L13 G40 Snake11eyes(Allies+10) v Gamerman01, no tech, game 2

  • 25 24 23 22 15 11 10 Official Q&A Mod

    :cry: This is why I don’t like taking the Axis  :cry: Japan fighting 5 enemies at once and not really beating any of them.

    Next time I will state clearly “No, I don’t want to give you the Allies +10 for the 2nd game”  :lol:


  • Russians love the Korea cash  :wink:

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Agh!  You’re making it worse - don’t rub it in!  :lol:

    Probably moving tonight

    Japanese have to figure out what in the world to do.

    Basically hang on for dear life

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Almost…… got it…

  • 25 24 23 22 15 11 10 Official Q&A Mod

    No

    Way

    Worst luck ever

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Unbelievable!!  The defense against the Japanese this entire game has been absolutely ridiculous

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Oh my goodness

    Between each post I’m getting hammered again

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Finally, got lucky on the last one

    The one I would have been HAPPY to take my average 2 hits

    If the board was here, I would flip it.  Except I wouldn’t, because I still have a shot at winning.

    Sick, sick, sick what has happened with the dice to Japan.  Way over 50% rate on defending infantry, consistently.  100% rates when it hurts the most.  Every round.

    Oh
    my  :x  :x  :cry:  :cry:

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :5

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 3 destroyers, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour moved from Guam to 21 Sea Zone
                1 armour and 1 transport moved from 21 Sea Zone to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                2 infantry moved from Soviet Far East to Siberia
                2 fighters moved from 6 Sea Zone to Siberia
                2 transports moved from 35 Sea Zone to 6 Sea Zone
                1 battleship moved from 35 Sea Zone to 6 Sea Zone
                1 cruiser moved from 35 Sea Zone to 6 Sea Zone
                4 infantry moved from Japan to 6 Sea Zone
                5 infantry moved from 6 Sea Zone to Korea
                1 armour moved from 6 Sea Zone to Korea
                2 infantry moved from Siam to 37 Sea Zone
                2 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
                2 infantry moved from 39 Sea Zone to India
                3 infantry moved from Yunnan to Burma
                1 armour and 2 mech_infantrys moved from French Indo China to Burma
                1 bomber moved from French Indo China to India
                1 bomber moved from Shan State to 79 Sea Zone
                1 infantry moved from Dzavhan to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 infantry moved from Dzavhan to Yenisey
                      Japanese take Yenisey from Russians
                1 artillery moved from Dzavhan to Olgiy
                      Japanese take Olgiy from Russians
                2 fighters and 1 tactical_bomber moved from Yunnan to India
                1 carrier moved from 37 Sea Zone to 79 Sea Zone
                1 mech_infantry moved from Chahar to Ulaanbaatar
                      Japanese take Ulaanbaatar from Russians
                1 infantry moved from Suiyuyan to Tsagaan Olom
                      Japanese take Tsagaan Olom from Russians
                1 tactical_bomber moved from Yunnan to Burma
                1 fighter moved from 37 Sea Zone to 79 Sea Zone
                1 tactical_bomber moved from 37 Sea Zone to 79 Sea Zone
                1 fighter moved from 37 Sea Zone to 79 Sea Zone
                1 tactical_bomber moved from 37 Sea Zone to 79 Sea Zone
                1 tactical_bomber moved from 37 Sea Zone to Burma

