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G40 L13 Karl7 (Allies8) vs Mallery29 (Axis) Tech

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 1 infantry; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 fighter moved from India to 43 Sea Zone

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 1 infantry; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 fighter moved from India to 43 Sea Zone

    Combat - ANZAC
                Battle in 43 Sea Zone
                    ANZAC attack with 1 fighter
                    Japanese defend with 2 transports
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 14
                    Casualties for Japanese: 2 transports

    Non Combat Move - ANZAC
                1 fighter could not land in 42 Sea Zone and was removed
                1 fighter moved from 43 Sea Zone to 42 Sea Zone

    Place Units - ANZAC
                1 fighter and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 12 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 carrier
                EDIT: Adding units owned by ANZAC to 52 Sea Zone: 1 carrier
                EDIT: Turning off Edit Mode

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 79 Sea Zone to 39 Sea Zone

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 airfield, 1 fighter, 5 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                Rocket attack in United Kingdom does 1 damage to factory_major owned by British
                    Rockets in France roll: 1
                Rocket attack in Normandy Bordeaux does 3 damage to harbour owned by Americans
                    Rockets in Western Germany roll: 3
                Rocket attack in Russia does 3 damage to factory_major owned by Russians
                    Rockets in Novgorod roll: 3
                2 mech_infantrys moved from Karelia to Archangel
                1 mech_infantry moved from Karelia to Archangel
                1 fighter and 1 tactical_bomber moved from Belarus to Archangel
                1 infantry moved from Belarus to Bryansk
                      Germans take Bryansk from Russians
                2 mech_infantrys moved from Ukraine to Rostov
                1 bomber moved from Belarus to Rostov
                2 infantry moved from Belarus to Smolensk
                1 tactical_bomber moved from Belarus to Smolensk
                2 mech_infantrys moved from Germany to Eastern Poland
                2 infantry moved from Southern France to Normandy Bordeaux
                2 infantry moved from Western Germany to Holland Belgium
                1 fighter moved from Western Germany to Holland Belgium
                1 infantry moved from France to Normandy Bordeaux
                1 infantry moved from Western Germany to France

    Combat - Germans
                Battle in Archangel
                    Germans attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
                    Russians defend with 2 infantry
                        Germans roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Archangel, round 1 :  1/5 hits
                        Russians roll dice for 2 infantry in Archangel, round 1 :  0/2 hits
                        1 infantry owned by the Russians lost in Archangel
                        Germans roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Archangel, round 2 :  1/5 hits
                        Russians roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Holland Belgium
                    Germans attack with 1 fighter and 2 infantry
                    Americans defend with 1 infantry
                        Germans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 1 :  0/3 hits
                        Americans roll dice for 1 infantry in Holland Belgium, round 1 :  0/1 hits
                        Germans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 :  0/3 hits
                        Americans roll dice for 1 infantry in Holland Belgium, round 2 :  0/1 hits
                        Germans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 3 :  1/3 hits
                        Americans roll dice for 1 infantry in Holland Belgium, round 3 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                    Germans win, taking Holland Belgium from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 3 infantry
                    Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 3 infantry in Normandy Bordeaux, round 1 :  0/3 hits
                        Americans roll dice for 1 infantry in Normandy Bordeaux, round 1 :  0/1 hits
                        Germans roll dice for 3 infantry in Normandy Bordeaux, round 2 :  0/3 hits
                        Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 :  0/1 hits
                        Germans roll dice for 3 infantry in Normandy Bordeaux, round 3 :  0/3 hits
                        Americans roll dice for 1 infantry in Normandy Bordeaux, round 3 :  0/1 hits
                        Germans roll dice for 3 infantry in Normandy Bordeaux, round 4 :  1/3 hits
                        Americans roll dice for 1 infantry in Normandy Bordeaux, round 4 :  0/1 hits
                        1 infantry owned by the Americans lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from Americans with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Smolensk
                    Germans attack with 2 infantry and 1 tactical_bomber
                    Russians defend with 1 artillery
                        Germans roll dice for 2 infantry and 1 tactical_bomber in Smolensk, round 1 :  0/3 hits
                        Russians roll dice for 1 artillery in Smolensk, round 1 :  0/1 hits
                        Germans roll dice for 2 infantry and 1 tactical_bomber in Smolensk, round 2 :  1/3 hits
                        Russians roll dice for 1 artillery in Smolensk, round 2 :  0/1 hits
                        1 artillery owned by the Russians lost in Smolensk
                    Germans win, taking Smolensk from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery
                Battle in Rostov
                    Germans attack with 1 bomber and 2 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 2 mech_infantrys in Rostov, round 1 :  1/4 hits
                        Russians roll dice for 1 infantry in Rostov, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Rostov
                    Germans win, taking Rostov from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 fighter moved from Holland Belgium to Western Germany
                1 tactical_bomber moved from Smolensk to Belarus
                1 fighter and 1 tactical_bomber moved from Archangel to Belarus
                3 mech_infantrys moved from Novgorod to Belarus
                7 armour moved from Karelia to Belarus
                2 mech_infantrys moved from Western Ukraine to Belarus
                1 bomber moved from Rostov to Belarus

