Good luck and have fun!
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :8
Combat Move - French
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from Tobruk to Alexandria
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Alexandria : 2 infantry
United Kingdom : 1 fighter
Northwest Persia : 1 infantry
110 Sea Zone : 2 infantry
Production/PUs Summary :
Germans : 50 / 76
Russians : 20 / 27
Japanese : 21 / 26
Americans : 63 / 86
Chinese : 18 / 24
British : 36 / 41
UK_Pacific : 20 / 19
Italians : 17 / 19
ANZAC : 14 / 25
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
Germans Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
ANZAC Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.667
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :9
Politics - Germans
Purchase Units - Germans
Germans repair 10 damage on 10 factory_minors; Remaining resources: 66 PUs;
Germans buy 6 armour, 1 artillery, 1 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Volgograd to Caucasus
1 bomber and 1 fighter moved from Bryansk to Caucasus
1 mech_infantry moved from Volgograd to Caucasus
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :9
Politics - Germans
Purchase Units - Germans
Germans repair 10 damage on 10 factory_minors; Remaining resources: 66 PUs;
Germans buy 6 armour, 1 artillery, 1 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Volgograd to Caucasus
1 bomber and 1 fighter moved from Bryansk to Caucasus
1 mech_infantry moved from Volgograd to Caucasus
Combat - Germans
Battle in Caucasus
Germans attack with 1 bomber, 1 fighter and 2 mech_infantrys
ANZAC defend with 1 infantry
Germans win, taking Caucasus from Russians with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for ANZAC: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Germans
5 armour and 3 mech_infantrys moved from Volgograd to Bryansk
1 bomber and 1 fighter moved from Caucasus to Bryansk
2 artilleries and 1 infantry moved from Ukraine to Bryansk
2 artilleries and 1 infantry moved from Western Ukraine to Bryansk
5 armour and 1 mech_infantry moved from Eastern Poland to Bryansk
2 infantry moved from Belarus to Bryansk
2 armour and 1 mech_infantry moved from Romania to Western Ukraine
2 armour and 1 mech_infantry moved from Novgorod to Bryansk
1 artillery moved from Karelia to Novgorod
3 infantry moved from Slovakia Hungary to Germany
1 infantry moved from Germany to Western Germany
1 fighter moved from Western Germany to Western Ukraine
1 fighter moved from Germany to Ukraine
2 infantry moved from Bulgaria to Yugoslavia
2 infantry moved from Western Germany to Germany
1 aaGun moved from Western Germany to Germany
Place Units - Germans
2 armour and 1 mech_infantry placed in Ukraine
2 armour and 1 mech_infantry placed in Western Ukraine
2 armour and 1 mech_infantry placed in Volgograd
1 tactical_bomber placed in Novgorod
1 infantry placed in Novgorod
1 artillery placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
Germans collect 49 PUs (3 lost to blockades); end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bryansk: 5 mech_infantrys
EDIT: Adding units owned by Germans to Volgograd: 5 mech_infantrys
EDIT: Removing units owned by Germans from Bryansk: 1 fighter
EDIT: Adding units owned by Germans to Volgograd: 1 fighter
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :9
Purchase Units - Russians
Russians repair 2 damage on 2 factory_majors; Remaining resources: 25 PUs;
Russians buy 8 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Tambov to Russia
1 mech_infantry moved from Archangel to Russia
1 infantry moved from Siberia to Soviet Far East
Russians take Soviet Far East from Japanese
Combat - Russians
Non Combat Move - Russians
2 aaGuns and 9 infantry moved from Siberia to Soviet Far East
Place Units - Russians
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 20 PUs total
Territory Summary for Russians :
Soviet Far East : 2 aaGuns and 10 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Russia : 4 aaGuns, 1 airfield, 2 armour, 13 artilleries, 1 factory_major, 1 fighter, 96 infantry, 2 mech_infantrys and 1 tactical_bomber
125 Sea Zone : 1 flag, 1 submarine
115 Sea Zone : 1 cruiser and 1 submarine
Production/PUs Summary :
Germans : 52 / 69
Russians : 19 / 20
Japanese : 20 / 26
Americans : 63 / 86
Chinese : 18 / 24
British : 36 / 41
UK_Pacific : 20 / 19
Italians : 17 / 19
ANZAC : 14 / 25
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :9
Purchase Units - Japanese
