like you said, let’s change it up!
G40LKarl(Axis)v.Zhukov44(Allies+9)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :9
Purchase Units - Italians
Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 armour moved from Bryansk to Tambov
Italians take Tambov from Russians
2 armour moved from Tambov to VolgogradCombat - Italians
Non Combat Move - Italians
1 infantry moved from Bryansk to Rostov
1 mech_infantry moved from Bryansk to Volgograd
1 aaGun moved from Bryansk to Tambov
1 infantry moved from Bryansk to Tambov
1 bomber moved from Bryansk to Western Germany
4 infantry moved from Northern Italy to Western Germany
1 aaGun, 3 artilleries, 2 fighters and 7 infantry moved from Southern France to Northern Italy
4 infantry moved from Southern Italy to Northern Italy
2 fighters moved from Northern Italy to Western Germany
1 fighter moved from Western Germany to Germany
1 aaGun moved from Southern Italy to Northern ItalyPlace Units - Italians
1 artillery and 5 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1
Italians collect 17 PUs (1 lost to blockades); end with 17 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :9
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 5 PUs;Combat Move - ANZAC
2 fighters moved from Sikang to Russia
2 infantry moved from Philippines to 35 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 2 infantry, 2 submarines and 1 transport moved from 35 Sea Zone to 33 Sea Zone
1 carrier and 2 submarines moved from 62 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
2 fighters moved from Philippines to Szechwan
2 fighters moved from 35 Sea Zone to SzechwanCombat - ANZAC
Non Combat Move - ANZAC
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
2 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUsTerritory Summary for ANZAC :
Caroline Islands : 1 artillery and 3 infantry
Szechwan : 4 fighters
Borneo : 2 artilleries and 2 infantry
Queensland : 2 aaGuns, 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 2 fighters and 1 harbour
New Guinea : 1 infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag
33 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 4 submarines and 2 transports
Russia : 2 fighters
Northwest Persia : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 49 / 69
Russians : 15 / 20
Japanese : 23 / 25
Americans : 64 / 84
Chinese : 20 / 26
British : 36 / 41
UK_Pacific : 20 / 26
Italians : 18 / 22
ANZAC : 14 / 29
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :9
Combat Move - French
1 infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from Germans
2 infantry moved from Alexandria to EgyptCombat - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy BordeauxTurn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 1 fighter
Normandy Bordeaux : 2 infantry
Caucasus : 1 infantryProduction/PUs Summary :
Germans : 47 / 69
Russians : 17 / 20
Japanese : 23 / 25
Americans : 64 / 84
Chinese : 20 / 26
British : 36 / 41
UK_Pacific : 20 / 26
Italians : 18 / 22
ANZAC : 14 / 29
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
well, here we go. Only chance I have is to take Russia. Here is where all my bad luck in this game SHOULD turn to good luck… but, I’ve learned never to hope with the dice server.
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :10
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries and 13 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Russia
33 armour, 11 artilleries, 1 bomber, 22 infantry and 15 mech_infantrys moved from Bryansk to Russia
6 mech_infantrys moved from Volgograd to Russia
1 armour moved from Volgograd to Samara
Germans take Samara from Russians
1 armour moved from Samara to Russia
1 armour moved from Volgograd to Russia
1 fighter moved from Volgograd to Russia
1 fighter moved from Ukraine to Russia
2 armour and 1 mech_infantry moved from Ukraine to Russia
4 armour, 1 fighter and 2 mech_infantrys moved from Western Ukraine to Russia
1 tactical_bomber moved from Novgorod to Russia
1 artillery and 1 infantry moved from Western Germany to Holland Belgium -
Here is where all my bad luck in this game SHOULD turn to good luck…
Unfortunately, the dices have no sense of reciprocity or fairness.
I guess I’d like to see the 1st round results before deciding on killing the bombers. If Axis gets more hits Round 1 then Allies, go ahead and kill them (after that ool is obvious). Otherwise I’ll make the call i guess.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :10
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries and 13 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Russia
33 armour, 11 artilleries, 1 bomber, 22 infantry and 15 mech_infantrys moved from Bryansk to Russia
6 mech_infantrys moved from Volgograd to Russia
1 armour moved from Volgograd to Samara
Germans take Samara from Russians
1 armour moved from Samara to Russia
1 armour moved from Volgograd to Russia
1 fighter moved from Volgograd to Russia
1 fighter moved from Ukraine to Russia
2 armour and 1 mech_infantry moved from Ukraine to Russia
4 armour, 1 fighter and 2 mech_infantrys moved from Western Ukraine to Russia
1 tactical_bomber moved from Novgorod to Russia
1 artillery and 1 infantry moved from Western Germany to Holland BelgiumCombat - Germans
Battle in Russia
Germans attack with 42 armour, 11 artilleries, 1 bomber, 3 fighters, 22 infantry, 24 mech_infantrys and 1 tactical_bomber
ANZAC defend with 2 fighters; British defend with 3 bombers and 2 fighters; Russians defend with 4 aaGuns, 1 airfield, 2 armour, 13 artilleries, 1 factory_major, 1 fighter, 96 infantry, 2 mech_infantrys and 1 tactical_bomber
Russians win with 2 armour, 13 artilleries, 5 fighters, 32 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -263
Casualties for Germans: 42 armour, 11 artilleries, 1 bomber, 3 fighters, 22 infantry, 24 mech_infantrys and 1 tactical_bomber
Casualties for Russians: 4 aaGuns and 64 infantry
Casualties for British: 3 bombers
Battle in Holland Belgium
Germans attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Germans win, taking Holland Belgium from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Germans
Place Units - Germans
10 infantry placed in Western Germany
3 armour, 3 artilleries and 3 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2
Germans collect 51 PUs (2 lost to blockades); end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 66 PUs -
What is with you Zhuk? The dice didn’t just run away from me, they KILLED ME… total rout. I didn’t even halve you force…. :roll: :roll: :roll: :roll:
Ridiculous. Anyway, what can I do? I surrender.
Not sure if I’d call this a “game”… more like a shooting gallery of Axis units…
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negative -263!!!
That has to be a record or something for bad rolls…
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:|
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That was crazy….Hitler decided it was better for his men to die than to surrender lol.
I ran the calc earlier and it was something like 1% for Axis to win with like 45 Allied units left over…obviously Allies did way better than that.
Yeah it was unfortunate that the dices were so lopsided. �Still, it was a very useful game for me cause my Allies needs more work than Axis and I need games like this to figure Allies out.
GG, was fun. �I’ll be up for a rematch sometime this year, but maybe not right away.





