@msoot scramble 109 and/or 111?
G40 L13 Karl7 (Allies8) vs Mallery29 (Axis) Tech
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 4 infantry and 3 submarines; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 armour moved from Tunisia to Libya
Americans take Libya from Italians
1 mech_infantry moved from Tunisia to Libya
1 armour and 1 mech_infantry moved from Libya to Tobruk
Americans take Tobruk from Italians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 4 infantry and 3 submarines; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 armour moved from Tunisia to Libya
Americans take Libya from Italians
1 mech_infantry moved from Tunisia to Libya
1 armour and 1 mech_infantry moved from Libya to Tobruk
Americans take Tobruk from ItaliansCombat - Americans
Battle in Holland Belgium
Battle in Normandy Bordeaux
Battle in 92 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 destroyer
retreated to 92 Sea Zone
Germans win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans with 1 destroyer remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyerNon Combat Move - Americans
2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 31 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
2 fighters moved from 92 Sea Zone to 91 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 mech_infantry moved from Tunisia to Algeria
8 infantry moved from Eastern United States to 101 Sea Zone
1 destroyer, 8 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
8 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Eastern United States to 91 Sea Zone
1 bomber moved from Eastern United States to Hawaiian Islands
2 transports moved from 89 Sea Zone to 101 Sea ZonePlace Units - Americans
1 carrier, 2 destroyers and 3 submarines placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
4 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 68 PUs; end with 68 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Combat Move - British
1 unit repaired.
1 bomber moved from United Kingdom to Southern France -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - British
British repair 3 damage on 1 factory_major and 2 harbours; Remaining resources: 35 PUs;
British buy 1 armour, 1 factory_minor, 1 fighter and 2 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 1 PUs;Combat Move - British
1 unit repaired.
1 bomber moved from United Kingdom to Southern FranceCombat - British
Strategic bombing raid in Southern France
1 bomber killed by AA guns
Bombing raid in Southern France causes 0 damage total.Non Combat Move - British
1 fighter moved from United Kingdom to Gibraltar
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 5 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport moved from 98 Sea Zone to 80 Sea Zone
2 fighters moved from 98 Sea Zone to Egypt
3 armour moved from Iraq to Egypt
3 aaGuns, 8 artilleries, 2 fighters, 28 infantry and 1 tactical_bomber moved from India to Burma
1 armour moved from Eastern Persia to India
3 armour and 1 mech_infantry moved from Iraq to Northwest PersiaPlace Units - British
1 factory_minor placed in Persia
1 armour and 2 infantry placed in Egypt
1 fighter placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsPlace Units - UK_Pacific
1 artillery and 3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,6
UK_Pacific collect 10 PUs; end with 11 PUs total
Some Units in India change ownership: 1 artillery and 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Italians
Italians buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 95 Sea Zone to 98 Sea Zone
Italians take 98 Sea Zone from British
2 armour and 1 infantry moved from Bessarabia to UkraineCombat - Italians
Non Combat Move - Italians
Place Units - Italians
1 destroyer and 1 transport placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUsTerritory Summary for Italians :
Northern Italy : 1 factory_major
Southern Italy : 4 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 7 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Eastern Poland : 1 flag
Ukraine : 2 armour and 1 infantry
95 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters, 5 submarines and 3 transports
98 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Germans : 47 / 64
Russians : 27 / 32
Japanese : 51 / 54
Americans : 68 / 88
Chinese : 2 / 2
British : 33 / 39
UK_Pacific : 10 / 11
Italians : 13 / 18
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
1 fighter moved from India to 43 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
1 fighter moved from India to 43 Sea ZoneCombat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 2 transports
ANZAC win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transportsNon Combat Move - ANZAC
1 fighter could not land in 42 Sea Zone and was removed
1 fighter moved from 43 Sea Zone to 42 Sea ZonePlace Units - ANZAC
1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 carrier
EDIT: Adding units owned by ANZAC to 52 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Combat Move - French
Non Combat Move - French
1 destroyer moved from 79 Sea Zone to 39 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Politics - Germans
Purchase Units - Germans
Germans buy 1 airfield, 1 fighter, 5 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
Rocket attack in United Kingdom does 1 damage to factory_major owned by British
Rockets in France roll: 1
Rocket attack in Normandy Bordeaux does 3 damage to harbour owned by Americans
Rockets in Western Germany roll: 3
Rocket attack in Russia does 3 damage to factory_major owned by Russians
Rockets in Novgorod roll: 3
2 mech_infantrys moved from Karelia to Archangel
1 mech_infantry moved from Karelia to Archangel
1 fighter and 1 tactical_bomber moved from Belarus to Archangel
1 infantry moved from Belarus to Bryansk
Germans take Bryansk from Russians
2 mech_infantrys moved from Ukraine to Rostov
1 bomber moved from Belarus to Rostov
2 infantry moved from Belarus to Smolensk
1 tactical_bomber moved from Belarus to Smolensk
2 mech_infantrys moved from Germany to Eastern Poland
2 infantry moved from Southern France to Normandy Bordeaux
2 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from Western Germany to FranceCombat - Germans
Battle in Archangel
Germans attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Archangel, round 1 : 1/5 hits
Russians roll dice for 2 infantry in Archangel, round 1 : 0/2 hits
1 infantry owned by the Russians lost in Archangel
Germans roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 1/5 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Holland Belgium