Japanese buy 1 destroyer and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
2 infantry moved from 2 Sea Zone to Alaska
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
2 artilleries and 6 infantry moved from Amur to Siberia
2 bombers moved from Japan to Siberia
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :9
Purchase Units - Japanese
Japanese buy 1 destroyer and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
2 infantry moved from 2 Sea Zone to Alaska
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
2 artilleries and 6 infantry moved from Amur to Siberia
2 bombers moved from Japan to Siberia
Combat - Japanese
Japanese creates battle in territory 39 Sea Zone
Battle in Siberia
Japanese attack with 2 artilleries, 2 bombers and 6 infantry
Americans defend with 1 fighter
Japanese win, taking Siberia from Russians with 2 artilleries, 2 bombers and 6 infantry remaining. Battle score for attacker is 10
Casualties for Americans: 1 fighter
Battle in Alaska
Battle in 39 Sea Zone
Japanese attack with 1 submarine
British defend with 3 destroyers
British win, taking Alaska from Americans with 3 destroyers remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 80 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 destroyer moved from 17 Sea Zone to 18 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 41 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 43 Sea Zone
1 submarine moved from 37 Sea Zone to 20 Sea Zone
1 submarine moved from 43 Sea Zone to 36 Sea Zone
2 bombers moved from Siberia to Japan
1 aaGun and 2 infantry moved from Amur to Manchuria
2 infantry moved from Korea to Manchuria
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
6 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 25 PUs; end with 25 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :9
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 5 infantry, 1 mech_infantry, 8 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 submarine moved from 10 Sea Zone to 2 Sea Zone
3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 18 Sea Zone
3 fighters moved from 35 Sea Zone to 36 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 transport moved from 35 Sea Zone to 44 Sea Zone
1 transport moved from 35 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from Celebes to 44 Sea Zone
1 armour, 1 infantry and 1 transport moved from 44 Sea Zone to 46 Sea Zone
1 fighter moved from Hawaiian Islands to 33 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 7 destroyers and 14 submarines moved from 35 Sea Zone to 33 Sea Zone
5 submarines moved from 10 Sea Zone to 30 Sea Zone
2 destroyers and 5 submarines moved from 30 Sea Zone to 33 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 fighter moved from Morocco to United Kingdom
Combat - Americans
Battle in 18 Sea Zone
Americans attack with 3 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 3 fighters and 1 tactical_bomber in 18 Sea Zone, round 1 : 4/4 hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 18 Sea Zone
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 2 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 2 Sea Zone
Americans roll dice for 1 submarine in 2 Sea Zone, round 1 : 1/1 hits
Americans win, taking 2 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 36 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 36 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer and 3 fighters in 36 Sea Zone, round 1 : 1/4 hits
1 submarine owned by the Japanese lost in 36 Sea Zone
Americans win, taking 36 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
3 fighters moved from 36 Sea Zone to 33 Sea Zone
3 fighters and 1 tactical_bomber moved from 18 Sea Zone to 33 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun moved from Eastern United States to 101 Sea Zone
3 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 3 infantry moved from 91 Sea Zone to Morocco
1 armour and 1 infantry moved from 46 Sea Zone to New Guinea
Place Units - Americans
1 transport placed in 101 Sea Zone
2 infantry placed in Central United States
Americans undo move 2.
1 infantry and 1 mech_infantry placed in Central United States
1 artillery and 1 infantry placed in Western United States
3 infantry placed in Normandy Bordeaux
1 destroyer and 7 submarines placed in 10 Sea Zone
Americans undo move 4.
Americans undo move 3.
1 artillery and 1 infantry placed in Western United States
3 infantry placed in Normandy Bordeaux
Americans undo move 4.
