G40LKarl(Axis)v.Zhukov44(Allies+9)

  • 16 15 10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :8

    Purchase Units - ANZAC
                ANZAC buy 1 carrier and 2 submarines; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from New South Wales to Queensland
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 carrier, 1 cruiser, 2 destroyers and 2 submarines moved from 33 Sea Zone to 35 Sea Zone
                2 infantry moved from Caroline Islands to 33 Sea Zone
                2 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
                3 fighters moved from Kiangsi to 35 Sea Zone
                1 fighter moved from Java to 35 Sea Zone
                2 fighters moved from 35 Sea Zone to Philippines
                1 infantry moved from Northwest Persia to Caucasus
                2 fighters moved from Eastern Persia to Caucasus

    Combat - ANZAC
                Battle in Caucasus
                    ANZAC attack with 2 fighters and 1 infantry
                    Germans defend with 1 mech_infantry
                        ANZAC roll dice for 2 fighters and 1 infantry in Caucasus, round 1 :  2/3 hits
                        Germans roll dice for 1 mech_infantry in Caucasus, round 1 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Caucasus
                    ANZAC win, taking Caucasus from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - ANZAC
                2 fighters moved from Caucasus to Sikang
                2 infantry moved from 35 Sea Zone to Philippines
                2 aaGuns moved from South Australia to Queensland

    Place Units - ANZAC
                1 carrier and 2 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs

    Territory Summary for ANZAC :

    Sikang : 2 fighters
        Borneo : 2 artilleries and 2 infantry
        Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 1 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        New Guinea : 1 infantry
        Philippines : 2 fighters and 2 infantry
        Java : 1 flag, 2 infantry
        Dutch New Guinea : 1 flag
        35 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines and 1 transport
        54 Sea Zone : 1 transport
        62 Sea Zone : 1 carrier and 2 submarines
        Caucasus : 1 infantry
        Northwest Persia : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 50 / 76
        Russians : 20 / 27
        Japanese : 21 / 26
        Americans : 63 / 86
        Chinese : 18 / 24
        British : 36 / 41
        UK_Pacific : 20 / 19
        Italians : 17 / 19
        ANZAC : 14 / 25
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Germans Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    ANZAC Combat
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.667
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

  • 16 15 10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :8

    Combat Move - French
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from Tobruk to Alexandria

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Alexandria : 2 infantry
        United Kingdom : 1 fighter
        Northwest Persia : 1 infantry
        110 Sea Zone : 2 infantry

    Production/PUs Summary :

    Germans : 50 / 76
        Russians : 20 / 27
        Japanese : 21 / 26
        Americans : 63 / 86
        Chinese : 18 / 24
        British : 36 / 41
        UK_Pacific : 20 / 19
        Italians : 17 / 19
        ANZAC : 14 / 25
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Germans Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    ANZAC Combat
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.667
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

  • 22 20 19 18 17 16 15 14 12

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :9

    Politics - Germans

    Purchase Units - Germans
                Germans repair 10 damage on 10 factory_minors; Remaining resources: 66 PUs;
                Germans buy 6 armour, 1 artillery, 1 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Volgograd to Caucasus
                1 bomber and 1 fighter moved from Bryansk to Caucasus
                1 mech_infantry moved from Volgograd to Caucasus

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :9

    Politics - Germans

    Purchase Units - Germans
                Germans repair 10 damage on 10 factory_minors; Remaining resources: 66 PUs;
                Germans buy 6 armour, 1 artillery, 1 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Volgograd to Caucasus
                1 bomber and 1 fighter moved from Bryansk to Caucasus
                1 mech_infantry moved from Volgograd to Caucasus

    Combat - Germans
                Battle in Caucasus
                    Germans attack with 1 bomber, 1 fighter and 2 mech_infantrys
                    ANZAC defend with 1 infantry
                    Germans win, taking Caucasus from Russians with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for ANZAC: 1 infantry
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Germans
                5 armour and 3 mech_infantrys moved from Volgograd to Bryansk
                1 bomber and 1 fighter moved from Caucasus to Bryansk
                2 artilleries and 1 infantry moved from Ukraine to Bryansk
                2 artilleries and 1 infantry moved from Western Ukraine to Bryansk
                5 armour and 1 mech_infantry moved from Eastern Poland to Bryansk
                2 infantry moved from Belarus to Bryansk
                2 armour and 1 mech_infantry moved from Romania to Western Ukraine
                2 armour and 1 mech_infantry moved from Novgorod to Bryansk
                1 artillery moved from Karelia to Novgorod
                3 infantry moved from Slovakia Hungary to Germany
                1 infantry moved from Germany to Western Germany
                1 fighter moved from Western Germany to Western Ukraine
                1 fighter moved from Germany to Ukraine
                2 infantry moved from Bulgaria to Yugoslavia
                2 infantry moved from Western Germany to Germany
                1 aaGun moved from Western Germany to Germany