    Combat - Japanese
                Battle in Korea
                    Japanese attack with 1 armour and 5 infantry
                    Russians defend with 3 infantry
                    Japanese win, taking Korea from Russians with 1 armour and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for Russians: 3 infantry
                Battle in Siberia
                    Japanese attack with 2 fighters and 2 infantry
                    Russians defend with 2 infantry
                    Japanese win, taking Siberia from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Burma
                    Japanese attack with 1 armour, 3 infantry, 2 mech_infantrys and 2 tactical_bombers
                    British defend with 1 artillery and 3 mech_infantrys
                    Japanese win, taking Burma from UK_Pacific with 1 armour and 2 tactical_bombers remaining. Battle score for attacker is -1
                    Casualties for Japanese: 3 infantry and 2 mech_infantrys
                    Casualties for British: 1 artillery and 3 mech_infantrys
                Battle in India
                    Japanese attack with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber
                    British defend with 2 aaGuns, 1 airfield, 1 harbour and 2 mech_infantrys; UK_Pacific defend with 1 factory_major
                    Japanese captures 9PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking India from UK_Pacific with 1 bomber and 1 infantry remaining. Battle score for attacker is -16
                    Casualties for Japanese: 2 fighters, 1 infantry and 1 tactical_bomber
                    Casualties for British: 2 aaGuns and 2 mech_infantrys
                Battle in 79 Sea Zone
                    Japanese attack with 1 bomber, 1 carrier, 2 fighters and 2 tactical_bombers
                    British defend with 1 battleship, 1 cruiser, 1 destroyer and 2 transports
                    Japanese win, taking 79 Sea Zone from Neutral with 1 bomber, 1 carrier, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 54
                    Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 2 transports

    Non Combat Move - Japanese
                1 bomber moved from India to Hunan
                1 infantry moved from Chahar to Suiyuyan
                1 artillery moved from Hopei to Suiyuyan
                1 fighter moved from 37 Sea Zone to Philippines
                1 carrier moved from 37 Sea Zone to 39 Sea Zone
                1 bomber moved from 79 Sea Zone to Shan State
                2 fighters moved from Siberia to 6 Sea Zone
                1 fighter moved from 79 Sea Zone to 39 Sea Zone
                1 tactical_bomber moved from 79 Sea Zone to 39 Sea Zone
                1 tactical_bomber moved from Burma to French Indo China
                1 tactical_bomber moved from Burma to 37 Sea Zone
                2 transports moved from 38 Sea Zone to 37 Sea Zone
                1 destroyer moved from 6 Sea Zone to 22 Sea Zone
                1 destroyer moved from 6 Sea Zone to 17 Sea Zone
                1 submarine moved from 35 Sea Zone to 37 Sea Zone

    Place Units - Japanese
                3 destroyers and 1 submarine placed in 6 Sea Zone
                1 artillery and 2 infantry placed in French Indo China
                2 artilleries and 4 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 61 PUs; end with 70 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Highly, highly frustrating.

    That said, do not let up one bit.  My experience will still make me very dangerous and you still have your work cut out for you this game.

    But man, you have got SOOOO many more hits in the Pacific theater than normal.  It has absolutely killed every single thing I’ve tried to do - I’ve been thwarted by the dice in almost every single battle.

    Rant over.  Until next Japan turn.  :-)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    And yes your counter-attack on Burma was sub-par, but I had SEVERAL less units there than could be reasonably expected.  Early dice always matters more than later dice because of cumulative effects.

    Anyway….

    May you get diced hard with America.  Just to even things up a bit.  ARRRRGH!!

    OK, now the rant is over.  Until next Japan turn.  :x

  • 12

    @Gamerman01:

    Finally, got lucky on the last one

    The one I would have been HAPPY to take my average 2 hits

    If the board was here, I would flip it.  Except I wouldn’t, because I still have a shot at winning.

    Sick, sick, sick what has happened with the dice to Japan.  Way over 50% rate on defending infantry, consistently.  100% rates when it hurts the most.  Every round.

    Oh
    my  :x  :x  :cry:  :cry:

    this is the world i live in gamer.  welcome to my a&a hell.  :lol:

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @Boldfresh:

    this is the world i live in gamer.  welcome to my a&a hell.   :lol:

    Yeah, I here ya.  I think you should look over the combat history of Japan first, though.  This might be rivalling some of your worst experiences.