1 submarine placed in 10 Sea Zone
1 infantry placed in Western United States
1 artillery placed in Central United States
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs total
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
New Guinea : 1 armour and 1 infantry
Philippines : 1 airfield, 1 harbour and 1 mech_infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield, 2 fighters, 1 harbour, 1 infantry and 1 mech_infantry
Midway : 1 airfield
Celebes : 1 flag
Sumatra : 1 flag, 1 infantry and 1 mech_infantry
41 Sea Zone : 1 transport
46 Sea Zone : 1 transport
33 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 9 destroyers, 7 fighters, 19 submarines and 1 tactical_bomber
30 Sea Zone : 5 submarines
36 Sea Zone : 1 flag, 1 destroyer
35 Sea Zone : 1 flag
26 Sea Zone : 1 flag
10 Sea Zone : 1 destroyer and 8 submarines
2 Sea Zone : 1 flag, 1 submarine
Central United States : 1 aaGun, 1 artillery, 1 factory_major, 1 infantry and 1 mech_infantry
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
United Kingdom : 2 fighters
Morocco : 1 aaGun and 3 infantry
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 8 infantry
French West Africa : 1 infantry and 1 mech_infantry
Holland Belgium : 1 flag, 1 infantry
101 Sea Zone : 1 transport
Brazil : 1 flag
91 Sea Zone : 2 transports
110 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 4 transports
Production/PUs Summary :
Germans : 49 / 69
Russians : 16 / 20
Japanese : 25 / 25
Americans : 64 / 84
Chinese : 18 / 24
British : 36 / 41
UK_Pacific : 20 / 19
Italians : 17 / 19
ANZAC : 14 / 25
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 4 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 2.909
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 11
Japanese Combat
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Americans Combat
1 was rolled 3 times
2 was rolled 3 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 2.778
Median : 2.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kiangsu to Shantung
Chinese take Shantung from Japanese
10 artilleries, 1 fighter and 24 infantry moved from Anhwe to Jehol
7 infantry moved from Sikang to Tsinghai
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
5 infantry placed in Jehol
3 infantry placed in Tsinghai
Turn Complete - Chinese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4
Chinese collect 20 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs
Territory Summary for Chinese :
Shantung : 1 flag, 1 infantry
Kwangsi : 1 flag, 1 artillery and 1 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Jehol : 1 flag, 10 artilleries, 1 fighter and 30 infantry
Tsinghai : 10 infantry
Production/PUs Summary :
Germans : 49 / 69
Russians : 16 / 20
Japanese : 23 / 25
Americans : 64 / 84
Chinese : 20 / 26
British : 36 / 41
UK_Pacific : 20 / 19
Italians : 17 / 19
ANZAC : 14 / 25
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 5 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.632
Median : 4.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 19
Null / Other
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.400
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Japanese Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.400
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Americans Combat
1 was rolled 3 times
2 was rolled 3 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 2.778
Median : 2.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :9
Purchase Units - British
British buy 2 artilleries, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 bomber and 1 tactical_bomber moved from India to 42 Sea Zone
2 destroyers moved from 39 Sea Zone to 42 Sea Zone
2 fighters and 1 tactical_bomber moved from India to 80 Sea Zone
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
3 artilleries and 7 infantry moved from Shan State to Yunnan
2 infantry moved from Sikang to Tsinghai
2 infantry moved from Szechwan to Shensi
6 mech_infantrys moved from Yunnan to Shensi
2 mech_infantrys moved from Eastern Persia to Northwest Persia
3 armour and 2 mech_infantrys moved from Iraq to Northwest Persia
1 mech_infantry moved from Northwest Persia to Caucasus
1 bomber and 1 fighter moved from Northwest Persia to Caucasus
1 bomber moved from Russia to Novgorod
1 bomber moved from Russia to Caucasus
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Iraq to Northwest Persia
1 artillery moved from Alexandria to Egypt
1 mech_infantry moved from Alexandria to Trans-Jordan
Combat - British
Battle in Caucasus
British attack with 2 bombers, 1 fighter and 1 mech_infantry
Germans defend with 1 mech_infantry
British roll dice for 2 bombers, 1 fighter and 1 mech_infantry in Caucasus, round 1 : 1/4 hits
Germans roll dice for 1 mech_infantry in Caucasus, round 1 : 1/1 hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Caucasus
British win with 2 bombers and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in 42 Sea Zone
British attack with 1 bomber, 2 destroyers and 1 tactical_bomber
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 bomber, 2 destroyers and 1 tactical_bomber in 42 Sea Zone, round 1 : 2/4 hits
1 submarine owned by the Japanese lost in 42 Sea Zone
British win, taking 42 Sea Zone from Neutral with 1 bomber, 2 destroyers and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 80 Sea Zone
British attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 80 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 80 Sea Zone, round 1 : 0/4 hits
Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 80 Sea Zone, round 2 : 2/4 hits
1 submarine owned by the Japanese lost in 80 Sea Zone
British win, taking 80 Sea Zone from Neutral with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Strategic bombing raid in Novgorod
AA guns fire in Novgorod : 0/1 hits
Bombing raid in Novgorod rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Novgorod causes 6 damage total.
