@discalced ah, ok, no problem.
I often/always save the CM and roll the dices offline. So I can simulate the outcome (and not intended combats) 😉
13L G40 Ziggurat (Axis) vs JWW (Allies +12)
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Aight, managed to sneak a turn in. Now I for sure won’t be able to post until Monday. Also, for Germany’s turn: do you wish to scramble into SZ110? I’ll be bringing all the planes: 4 bombers, 3 fighters and 3 tacs.
yes please
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 1 PUs;Combat Move - Germans
4 bombers moved from Baltic States to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
2 fighters and 3 tactical_bombers moved from Southern Italy to 110 Sea Zone
2 artilleries moved from Western Germany to Denmark
1 mech_infantry moved from Western Germany to Denmark
4 infantry moved from Finland to Norway
1 mech_infantry moved from Baltic States to Karelia
Germans take Karelia from Russians
1 mech_infantry moved from Baltic States to Vyborg
Germans take Vyborg from Russians
2 armour moved from Novgorod to Nenetsia
Germans take Archangel from Russians
Germans take Nenetsia from Russians
2 mech_infantrys moved from Baltic States to Bessarabia
2 infantry moved from Romania to Bessarabia
2 armour moved from Baltic States to Bessarabia
1 armour moved from Baltic States to Bessarabia
1 artillery moved from Baltic States to Belarus
1 mech_infantry moved from Baltic States to BelarusCombat - Germans
British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in Belarus
Germans attack with 1 artillery and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 mech_infantry in Belarus, round 1 : 1/2 hits
Russians roll dice for 1 infantry in Belarus, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Denmark
Germans attack with 2 artilleries and 1 mech_infantry
Americans defend with 1 infantry
Germans roll dice for 2 artilleries and 1 mech_infantry in Denmark, round 1 : 0/3 hits
Americans roll dice for 1 infantry in Denmark, round 1 : 1/1 hits
1 mech_infantry owned by the Germans lost in Denmark
Germans roll dice for 2 artilleries in Denmark, round 2 : 0/2 hits
Americans roll dice for 1 infantry in Denmark, round 2 : 1/1 hits
1 artillery owned by the Germans lost in Denmark
Germans roll dice for 1 artillery in Denmark, round 3 : 0/1 hits
Americans roll dice for 1 infantry in Denmark, round 3 : 0/1 hits
Germans roll dice for 1 artillery in Denmark, round 4 : 0/1 hits
Americans roll dice for 1 infantry in Denmark, round 4 : 1/1 hits
1 artillery owned by the Germans lost in Denmark
Americans win with 1 infantry remaining. Battle score for attacker is -12
Casualties for Germans: 2 artilleries and 1 mech_infantry
Battle in Bessarabia
Germans attack with 3 armour, 2 infantry and 2 mech_infantrys
Russians defend with 1 aaGun and 2 infantry
Germans roll dice for 3 armour, 2 infantry and 2 mech_infantrys in Bessarabia, round 1 : 0/7 hits
Russians roll dice for 1 aaGun and 2 infantry in Bessarabia, round 1 : 1/2 hits
1 infantry owned by the Germans lost in Bessarabia
Germans roll dice for 3 armour, 1 infantry and 2 mech_infantrys in Bessarabia, round 2 : 1/6 hits
Russians roll dice for 1 aaGun and 2 infantry in Bessarabia, round 2 : 0/2 hits
1 aaGun owned by the Russians lost in Bessarabia
Germans roll dice for 3 armour, 1 infantry and 2 mech_infantrys in Bessarabia, round 3 : 1/6 hits
Russians roll dice for 2 infantry in Bessarabia, round 3 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans roll dice for 3 armour and 2 mech_infantrys in Bessarabia, round 4 : 3/5 hits
Russians roll dice for 1 infantry in Bessarabia, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 2 infantry
Casualties for Russians: 1 aaGun and 2 infantry
Battle in Norway
Germans attack with 4 infantry
Americans defend with 1 infantry
Germans roll dice for 4 infantry in Norway, round 1 : 0/4 hits
Americans roll dice for 1 infantry in Norway, round 1 : 0/1 hits
Germans roll dice for 4 infantry in Norway, round 2 : 1/4 hits
Americans roll dice for 1 infantry in Norway, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Norway
Germans win, taking Norway from Americans with 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in 110 Sea Zone
Germans attack with 4 bombers, 3 fighters and 3 tactical_bombers
British defend with 1 carrier, 2 destroyers, 5 fighters and 5 transports
Germans roll dice for 4 bombers, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 1 : 8/10 hits
British roll dice for 1 carrier, 2 destroyers, 5 fighters and 5 transports in 110 Sea Zone, round 1 : 4/8 hits
2 tactical_bombers owned by the Germans , 4 fighters owned by the British , 1 carrier owned by the British , 2 fighters owned by the Germans and 2 destroyers owned by the British lost in 110 Sea Zone