    Place Units - Germans
                2 armour and 1 mech_infantry placed in Ukraine
                2 armour and 1 mech_infantry placed in Western Ukraine
                2 armour and 1 mech_infantry placed in Volgograd
                1 tactical_bomber placed in Novgorod
                1 infantry placed in Novgorod
                1 artillery placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
                Germans collect 49 PUs (3 lost to blockades); end with 49 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Bryansk: 5 mech_infantrys
                EDIT: Adding units owned by Germans to Volgograd: 5 mech_infantrys
                EDIT: Removing units owned by Germans from Bryansk: 1 fighter
                EDIT: Adding units owned by Germans to Volgograd: 1 fighter
                EDIT: Turning off Edit Mode

  • 16 15 10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :9

    Purchase Units - Russians
                Russians repair 2 damage on 2 factory_majors; Remaining resources: 25 PUs;
                Russians buy 8 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 infantry moved from Tambov to Russia
                1 mech_infantry moved from Archangel to Russia
                1 infantry moved from Siberia to Soviet Far East
                      Russians take Soviet Far East from Japanese

    Combat - Russians

    Non Combat Move - Russians
                2 aaGuns and 9 infantry moved from Siberia to Soviet Far East

    Place Units - Russians
                8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 19 PUs; end with 20 PUs total

    Territory Summary for Russians :

    Soviet Far East : 2 aaGuns and 10 infantry
        Olgiy : 1 flag
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        Russia : 4 aaGuns, 1 airfield, 2 armour, 13 artilleries, 1 factory_major, 1 fighter, 96 infantry, 2 mech_infantrys and 1 tactical_bomber
        125 Sea Zone : 1 flag, 1 submarine
        115 Sea Zone : 1 cruiser and 1 submarine

    Production/PUs Summary :

    Germans : 52 / 69
        Russians : 19 / 20
        Japanese : 20 / 26
        Americans : 63 / 86
        Chinese : 18 / 24
        British : 36 / 41
        UK_Pacific : 20 / 19
        Italians : 17 / 19
        ANZAC : 14 / 25
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 22 20 19 18 17 16 15 14 12

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :9

    Purchase Units - Japanese
                Japanese buy 1 destroyer and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry moved from Korea to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
                2 infantry moved from 2 Sea Zone to Alaska
                1 infantry moved from Amur to Buryatia
                      Japanese take Buryatia from Russians
                1 infantry moved from Amur to Sakha
                      Japanese take Sakha from Russians
                2 artilleries and 6 infantry moved from Amur to Siberia
                2 bombers moved from Japan to Siberia

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :9

    Purchase Units - Japanese
                Japanese buy 1 destroyer and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry moved from Korea to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
                2 infantry moved from 2 Sea Zone to Alaska
                1 infantry moved from Amur to Buryatia
                      Japanese take Buryatia from Russians
                1 infantry moved from Amur to Sakha
                      Japanese take Sakha from Russians
                2 artilleries and 6 infantry moved from Amur to Siberia
                2 bombers moved from Japan to Siberia

    Combat - Japanese
                Japanese creates battle in territory 39 Sea Zone
                Battle in Siberia
                    Japanese attack with 2 artilleries, 2 bombers and 6 infantry
                    Americans defend with 1 fighter
                    Japanese win, taking Siberia from Russians with 2 artilleries, 2 bombers and 6 infantry remaining. Battle score for attacker is 10
                    Casualties for Americans: 1 fighter
                Battle in Alaska
                Battle in 39 Sea Zone
                    Japanese attack with 1 submarine
                    British defend with 3 destroyers
                    British win, taking Alaska from Americans with 3 destroyers remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to 80 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                1 destroyer moved from 17 Sea Zone to 18 Sea Zone
                1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                1 submarine moved from 41 Sea Zone to 42 Sea Zone
                1 submarine moved from 37 Sea Zone to 43 Sea Zone
                1 submarine moved from 37 Sea Zone to 20 Sea Zone
                1 submarine moved from 43 Sea Zone to 36 Sea Zone
                2 bombers moved from Siberia to Japan
                1 aaGun and 2 infantry moved from Amur to Manchuria
                2 infantry moved from Korea to Manchuria