Non Combat Move - British
1 bomber moved from Novgorod to Russia
2 bombers and 1 fighter moved from Caucasus to Russia
2 fighters and 1 tactical_bomber moved from 80 Sea Zone to Northwest Persia
1 aaGun moved from India to West India
1 aaGun moved from Shan State to Yunnan
1 aaGun moved from Sikang to Tsinghai
1 aaGun and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
10 infantry moved from United Kingdom to 110 Sea Zone
10 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from 42 Sea Zone to India
1 tactical_bomber moved from 42 Sea Zone to Shan State
Place Units - British
2 artilleries, 7 infantry and 1 mech_infantry placed in United Kingdom
2 mech_infantrys placed in Egypt
Turn Complete - British
British collect 36 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
Place Units - UK_Pacific
1 armour and 3 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,6
UK_Pacific collect 20 PUs; end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 1 armour and 3 mech_infantrys
Territory Summary for British, UK_Pacific :
Siam : 1 flag
Shensi : 2 infantry and 6 mech_infantrys
Yunnan : 1 aaGun, 3 artilleries and 7 infantry
Tsinghai : 1 aaGun and 2 infantry
Shan State : 1 tactical_bomber
India : 1 airfield, 1 armour, 1 bomber, 1 factory_major, 1 harbour and 3 mech_infantrys
Malaya : 1 factory_minor and 1 harbour
Kwangtung : 1 factory_minor and 1 harbour
French Indo China : 1 flag
42 Sea Zone : 1 flag, 2 destroyers
West India : 1 aaGun
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 mech_infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 artillery, 1 factory_minor, 1 harbour and 2 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 7 infantry and 1 mech_infantry
Normandy Bordeaux : 4 aaGuns, 2 artilleries, 2 fighters and 18 infantry
Algeria : 1 flag
Tunisia : 1 flag
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Russia : 3 bombers and 2 fighters
80 Sea Zone : 1 flag, 1 destroyer
93 Sea Zone : 1 flag, 1 submarine
Iraq : 1 flag, 1 armour and 2 mech_infantrys
Eastern Persia : 1 flag
Northwest Persia : 4 armour, 2 fighters, 1 infantry, 8 mech_infantrys and 1 tactical_bomber
Persia : 1 flag
110 Sea Zone : 1 carrier, 3 destroyers and 5 transports
Production/PUs Summary :
Germans : 49 / 69
Russians : 16 / 20
Japanese : 23 / 25
Americans : 64 / 84
Chinese : 20 / 26
British : 36 / 41
UK_Pacific : 20 / 26
Italians : 17 / 19
ANZAC : 14 / 25
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 7 times
5 was rolled 12 times
6 was rolled 12 times
Average roll : 4.021
Median : 4.500
Variance : 1.064
Standard Deviation : 1.031
Total rolls : 48
Null / Other
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 4.800
Median : 5.000
Variance : 1.556
Standard Deviation : 1.247
Total rolls : 10
Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 4.800
Median : 5.000
Variance : 1.556
Standard Deviation : 1.247
Total rolls : 10
Germans Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
British Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.941
Median : 4.000
Variance : 1.188
Standard Deviation : 1.090
Total rolls : 17
Americans Combat
1 was rolled 3 times
2 was rolled 3 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 2.778
Median : 2.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :9
Purchase Units - Italians
Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour moved from Bryansk to Tambov
Italians take Tambov from Russians
2 armour moved from Tambov to Volgograd
Combat - Italians
Non Combat Move - Italians
1 infantry moved from Bryansk to Rostov
1 mech_infantry moved from Bryansk to Volgograd
1 aaGun moved from Bryansk to Tambov
1 infantry moved from Bryansk to Tambov
1 bomber moved from Bryansk to Western Germany
4 infantry moved from Northern Italy to Western Germany
1 aaGun, 3 artilleries, 2 fighters and 7 infantry moved from Southern France to Northern Italy
4 infantry moved from Southern Italy to Northern Italy
2 fighters moved from Northern Italy to Western Germany
1 fighter moved from Western Germany to Germany
1 aaGun moved from Southern Italy to Northern Italy
Place Units - Italians
1 artillery and 5 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1
Italians collect 17 PUs (1 lost to blockades); end with 17 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :9
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 5 PUs;
Combat Move - ANZAC
2 fighters moved from Sikang to Russia
2 infantry moved from Philippines to 35 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 2 infantry, 2 submarines and 1 transport moved from 35 Sea Zone to 33 Sea Zone
1 carrier and 2 submarines moved from 62 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
2 fighters moved from Philippines to Szechwan
2 fighters moved from 35 Sea Zone to Szechwan
Combat - ANZAC
Non Combat Move - ANZAC
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
Place Units - ANZAC
2 fighters placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Territory Summary for ANZAC :
Caroline Islands : 1 artillery and 3 infantry
Szechwan : 4 fighters
Borneo : 2 artilleries and 2 infantry
Queensland : 2 aaGuns, 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 2 fighters and 1 harbour
New Guinea : 1 infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag
33 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 4 submarines and 2 transports
Russia : 2 fighters
Northwest Persia : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 49 / 69
Russians : 15 / 20
Japanese : 23 / 25
Americans : 64 / 84
Chinese : 20 / 26
British : 36 / 41
UK_Pacific : 20 / 26
Italians : 18 / 22
ANZAC : 14 / 29
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :9
Combat Move - French
1 infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from Germans
2 infantry moved from Alexandria to Egypt
Combat - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 1 fighter
Normandy Bordeaux : 2 infantry
Caucasus : 1 infantry
Production/PUs Summary :
Germans : 47 / 69
Russians : 17 / 20
Japanese : 23 / 25
Americans : 64 / 84
Chinese : 20 / 26
British : 36 / 41
UK_Pacific : 20 / 26
Italians : 18 / 22
ANZAC : 14 / 29
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
well, here we go. Only chance I have is to take Russia. Here is where all my bad luck in this game SHOULD turn to good luck… but, I’ve learned never to hope with the dice server.