    Couple games in a row like this, and I’ll need to take a MiamiUMike break.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    hear*

    So flustered I can’t spell


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :5

    Purchase Units - Americans
                Americans buy 2 destroyers, 5 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
                1 submarine moved from 55 Sea Zone to 37 Sea Zone
                1 bomber moved from Queensland to Shan State
                1 destroyer moved from 26 Sea Zone to 16 Sea Zone
                1 submarine moved from 46 Sea Zone to 33 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                2 fighters moved from Hawaiian Islands to Caroline Islands
                1 mech_infantry moved from Western United States to 10 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 carrier, 3 destroyers, 1 infantry, 1 mech_infantry, 4 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone

    Combat - Americans
                Battle in 37 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 carrier, 1 submarine, 1 tactical_bomber and 2 transports
                    Japanese win with 1 carrier, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 submarine
                Battle in Shan State
                    Americans attack with 1 bomber
                    Japanese defend with 1 bomber
                    Americans win with 1 bomber remaining. Battle score for attacker is 12
                    Casualties for Japanese: 1 bomber

    Non Combat Move - Americans
                1 bomber moved from Shan State to Szechwan
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 infantry moved from 33 Sea Zone to Caroline Islands
                1 mech_infantry moved from 33 Sea Zone to Caroline Islands
                1 armour, 1 artillery, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 4 infantry, 1 mech_infantry, 2 submarines and 4 transports moved from 91 Sea Zone to 92 Sea Zone
                4 infantry moved from 92 Sea Zone to Algeria
                1 mech_infantry moved from 92 Sea Zone to Algeria
                1 artillery moved from 92 Sea Zone to Algeria
                1 armour moved from 92 Sea Zone to Algeria

    Place Units - Americans
                5 infantry placed in Eastern United States
                2 destroyers, 3 submarines and 3 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Szechwan to Kweichow
                      Chinese take Kweichow from Japanese
                1 infantry moved from Szechwan to Yunnan
                      Chinese take Yunnan from Japanese
                1 infantry moved from Szechwan to Kweichow
                1 infantry moved from Szechwan to Kweichow
                5 infantry moved from Szechwan to Yunnan

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 10 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :5

    Purchase Units - British
                British buy 1 armour, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from Alexandria to 98 Sea Zone
                2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
                2 infantry moved from 99 Sea Zone to Greece
                1 mech_infantry moved from Iraq to Caucasus
                1 armour moved from Iraq to Caucasus
                2 infantry moved from West India to India
                1 artillery moved from West India to India
                1 bomber moved from Russia to Burma
                1 artillery moved from West India to India
                1 fighter moved from Eastern Persia to Burma
                1 fighter moved from Eastern Persia to Burma
                1 fighter moved from United Kingdom to 104 Sea Zone
                2 infantry moved from Alexandria to Egypt

    Combat - British
                Battle in 104 Sea Zone
                    British attack with 1 fighter
                    Germans defend with 1 destroyer
                    British win with 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in Burma
                    British attack with 1 bomber and 2 fighters
                    Japanese defend with 1 armour
                    British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour
                Battle in India
                    British attack with 2 artilleries and 2 infantry
                    Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    British win, taking India from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Greece
                Battle in Caucasus
                    British attack with 1 armour and 1 mech_infantry
                    Germans defend with 1 armour
                    British win, taking Greece from Germans, taking Caucasus from Germans with 1 armour remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 armour
                    Casualties for British: 1 mech_infantry

    Non Combat Move - British
                1 bomber and 2 fighters moved from Burma to Yunnan
                1 fighter moved from 104 Sea Zone to 92 Sea Zone
                2 destroyers moved from 98 Sea Zone to 92 Sea Zone

    Place Units - British
                1 armour and 1 infantry placed in Egypt
                1 transport placed in 81 Sea Zone
                2 fighters placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,4,2,4,5,3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,1,6,3
                British collect 29 PUs (4 lost to blockades); end with 29 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :5

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,6,6,4
                UK_Pacific collect 6 PUs (2 lost to blockades); end with 6 PUs total


  • The Japs have definitely had a rough shake

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Of course my infantry in India missed.

    It is continuing to be a tough challenge to play this game, which is good.

    I just prefer to roll my opponents  :-)

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