    Place Units - Japanese
                1 destroyer placed in 6 Sea Zone
                6 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 25 PUs; end with 25 PUs total

  • 16 15 10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :9

    Purchase Units - Americans
                Americans buy 1 artillery, 1 destroyer, 5 infantry, 1 mech_infantry, 8 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                      Americans take Holland Belgium from Germans
                1 submarine moved from 10 Sea Zone to 2 Sea Zone
                3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 18 Sea Zone
                3 fighters moved from 35 Sea Zone to 36 Sea Zone
                1 destroyer moved from 35 Sea Zone to 36 Sea Zone
                1 transport moved from 35 Sea Zone to 44 Sea Zone
                1 transport moved from 35 Sea Zone to 41 Sea Zone
                1 armour and 1 infantry moved from Celebes to 44 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 44 Sea Zone to 46 Sea Zone
                1 fighter moved from Hawaiian Islands to 33 Sea Zone
                1 battleship, 4 carriers, 2 cruisers, 7 destroyers and 14 submarines moved from 35 Sea Zone to 33 Sea Zone
                5 submarines moved from 10 Sea Zone to 30 Sea Zone
                2 destroyers and 5 submarines moved from 30 Sea Zone to 33 Sea Zone
                2 fighters moved from Western United States to Hawaiian Islands
                1 fighter moved from Morocco to United Kingdom

    Combat - Americans
                Battle in 18 Sea Zone
                    Americans attack with 3 fighters and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 3 fighters and 1 tactical_bomber in 18 Sea Zone, round 1 :  4/4 hits
                        Japanese roll dice for 1 destroyer in 18 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 18 Sea Zone
                    Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 2 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 2 Sea Zone
                        Americans roll dice for 1 submarine in 2 Sea Zone, round 1 :  1/1 hits
                    Americans win, taking 2 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 36 Sea Zone
                    Americans attack with 1 destroyer and 3 fighters
                    Japanese defend with 1 submarine
                        Japanese roll dice for 1 submarine in 36 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 destroyer and 3 fighters in 36 Sea Zone, round 1 :  1/4 hits
                        1 submarine owned by the Japanese lost in 36 Sea Zone
                    Americans win, taking 36 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Americans
                3 fighters moved from 36 Sea Zone to 33 Sea Zone
                3 fighters and 1 tactical_bomber moved from 18 Sea Zone to 33 Sea Zone
                2 infantry moved from Morocco to 91 Sea Zone
                2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 aaGun moved from Eastern United States to 101 Sea Zone
                3 infantry moved from Central United States to 101 Sea Zone
                1 aaGun, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 aaGun and 3 infantry moved from 91 Sea Zone to Morocco
                1 armour and 1 infantry moved from 46 Sea Zone to New Guinea

    Place Units - Americans
                1 transport placed in 101 Sea Zone
                2 infantry placed in Central United States
                Americans undo move 2.
                1 infantry and 1 mech_infantry placed in Central United States
                1 artillery and 1 infantry placed in Western United States
                3 infantry placed in Normandy Bordeaux
                1 destroyer and 7 submarines placed in 10 Sea Zone
                Americans undo move 4.
                Americans undo move 3.
                1 artillery and 1 infantry placed in Western United States
                3 infantry placed in Normandy Bordeaux
                Americans undo move 4.
                1 submarine placed in 10 Sea Zone
                1 infantry placed in Western United States
                1 artillery placed in Central United States

