G40 L13 Karl7 (Allies8) vs Mallery29 (Axis) Tech

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    what happened?  :cry:


  • Sorry, I went to watch Ironman3 last night with the wife, got back at 11pm, went to bed  :wink:, then had to wake up for work at 630am.  I’m on duty right now, but I have my laptop and should be able to get to it in about 9 hours.  Sorry for the delay.  Especially with this crucial battle in the Pacific.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    no prob… no need to crush me  :|


  • I do want to be clear though….

    All hit points taken on the BBs and CVs, and then by combat value, I assume you mean start with the DDs, move on to the CVs except leave one DD if a SS remains…

    I just don’t know what you want gone first…Cruisers or your Tac? And then BBs and save the FTRS or go through the FTRs and then the BBs?  I think this was another reason why I didn’t jump on this right away because this one is a pretty crucial battle and I don’t want to screw up your losses.    :|

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    OOL:

    hit points, ss, dd, cv, cc, tacb, ftr, bb

    but save 1 dd as long as you have ss


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - Japanese
                Japanese buy 6 mech_infantrys and 4 submarines; Remaining resources: 3 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 carrier, 1 destroyer, 1 fighter, 4 submarines and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
                2 battleships, 4 carriers, 2 cruisers, 4 destroyers, 4 fighters, 7 submarines and 4 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
                2 fighters moved from Philippines to 33 Sea Zone
                1 fighter moved from Japan to 33 Sea Zone
                1 fighter moved from Malaya to 43 Sea Zone
                3 fighters and 3 tactical_bombers moved from Malaya to 42 Sea Zone
                1 submarine moved from 39 Sea Zone to 42 Sea Zone
                1 transport moved from 35 Sea Zone to 36 Sea Zone
                2 infantry moved from French Indo China to 36 Sea Zone
                2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
                2 infantry moved from Philippines to 35 Sea Zone
                2 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
                4 infantry moved from 43 Sea Zone to Borneo
                2 mech_infantrys moved from Sikang to Shensi
                3 infantry moved from Hopei to Suiyuyan
                2 armour moved from Yunnan to Shensi
                2 mech_infantrys moved from Yunnan to Shensi
                1 mech_infantry moved from Hunan to Shensi
                1 bomber moved from Yunnan to Suiyuyan
                1 bomber moved from Yunnan to Suiyuyan
                2 mech_infantrys moved from Kiangsu to Hunan
                1 mech_infantry moved from Kiangsu to Hunan
                3 mech_infantrys moved from Kwangtung to Yunnan
                2 infantry moved from Anhwe to Hopei
                6 infantry moved from Manchuria to Jehol