Germans roll dice for 4 bombers, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 3/6 hits
British roll dice for 1 fighter and 5 transports in 110 Sea Zone, round 2 : 1/1 hits
2 transports owned by the British , 1 tactical_bomber owned by the Germans and 1 fighter owned by the British lost in 110 Sea Zone
3 transports owned by the British lost in 110 Sea Zone
Germans win with 4 bombers and 1 fighter remaining. Battle score for attacker is 64
Casualties for Germans: 2 fighters and 3 tactical_bombers
Casualties for British: 1 carrier, 2 destroyers, 5 fighters and 5 transportsNon Combat Move - Germans
1 fighter moved from 110 Sea Zone to Holland Belgium
4 bombers moved from 110 Sea Zone to Holland Belgium
2 aaGuns moved from Western Germany to Holland Belgium
2 mech_infantrys moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
2 mech_infantrys moved from Germany to Holland Belgium
1 aaGun moved from Germany to Western Germany
1 infantry moved from Germany to Western Germany
1 mech_infantry moved from Baltic States to Germany
1 armour moved from Germany to Eastern Poland
1 armour moved from Baltic States to Eastern Poland
1 armour moved from Germany to Eastern PolandPlace Units - Germans
1 artillery and 2 infantry placed in Novgorod
1 armour and 1 mech_infantry placed in Germany
1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber placed in Western GermanyTurn Complete - Germans
Germans collect 42 PUs; end with 43 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUsTerritory Summary for Germans :
Egypt : 1 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
Germany : 1 armour, 1 factory_major, 2 infantry and 2 mech_infantrys
Norway : 3 infantry
Holland Belgium : 2 aaGuns, 1 artillery, 4 bombers, 1 fighter and 4 mech_infantrys
Belarus : 1 flag, 1 artillery and 1 mech_infantry
Karelia : 1 flag, 1 mech_infantry
Nenetsia : 1 flag, 2 armour
Vyborg : 1 flag, 1 mech_infantry
Archangel : 1 flag
Eastern Poland : 3 armour
Bessarabia : 1 flag, 3 armour and 2 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Bulgaria : 1 flag
Greece : 1 flag
Finland : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 42 / 58
Russians : 22 / 33
Japanese : 66 / 75
Americans : 54 / 72
Chinese : 3 / 3
British : 28 / 33
UK_Pacific : 7 / 6
Italians : 23 / 33
ANZAC : 10 / 10
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
So, I got diced in…. Denmark? Hmmmm, not sure how I feel about that… Guess I’ll take that trade for being up two in the plane battle. Had to completely rethink my build placement though. Also didn’t know that Denmark is part of the iron national objective. Never had that come up before :P.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Russians
Russians buy 2 armour, 1 artillery, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
1 artillery and 1 infantry moved from Volgograd to Caucasus
1 submarine moved from 113 Sea Zone to 112 Sea Zone
1 cruiser moved from 115 Sea Zone to 113 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Russians
Russians buy 2 armour, 1 artillery, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
1 artillery and 1 infantry moved from Volgograd to Caucasus
1 submarine moved from 113 Sea Zone to 112 Sea Zone
1 cruiser moved from 115 Sea Zone to 113 Sea ZoneCombat - Russians
Battle in Caucasus
Russians attack with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Italians defend with 2 infantry
Russians roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Caucasus, round 1 : 2/5 hits
Italians roll dice for 2 infantry in Caucasus, round 1 : 1/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Italians lost in Caucasus
Russians win, taking Caucasus from Italians with 1 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 2 infantryNon Combat Move - Russians
1 infantry moved from Vologda to Urals
1 infantry moved from Russia to Vologda
1 aaGun, 2 artilleries and 17 infantry moved from Russia to Smolensk
1 submarine moved from 91 Sea Zone to 95 Sea ZonePlace Units - Russians
1 infantry placed in Ukraine
1 artillery and 2 infantry placed in Volgograd
2 armour and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 30 PUsTerritory Summary for Russians :
Olgiy : 1 flag
Dzavhan : 1 flag
Tsagaan Olom : 1 flag
Urals : 1 infantry
Archangel : 1 infantry
Russia : 1 airfield, 2 armour, 1 factory_major and 2 mech_infantrys
Ukraine : 1 factory_minor and 1 infantry
Western Ukraine : 1 infantry
Vologda : 1 infantry
Volgograd : 1 artillery, 1 factory_minor and 2 infantry
Caucasus : 1 armour, 1 artillery and 2 mech_infantrys
Smolensk : 1 aaGun, 2 artilleries and 17 infantry
112 Sea Zone : 1 submarine
