G40LKarl(Axis)v.Zhukov44(Allies+9)

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    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :9

    Purchase Units - Italians
                Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 armour moved from Bryansk to Tambov
                      Italians take Tambov from Russians
                2 armour moved from Tambov to Volgograd

    Combat - Italians

    Non Combat Move - Italians
                1 infantry moved from Bryansk to Rostov
                1 mech_infantry moved from Bryansk to Volgograd
                1 aaGun moved from Bryansk to Tambov
                1 infantry moved from Bryansk to Tambov
                1 bomber moved from Bryansk to Western Germany
                4 infantry moved from Northern Italy to Western Germany
                1 aaGun, 3 artilleries, 2 fighters and 7 infantry moved from Southern France to Northern Italy
                4 infantry moved from Southern Italy to Northern Italy
                2 fighters moved from Northern Italy to Western Germany
                1 fighter moved from Western Germany to Germany
                1 aaGun moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 artillery and 5 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1
                Italians collect 17 PUs (1 lost to blockades); end with 17 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs

  • 16 15 10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :9

    Purchase Units - ANZAC
                ANZAC buy 2 fighters; Remaining resources: 5 PUs;

    Combat Move - ANZAC
                2 fighters moved from Sikang to Russia
                2 infantry moved from Philippines to 35 Sea Zone
                1 carrier, 1 cruiser, 2 destroyers, 2 infantry, 2 submarines and 1 transport moved from 35 Sea Zone to 33 Sea Zone
                1 carrier and 2 submarines moved from 62 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                2 fighters moved from Philippines to Szechwan
                2 fighters moved from 35 Sea Zone to Szechwan

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands

    Place Units - ANZAC
                2 fighters placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 19 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 1 artillery and 3 infantry
        Szechwan : 4 fighters
        Borneo : 2 artilleries and 2 infantry
        Queensland : 2 aaGuns, 1 airfield and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor, 2 fighters and 1 harbour
        New Guinea : 1 infantry
        Java : 1 flag, 2 infantry
        Dutch New Guinea : 1 flag
        33 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 4 submarines and 2 transports
        Russia : 2 fighters
        Northwest Persia : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 49 / 69
        Russians : 15 / 20
        Japanese : 23 / 25
        Americans : 64 / 84
        Chinese : 20 / 26
        British : 36 / 41
        UK_Pacific : 20 / 26
        Italians : 18 / 22
        ANZAC : 14 / 29
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 16 15 10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :9

    Combat Move - French
                1 infantry moved from Northwest Persia to Caucasus
                      Russians take Caucasus from Germans
                2 infantry moved from Alexandria to Egypt

    Combat - French

    Non Combat Move - French
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux

    Turn Complete - French

    Territory Summary for French :

    Egypt : 2 infantry
        United Kingdom : 1 fighter
        Normandy Bordeaux : 2 infantry
        Caucasus : 1 infantry

    Production/PUs Summary :

    Germans : 47 / 69
        Russians : 17 / 20
        Japanese : 23 / 25
        Americans : 64 / 84
        Chinese : 20 / 26
        British : 36 / 41
        UK_Pacific : 20 / 26
        Italians : 18 / 22
        ANZAC : 14 / 29
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 22 20 19 18 17 16 15 14 12

    well, here we go.  Only chance I have is to take Russia.  Here is where all my bad luck in this game SHOULD turn to good luck… but, I’ve learned never to hope with the dice server.

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    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :10

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 3 artilleries and 13 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                1 armour moved from Bryansk to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Smolensk to Russia
                33 armour, 11 artilleries, 1 bomber, 22 infantry and 15 mech_infantrys moved from Bryansk to Russia
                6 mech_infantrys moved from Volgograd to Russia
                1 armour moved from Volgograd to Samara
                      Germans take Samara from Russians
                1 armour moved from Samara to Russia
                1 armour moved from Volgograd to Russia
                1 fighter moved from Volgograd to Russia
                1 fighter moved from Ukraine to Russia
                2 armour and 1 mech_infantry moved from Ukraine to Russia
                4 armour, 1 fighter and 2 mech_infantrys moved from Western Ukraine to Russia
                1 tactical_bomber moved from Novgorod to Russia
                1 artillery and 1 infantry moved from Western Germany to Holland Belgium

  • 16 15 10

    @Karl7:

    Here is where all my bad luck in this game SHOULD turn to good luck…

    Unfortunately, the dices have no sense of reciprocity or fairness.

    I guess I’d like to see the 1st round results before deciding on killing the bombers.  If Axis gets more hits Round 1 then Allies, go ahead and kill them (after that ool is obvious).  Otherwise I’ll make the call i guess.

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :10

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 3 artilleries and 13 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                1 armour moved from Bryansk to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Smolensk to Russia
                33 armour, 11 artilleries, 1 bomber, 22 infantry and 15 mech_infantrys moved from Bryansk to Russia
                6 mech_infantrys moved from Volgograd to Russia
                1 armour moved from Volgograd to Samara
                      Germans take Samara from Russians
                1 armour moved from Samara to Russia
                1 armour moved from Volgograd to Russia
                1 fighter moved from Volgograd to Russia
                1 fighter moved from Ukraine to Russia
                2 armour and 1 mech_infantry moved from Ukraine to Russia
                4 armour, 1 fighter and 2 mech_infantrys moved from Western Ukraine to Russia
                1 tactical_bomber moved from Novgorod to Russia
                1 artillery and 1 infantry moved from Western Germany to Holland Belgium

    Combat - Germans
                Battle in Russia
                    Germans attack with 42 armour, 11 artilleries, 1 bomber, 3 fighters, 22 infantry, 24 mech_infantrys and 1 tactical_bomber
                    ANZAC defend with 2 fighters; British defend with 3 bombers and 2 fighters; Russians defend with 4 aaGuns, 1 airfield, 2 armour, 13 artilleries, 1 factory_major, 1 fighter, 96 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Russians win with 2 armour, 13 artilleries, 5 fighters, 32 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -263
                    Casualties for Germans: 42 armour, 11 artilleries, 1 bomber, 3 fighters, 22 infantry, 24 mech_infantrys and 1 tactical_bomber
                    Casualties for Russians: 4 aaGuns and 64 infantry
                    Casualties for British: 3 bombers
                Battle in Holland Belgium
                    Germans attack with 1 artillery and 1 infantry
                    Americans defend with 1 infantry
                    Germans win, taking Holland Belgium from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry

    Non Combat Move - Germans

    Place Units - Germans
                10 infantry placed in Western Germany
                3 armour, 3 artilleries and 3 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2
                Germans collect 51 PUs (2 lost to blockades); end with 51 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 66 PUs

  • 22 20 19 18 17 16 15 14 12

    What is with you Zhuk?  The dice didn’t just run away from me, they KILLED ME… total rout.  I didn’t even halve you force….  :roll: :roll: :roll: :roll:

    Ridiculous.  Anyway, what can I do?  I surrender.

    Not sure if I’d call this a “game”… more like a shooting gallery of Axis units…

  • 22 20 19 18 17 16 15 14 12

    negative -263!!!

    That has to be a record or something for bad rolls…

  • 12

    :|

  • 16 15 10

    That was crazy….Hitler decided it was better for his men to die than to surrender lol.

    I ran the calc earlier and it was something like 1% for Axis to win with like 45 Allied units left over…obviously Allies did way better than that.

    Yeah it was unfortunate that the dices were so lopsided. �Still, it was a very useful game for me cause my Allies needs more work than Axis and I need games like this to figure Allies out.

    GG, was fun. �I’ll be up for a rematch sometime this year, but maybe not right away.

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