Germans attack with 1 fighter and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 1 : 0/3 hits
Americans roll dice for 1 infantry in Holland Belgium, round 1 : 0/1 hits
Germans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 0/3 hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
Germans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 3 : 1/3 hits
Americans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 3 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 3 infantry in Normandy Bordeaux, round 1 : 0/3 hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 1 : 0/1 hits
Germans roll dice for 3 infantry in Normandy Bordeaux, round 2 : 0/3 hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
Germans roll dice for 3 infantry in Normandy Bordeaux, round 3 : 0/3 hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits
Germans roll dice for 3 infantry in Normandy Bordeaux, round 4 : 1/3 hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 4 : 0/1 hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 3 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Smolensk
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery
Germans roll dice for 2 infantry and 1 tactical_bomber in Smolensk, round 1 : 0/3 hits
Russians roll dice for 1 artillery in Smolensk, round 1 : 0/1 hits
Germans roll dice for 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/3 hits
Russians roll dice for 1 artillery in Smolensk, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Rostov
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Rostov, round 1 : 1/4 hits
Russians roll dice for 1 infantry in Rostov, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter moved from Holland Belgium to Western Germany
1 tactical_bomber moved from Smolensk to Belarus
1 fighter and 1 tactical_bomber moved from Archangel to Belarus
3 mech_infantrys moved from Novgorod to Belarus
7 armour moved from Karelia to Belarus
2 mech_infantrys moved from Western Ukraine to Belarus
1 bomber moved from Rostov to BelarusPlace Units - Germans
1 airfield and 3 infantry placed in Ukraine
2 infantry and 1 mech_infantry placed in Novgorod
5 mech_infantrys placed in Germany
Germans undo move 3.
1 fighter and 5 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5
Germans collect 55 PUs (2 lost to blockades); end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 4 artilleries, 1 factory_minor and 8 infantry
Western Germany : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 10 infantry and 5 mech_infantrys
Germany : 1 factory_major
Holland Belgium : 1 infantry
Belarus : 3 aaGuns, 10 armour, 13 artilleries, 1 bomber, 1 fighter, 11 infantry, 30 mech_infantrys and 2 tactical_bombers
Bryansk : 1 flag, 1 infantry
Rostov : 1 flag, 2 mech_infantrys
Vyborg : 1 flag
Archangel : 1 flag, 3 mech_infantrys
Eastern Poland : 2 mech_infantrys
Bessarabia : 1 flag
Ukraine : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 3 infantry and 4 mech_infantrys
Western Ukraine : 1 flag
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Smolensk : 1 flag, 2 infantry
95 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 submarines, 1 tactical_bomber and 1 transport
Bulgaria : 1 flag
Greece : 1 flag, 3 infantry
92 Sea Zone : 1 destroyer
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 57 / 65
Russians : 22 / 32
Japanese : 51 / 54
Americans : 63 / 88
Chinese : 2 / 2
British : 33 / 39
UK_Pacific : 10 / 11
Italians : 13 / 18
ANZAC : 10 / 17
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Not to nitpick, but I thought you couldn’t suicide your planes. Don’t you HAVE to have the carrier pick up the plane? Otherwise it is not a legal move. Otherwise, I get my two transports back.
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I thin the rule is they can only move into combat situation if they theoretically have a place lace, which they did. I don’t think you have to land them though.
But let me check.
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That’s fine…I’m just playing Victorian BMX on Adult Swim…no rush.
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Ok, I read the rule I think on second thought you are right. Move the CV to Java and land the plane on it. I just hope you don’t kill it too easy. :|
The reason I thought I might be able to do that is you can fly out planes on an attack and the only chance to land them is if your carrier can on ncm move through a blocked sea zone after it is cleared. But what would happen is the attacking player would send say a sub against a major blocking fleet and then fly out the fighter. The sea zone would not be cleared and the fighter would then crash.
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we can always verify via Krieghund. My victory against US is only short lived as those damn curry eating fools came out of their hut! No rush if you want to wait for a ruling. Otherwise I’ll move your CV and HULK SMASH!
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no the rule as written pretty clearly. I had not looked at it in a long while though
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here is the actual text:
In order for a fighter or tactical bomber to land on an
existing carrier, both units must END their movement
in the same sea zone.
• You must have a carrier move, remain in place, or
be mobilized (new carriers only) to pick up a fighter
or tactical bomber that would end its noncombat
movement in a sea zone. You can’t deliberately move
an air unit out of range of a potential safe landing
space. -
Ok, sounds fine. Â If you don’t put it on Java on your Russian turn, I’ll put it in at the start of my Japan turn. Â I have to say…thank goodness for tech. Â I’m really slow advancing but it’s saved my arse in Europe. Â But I’m paying for that now with India creeping out. Â I need to figure out a better way to get India…maybe I waste too much time f’ing with China.
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here is the actual text:
In order for a fighter or tactical bomber to land on an
existing carrier, both units must END their movement
in the same sea zone.
� You must have a carrier move, remain in place, or
be mobilized (new carriers only) to pick up a fighter
or tactical bomber that would end its noncombat
movement in a sea zone. You can�t deliberately move
an air unit out of range of a potential safe landing
space.I wasn’t sure, but it’s good to go over things like this because I’m far from an expert in Global.
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Bump. No Rush…just moving it up on the threads.





