40 Snake11eyes(Allies+10) v Gamerman01, no tech, game 2
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hear*
So flustered I can’t spell
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Americans
Americans buy 2 destroyers, 5 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 submarine moved from 55 Sea Zone to 37 Sea Zone
1 bomber moved from Queensland to Shan State
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 46 Sea Zone to 33 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 fighters moved from Hawaiian Islands to Caroline Islands
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 carrier, 3 destroyers, 1 infantry, 1 mech_infantry, 4 submarines and 1 transport moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in 37 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 carrier, 1 submarine, 1 tactical_bomber and 2 transports
Japanese win with 1 carrier, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 0
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 submarine
Battle in Shan State
Americans attack with 1 bomber
Japanese defend with 1 bomber
Americans win with 1 bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomberNon Combat Move - Americans
1 bomber moved from Shan State to Szechwan
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 armour, 1 artillery, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 4 infantry, 1 mech_infantry, 2 submarines and 4 transports moved from 91 Sea Zone to 92 Sea Zone
4 infantry moved from 92 Sea Zone to Algeria
1 mech_infantry moved from 92 Sea Zone to Algeria
1 artillery moved from 92 Sea Zone to Algeria
1 armour moved from 92 Sea Zone to AlgeriaPlace Units - Americans
5 infantry placed in Eastern United States
2 destroyers, 3 submarines and 3 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Szechwan to Kweichow
5 infantry moved from Szechwan to YunnanCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - British
British buy 1 armour, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Alexandria to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
1 mech_infantry moved from Iraq to Caucasus
1 armour moved from Iraq to Caucasus
2 infantry moved from West India to India
1 artillery moved from West India to India
1 bomber moved from Russia to Burma
1 artillery moved from West India to India
1 fighter moved from Eastern Persia to Burma
1 fighter moved from Eastern Persia to Burma
1 fighter moved from United Kingdom to 104 Sea Zone
2 infantry moved from Alexandria to EgyptCombat - British
Battle in 104 Sea Zone
British attack with 1 fighter
Germans defend with 1 destroyer
British win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Burma
British attack with 1 bomber and 2 fighters
Japanese defend with 1 armour
British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in India
British attack with 2 artilleries and 2 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
British win, taking India from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Greece
Battle in Caucasus
British attack with 1 armour and 1 mech_infantry
Germans defend with 1 armour
British win, taking Greece from Germans, taking Caucasus from Germans with 1 armour remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for British: 1 mech_infantryNon Combat Move - British
1 bomber and 2 fighters moved from Burma to Yunnan
1 fighter moved from 104 Sea Zone to 92 Sea Zone
2 destroyers moved from 98 Sea Zone to 92 Sea ZonePlace Units - British
1 armour and 1 infantry placed in Egypt
1 transport placed in 81 Sea Zone
2 fighters placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,4,2,4,5,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,1,6,3
British collect 29 PUs (4 lost to blockades); end with 29 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,6,6,4
UK_Pacific collect 6 PUs (2 lost to blockades); end with 6 PUs total -
The Japs have definitely had a rough shake
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Of course my infantry in India missed.
It is continuing to be a tough challenge to play this game, which is good.
I just prefer to roll my opponents :-)
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Why did you take my sub off in 36? I would have taken a hit to the carrier
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37, rather
infantry misses, tank misses, bomber misses
So frustrating -
My apologies I was thinking about your plane dumping into the sea but just realized it would sit in Malaya.
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Actually it’s going to Shan State
For a guy who sees that he can drill my bomber on Shan…… :-)
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Or Siam
3 options!! :-)
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Lol tunnel vision while in the battle apparently
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Change purchase of art, armor to a fighter
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Wait…. I have a different idea…
Buy 2 DD, save 1 IPC
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Italians
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 submarine
EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 1
EDIT: Adding units owned by Japanese to Shan State: 1 tactical_bomber
EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 tactical_bomber
EDIT: Turning off Edit Mode
Italians buy 1 armour, 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Western Ukraine to Bryansk
1 artillery moved from Western Ukraine to Bryansk
1 armour moved from Belarus to Smolensk
Italians take Smolensk from Russians
1 mech_infantry moved from Belarus to Nenetsia
Italians take Nenetsia from Russians
1 armour moved from Smolensk to Bryansk
1 mech_infantry moved from Belarus to Bryansk
1 mech_infantry moved from Western Ukraine to Bryansk
2 submarines moved from 97 Sea Zone to 98 Sea Zone
Italians take 97 Sea Zone from British
2 fighters moved from Southern Italy to 98 Sea Zone
2 artilleries moved from Libya to Tobruk
1 infantry moved from Libya to Tobruk
1 infantry moved from Libya to Tobruk
1 infantry moved from Libya to Tobruk -
Z98 against your French fleet
I scored 2 hits. You have 2 destroyers and 1 cruiser. I have 2 subs and 2 fighters.
What do you lose/keep?
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take the destroyers I think I’m gonna get 3 hits anyways :wink:
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Rolls: 2@2 1@3; Total Hits: 12@2: (4, 4)1@3: (2) -
that roll was meaningless, just wanted to show you how many hits I would have gotten… :wink:





