@Oskar2KX please play 2nd map with
EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 submarine
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 submarine
G40LKarl(Axis)v.Zhukov44(Allies+9)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :8
Combat Move - French
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from Tobruk to AlexandriaNon Combat Move - French
Turn Complete - French
Territory Summary for French :
Alexandria : 2 infantry
United Kingdom : 1 fighter
Northwest Persia : 1 infantry
110 Sea Zone : 2 infantryProduction/PUs Summary :
Germans : 50 / 76
Russians : 20 / 27
Japanese : 21 / 26
Americans : 63 / 86
Chinese : 18 / 24
British : 36 / 41
UK_Pacific : 20 / 19
Italians : 17 / 19
ANZAC : 14 / 25
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Germans Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.667
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :9
Politics - Germans
Purchase Units - Germans
Germans repair 10 damage on 10 factory_minors; Remaining resources: 66 PUs;
Germans buy 6 armour, 1 artillery, 1 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Volgograd to Caucasus
1 bomber and 1 fighter moved from Bryansk to Caucasus
1 mech_infantry moved from Volgograd to Caucasus -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :9
Politics - Germans
Purchase Units - Germans
Germans repair 10 damage on 10 factory_minors; Remaining resources: 66 PUs;
Germans buy 6 armour, 1 artillery, 1 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Volgograd to Caucasus
1 bomber and 1 fighter moved from Bryansk to Caucasus
1 mech_infantry moved from Volgograd to CaucasusCombat - Germans
Battle in Caucasus
Germans attack with 1 bomber, 1 fighter and 2 mech_infantrys
ANZAC defend with 1 infantry
Germans win, taking Caucasus from Russians with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for ANZAC: 1 infantry
Casualties for Germans: 1 mech_infantryNon Combat Move - Germans
5 armour and 3 mech_infantrys moved from Volgograd to Bryansk
1 bomber and 1 fighter moved from Caucasus to Bryansk
2 artilleries and 1 infantry moved from Ukraine to Bryansk
2 artilleries and 1 infantry moved from Western Ukraine to Bryansk
5 armour and 1 mech_infantry moved from Eastern Poland to Bryansk
2 infantry moved from Belarus to Bryansk
2 armour and 1 mech_infantry moved from Romania to Western Ukraine
2 armour and 1 mech_infantry moved from Novgorod to Bryansk
1 artillery moved from Karelia to Novgorod
3 infantry moved from Slovakia Hungary to Germany
1 infantry moved from Germany to Western Germany
1 fighter moved from Western Germany to Western Ukraine
1 fighter moved from Germany to Ukraine
2 infantry moved from Bulgaria to Yugoslavia
2 infantry moved from Western Germany to Germany
1 aaGun moved from Western Germany to GermanyPlace Units - Germans
2 armour and 1 mech_infantry placed in Ukraine
2 armour and 1 mech_infantry placed in Western Ukraine
2 armour and 1 mech_infantry placed in Volgograd
1 tactical_bomber placed in Novgorod
1 infantry placed in Novgorod
1 artillery placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
Germans collect 49 PUs (3 lost to blockades); end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bryansk: 5 mech_infantrys
EDIT: Adding units owned by Germans to Volgograd: 5 mech_infantrys
EDIT: Removing units owned by Germans from Bryansk: 1 fighter
EDIT: Adding units owned by Germans to Volgograd: 1 fighter
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :9
Purchase Units - Russians
Russians repair 2 damage on 2 factory_majors; Remaining resources: 25 PUs;
Russians buy 8 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Tambov to Russia
1 mech_infantry moved from Archangel to Russia
1 infantry moved from Siberia to Soviet Far East
Russians take Soviet Far East from JapaneseCombat - Russians
Non Combat Move - Russians
2 aaGuns and 9 infantry moved from Siberia to Soviet Far EastPlace Units - Russians
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 20 PUs totalTerritory Summary for Russians :
Soviet Far East : 2 aaGuns and 10 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Russia : 4 aaGuns, 1 airfield, 2 armour, 13 artilleries, 1 factory_major, 1 fighter, 96 infantry, 2 mech_infantrys and 1 tactical_bomber
125 Sea Zone : 1 flag, 1 submarine
115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 52 / 69
Russians : 19 / 20
Japanese : 20 / 26
Americans : 63 / 86
Chinese : 18 / 24
British : 36 / 41
UK_Pacific : 20 / 19
Italians : 17 / 19
ANZAC : 14 / 25
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :9
Purchase Units - Japanese
Japanese buy 1 destroyer and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
2 infantry moved from 2 Sea Zone to Alaska
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
2 artilleries and 6 infantry moved from Amur to Siberia
2 bombers moved from Japan to Siberia -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :9
Purchase Units - Japanese
Japanese buy 1 destroyer and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
2 infantry moved from 2 Sea Zone to Alaska
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
2 artilleries and 6 infantry moved from Amur to Siberia
2 bombers moved from Japan to SiberiaCombat - Japanese
Japanese creates battle in territory 39 Sea Zone
Battle in Siberia
Japanese attack with 2 artilleries, 2 bombers and 6 infantry
Americans defend with 1 fighter
Japanese win, taking Siberia from Russians with 2 artilleries, 2 bombers and 6 infantry remaining. Battle score for attacker is 10
Casualties for Americans: 1 fighter
Battle in Alaska
Battle in 39 Sea Zone
Japanese attack with 1 submarine
British defend with 3 destroyers
British win, taking Alaska from Americans with 3 destroyers remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarineNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 80 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 destroyer moved from 17 Sea Zone to 18 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 41 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 43 Sea Zone
1 submarine moved from 37 Sea Zone to 20 Sea Zone
1 submarine moved from 43 Sea Zone to 36 Sea Zone
2 bombers moved from Siberia to Japan
1 aaGun and 2 infantry moved from Amur to Manchuria
2 infantry moved from Korea to ManchuriaPlace Units - Japanese
1 destroyer placed in 6 Sea Zone
6 infantry placed in JapanTurn Complete - Japanese
Japanese collect 25 PUs; end with 25 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :9
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 5 infantry, 1 mech_infantry, 8 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 submarine moved from 10 Sea Zone to 2 Sea Zone
3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 18 Sea Zone
3 fighters moved from 35 Sea Zone to 36 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 transport moved from 35 Sea Zone to 44 Sea Zone
1 transport moved from 35 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from Celebes to 44 Sea Zone
1 armour, 1 infantry and 1 transport moved from 44 Sea Zone to 46 Sea Zone
1 fighter moved from Hawaiian Islands to 33 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 7 destroyers and 14 submarines moved from 35 Sea Zone to 33 Sea Zone
5 submarines moved from 10 Sea Zone to 30 Sea Zone
2 destroyers and 5 submarines moved from 30 Sea Zone to 33 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 fighter moved from Morocco to United KingdomCombat - Americans
Battle in 18 Sea Zone
Americans attack with 3 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 3 fighters and 1 tactical_bomber in 18 Sea Zone, round 1 : 4/4 hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 18 Sea Zone
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 2 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 2 Sea Zone
Americans roll dice for 1 submarine in 2 Sea Zone, round 1 : 1/1 hits
Americans win, taking 2 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 36 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 36 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer and 3 fighters in 36 Sea Zone, round 1 : 1/4 hits
1 submarine owned by the Japanese lost in 36 Sea Zone
Americans win, taking 36 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
3 fighters moved from 36 Sea Zone to 33 Sea Zone
3 fighters and 1 tactical_bomber moved from 18 Sea Zone to 33 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun moved from Eastern United States to 101 Sea Zone
3 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 3 infantry moved from 91 Sea Zone to Morocco
1 armour and 1 infantry moved from 46 Sea Zone to New GuineaPlace Units - Americans
1 transport placed in 101 Sea Zone
2 infantry placed in Central United States
Americans undo move 2.