    Place Units - Germans
                1 airfield and 3 infantry placed in Ukraine
                2 infantry and 1 mech_infantry placed in Novgorod
                5 mech_infantrys placed in Germany
                Germans undo move 3.
                1 fighter and 5 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5
                Germans collect 55 PUs (2 lost to blockades); end with 55 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 4 artilleries, 1 factory_minor and 8 infantry
        Western Germany : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 10 infantry and 5 mech_infantrys
        Germany : 1 factory_major
        Holland Belgium : 1 infantry
        Belarus : 3 aaGuns, 10 armour, 13 artilleries, 1 bomber, 1 fighter, 11 infantry, 30 mech_infantrys and 2 tactical_bombers
        Bryansk : 1 flag, 1 infantry
        Rostov : 1 flag, 2 mech_infantrys
        Vyborg : 1 flag
        Archangel : 1 flag, 3 mech_infantrys
        Eastern Poland : 2 mech_infantrys
        Bessarabia : 1 flag
        Ukraine : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 3 infantry and 4 mech_infantrys
        Western Ukraine : 1 flag
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
        Smolensk : 1 flag, 2 infantry
        95 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 submarines, 1 tactical_bomber and 1 transport
        Bulgaria : 1 flag
        Greece : 1 flag, 3 infantry
        92 Sea Zone : 1 destroyer
        Yugoslavia : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 57 / 65
        Russians : 22 / 32
        Japanese : 51 / 54
        Americans : 63 / 88
        Chinese : 2 / 2
        British : 33 / 39
        UK_Pacific : 10 / 11
        Italians : 13 / 18
        ANZAC : 10 / 17
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Not to nitpick, but I thought you couldn’t suicide your planes.  Don’t you HAVE to have the carrier pick up the plane?  Otherwise it is not a legal move.  Otherwise, I get my two transports back.

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    I thin the rule is they can only move into combat situation if they theoretically have a place lace, which they did.  I don’t think you have to land them though.

    But let me check.


  • That’s fine…I’m just playing Victorian BMX on Adult Swim…no rush.

  • 22 20 19 18 17 16 15 14 12

    Ok, I read the rule I think on second thought you are right.  Move the CV to Java and land the plane on it.  I just hope you don’t kill it too easy.  :|

    The reason I thought I might be able to do that is you can fly out planes on an attack and the only chance to land them is if your carrier can on ncm move through a blocked sea zone after it is cleared.  But what would happen is the attacking player would send say a sub against a major blocking fleet and then fly out the fighter.  The sea zone would not be cleared and the fighter would then crash.


  • we can always verify via Krieghund.  My victory against US is only short lived as those damn curry eating fools came out of their hut!  No rush if you want to wait for a ruling. Otherwise I’ll move your CV and HULK SMASH!

  • 22 20 19 18 17 16 15 14 12

    no the rule as written pretty clearly.  I had not looked at it in a long while though

  • 22 20 19 18 17 16 15 14 12

    here is the actual text:

    In order for a fighter or tactical bomber to land on an
    existing carrier, both units must END their movement
    in the same sea zone.
    • You must have a carrier move, remain in place, or
    be mobilized (new carriers only) to pick up a fighter
    or tactical bomber that would end its noncombat
    movement in a sea zone. You can’t deliberately move
    an air unit out of range of a potential safe landing
    space.


  • Ok, sounds fine.   If you don’t put it on Java on your Russian turn, I’ll put it in at the start of my Japan turn.  I have to say…thank goodness for tech.   I’m really slow advancing but it’s saved my arse in Europe.  But I’m paying for that now with India creeping out.  I need to figure out a better way to get India…maybe I waste too much time f’ing with China.