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :10
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries and 13 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Russia
33 armour, 11 artilleries, 1 bomber, 22 infantry and 15 mech_infantrys moved from Bryansk to Russia
6 mech_infantrys moved from Volgograd to Russia
1 armour moved from Volgograd to Samara
Germans take Samara from Russians
1 armour moved from Samara to Russia
1 armour moved from Volgograd to Russia
1 fighter moved from Volgograd to Russia
1 fighter moved from Ukraine to Russia
2 armour and 1 mech_infantry moved from Ukraine to Russia
4 armour, 1 fighter and 2 mech_infantrys moved from Western Ukraine to Russia
1 tactical_bomber moved from Novgorod to Russia
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
Here is where all my bad luck in this game SHOULD turn to good luck…
Unfortunately, the dices have no sense of reciprocity or fairness.
I guess I’d like to see the 1st round results before deciding on killing the bombers. If Axis gets more hits Round 1 then Allies, go ahead and kill them (after that ool is obvious). Otherwise I’ll make the call i guess.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :10
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries and 13 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Russia
33 armour, 11 artilleries, 1 bomber, 22 infantry and 15 mech_infantrys moved from Bryansk to Russia
6 mech_infantrys moved from Volgograd to Russia
1 armour moved from Volgograd to Samara
Germans take Samara from Russians
1 armour moved from Samara to Russia
1 armour moved from Volgograd to Russia
1 fighter moved from Volgograd to Russia
1 fighter moved from Ukraine to Russia
2 armour and 1 mech_infantry moved from Ukraine to Russia
4 armour, 1 fighter and 2 mech_infantrys moved from Western Ukraine to Russia
1 tactical_bomber moved from Novgorod to Russia
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
Combat - Germans
Battle in Russia
Germans attack with 42 armour, 11 artilleries, 1 bomber, 3 fighters, 22 infantry, 24 mech_infantrys and 1 tactical_bomber
ANZAC defend with 2 fighters; British defend with 3 bombers and 2 fighters; Russians defend with 4 aaGuns, 1 airfield, 2 armour, 13 artilleries, 1 factory_major, 1 fighter, 96 infantry, 2 mech_infantrys and 1 tactical_bomber
Russians win with 2 armour, 13 artilleries, 5 fighters, 32 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -263
Casualties for Germans: 42 armour, 11 artilleries, 1 bomber, 3 fighters, 22 infantry, 24 mech_infantrys and 1 tactical_bomber
Casualties for Russians: 4 aaGuns and 64 infantry
Casualties for British: 3 bombers
Battle in Holland Belgium
Germans attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Germans win, taking Holland Belgium from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Germans
Place Units - Germans
10 infantry placed in Western Germany
3 armour, 3 artilleries and 3 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2
Germans collect 51 PUs (2 lost to blockades); end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 66 PUs
What is with you Zhuk? The dice didn’t just run away from me, they KILLED ME… total rout. I didn’t even halve you force…. :roll: :roll: :roll: :roll:
Ridiculous. Anyway, what can I do? I surrender.
Not sure if I’d call this a “game”… more like a shooting gallery of Axis units…
negative -263!!!
That has to be a record or something for bad rolls…
:|
That was crazy….Hitler decided it was better for his men to die than to surrender lol.
I ran the calc earlier and it was something like 1% for Axis to win with like 45 Allied units left over…obviously Allies did way better than that.
Yeah it was unfortunate that the dices were so lopsided. �Still, it was a very useful game for me cause my Allies needs more work than Axis and I need games like this to figure Allies out.
GG, was fun. �I’ll be up for a rematch sometime this year, but maybe not right away.