    Combat - Japanese
                Americans scrambles 2 units out of Caroline Islands to defend against the attack in 33 Sea Zone
                Battle in Shensi
                    Japanese attack with 2 armour and 5 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 armour and 5 mech_infantrys in Shensi, round 1 :  3/7 hits
                        Chinese roll dice for 1 infantry in Shensi, round 1 :  1/1 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 2 armour and 4 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Battle in 43 Sea Zone
                    Japanese attack with 1 fighter and 2 transports
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 43 Sea Zone
                    Japanese win with 1 fighter and 2 transports remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Borneo
                    Japanese attack with 4 infantry
                    Americans defend with 1 artillery
                        Japanese roll dice for 4 infantry in Borneo, round 1 :  1/4 hits
                        UK_Pacific roll dice for 1 artillery in Borneo, round 1 :  0/1 hits
                        1 artillery owned by the Americans lost in Borneo
                    Japanese win, taking Borneo from UK_Pacific with 4 infantry remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 artillery
                Battle in Suiyuyan
                    Japanese attack with 2 bombers and 3 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 bombers and 3 infantry in Suiyuyan, round 1 :  1/5 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                    Japanese win, taking Suiyuyan from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 :  1/1 hits
                        Americans roll dice for 1 destroyer in 42 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Americans lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from Americans with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 33 Sea Zone
                    Japanese attack with 2 battleships, 5 carriers, 2 cruisers, 5 destroyers, 8 fighters, 11 submarines and 5 tactical_bombers
                    ANZAC defend with 2 destroyers, 2 fighters, 2 submarines and 2 transports; Americans defend with 1 battleship, 6 carriers, 2 cruisers, 3 destroyers, 11 fighters, 1 tactical_bomber and 2 transports
                        Japanese roll dice for 11 submarines in 33 Sea Zone, round 1 :  5/11 hits
                    Units damaged: 1 battleship owned by the Americans and 4 carriers owned by the Americans
                        Americans roll dice for 2 submarines in 33 Sea Zone, round 1 :  0/2 hits
                        Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers, 5 destroyers, 8 fighters and 5 tactical_bombers in 33 Sea Zone, round 1 :  15/22 hits
                        Americans roll dice for 1 battleship, 6 carriers, 2 cruisers, 5 destroyers, 13 fighters, 1 tactical_bomber and 4 transports in 33 Sea Zone, round 1 :  10/28 hits
                    Units damaged: 2 battleships owned by the Japanese
                        2 destroyers owned by the Americans , 6 carriers owned by the Americans , 1 cruiser owned by the Americans , 1 carrier owned by the Japanese , 2 destroyers owned by the ANZAC , 6 submarines owned by the Japanese and 2 submarines owned by the ANZAC lost in 33 Sea Zone
                        Japanese roll dice for 5 submarines in 33 Sea Zone, round 2 :  2/5 hits
                        Japanese roll dice for 2 battleships, 4 carriers, 2 cruisers, 5 destroyers, 8 fighters and 5 tactical_bombers in 33 Sea Zone, round 2 :  13/22 hits
                        Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 13 fighters, 1 tactical_bomber and 4 transports in 33 Sea Zone, round 2 :  13/17 hits
                        11 fighters owned by the Americans , 1 destroyer owned by the Americans , 1 cruiser owned by the Americans , 1 carrier owned by the Japanese , 3 destroyers owned by the Japanese , 1 tactical_bomber owned by the Americans , 3 fighters owned by the Japanese , 5 submarines owned by the Japanese and 1 fighter owned by the ANZAC lost in 33 Sea Zone
                        Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters and 5 tactical_bombers in 33 Sea Zone, round 3 :  9/16 hits
                        Americans roll dice for 1 battleship, 1 fighter and 4 transports in 33 Sea Zone, round 3 :  1/2 hits
                        1 battleship owned by the Americans , 2 transports owned by the ANZAC , 2 transports owned by the Americans , 1 destroyer owned by the Japanese and 1 fighter owned by the ANZAC lost in 33 Sea Zone
                    Japanese win with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 201
                    Casualties for Japanese: 2 carriers, 4 destroyers, 3 fighters and 11 submarines
                    Casualties for ANZAC: 2 destroyers, 2 fighters, 2 submarines and 2 transports
                    Casualties for Americans: 1 battleship, 6 carriers, 2 cruisers, 3 destroyers, 11 fighters, 1 tactical_bomber and 2 transports

    Non Combat Move - Japanese
                2 fighters and 2 tactical_bombers moved from 33 Sea Zone to Paulau Island
                1 fighter moved from 43 Sea Zone to Malaya
                3 fighters and 3 tactical_bombers moved from 42 Sea Zone to Malaya
                1 aaGun moved from Hopei to Shensi
                1 destroyer moved from 16 Sea Zone to 6 Sea Zone
                2 bombers moved from Suiyuyan to Yunnan

    Place Units - Japanese
                3 mech_infantrys placed in Kwangtung
                3 mech_infantrys placed in Kiangsu
                4 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 51 PUs; end with 54 PUs total

    Territory Summary for Japanese :

    Iwo Jima : 1 infantry
        Paulau Island : 2 fighters, 1 infantry and 2 tactical_bombers
        Korea : 1 artillery and 3 infantry
        Kiangsu : 1 factory_minor and 3 mech_infantrys
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
        Jehol : 6 infantry
        Shensi : 1 flag, 1 aaGun, 2 armour and 4 mech_infantrys
        Yunnan : 1 flag, 2 artilleries, 2 bombers, 3 infantry and 3 mech_infantrys
        Suiyuyan : 1 flag, 2 infantry
        Kweichow : 1 flag
        Hunan : 1 flag, 3 mech_infantrys
        Hopei : 1 flag, 2 infantry
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag
        Malaya : 1 flag, 4 fighters, 1 harbour, 1 infantry, 4 mech_infantrys and 3 tactical_bombers
        Borneo : 1 flag, 4 infantry
        Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
        Philippines : 1 flag, 1 airfield and 1 harbour
        French Indo China : 1 flag
        42 Sea Zone : 1 flag, 1 submarine
        43 Sea Zone : 1 flag, 2 transports
        33 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters and 3 tactical_bombers
        37 Sea Zone : 1 flag
        6 Sea Zone : 1 destroyer and 4 submarines

