Turn complete.
L13 G40 Snake11eyes(Allies+10) v Gamerman01, no tech, game 2
-
Highly, highly frustrating.
That said, do not let up one bit. My experience will still make me very dangerous and you still have your work cut out for you this game.
But man, you have got SOOOO many more hits in the Pacific theater than normal. It has absolutely killed every single thing I’ve tried to do - I’ve been thwarted by the dice in almost every single battle.
Rant over. Until next Japan turn. :-)
-
And yes your counter-attack on Burma was sub-par, but I had SEVERAL less units there than could be reasonably expected. Early dice always matters more than later dice because of cumulative effects.
Anyway….
May you get diced hard with America. Just to even things up a bit. ARRRRGH!!
OK, now the rant is over. Until next Japan turn. :x
-
Finally, got lucky on the last one
The one I would have been HAPPY to take my average 2 hits
If the board was here, I would flip it. Except I wouldn’t, because I still have a shot at winning.
Sick, sick, sick what has happened with the dice to Japan. Way over 50% rate on defending infantry, consistently. 100% rates when it hurts the most. Every round.
Oh
my :x :x :cry: :cry:this is the world i live in gamer. welcome to my a&a hell. :lol:
-
this is the world i live in gamer. welcome to my a&a hell. :lol:
Yeah, I here ya. I think you should look over the combat history of Japan first, though. This might be rivalling some of your worst experiences.
Couple games in a row like this, and I’ll need to take a MiamiUMike break.
-
hear*
So flustered I can’t spell
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Americans
Americans buy 2 destroyers, 5 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 submarine moved from 55 Sea Zone to 37 Sea Zone
1 bomber moved from Queensland to Shan State
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 46 Sea Zone to 33 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 fighters moved from Hawaiian Islands to Caroline Islands
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 carrier, 3 destroyers, 1 infantry, 1 mech_infantry, 4 submarines and 1 transport moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in 37 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 carrier, 1 submarine, 1 tactical_bomber and 2 transports
Japanese win with 1 carrier, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 0
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 submarine
Battle in Shan State
Americans attack with 1 bomber
Japanese defend with 1 bomber
Americans win with 1 bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomberNon Combat Move - Americans
1 bomber moved from Shan State to Szechwan
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 armour, 1 artillery, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 4 infantry, 1 mech_infantry, 2 submarines and 4 transports moved from 91 Sea Zone to 92 Sea Zone
4 infantry moved from 92 Sea Zone to Algeria
1 mech_infantry moved from 92 Sea Zone to Algeria
1 artillery moved from 92 Sea Zone to Algeria
1 armour moved from 92 Sea Zone to AlgeriaPlace Units - Americans
5 infantry placed in Eastern United States
2 destroyers, 3 submarines and 3 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Szechwan to Kweichow
5 infantry moved from Szechwan to YunnanCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - British
British buy 1 armour, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Alexandria to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
1 mech_infantry moved from Iraq to Caucasus
1 armour moved from Iraq to Caucasus
2 infantry moved from West India to India
1 artillery moved from West India to India
1 bomber moved from Russia to Burma
1 artillery moved from West India to India
1 fighter moved from Eastern Persia to Burma
1 fighter moved from Eastern Persia to Burma
1 fighter moved from United Kingdom to 104 Sea Zone
2 infantry moved from Alexandria to EgyptCombat - British
Battle in 104 Sea Zone
British attack with 1 fighter
Germans defend with 1 destroyer
British win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Burma
British attack with 1 bomber and 2 fighters
Japanese defend with 1 armour
British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in India
British attack with 2 artilleries and 2 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
British win, taking India from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Greece
Battle in Caucasus
British attack with 1 armour and 1 mech_infantry
Germans defend with 1 armour
British win, taking Greece from Germans, taking Caucasus from Germans with 1 armour remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for British: 1 mech_infantryNon Combat Move - British
1 bomber and 2 fighters moved from Burma to Yunnan
1 fighter moved from 104 Sea Zone to 92 Sea Zone
2 destroyers moved from 98 Sea Zone to 92 Sea ZonePlace Units - British
1 armour and 1 infantry placed in Egypt
1 transport placed in 81 Sea Zone
2 fighters placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,4,2,4,5,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,1,6,3
British collect 29 PUs (4 lost to blockades); end with 29 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,6,6,4
UK_Pacific collect 6 PUs (2 lost to blockades); end with 6 PUs total -
The Japs have definitely had a rough shake
-
Of course my infantry in India missed.
It is continuing to be a tough challenge to play this game, which is good.
I just prefer to roll my opponents :-)
-
Why did you take my sub off in 36? I would have taken a hit to the carrier
-
37, rather
infantry misses, tank misses, bomber misses
So frustrating -
My apologies I was thinking about your plane dumping into the sea but just realized it would sit in Malaya.
-
Actually it’s going to Shan State
For a guy who sees that he can drill my bomber on Shan…… :-)
-
Or Siam
3 options!! :-)
-
Lol tunnel vision while in the battle apparently
-
Change purchase of art, armor to a fighter
-
Wait…. I have a different idea…
Buy 2 DD, save 1 IPC
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Italians
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 submarine
EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 1
EDIT: Adding units owned by Japanese to Shan State: 1 tactical_bomber
EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 tactical_bomber
EDIT: Turning off Edit Mode
Italians buy 1 armour, 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Western Ukraine to Bryansk
1 artillery moved from Western Ukraine to Bryansk
1 armour moved from Belarus to Smolensk
Italians take Smolensk from Russians
1 mech_infantry moved from Belarus to Nenetsia
Italians take Nenetsia from Russians
1 armour moved from Smolensk to Bryansk
1 mech_infantry moved from Belarus to Bryansk
1 mech_infantry moved from Western Ukraine to Bryansk
2 submarines moved from 97 Sea Zone to 98 Sea Zone
Italians take 97 Sea Zone from British
2 fighters moved from Southern Italy to 98 Sea Zone
2 artilleries moved from Libya to Tobruk
1 infantry moved from Libya to Tobruk
1 infantry moved from Libya to Tobruk
1 infantry moved from Libya to Tobruk