1 infantry and 1 mech_infantry placed in Central United States
1 artillery and 1 infantry placed in Western United States
3 infantry placed in Normandy Bordeaux
1 destroyer and 7 submarines placed in 10 Sea Zone
Americans undo move 4.
Americans undo move 3.
1 artillery and 1 infantry placed in Western United States
3 infantry placed in Normandy Bordeaux
Americans undo move 4.
1 submarine placed in 10 Sea Zone
1 infantry placed in Western United States
1 artillery placed in Central United StatesTurn Complete - Americans
Americans collect 64 PUs; end with 64 PUs total
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
New Guinea : 1 armour and 1 infantry
Philippines : 1 airfield, 1 harbour and 1 mech_infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield, 2 fighters, 1 harbour, 1 infantry and 1 mech_infantry
Midway : 1 airfield
Celebes : 1 flag
Sumatra : 1 flag, 1 infantry and 1 mech_infantry
41 Sea Zone : 1 transport
46 Sea Zone : 1 transport
33 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 9 destroyers, 7 fighters, 19 submarines and 1 tactical_bomber
30 Sea Zone : 5 submarines
36 Sea Zone : 1 flag, 1 destroyer
35 Sea Zone : 1 flag
26 Sea Zone : 1 flag
10 Sea Zone : 1 destroyer and 8 submarines
2 Sea Zone : 1 flag, 1 submarine
Central United States : 1 aaGun, 1 artillery, 1 factory_major, 1 infantry and 1 mech_infantry
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
United Kingdom : 2 fighters
Morocco : 1 aaGun and 3 infantry
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 8 infantry
French West Africa : 1 infantry and 1 mech_infantry
Holland Belgium : 1 flag, 1 infantry
101 Sea Zone : 1 transport
Brazil : 1 flag
91 Sea Zone : 2 transports
110 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 4 transportsProduction/PUs Summary :
Germans : 49 / 69
Russians : 16 / 20
Japanese : 25 / 25
Americans : 64 / 84
Chinese : 18 / 24
British : 36 / 41
UK_Pacific : 20 / 19
Italians : 17 / 19
ANZAC : 14 / 25
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 4 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 2.909
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 11Japanese Combat
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 3 times
2 was rolled 3 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 2.778
Median : 2.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kiangsu to Shantung
Chinese take Shantung from Japanese
10 artilleries, 1 fighter and 24 infantry moved from Anhwe to Jehol
7 infantry moved from Sikang to Tsinghai
1 artillery and 1 infantry moved from Kwangtung to KwangsiCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
5 infantry placed in Jehol
3 infantry placed in TsinghaiTurn Complete - Chinese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4
Chinese collect 20 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUsTerritory Summary for Chinese :
Shantung : 1 flag, 1 infantry
Kwangsi : 1 flag, 1 artillery and 1 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Jehol : 1 flag, 10 artilleries, 1 fighter and 30 infantry
Tsinghai : 10 infantryProduction/PUs Summary :
Germans : 49 / 69
Russians : 16 / 20
Japanese : 23 / 25
Americans : 64 / 84
Chinese : 20 / 26
British : 36 / 41
UK_Pacific : 20 / 19
Italians : 17 / 19
ANZAC : 14 / 25
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 5 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.632
Median : 4.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 19Null / Other
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.400
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Japanese Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.400
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Americans Combat
1 was rolled 3 times
2 was rolled 3 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 2.778
Median : 2.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :9
Purchase Units - British
British buy 2 artilleries, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 bomber and 1 tactical_bomber moved from India to 42 Sea Zone
2 destroyers moved from 39 Sea Zone to 42 Sea Zone
2 fighters and 1 tactical_bomber moved from India to 80 Sea Zone
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
3 artilleries and 7 infantry moved from Shan State to Yunnan
2 infantry moved from Sikang to Tsinghai
2 infantry moved from Szechwan to Shensi
6 mech_infantrys moved from Yunnan to Shensi
2 mech_infantrys moved from Eastern Persia to Northwest Persia
3 armour and 2 mech_infantrys moved from Iraq to Northwest Persia
1 mech_infantry moved from Northwest Persia to Caucasus
1 bomber and 1 fighter moved from Northwest Persia to Caucasus
1 bomber moved from Russia to Novgorod
1 bomber moved from Russia to Caucasus
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Iraq to Northwest Persia
1 artillery moved from Alexandria to Egypt
1 mech_infantry moved from Alexandria to Trans-JordanCombat - British
Battle in Caucasus
British attack with 2 bombers, 1 fighter and 1 mech_infantry
Germans defend with 1 mech_infantry
British roll dice for 2 bombers, 1 fighter and 1 mech_infantry in Caucasus, round 1 : 1/4 hits
Germans roll dice for 1 mech_infantry in Caucasus, round 1 : 1/1 hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Caucasus
British win with 2 bombers and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in 42 Sea Zone
British attack with 1 bomber, 2 destroyers and 1 tactical_bomber
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 bomber, 2 destroyers and 1 tactical_bomber in 42 Sea Zone, round 1 : 2/4 hits
1 submarine owned by the Japanese lost in 42 Sea Zone
British win, taking 42 Sea Zone from Neutral with 1 bomber, 2 destroyers and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 80 Sea Zone
British attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 80 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 80 Sea Zone, round 1 : 0/4 hits
Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 80 Sea Zone, round 2 : 2/4 hits
1 submarine owned by the Japanese lost in 80 Sea Zone
British win, taking 80 Sea Zone from Neutral with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Strategic bombing raid in Novgorod
AA guns fire in Novgorod : 0/1 hits
Bombing raid in Novgorod rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Novgorod causes 6 damage total.Non Combat Move - British
1 bomber moved from Novgorod to Russia
2 bombers and 1 fighter moved from Caucasus to Russia
2 fighters and 1 tactical_bomber moved from 80 Sea Zone to Northwest Persia
1 aaGun moved from India to West India
1 aaGun moved from Shan State to Yunnan
1 aaGun moved from Sikang to Tsinghai
1 aaGun and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
10 infantry moved from United Kingdom to 110 Sea Zone
10 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from 42 Sea Zone to India
1 tactical_bomber moved from 42 Sea Zone to Shan StatePlace Units - British
2 artilleries, 7 infantry and 1 mech_infantry placed in United Kingdom
2 mech_infantrys placed in EgyptTurn Complete - British
British collect 36 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsPlace Units - UK_Pacific
1 armour and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,6
UK_Pacific collect 20 PUs; end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 1 armour and 3 mech_infantrysTerritory Summary for British, UK_Pacific :
Siam : 1 flag
Shensi : 2 infantry and 6 mech_infantrys
Yunnan : 1 aaGun, 3 artilleries and 7 infantry
Tsinghai : 1 aaGun and 2 infantry
Shan State : 1 tactical_bomber
India : 1 airfield, 1 armour, 1 bomber, 1 factory_major, 1 harbour and 3 mech_infantrys
Malaya : 1 factory_minor and 1 harbour
Kwangtung : 1 factory_minor and 1 harbour
French Indo China : 1 flag
42 Sea Zone : 1 flag, 2 destroyers
West India : 1 aaGun
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 mech_infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 artillery, 1 factory_minor, 1 harbour and 2 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 7 infantry and 1 mech_infantry
Normandy Bordeaux : 4 aaGuns, 2 artilleries, 2 fighters and 18 infantry
Algeria : 1 flag
Tunisia : 1 flag
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Russia : 3 bombers and 2 fighters
80 Sea Zone : 1 flag, 1 destroyer
93 Sea Zone : 1 flag, 1 submarine
Iraq : 1 flag, 1 armour and 2 mech_infantrys
Eastern Persia : 1 flag
Northwest Persia : 4 armour, 2 fighters, 1 infantry, 8 mech_infantrys and 1 tactical_bomber
Persia : 1 flag
110 Sea Zone : 1 carrier, 3 destroyers and 5 transportsProduction/PUs Summary :
Germans : 49 / 69
Russians : 16 / 20
Japanese : 23 / 25
Americans : 64 / 84
Chinese : 20 / 26
British : 36 / 41
UK_Pacific : 20 / 26
Italians : 17 / 19
ANZAC : 14 / 25
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 7 times
5 was rolled 12 times
6 was rolled 12 times
Average roll : 4.021
Median : 4.500
Variance : 1.064
Standard Deviation : 1.031
Total rolls : 48Null / Other
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 4.800
Median : 5.000
Variance : 1.556
Standard Deviation : 1.247
Total rolls : 10Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 4.800
Median : 5.000
Variance : 1.556
Standard Deviation : 1.247
Total rolls : 10Germans Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2British Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.941
Median : 4.000
Variance : 1.188
Standard Deviation : 1.090
Total rolls : 17Americans Combat
1 was rolled 3 times
2 was rolled 3 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 2.778
Median : 2.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :9
Purchase Units - Italians
Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 armour moved from Bryansk to Tambov
Italians take Tambov from Russians
2 armour moved from Tambov to VolgogradCombat - Italians
Non Combat Move - Italians
1 infantry moved from Bryansk to Rostov
1 mech_infantry moved from Bryansk to Volgograd
1 aaGun moved from Bryansk to Tambov
1 infantry moved from Bryansk to Tambov
1 bomber moved from Bryansk to Western Germany
4 infantry moved from Northern Italy to Western Germany
1 aaGun, 3 artilleries, 2 fighters and 7 infantry moved from Southern France to Northern Italy
4 infantry moved from Southern Italy to Northern Italy
2 fighters moved from Northern Italy to Western Germany
1 fighter moved from Western Germany to Germany
1 aaGun moved from Southern Italy to Northern ItalyPlace Units - Italians
1 artillery and 5 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1
Italians collect 17 PUs (1 lost to blockades); end with 17 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :9
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 5 PUs;Combat Move - ANZAC
2 fighters moved from Sikang to Russia
2 infantry moved from Philippines to 35 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 2 infantry, 2 submarines and 1 transport moved from 35 Sea Zone to 33 Sea Zone
1 carrier and 2 submarines moved from 62 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
2 fighters moved from Philippines to Szechwan
2 fighters moved from 35 Sea Zone to SzechwanCombat - ANZAC
Non Combat Move - ANZAC
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
2 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUsTerritory Summary for ANZAC :
Caroline Islands : 1 artillery and 3 infantry
Szechwan : 4 fighters
Borneo : 2 artilleries and 2 infantry
Queensland : 2 aaGuns, 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 2 fighters and 1 harbour
New Guinea : 1 infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag
33 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 4 submarines and 2 transports
Russia : 2 fighters
Northwest Persia : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 49 / 69
Russians : 15 / 20
Japanese : 23 / 25
Americans : 64 / 84
Chinese : 20 / 26
British : 36 / 41
UK_Pacific : 20 / 26
Italians : 18 / 22
ANZAC : 14 / 29
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :9
Combat Move - French
1 infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from Germans
2 infantry moved from Alexandria to EgyptCombat - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy BordeauxTurn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 1 fighter
Normandy Bordeaux : 2 infantry
Caucasus : 1 infantryProduction/PUs Summary :
Germans : 47 / 69
Russians : 17 / 20
Japanese : 23 / 25
Americans : 64 / 84
Chinese : 20 / 26
British : 36 / 41
UK_Pacific : 20 / 26
Italians : 18 / 22
ANZAC : 14 / 29
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
well, here we go. Only chance I have is to take Russia. Here is where all my bad luck in this game SHOULD turn to good luck… but, I’ve learned never to hope with the dice server.