  • @Karl7:

    here is the actual text:

    In order for a fighter or tactical bomber to land on an
    existing carrier, both units must END their movement
    in the same sea zone.
    � You must have a carrier move, remain in place, or
    be mobilized (new carriers only) to pick up a fighter
    or tactical bomber that would end its noncombat
    movement in a sea zone. You can�t deliberately move
    an air unit out of range of a potential safe landing
    space.

    I wasn’t sure, but it’s good to go over things like this because I’m far from an expert in Global.


  • Bump. No Rush…just moving it up on the threads.

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - Russians
                Russians repair 3 damage on 3 factory_majors; Remaining resources: 29 PUs;
                Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Anglo Egyptian Sudan to Ethiopia
                      Russians take Ethiopia from Italians
                2 infantry moved from Russia to Smolensk
                1 infantry moved from Volgograd to Rostov
                1 infantry moved from Russia to Bryansk
                1 mech_infantry moved from Russia to Rostov
                1 fighter and 1 tactical_bomber moved from Russia to Rostov
                1 fighter moved from Russia to Bryansk
                1 fighter moved from Russia to Smolensk

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - Russians
                Russians repair 3 damage on 3 factory_majors; Remaining resources: 29 PUs;
                Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Anglo Egyptian Sudan to Ethiopia
                      Russians take Ethiopia from Italians
                2 infantry moved from Russia to Smolensk
                1 infantry moved from Volgograd to Rostov
                1 infantry moved from Russia to Bryansk
                1 mech_infantry moved from Russia to Rostov
                1 fighter and 1 tactical_bomber moved from Russia to Rostov
                1 fighter moved from Russia to Bryansk
                1 fighter moved from Russia to Smolensk

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                    Russians win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Smolensk
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 2 infantry
                    retreated to Smolensk
                    Germans win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Rostov
                    Russians attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 2 mech_infantrys
                    Russians win, taking Rostov from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Rostov to Russia
                1 fighter moved from Bryansk to Russia
                1 fighter moved from Smolensk to Russia
                1 aaGun and 9 infantry moved from Yenisey to Timguska
                1 aaGun and 8 infantry moved from Yakut S.S.R. to Yenisey
                1 infantry moved from Sakha to Buryatia

    Place Units - Russians
                2 artilleries and 7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 25 PUs; end with 25 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 28 PUs

  • 22 20 19 18 17 16 15 14 12

    when did germany get rockets?

    geeze!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 destroyer, 3 infantry, 3 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                6 infantry moved from Jehol to Anhwe
                2 bombers moved from Yunnan to Kansu
                2 infantry moved from Suiyuyan to Kansu
                1 mech_infantry moved from Shensi to Kansu
                1 mech_infantry moved from Shensi to Kansu
                1 armour moved from Shensi to Kansu
                1 mech_infantry moved from Shensi to Kazakhstan
                      Japanese take Kazakhstan from Russians
                1 mech_infantry moved from Shensi to Tsinghai
                      Japanese take Tsinghai from Chinese
                4 mech_infantrys moved from Malaya to French Indo China
                3 mech_infantrys moved from Kwangtung to French Indo China
                3 mech_infantrys moved from Yunnan to French Indo China
                2 artilleries and 3 infantry moved from Yunnan to French Indo China
                3 mech_infantrys moved from Hunan to French Indo China
                3 mech_infantrys moved from Kiangsu to Kwangtung
                2 infantry moved from Hopei to Shensi
                1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Japan
                1 fighter and 1 tactical_bomber moved from Paulau Island to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Japan
                2 submarines moved from 6 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from Paulau Island to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 42 Sea Zone
                2 battleships, 3 carriers, 2 cruisers and 1 destroyer moved from 33 Sea Zone to 45 Sea Zone
                1 artillery and 3 infantry moved from Korea to Manchuria