    Production/PUs Summary :

    Germans : 52 / 64
        Russians : 27 / 32
        Japanese : 51 / 54
        Americans : 62 / 82
        Chinese : 2 / 6
        British : 33 / 38
        UK_Pacific : 10 / 14
        Italians : 14 / 15
        ANZAC : 10 / 15
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 2 fighters, 4 infantry and 3 submarines; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                2 infantry moved from Gibraltar to 91 Sea Zone
                2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                2 fighters moved from 91 Sea Zone to 92 Sea Zone
                1 armour moved from Tunisia to Libya
                      Americans take Libya from Italians
                1 mech_infantry moved from Tunisia to Libya
                1 armour and 1 mech_infantry moved from Libya to Tobruk
                      Americans take Tobruk from Italians

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 2 fighters, 4 infantry and 3 submarines; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                2 infantry moved from Gibraltar to 91 Sea Zone
                2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                2 fighters moved from 91 Sea Zone to 92 Sea Zone
                1 armour moved from Tunisia to Libya
                      Americans take Libya from Italians
                1 mech_infantry moved from Tunisia to Libya
                1 armour and 1 mech_infantry moved from Libya to Tobruk
                      Americans take Tobruk from Italians

    Combat - Americans
                Battle in Holland Belgium
                Battle in Normandy Bordeaux
                Battle in 92 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Germans defend with 1 destroyer
                    retreated to 92 Sea Zone
                    Germans win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans with 1 destroyer remaining. Battle score for attacker is -8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Americans
                2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 26 Sea Zone to 31 Sea Zone
                1 destroyer moved from 26 Sea Zone to 30 Sea Zone
                2 fighters moved from 92 Sea Zone to 91 Sea Zone
                1 carrier moved from 91 Sea Zone to 110 Sea Zone
                2 fighters moved from 91 Sea Zone to 110 Sea Zone
                1 artillery and 1 mech_infantry moved from Tunisia to Algeria
                8 infantry moved from Eastern United States to 101 Sea Zone
                1 destroyer, 8 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                8 infantry moved from 91 Sea Zone to Gibraltar
                1 fighter moved from Eastern United States to 91 Sea Zone
                1 bomber moved from Eastern United States to Hawaiian Islands
                2 transports moved from 89 Sea Zone to 101 Sea Zone

    Place Units - Americans
                1 carrier, 2 destroyers and 3 submarines placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone
                4 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 68 PUs; end with 68 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 2 PUs total

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Combat Move - British
                1 unit repaired.
                1 bomber moved from United Kingdom to Southern France

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - British
                British repair 3 damage on 1 factory_major and 2 harbours; Remaining resources: 35 PUs;
                British buy 1 armour, 1 factory_minor, 1 fighter and 2 infantry; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 1 PUs;

    Combat Move - British
                1 unit repaired.
                1 bomber moved from United Kingdom to Southern France

    Combat - British
                Strategic bombing raid in Southern France
                    1 bomber killed by AA guns
                    Bombing raid in Southern France causes 0 damage total.

    Non Combat Move - British
                1 fighter moved from United Kingdom to Gibraltar
                1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 battleship, 2 carriers, 2 cruisers, 5 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport moved from 98 Sea Zone to 80 Sea Zone
                2 fighters moved from 98 Sea Zone to Egypt
                3 armour moved from Iraq to Egypt
                3 aaGuns, 8 artilleries, 2 fighters, 28 infantry and 1 tactical_bomber moved from India to Burma
                1 armour moved from Eastern Persia to India
                3 armour and 1 mech_infantry moved from Iraq to Northwest Persia

    Place Units - British
                1 factory_minor placed in Persia
                1 armour and 2 infantry placed in Egypt
                1 fighter placed in United Kingdom

    Turn Complete - British
                British collect 33 PUs; end with 34 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs

    Place Units - UK_Pacific
                1 artillery and 3 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,6
                UK_Pacific collect 10 PUs; end with 11 PUs total
                Some Units in India change ownership: 1 artillery and 3 infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - Italians
                Italians buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 submarine moved from 95 Sea Zone to 98 Sea Zone
                      Italians take 98 Sea Zone from British
                2 armour and 1 infantry moved from Bessarabia to Ukraine

    Combat - Italians

    Non Combat Move - Italians

    Place Units - Italians
                1 destroyer and 1 transport placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 13 PUs; end with 13 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs

    Territory Summary for Italians :

    Northern Italy : 1 factory_major
        Southern Italy : 4 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 7 infantry
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Eastern Poland : 1 flag
        Ukraine : 2 armour and 1 infantry
        95 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters, 5 submarines and 3 transports
        98 Sea Zone : 1 flag, 1 submarine

    Production/PUs Summary :

    Germans : 47 / 64
        Russians : 27 / 32
        Japanese : 51 / 54
        Americans : 68 / 88
        Chinese : 2 / 2
        British : 33 / 39
        UK_Pacific : 10 / 11
        Italians : 13 / 18
        ANZAC : 10 / 15
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 1 infantry; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 fighter moved from India to 43 Sea Zone

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 1 infantry; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 fighter moved from India to 43 Sea Zone

    Combat - ANZAC
                Battle in 43 Sea Zone
                    ANZAC attack with 1 fighter
                    Japanese defend with 2 transports
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 14
                    Casualties for Japanese: 2 transports

    Non Combat Move - ANZAC
                1 fighter could not land in 42 Sea Zone and was removed
                1 fighter moved from 43 Sea Zone to 42 Sea Zone

    Place Units - ANZAC
                1 fighter and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 12 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 carrier
                EDIT: Adding units owned by ANZAC to 52 Sea Zone: 1 carrier
                EDIT: Turning off Edit Mode

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 79 Sea Zone to 39 Sea Zone

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 airfield, 1 fighter, 5 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                Rocket attack in United Kingdom does 1 damage to factory_major owned by British
                    Rockets in France roll: 1
                Rocket attack in Normandy Bordeaux does 3 damage to harbour owned by Americans
                    Rockets in Western Germany roll: 3
                Rocket attack in Russia does 3 damage to factory_major owned by Russians
                    Rockets in Novgorod roll: 3
                2 mech_infantrys moved from Karelia to Archangel
                1 mech_infantry moved from Karelia to Archangel
                1 fighter and 1 tactical_bomber moved from Belarus to Archangel
                1 infantry moved from Belarus to Bryansk
                      Germans take Bryansk from Russians
                2 mech_infantrys moved from Ukraine to Rostov
                1 bomber moved from Belarus to Rostov
                2 infantry moved from Belarus to Smolensk
                1 tactical_bomber moved from Belarus to Smolensk
                2 mech_infantrys moved from Germany to Eastern Poland
                2 infantry moved from Southern France to Normandy Bordeaux
                2 infantry moved from Western Germany to Holland Belgium
                1 fighter moved from Western Germany to Holland Belgium
                1 infantry moved from France to Normandy Bordeaux
                1 infantry moved from Western Germany to France