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :10
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries and 13 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Russia
33 armour, 11 artilleries, 1 bomber, 22 infantry and 15 mech_infantrys moved from Bryansk to Russia
6 mech_infantrys moved from Volgograd to Russia
1 armour moved from Volgograd to Samara
Germans take Samara from Russians
1 armour moved from Samara to Russia
1 armour moved from Volgograd to Russia
1 fighter moved from Volgograd to Russia
1 fighter moved from Ukraine to Russia
2 armour and 1 mech_infantry moved from Ukraine to Russia
4 armour, 1 fighter and 2 mech_infantrys moved from Western Ukraine to Russia
1 tactical_bomber moved from Novgorod to Russia
1 artillery and 1 infantry moved from Western Germany to Holland Belgium -
Here is where all my bad luck in this game SHOULD turn to good luck…
Unfortunately, the dices have no sense of reciprocity or fairness.
I guess I’d like to see the 1st round results before deciding on killing the bombers. If Axis gets more hits Round 1 then Allies, go ahead and kill them (after that ool is obvious). Otherwise I’ll make the call i guess.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :10
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries and 13 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Russia
33 armour, 11 artilleries, 1 bomber, 22 infantry and 15 mech_infantrys moved from Bryansk to Russia
6 mech_infantrys moved from Volgograd to Russia
1 armour moved from Volgograd to Samara
Germans take Samara from Russians
1 armour moved from Samara to Russia
1 armour moved from Volgograd to Russia
1 fighter moved from Volgograd to Russia
1 fighter moved from Ukraine to Russia
2 armour and 1 mech_infantry moved from Ukraine to Russia
4 armour, 1 fighter and 2 mech_infantrys moved from Western Ukraine to Russia
1 tactical_bomber moved from Novgorod to Russia
1 artillery and 1 infantry moved from Western Germany to Holland BelgiumCombat - Germans
Battle in Russia
Germans attack with 42 armour, 11 artilleries, 1 bomber, 3 fighters, 22 infantry, 24 mech_infantrys and 1 tactical_bomber
ANZAC defend with 2 fighters; British defend with 3 bombers and 2 fighters; Russians defend with 4 aaGuns, 1 airfield, 2 armour, 13 artilleries, 1 factory_major, 1 fighter, 96 infantry, 2 mech_infantrys and 1 tactical_bomber
Russians win with 2 armour, 13 artilleries, 5 fighters, 32 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -263
Casualties for Germans: 42 armour, 11 artilleries, 1 bomber, 3 fighters, 22 infantry, 24 mech_infantrys and 1 tactical_bomber
Casualties for Russians: 4 aaGuns and 64 infantry
Casualties for British: 3 bombers
Battle in Holland Belgium
Germans attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Germans win, taking Holland Belgium from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Germans
Place Units - Germans
10 infantry placed in Western Germany
3 armour, 3 artilleries and 3 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2
Germans collect 51 PUs (2 lost to blockades); end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 66 PUs -
What is with you Zhuk? The dice didn’t just run away from me, they KILLED ME… total rout. I didn’t even halve you force…. :roll: :roll: :roll: :roll:
Ridiculous. Anyway, what can I do? I surrender.
Not sure if I’d call this a “game”… more like a shooting gallery of Axis units…
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negative -263!!!
That has to be a record or something for bad rolls…
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:|
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That was crazy….Hitler decided it was better for his men to die than to surrender lol.
I ran the calc earlier and it was something like 1% for Axis to win with like 45 Allied units left over…obviously Allies did way better than that.
Yeah it was unfortunate that the dices were so lopsided. �Still, it was a very useful game for me cause my Allies needs more work than Axis and I need games like this to figure Allies out.
GG, was fun. �I’ll be up for a rematch sometime this year, but maybe not right away.