    Turn Complete - Americans
                Americans collect 64 PUs; end with 64 PUs total
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        New Guinea : 1 armour and 1 infantry
        Philippines : 1 airfield, 1 harbour and 1 mech_infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
        Hawaiian Islands : 1 airfield, 2 fighters, 1 harbour, 1 infantry and 1 mech_infantry
        Midway : 1 airfield
        Celebes : 1 flag
        Sumatra : 1 flag, 1 infantry and 1 mech_infantry
        41 Sea Zone : 1 transport
        46 Sea Zone : 1 transport
        33 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 9 destroyers, 7 fighters, 19 submarines and 1 tactical_bomber
        30 Sea Zone : 5 submarines
        36 Sea Zone : 1 flag, 1 destroyer
        35 Sea Zone : 1 flag
        26 Sea Zone : 1 flag
        10 Sea Zone : 1 destroyer and 8 submarines
        2 Sea Zone : 1 flag, 1 submarine
        Central United States : 1 aaGun, 1 artillery, 1 factory_major, 1 infantry and 1 mech_infantry
        Eastern United States : 1 airfield, 1 factory_major and 1 harbour
        United Kingdom : 2 fighters
        Morocco : 1 aaGun and 3 infantry
        Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 8 infantry
        French West Africa : 1 infantry and 1 mech_infantry
        Holland Belgium : 1 flag, 1 infantry
        101 Sea Zone : 1 transport
        Brazil : 1 flag
        91 Sea Zone : 2 transports
        110 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 4 transports

    Production/PUs Summary :

    Germans : 49 / 69
        Russians : 16 / 20
        Japanese : 25 / 25
        Americans : 64 / 84
        Chinese : 18 / 24
        British : 36 / 41
        UK_Pacific : 20 / 19
        Italians : 17 / 19
        ANZAC : 14 / 25
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 4 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 2.909
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 11

    Japanese Combat
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                1 was rolled 3 times
                2 was rolled 3 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 2.778
            Median : 2.000
            Variance : 1.375
            Standard Deviation : 1.173
            Total rolls : 9

  • 16 15 10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :9

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kiangsu to Shantung
                      Chinese take Shantung from Japanese
                10 artilleries, 1 fighter and 24 infantry moved from Anhwe to Jehol
                7 infantry moved from Sikang to Tsinghai
                1 artillery and 1 infantry moved from Kwangtung to Kwangsi

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                5 infantry placed in Jehol
                3 infantry placed in Tsinghai

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,5
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4
                Chinese collect 20 PUs; end with 20 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs

    Territory Summary for Chinese :

    Shantung : 1 flag, 1 infantry
        Kwangsi : 1 flag, 1 artillery and 1 infantry
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Jehol : 1 flag, 10 artilleries, 1 fighter and 30 infantry
        Tsinghai : 10 infantry

    Production/PUs Summary :

    Germans : 49 / 69
        Russians : 16 / 20
        Japanese : 23 / 25
        Americans : 64 / 84
        Chinese : 20 / 26
        British : 36 / 41
        UK_Pacific : 20 / 19
        Italians : 17 / 19
        ANZAC : 14 / 25
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 5 times
                4 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 4 times
            Average roll : 3.632
            Median : 4.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 19

    Null / Other
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4.400
            Median : 5.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Japanese Combat
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4.400
            Median : 5.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Americans Combat
                1 was rolled 3 times
                2 was rolled 3 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 2.778
            Median : 2.000
            Variance : 1.375
            Standard Deviation : 1.173
            Total rolls : 9

  • 16 15 10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :9

    Purchase Units - British
                British buy 2 artilleries, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - British
                1 bomber and 1 tactical_bomber moved from India to 42 Sea Zone
                2 destroyers moved from 39 Sea Zone to 42 Sea Zone
                2 fighters and 1 tactical_bomber moved from India to 80 Sea Zone
                1 destroyer moved from 39 Sea Zone to 80 Sea Zone
                3 artilleries and 7 infantry moved from Shan State to Yunnan
                2 infantry moved from Sikang to Tsinghai
                2 infantry moved from Szechwan to Shensi
                6 mech_infantrys moved from Yunnan to Shensi
                2 mech_infantrys moved from Eastern Persia to Northwest Persia
                3 armour and 2 mech_infantrys moved from Iraq to Northwest Persia
                1 mech_infantry moved from Northwest Persia to Caucasus
                1 bomber and 1 fighter moved from Northwest Persia to Caucasus
                1 bomber moved from Russia to Novgorod
                1 bomber moved from Russia to Caucasus
                1 armour and 2 mech_infantrys moved from Egypt to Iraq
                1 infantry moved from Iraq to Northwest Persia
                1 artillery moved from Alexandria to Egypt
                1 mech_infantry moved from Alexandria to Trans-Jordan