    Combat - Germans
                Battle in Archangel
                    Germans attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
                    Russians defend with 2 infantry
                        Germans roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Archangel, round 1 :  1/5 hits
                        Russians roll dice for 2 infantry in Archangel, round 1 :  0/2 hits
                        1 infantry owned by the Russians lost in Archangel
                        Germans roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Archangel, round 2 :  1/5 hits
                        Russians roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Holland Belgium
                    Germans attack with 1 fighter and 2 infantry
                    Americans defend with 1 infantry
                        Germans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 1 :  0/3 hits
                        Americans roll dice for 1 infantry in Holland Belgium, round 1 :  0/1 hits
                        Germans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 :  0/3 hits
                        Americans roll dice for 1 infantry in Holland Belgium, round 2 :  0/1 hits
                        Germans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 3 :  1/3 hits
                        Americans roll dice for 1 infantry in Holland Belgium, round 3 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                    Germans win, taking Holland Belgium from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 3 infantry
                    Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 3 infantry in Normandy Bordeaux, round 1 :  0/3 hits
                        Americans roll dice for 1 infantry in Normandy Bordeaux, round 1 :  0/1 hits
                        Germans roll dice for 3 infantry in Normandy Bordeaux, round 2 :  0/3 hits
                        Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 :  0/1 hits
                        Germans roll dice for 3 infantry in Normandy Bordeaux, round 3 :  0/3 hits
                        Americans roll dice for 1 infantry in Normandy Bordeaux, round 3 :  0/1 hits
                        Germans roll dice for 3 infantry in Normandy Bordeaux, round 4 :  1/3 hits
                        Americans roll dice for 1 infantry in Normandy Bordeaux, round 4 :  0/1 hits
                        1 infantry owned by the Americans lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from Americans with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Smolensk
                    Germans attack with 2 infantry and 1 tactical_bomber
                    Russians defend with 1 artillery
                        Germans roll dice for 2 infantry and 1 tactical_bomber in Smolensk, round 1 :  0/3 hits
                        Russians roll dice for 1 artillery in Smolensk, round 1 :  0/1 hits
                        Germans roll dice for 2 infantry and 1 tactical_bomber in Smolensk, round 2 :  1/3 hits
                        Russians roll dice for 1 artillery in Smolensk, round 2 :  0/1 hits
                        1 artillery owned by the Russians lost in Smolensk
                    Germans win, taking Smolensk from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery
                Battle in Rostov
                    Germans attack with 1 bomber and 2 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 2 mech_infantrys in Rostov, round 1 :  1/4 hits
                        Russians roll dice for 1 infantry in Rostov, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Rostov
                    Germans win, taking Rostov from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 fighter moved from Holland Belgium to Western Germany
                1 tactical_bomber moved from Smolensk to Belarus
                1 fighter and 1 tactical_bomber moved from Archangel to Belarus
                3 mech_infantrys moved from Novgorod to Belarus
                7 armour moved from Karelia to Belarus
                2 mech_infantrys moved from Western Ukraine to Belarus
                1 bomber moved from Rostov to Belarus

    Place Units - Germans
                1 airfield and 3 infantry placed in Ukraine
                2 infantry and 1 mech_infantry placed in Novgorod
                5 mech_infantrys placed in Germany
                Germans undo move 3.
                1 fighter and 5 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5
                Germans collect 55 PUs (2 lost to blockades); end with 55 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 4 artilleries, 1 factory_minor and 8 infantry
        Western Germany : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 10 infantry and 5 mech_infantrys
        Germany : 1 factory_major
        Holland Belgium : 1 infantry
        Belarus : 3 aaGuns, 10 armour, 13 artilleries, 1 bomber, 1 fighter, 11 infantry, 30 mech_infantrys and 2 tactical_bombers
        Bryansk : 1 flag, 1 infantry
        Rostov : 1 flag, 2 mech_infantrys
        Vyborg : 1 flag
        Archangel : 1 flag, 3 mech_infantrys
        Eastern Poland : 2 mech_infantrys
        Bessarabia : 1 flag
        Ukraine : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 3 infantry and 4 mech_infantrys
        Western Ukraine : 1 flag
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
        Smolensk : 1 flag, 2 infantry
        95 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 submarines, 1 tactical_bomber and 1 transport
        Bulgaria : 1 flag
        Greece : 1 flag, 3 infantry
        92 Sea Zone : 1 destroyer
        Yugoslavia : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 57 / 65
        Russians : 22 / 32
        Japanese : 51 / 54
        Americans : 63 / 88
        Chinese : 2 / 2
        British : 33 / 39
        UK_Pacific : 10 / 11
        Italians : 13 / 18
        ANZAC : 10 / 17
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Not to nitpick, but I thought you couldn’t suicide your planes.  Don’t you HAVE to have the carrier pick up the plane?  Otherwise it is not a legal move.  Otherwise, I get my two transports back.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    I thin the rule is they can only move into combat situation if they theoretically have a place lace, which they did.  I don’t think you have to land them though.

    But let me check.


  • That’s fine…I’m just playing Victorian BMX on Adult Swim…no rush.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    Ok, I read the rule I think on second thought you are right.  Move the CV to Java and land the plane on it.  I just hope you don’t kill it too easy.  :|

    The reason I thought I might be able to do that is you can fly out planes on an attack and the only chance to land them is if your carrier can on ncm move through a blocked sea zone after it is cleared.  But what would happen is the attacking player would send say a sub against a major blocking fleet and then fly out the fighter.  The sea zone would not be cleared and the fighter would then crash.

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