113 Sea Zone : 1 cruiser
95 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 41 / 58
Russians : 25 / 30
Japanese : 66 / 75
Americans : 54 / 72
Chinese : 3 / 3
British : 28 / 33
UK_Pacific : 7 / 6
Italians : 21 / 33
ANZAC : 10 / 10
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
losing these fleets is really a pain……need to pay much more attention, to everything.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 destroyers, 1 fighter, 2 infantry, 2 mech_infantrys and 4 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 submarine moved from 37 Sea Zone to 45 Sea Zone
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
2 fighters moved from Paulau Island to 33 Sea Zone
1 tactical_bomber moved from Paulau Island to 33 Sea Zone
1 fighter moved from Paulau Island to 45 Sea Zone
1 tactical_bomber moved from Paulau Island to 45 Sea Zone
2 bombers and 4 mech_infantrys moved from Kweichow to Yunnan
1 artillery and 1 infantry moved from Szechwan to Yunnan
1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
1 artillery moved from Malaya to Shan State
2 infantry moved from Malaya to Shan State
1 fighter moved from Malaya to Yunnan
3 fighters and 1 tactical_bomber moved from Shensi to Yunnan
1 mech_infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 mech_infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 mech_infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 mech_infantry moved from Kansu to Olgiy
Japanese take Olgiy from Russians
1 mech_infantry moved from Central Mongolia to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
1 mech_infantry moved from Ulaanbaatar to Dzavhan
Japanese take Dzavhan from Russians
1 infantry moved from Malaya to Shan State
1 fighter moved from Philippines to Yunnan
1 tactical_bomber moved from Philippines to Yunnan
1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
1 fighter moved from 35 Sea Zone to Yunnan
1 artillery moved from Malaya to Shan StateCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 45 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 1 : 1/2 hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Yunnan
Japanese attack with 1 armour, 1 artillery, 2 bombers, 6 fighters, 1 infantry, 6 mech_infantrys and 2 tactical_bombers
British defend with 1 aaGun, 2 artilleries and 8 infantry
AA guns fire in Yunnan : 0/3 hits
Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 6 fighters, 1 infantry, 6 mech_infantrys and 2 tactical_bombers in Yunnan, round 1 : 7/19 hits
Chinese roll dice for 1 aaGun, 2 artilleries and 8 infantry in Yunnan, round 1 : 4/10 hits
6 infantry owned by the British , 1 infantry owned by the Japanese , 1 aaGun owned by the British and 3 mech_infantrys owned by the Japanese lost in Yunnan
Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 6 fighters, 3 mech_infantrys and 2 tactical_bombers in Yunnan, round 2 : 9/15 hits
Chinese roll dice for 2 artilleries and 2 infantry in Yunnan, round 2 : 0/4 hits
2 infantry owned by the British and 2 artilleries owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery, 2 bombers, 6 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 22
Casualties for Japanese: 1 infantry and 3 mech_infantrys
Casualties for British: 1 aaGun, 2 artilleries and 8 infantry
Battle in Shan State
Japanese attack with 2 artilleries and 3 infantry
British defend with 1 infantry
Japanese roll dice for 2 artilleries and 3 infantry in Shan State, round 1 : 1/5 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 1 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 33 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 2 submarines
ANZAC roll dice for 2 submarines in 33 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 33 Sea Zone, round 1 : 4/5 hits
2 submarines owned by the ANZAC lost in 33 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for ANZAC: 2 submarinesNon Combat Move - Japanese
1 tactical_bomber moved from 45 Sea Zone to Philippines
1 fighter moved from 45 Sea Zone to Philippines
2 fighters moved from 33 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from 33 Sea Zone to 35 Sea Zone
1 carrier and 3 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 aaGun moved from Anhwe to Hunan
6 fighters moved from Yunnan to Kwangsi
2 bombers moved from Yunnan to Kwangsi
2 tactical_bombers moved from Yunnan to Kwangsi
1 mech_infantry moved from Sakha to AmurPlace Units - Japanese
1 artillery and 2 infantry placed in Malaya
1 armour and 2 mech_infantrys placed in Kwangtung
2 destroyers and 4 submarines placed in 6 Sea Zone
1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 71 PUs; end with 72 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUsTerritory Summary for Japanese :