    Combat - Japanese
                Battle in Kansu
                    Japanese attack with 1 armour, 2 bombers, 2 infantry and 2 mech_infantrys
                    Chinese defend with 1 fighter and 3 infantry
                        Japanese roll dice for 1 armour, 2 bombers, 2 infantry and 2 mech_infantrys in Kansu, round 1 :  2/7 hits
                        Chinese roll dice for 1 fighter and 3 infantry in Kansu, round 1 :  1/4 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kansu
                        Japanese roll dice for 1 armour, 2 bombers, 1 infantry and 2 mech_infantrys in Kansu, round 2 :  1/6 hits
                        Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                        Japanese roll dice for 1 armour, 2 bombers and 2 mech_infantrys in Kansu, round 3 :  4/5 hits
                        Chinese roll dice for 1 fighter in Kansu, round 3 :  1/1 hits
                        1 fighter owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kansu
                    Japanese win, taking Kansu from Chinese with 1 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 9
                    Casualties for Japanese: 2 infantry and 1 mech_infantry
                    Casualties for Chinese: 1 fighter and 3 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
                    ANZAC defend with 1 carrier and 1 fighter
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 3 fighters and 3 tactical_bombers in 42 Sea Zone, round 1 :  5/6 hits
                        ANZAC roll dice for 1 fighter in 42 Sea Zone, round 1 :  1/1 hits
                        ANZAC roll dice for 1 carrier in 42 Sea Zone, round 1 :  0/1 hits
                        1 carrier owned by the ANZAC , 1 fighter owned by the Japanese and 1 fighter owned by the ANZAC lost in 42 Sea Zone
                    Japanese win with 2 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 16
                    Casualties for Japanese: 1 fighter
                    Casualties for ANZAC: 1 carrier and 1 fighter

    Non Combat Move - Japanese
                1 fighter moved from Malaya to 45 Sea Zone
                2 fighters, 1 submarine and 3 tactical_bombers moved from 42 Sea Zone to 45 Sea Zone
                3 fighters and 3 tactical_bombers moved from Malaya to French Indo China
                2 bombers moved from Kansu to Shensi

    Place Units - Japanese
                1 artillery and 2 infantry placed in Kwangtung
                3 mech_infantrys placed in Kiangsu
                1 infantry placed in Japan
                1 destroyer, 1 submarine and 2 transports placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 54 PUs; end with 55 PUs total

    Territory Summary for Japanese :

    Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Kiangsu : 1 factory_minor and 3 mech_infantrys
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 3 infantry and 2 tactical_bombers
        Manchuria : 1 artillery and 3 infantry
        Shensi : 1 flag, 1 aaGun, 1 armour, 2 bombers and 2 infantry
        Yunnan : 1 flag
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag
        Kansu : 1 flag, 1 armour and 1 mech_infantry
        Hopei : 1 flag
        Tsinghai : 1 flag, 1 mech_infantry
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag
        Anhwe : 1 flag, 6 infantry
        Shan State : 1 flag
        Malaya : 1 flag, 1 harbour and 1 infantry
        Borneo : 1 flag, 4 infantry
        Kwangtung : 1 flag, 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 3 mech_infantrys
        Philippines : 1 flag, 1 airfield and 1 harbour
        Kazakhstan : 1 flag, 1 mech_infantry
        French Indo China : 1 flag, 2 artilleries, 3 fighters, 3 infantry, 13 mech_infantrys and 3 tactical_bombers
        42 Sea Zone : 1 flag
        43 Sea Zone : 1 flag
        45 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers
        37 Sea Zone : 1 flag
        35 Sea Zone : 2 submarines
        6 Sea Zone : 2 destroyers, 3 submarines and 2 transports

    Production/PUs Summary :

    Germans : 55 / 65
        Russians : 24 / 28
        Japanese : 54 / 55
        Americans : 63 / 88
        Chinese : 0 / 2
        British : 33 / 39
        UK_Pacific : 10 / 11
        Italians : 12 / 18
        ANZAC : 10 / 17
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • @Karl7:

    when did germany get rockets?

    geeze!

    All hail the German Science Ministry!

  • 22 20 19 18 17 16 15 14 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Research Technology - Americans
                Americans spend 5 on tech rolls
                Americans removing all Technology Tokens after successful research.
                Americans discover Jet Power

    Activate Technology - Americans
                Americans activating Jet Power

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 2 fighters, 4 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                2 transports moved from 110 Sea Zone to 104 Sea Zone
                1 artillery and 3 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 infantry moved from 110 Sea Zone to Holland Belgium
                1 fighter moved from 110 Sea Zone to Holland Belgium
                1 fighter moved from 110 Sea Zone to Normandy Bordeaux
                1 fighter moved from 91 Sea Zone to Normandy Bordeaux
                3 submarines moved from 26 Sea Zone to 6 Sea Zone
                1 destroyer moved from 25 Sea Zone to 6 Sea Zone
                2 bombers moved from Hawaiian Islands to 6 Sea Zone
                2 fighters moved from 26 Sea Zone to 6 Sea Zone
                2 fighters moved from 10 Sea Zone to 6 Sea Zone
                2 transports moved from 91 Sea Zone to 89 Sea Zone
                2 transports moved from 104 Sea Zone to 91 Sea Zone

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