    Combat - British
                Battle in Caucasus
                    British attack with 2 bombers, 1 fighter and 1 mech_infantry
                    Germans defend with 1 mech_infantry
                        British roll dice for 2 bombers, 1 fighter and 1 mech_infantry in Caucasus, round 1 :  1/4 hits
                        Germans roll dice for 1 mech_infantry in Caucasus, round 1 :  1/1 hits
                        1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Caucasus
                    British win with 2 bombers and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 mech_infantry
                Battle in 42 Sea Zone
                    British attack with 1 bomber, 2 destroyers and 1 tactical_bomber
                    Japanese defend with 1 submarine
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 :  0/1 hits
                        British roll dice for 1 bomber, 2 destroyers and 1 tactical_bomber in 42 Sea Zone, round 1 :  2/4 hits
                        1 submarine owned by the Japanese lost in 42 Sea Zone
                    British win, taking 42 Sea Zone from Neutral with 1 bomber, 2 destroyers and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 80 Sea Zone
                    British attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                    Japanese defend with 1 submarine
                        Japanese roll dice for 1 submarine in 80 Sea Zone, round 1 :  0/1 hits
                        British roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 80 Sea Zone, round 1 :  0/4 hits
                        Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 80 Sea Zone, round 2 :  2/4 hits
                        1 submarine owned by the Japanese lost in 80 Sea Zone
                    British win, taking 80 Sea Zone from Neutral with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Strategic bombing raid in Novgorod
                        AA guns fire in Novgorod :  0/1 hits
                    Bombing raid in Novgorod rolls: 8 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Novgorod causes 6 damage total.

    Non Combat Move - British
                1 bomber moved from Novgorod to Russia
                2 bombers and 1 fighter moved from Caucasus to Russia
                2 fighters and 1 tactical_bomber moved from 80 Sea Zone to Northwest Persia
                1 aaGun moved from India to West India
                1 aaGun moved from Shan State to Yunnan
                1 aaGun moved from Sikang to Tsinghai
                1 aaGun and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
                10 infantry moved from United Kingdom to 110 Sea Zone
                10 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 bomber moved from 42 Sea Zone to India
                1 tactical_bomber moved from 42 Sea Zone to Shan State

    Place Units - British
                2 artilleries, 7 infantry and 1 mech_infantry placed in United Kingdom
                2 mech_infantrys placed in Egypt

    Turn Complete - British
                British collect 36 PUs; end with 36 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs

    Place Units - UK_Pacific
                1 armour and 3 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,6
                UK_Pacific collect 20 PUs; end with 21 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
                Some Units in India change ownership: 1 armour and 3 mech_infantrys

    Territory Summary for British, UK_Pacific :

    Siam : 1 flag
        Shensi : 2 infantry and 6 mech_infantrys
        Yunnan : 1 aaGun, 3 artilleries and 7 infantry
        Tsinghai : 1 aaGun and 2 infantry
        Shan State : 1 tactical_bomber
        India : 1 airfield, 1 armour, 1 bomber, 1 factory_major, 1 harbour and 3 mech_infantrys
        Malaya : 1 factory_minor and 1 harbour
        Kwangtung : 1 factory_minor and 1 harbour
        French Indo China : 1 flag
        42 Sea Zone : 1 flag, 2 destroyers
        West India : 1 aaGun
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 1 mech_infantry
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 artillery, 1 factory_minor, 1 harbour and 2 mech_infantrys
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 7 infantry and 1 mech_infantry
        Normandy Bordeaux : 4 aaGuns, 2 artilleries, 2 fighters and 18 infantry
        Algeria : 1 flag
        Tunisia : 1 flag
        Tobruk : 1 flag
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Russia : 3 bombers and 2 fighters
        80 Sea Zone : 1 flag, 1 destroyer
        93 Sea Zone : 1 flag, 1 submarine
        Iraq : 1 flag, 1 armour and 2 mech_infantrys
        Eastern Persia : 1 flag
        Northwest Persia : 4 armour, 2 fighters, 1 infantry, 8 mech_infantrys and 1 tactical_bomber
        Persia : 1 flag
        110 Sea Zone : 1 carrier, 3 destroyers and 5 transports