Shantung : 1 factory_minor
Kwangsi : 1 airfield, 2 bombers, 6 fighters and 2 tactical_bombers
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
Shensi : 1 flag
Yunnan : 1 flag, 1 armour, 1 artillery and 3 mech_infantrys
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag, 1 aaGun
Kansu : 1 flag
Hopei : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 2 artilleries and 3 infantry
Malaya : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
New Guinea : 1 flag, 1 infantry
Philippines : 1 flag, 1 airfield, 3 artilleries, 1 fighter, 1 harbour, 4 infantry and 1 tactical_bomber
Guam : 1 flag, 1 airfield
Aleutian Islands : 1 flag
Sakha : 1 flag
Yenisey : 1 flag, 1 mech_infantry
Soviet Far East : 1 flag
Amur : 1 flag, 1 mech_infantry
Yakut S.S.R. : 1 flag
Timguska : 1 flag, 1 mech_infantry
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
45 Sea Zone : 1 submarine
Olgiy : 1 flag, 1 mech_infantry
33 Sea Zone : 1 destroyer
35 Sea Zone : 2 carriers, 3 destroyers, 2 fighters, 2 tactical_bombers and 3 transports
Dzavhan : 1 flag, 1 mech_infantry
Central Mongolia : 1 flag
6 Sea Zone : 2 destroyers and 4 submarines
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag, 1 mech_infantry
Novosibirsk : 1 flag, 1 mech_infantryProduction/PUs Summary :
Germans : 41 / 58
Russians : 22 / 30
Japanese : 71 / 77
Americans : 54 / 72
Chinese : 2 / 3
British : 28 / 33
UK_Pacific : 6 / 6
Italians : 21 / 33
ANZAC : 10 / 10
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
@JWW:
losing these fleets is really a pain……need to pay much more attention, to everything.
Yeah… losing 5 British transports stings no matter how ya look at it. Were you trying to force me to take Normandy by baiting them out? Your Indian Ocean fleet is still going strong and being a royal pain in the Italian backside though. Mussolini’s getting tempted to call in some Japanese favors. The love of Italian women is universal ;).
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The love of Italian women is universal ;).
agreed…
with respect to the UK fleet, I didn’t really think they were really exposed. I might of overlooked the number of Air that you could bring to the fight.
Although since the begining I have felt that I was outmatched and therefore just screwing around. I have been trying to learn while playing and you have taught me much.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 infantry; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Alaska to 1 Sea Zone
1 infantry and 1 transport moved from 1 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 submarine moved from 30 Sea Zone to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 armour moved from Morocco to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 armour and 1 infantry moved from 95 Sea Zone to Southern Italy
1 bomber moved from Gibraltar to Southern Italy
1 fighter moved from Gibraltar to Southern Italy
1 infantry moved from Denmark to 112 Sea Zone
1 battleship moved from 112 Sea Zone to 113 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Germany
2 fighters moved from 112 Sea Zone to Germany -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 infantry; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Alaska to 1 Sea Zone
1 infantry and 1 transport moved from 1 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 submarine moved from 30 Sea Zone to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 armour moved from Morocco to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 armour and 1 infantry moved from 95 Sea Zone to Southern Italy
1 bomber moved from Gibraltar to Southern Italy
1 fighter moved from Gibraltar to Southern Italy
1 infantry moved from Denmark to 112 Sea Zone
1 battleship moved from 112 Sea Zone to 113 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Germany
2 fighters moved from 112 Sea Zone to GermanyCombat - Americans
Battle in 33 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 33 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer in 33 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 33 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 45 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 45 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer in 45 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 45 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Aleutian Islands
Battle in Southern Italy
Americans attack with 1 armour, 1 bomber, 1 fighter and 1 infantry
Italians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 5 infantry
AA guns fire in Southern Italy : 1/2 hits
1 fighter owned by the Americans lost in Southern Italy
