0%

L13 G40 Snake11eyes(Allies+10) v Gamerman01, no tech, game 2

  • 12

    @Gamerman01:

    Finally, got lucky on the last one

    The one I would have been HAPPY to take my average 2 hits

    If the board was here, I would flip it.  Except I wouldn’t, because I still have a shot at winning.

    Sick, sick, sick what has happened with the dice to Japan.  Way over 50% rate on defending infantry, consistently.  100% rates when it hurts the most.  Every round.

    Oh
    my  :x  :x  :cry:  :cry:

    this is the world i live in gamer.  welcome to my a&a hell.  :lol:


  • @Boldfresh:

    this is the world i live in gamer.  welcome to my a&a hell.   :lol:

    Yeah, I here ya.  I think you should look over the combat history of Japan first, though.  This might be rivalling some of your worst experiences.

    Couple games in a row like this, and I’ll need to take a MiamiUMike break.


  • hear*

    So flustered I can’t spell


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :5

    Purchase Units - Americans
                Americans buy 2 destroyers, 5 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
                1 submarine moved from 55 Sea Zone to 37 Sea Zone
                1 bomber moved from Queensland to Shan State
                1 destroyer moved from 26 Sea Zone to 16 Sea Zone
                1 submarine moved from 46 Sea Zone to 33 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                2 fighters moved from Hawaiian Islands to Caroline Islands
                1 mech_infantry moved from Western United States to 10 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 carrier, 3 destroyers, 1 infantry, 1 mech_infantry, 4 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone

    Combat - Americans
                Battle in 37 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 carrier, 1 submarine, 1 tactical_bomber and 2 transports
                    Japanese win with 1 carrier, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 submarine
                Battle in Shan State
                    Americans attack with 1 bomber
                    Japanese defend with 1 bomber
                    Americans win with 1 bomber remaining. Battle score for attacker is 12
                    Casualties for Japanese: 1 bomber

    Non Combat Move - Americans
                1 bomber moved from Shan State to Szechwan
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 infantry moved from 33 Sea Zone to Caroline Islands
                1 mech_infantry moved from 33 Sea Zone to Caroline Islands
                1 armour, 1 artillery, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 4 infantry, 1 mech_infantry, 2 submarines and 4 transports moved from 91 Sea Zone to 92 Sea Zone
                4 infantry moved from 92 Sea Zone to Algeria
                1 mech_infantry moved from 92 Sea Zone to Algeria
                1 artillery moved from 92 Sea Zone to Algeria
                1 armour moved from 92 Sea Zone to Algeria

    Place Units - Americans
                5 infantry placed in Eastern United States
                2 destroyers, 3 submarines and 3 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Szechwan to Kweichow
                      Chinese take Kweichow from Japanese
                1 infantry moved from Szechwan to Yunnan
                      Chinese take Yunnan from Japanese
                1 infantry moved from Szechwan to Kweichow
                1 infantry moved from Szechwan to Kweichow
                5 infantry moved from Szechwan to Yunnan

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 10 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :5

    Purchase Units - British
                British buy 1 armour, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from Alexandria to 98 Sea Zone
                2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
                2 infantry moved from 99 Sea Zone to Greece
                1 mech_infantry moved from Iraq to Caucasus
                1 armour moved from Iraq to Caucasus
                2 infantry moved from West India to India
                1 artillery moved from West India to India
                1 bomber moved from Russia to Burma
                1 artillery moved from West India to India
                1 fighter moved from Eastern Persia to Burma
                1 fighter moved from Eastern Persia to Burma
                1 fighter moved from United Kingdom to 104 Sea Zone
                2 infantry moved from Alexandria to Egypt

    Combat - British
                Battle in 104 Sea Zone
                    British attack with 1 fighter
                    Germans defend with 1 destroyer
                    British win with 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in Burma
                    British attack with 1 bomber and 2 fighters
                    Japanese defend with 1 armour
                    British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour
                Battle in India
                    British attack with 2 artilleries and 2 infantry
                    Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    British win, taking India from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Greece
                Battle in Caucasus
                    British attack with 1 armour and 1 mech_infantry
                    Germans defend with 1 armour
                    British win, taking Greece from Germans, taking Caucasus from Germans with 1 armour remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 armour
                    Casualties for British: 1 mech_infantry

    Non Combat Move - British
                1 bomber and 2 fighters moved from Burma to Yunnan
                1 fighter moved from 104 Sea Zone to 92 Sea Zone
                2 destroyers moved from 98 Sea Zone to 92 Sea Zone

    Place Units - British
                1 armour and 1 infantry placed in Egypt
                1 transport placed in 81 Sea Zone
                2 fighters placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,4,2,4,5,3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,1,6,3
                British collect 29 PUs (4 lost to blockades); end with 29 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :5

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,6,6,4
                UK_Pacific collect 6 PUs (2 lost to blockades); end with 6 PUs total


  • The Japs have definitely had a rough shake


  • Of course my infantry in India missed.

    It is continuing to be a tough challenge to play this game, which is good.

    I just prefer to roll my opponents  :-)


  • Why did you take my sub off in 36?  I would have taken a hit to the carrier


  • 37, rather

    infantry misses, tank misses, bomber misses
    So frustrating


  • My apologies I was thinking about your plane dumping into the sea but just realized it would sit in Malaya.


  • Actually it’s going to Shan State

    For a guy who sees that he can drill my bomber on Shan……  :-)


  • Or Siam

    3 options!!  :-)


  • Lol tunnel vision while in the battle apparently


  • Change purchase of art, armor to a fighter


  • Wait…. I have a different idea…

    Buy 2 DD, save 1 IPC


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :5

    Purchase Units - Italians
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 submarine
                EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 1
                EDIT: Adding units owned by Japanese to Shan State: 1 tactical_bomber
                EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 tactical_bomber
                EDIT: Turning off Edit Mode
                Italians buy 1 armour, 2 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Western Ukraine to Bryansk
                1 artillery moved from Western Ukraine to Bryansk
                1 armour moved from Belarus to Smolensk
                      Italians take Smolensk from Russians
                1 mech_infantry moved from Belarus to Nenetsia
                      Italians take Nenetsia from Russians
                1 armour moved from Smolensk to Bryansk
                1 mech_infantry moved from Belarus to Bryansk
                1 mech_infantry moved from Western Ukraine to Bryansk
                2 submarines moved from 97 Sea Zone to 98 Sea Zone
                      Italians take 97 Sea Zone from British
                2 fighters moved from Southern Italy to 98 Sea Zone
                2 artilleries moved from Libya to Tobruk
                1 infantry moved from Libya to Tobruk
                1 infantry moved from Libya to Tobruk
                1 infantry moved from Libya to Tobruk


  • Z98 against your French fleet

    I scored 2 hits.  You have 2 destroyers and 1 cruiser.  I have 2 subs and 2 fighters.

    What do you lose/keep?


  • take the destroyers I think I’m gonna get 3 hits anyways  :wink:

T-shirts, Hats, and More

Suggested Topics

  • 8
  • 12
  • 42
  • 102
  • 41
  • 222
  • 89
  • 108
Axis & Allies Boardgaming Custom Painted Miniatures

27

Online

18.0k

Users

40.8k

Topics

1.8m

Posts