    Production/PUs Summary :

    Germans : 49 / 69
        Russians : 16 / 20
        Japanese : 23 / 25
        Americans : 64 / 84
        Chinese : 20 / 26
        British : 36 / 41
        UK_Pacific : 20 / 26
        Italians : 17 / 19
        ANZAC : 14 / 25
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 6 times
                3 was rolled 5 times
                4 was rolled 7 times
                5 was rolled 12 times
                6 was rolled 12 times
            Average roll : 4.021
            Median : 4.500
            Variance : 1.064
            Standard Deviation : 1.031
            Total rolls : 48

    Null / Other
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 4.800
            Median : 5.000
            Variance : 1.556
            Standard Deviation : 1.247
            Total rolls : 10

    Japanese Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 4.800
            Median : 5.000
            Variance : 1.556
            Standard Deviation : 1.247
            Total rolls : 10

    Germans Combat
                1 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    British Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 6 times
                6 was rolled 2 times
            Average roll : 3.941
            Median : 4.000
            Variance : 1.188
            Standard Deviation : 1.090
            Total rolls : 17

    Americans Combat
                1 was rolled 3 times
                2 was rolled 3 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 2.778
            Median : 2.000
            Variance : 1.375
            Standard Deviation : 1.173
            Total rolls : 9

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :9

    Purchase Units - Italians
                Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 armour moved from Bryansk to Tambov
                      Italians take Tambov from Russians
                2 armour moved from Tambov to Volgograd

    Combat - Italians

    Non Combat Move - Italians
                1 infantry moved from Bryansk to Rostov
                1 mech_infantry moved from Bryansk to Volgograd
                1 aaGun moved from Bryansk to Tambov
                1 infantry moved from Bryansk to Tambov
                1 bomber moved from Bryansk to Western Germany
                4 infantry moved from Northern Italy to Western Germany
                1 aaGun, 3 artilleries, 2 fighters and 7 infantry moved from Southern France to Northern Italy
                4 infantry moved from Southern Italy to Northern Italy
                2 fighters moved from Northern Italy to Western Germany
                1 fighter moved from Western Germany to Germany
                1 aaGun moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 artillery and 5 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1
                Italians collect 17 PUs (1 lost to blockades); end with 17 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs

  • 16 15 10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :9

    Purchase Units - ANZAC
                ANZAC buy 2 fighters; Remaining resources: 5 PUs;

    Combat Move - ANZAC
                2 fighters moved from Sikang to Russia
                2 infantry moved from Philippines to 35 Sea Zone
                1 carrier, 1 cruiser, 2 destroyers, 2 infantry, 2 submarines and 1 transport moved from 35 Sea Zone to 33 Sea Zone
                1 carrier and 2 submarines moved from 62 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                2 fighters moved from Philippines to Szechwan
                2 fighters moved from 35 Sea Zone to Szechwan

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands

    Place Units - ANZAC
                2 fighters placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 19 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 1 artillery and 3 infantry
        Szechwan : 4 fighters
        Borneo : 2 artilleries and 2 infantry
        Queensland : 2 aaGuns, 1 airfield and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor, 2 fighters and 1 harbour
        New Guinea : 1 infantry
        Java : 1 flag, 2 infantry
        Dutch New Guinea : 1 flag
        33 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 4 submarines and 2 transports
        Russia : 2 fighters
        Northwest Persia : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 49 / 69
        Russians : 15 / 20
        Japanese : 23 / 25
        Americans : 64 / 84
        Chinese : 20 / 26
        British : 36 / 41
        UK_Pacific : 20 / 26
        Italians : 18 / 22
        ANZAC : 14 / 29
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 16 15 10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :9

    Combat Move - French
                1 infantry moved from Northwest Persia to Caucasus
                      Russians take Caucasus from Germans
                2 infantry moved from Alexandria to Egypt

    Combat - French

    Non Combat Move - French
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux

    Turn Complete - French

    Territory Summary for French :

    Egypt : 2 infantry
        United Kingdom : 1 fighter
        Normandy Bordeaux : 2 infantry
        Caucasus : 1 infantry

    Production/PUs Summary :

    Germans : 47 / 69
        Russians : 17 / 20
        Japanese : 23 / 25
        Americans : 64 / 84
        Chinese : 20 / 26
        British : 36 / 41
        UK_Pacific : 20 / 26
        Italians : 18 / 22
        ANZAC : 14 / 29
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 22 20 19 18 17 16 15 14 12

    well, here we go.  Only chance I have is to take Russia.  Here is where all my bad luck in this game SHOULD turn to good luck… but, I’ve learned never to hope with the dice server.