Americans roll dice for 1 armour, 1 bomber and 1 infantry in Southern Italy, round 1 : 1/3 hits
Italians roll dice for 2 aaGuns and 5 infantry in Southern Italy, round 1 : 0/5 hits
1 aaGun owned by the Italians lost in Southern Italy
Americans roll dice for 1 armour, 1 bomber and 1 infantry in Southern Italy, round 2 : 2/3 hits
Italians roll dice for 1 aaGun and 5 infantry in Southern Italy, round 2 : 3/5 hits
1 aaGun owned by the Italians , 1 armour owned by the Americans , 1 infantry owned by the Americans , 1 bomber owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
Italians win, taking Aleutian Islands from Japanese with 4 infantry remaining. Battle score for attacker is -18
Casualties for Italians: 2 aaGuns and 1 infantry
Casualties for Americans: 1 armour, 1 bomber, 1 fighter and 1 infantry
Battle in Germany
Americans attack with 2 fighters and 1 infantry
Germans defend with 1 armour, 1 factory_major, 2 infantry and 2 mech_infantrys
Americans roll dice for 1 battleship in Germany, round 1 : 1/1 hits
Americans roll dice for 2 fighters and 1 infantry in Germany, round 1 : 1/3 hits
Germans roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Germany, round 1 : 3/5 hits
2 fighters owned by the Americans , 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Germany
Germans win with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -17
Casualties for Germans: 2 infantry
Casualties for Americans: 2 fighters and 1 infantryNon Combat Move - Americans
Turn Complete - Americans
Americans collect 54 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 harbour and 2 infantry
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Alaska : 1 artillery
Aleutian Islands : 1 infantry
Hawaiian Islands : 1 aaGun, 1 airfield and 1 harbour
Midway : 1 airfield
44 Sea Zone : 1 flag
45 Sea Zone : 1 destroyer
33 Sea Zone : 1 submarine
30 Sea Zone : 3 submarines
10 Sea Zone : 1 carrier, 3 destroyers, 2 fighters and 1 transport
2 Sea Zone : 1 flag, 1 submarine
1 Sea Zone : 1 cruiser
8 Sea Zone : 1 transport
Central United States : 1 factory_major
Eastern United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 4 infantry
Gibraltar : 1 artillery and 1 infantry
New Brunswick Nova Scotia : 1 aaGun
Morocco : 1 infantry and 1 mech_infantry
Tunisia : 1 mech_infantry
Denmark : 1 flag
112 Sea Zone : 1 carrier, 3 destroyers and 1 transport
113 Sea Zone : 1 battleship and 1 transport
95 Sea Zone : 1 transport
93 Sea Zone : 4 submarines
66 Sea Zone : 1 infantry, 1 mech_infantry and 1 transport
101 Sea Zone : 2 transports
Brazil : 1 flag
91 Sea Zone : 1 carrier, 1 fighter and 1 tactical_bomberProduction/PUs Summary :
Germans : 41 / 58
Russians : 22 / 30
Japanese : 71 / 77
Americans : 54 / 75
Chinese : 2 / 3
British : 28 / 33
UK_Pacific : 6 / 6
Italians : 21 / 33
ANZAC : 10 / 10
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
perhaps I shouldn’t wave the white flag yet but I think there have been too many set-backs for the allies. correct me if I am wrong…. GG and thanks for the lessons!
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I’d have to agree. Without a British presence in the Atlantic, Germany can go whole hog east. With the Japanese encroaching on India as well, it was going to be a very tough row to hoe. Good game to you, it’s quite fun to play against nice people :).
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I’d have to agree. Without a British presence in the Atlantic, Germany can go whole hog east. With the Japanese encroaching on India as well, it was going to be a very tough row to hoe. Good game to you, it’s quite fun to play against nice people :).
agreed, perhaps I can give you a bigger challenge next time…besides the stupid mistakes what was the major flaw (s) in my approach to the allies?
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Your Russian play was superb. Best I’ve encountered yet. I’d say the African and Pacific campaigns were the weak spots. I’m a big fan of the British going Toronto almost no matter what. Shutting Italy down is a major key. After Italy’s fleet is dead, a couple subs parked in SZ97 and 93 make sure they stay that way and collect <10 IPCs. Also, the pacific fleet movements seemed a little hesitant. The most successful allied strategies I’ve seen hit Japan hard and quick before they could balloon up. All warships with America and leave the tranports/island swapping for ANZAC cleanup. ~round 3 or 4, Japan really has to cower away from an aggressive American fleet. However, after two or three turns of 70+ IPCs, Japan is hard to bring back to Earth.
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I appreciate and agree w/your analysis, especially of my Pacific play, thanks.