  • 22 20 19 18 17 16 15 14 12

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :10

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 3 artilleries and 13 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                1 armour moved from Bryansk to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Smolensk to Russia
                33 armour, 11 artilleries, 1 bomber, 22 infantry and 15 mech_infantrys moved from Bryansk to Russia
                6 mech_infantrys moved from Volgograd to Russia
                1 armour moved from Volgograd to Samara
                      Germans take Samara from Russians
                1 armour moved from Samara to Russia
                1 armour moved from Volgograd to Russia
                1 fighter moved from Volgograd to Russia
                1 fighter moved from Ukraine to Russia
                2 armour and 1 mech_infantry moved from Ukraine to Russia
                4 armour, 1 fighter and 2 mech_infantrys moved from Western Ukraine to Russia
                1 tactical_bomber moved from Novgorod to Russia
                1 artillery and 1 infantry moved from Western Germany to Holland Belgium

  • 16 15 10

    @Karl7:

    Here is where all my bad luck in this game SHOULD turn to good luck…

    Unfortunately, the dices have no sense of reciprocity or fairness.

    I guess I’d like to see the 1st round results before deciding on killing the bombers.  If Axis gets more hits Round 1 then Allies, go ahead and kill them (after that ool is obvious).  Otherwise I’ll make the call i guess.

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :10

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 3 artilleries and 13 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                1 armour moved from Bryansk to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Smolensk to Russia
                33 armour, 11 artilleries, 1 bomber, 22 infantry and 15 mech_infantrys moved from Bryansk to Russia
                6 mech_infantrys moved from Volgograd to Russia
                1 armour moved from Volgograd to Samara
                      Germans take Samara from Russians
                1 armour moved from Samara to Russia
                1 armour moved from Volgograd to Russia
                1 fighter moved from Volgograd to Russia
                1 fighter moved from Ukraine to Russia
                2 armour and 1 mech_infantry moved from Ukraine to Russia
                4 armour, 1 fighter and 2 mech_infantrys moved from Western Ukraine to Russia
                1 tactical_bomber moved from Novgorod to Russia
                1 artillery and 1 infantry moved from Western Germany to Holland Belgium

    Combat - Germans
                Battle in Russia
                    Germans attack with 42 armour, 11 artilleries, 1 bomber, 3 fighters, 22 infantry, 24 mech_infantrys and 1 tactical_bomber
                    ANZAC defend with 2 fighters; British defend with 3 bombers and 2 fighters; Russians defend with 4 aaGuns, 1 airfield, 2 armour, 13 artilleries, 1 factory_major, 1 fighter, 96 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Russians win with 2 armour, 13 artilleries, 5 fighters, 32 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -263
                    Casualties for Germans: 42 armour, 11 artilleries, 1 bomber, 3 fighters, 22 infantry, 24 mech_infantrys and 1 tactical_bomber
                    Casualties for Russians: 4 aaGuns and 64 infantry
                    Casualties for British: 3 bombers
                Battle in Holland Belgium
                    Germans attack with 1 artillery and 1 infantry
                    Americans defend with 1 infantry
                    Germans win, taking Holland Belgium from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry

    Non Combat Move - Germans

    Place Units - Germans
                10 infantry placed in Western Germany
                3 armour, 3 artilleries and 3 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2
                Germans collect 51 PUs (2 lost to blockades); end with 51 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 66 PUs

  • 22 20 19 18 17 16 15 14 12

    What is with you Zhuk?  The dice didn’t just run away from me, they KILLED ME… total rout.  I didn’t even halve you force….  :roll: :roll: :roll: :roll:

    Ridiculous.  Anyway, what can I do?  I surrender.

    Not sure if I’d call this a “game”… more like a shooting gallery of Axis units…

  • 22 20 19 18 17 16 15 14 12

    negative -263!!!

    That has to be a record or something for bad rolls…

  • 12

    :|

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