G40L Zhukov4 vs JWW (Allies+8)
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I am not sure why I am having such difficulty with this game….but I couldn’t ncm my inf in the persian gulf into persia. I had to use edit.
Please use this map.
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Here’s the map sorry I accidentally clicked through posting.
Sorry about the edits I had trouble making up my mind about Egypt noncombats.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Italians from Trans-Jordan: 1 armour, 3 artilleries, 2 fighters, 7 infantry and 1 mech_infantry
EDIT: Removing units owned by Italians from Trans-Jordan: 1 artillery
EDIT: Adding units owned by Italians to Egypt: 1 armour, 4 artilleries, 2 fighters, 7 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Egypt: 1 artillery and 2 infantry
EDIT: Adding units owned by Italians to Syria: 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Italians from Trans-Jordan: 1 armour, 3 artilleries, 2 fighters, 7 infantry and 1 mech_infantry
EDIT: Removing units owned by Italians from Trans-Jordan: 1 artillery
EDIT: Adding units owned by Italians to Egypt: 1 armour, 4 artilleries, 2 fighters, 7 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Egypt: 1 artillery and 2 infantry
EDIT: Adding units owned by Italians to Syria: 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New GuineaCombat - ANZAC
Battle in Dutch New GuineaNon Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 artillery moved from New South Wales to Queensland
1 cruiser and 2 submarines moved from 54 Sea Zone to 33 Sea Zone
2 aaGuns, 1 artillery, 1 fighter and 4 infantry moved from Queensland to Northern Territory
2 fighters moved from Queensland to Northern TerritoryPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs totalTerritory Summary for ANZAC :
Queensland : 1 airfield, 1 artillery, 1 harbour and 1 infantry
Northern Territory : 2 aaGuns, 1 artillery, 3 fighters and 4 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 harbour and 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
45 Sea Zone : 1 transport
33 Sea Zone : 1 cruiser and 2 submarines
55 Sea Zone : 1 destroyer
62 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 35 / 52
Russians : 35 / 46
Japanese : 60 / 66
Americans : 58 / 78
Chinese : 4 / 6
British : 31 / 33
UK_Pacific : 6 / 6
Italians : 20 / 32
ANZAC : 10 / 10
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
going to change this…sorry…I suck at G40
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Italians from Trans-Jordan: 1 armour, 3 artilleries, 2 fighters, 7 infantry and 1 mech_infantry
EDIT: Removing units owned by Italians from Trans-Jordan: 1 artillery
EDIT: Adding units owned by Italians to Egypt: 1 armour, 4 artilleries, 2 fighters, 7 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Egypt: 1 artillery and 2 infantry
EDIT: Adding units owned by Italians to Syria: 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New Guinea -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Italians from Trans-Jordan: 1 armour, 3 artilleries, 2 fighters, 7 infantry and 1 mech_infantry
EDIT: Removing units owned by Italians from Trans-Jordan: 1 artillery
EDIT: Adding units owned by Italians to Egypt: 1 armour, 4 artilleries, 2 fighters, 7 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Egypt: 1 artillery and 2 infantry
EDIT: Adding units owned by Italians to Syria: 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New GuineaCombat - ANZAC
Battle in New GuineaNon Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 cruiser and 2 submarines moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to 33 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
2 aaGuns, 1 artillery, 2 fighters and 5 infantry moved from Queensland to Northern Territory
1 infantry moved from Queensland to Northern Territory
1 artillery moved from New South Wales to QueenslandPlace Units - ANZAC
1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs totalTerritory Summary for ANZAC :
Caroline Islands : 1 fighter
Queensland : 1 airfield, 1 artillery and 1 harbour
Northern Territory : 2 aaGuns, 1 artillery, 2 fighters and 6 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 1 infantry
New Guinea : 1 infantry
46 Sea Zone : 1 transport
33 Sea Zone : 1 cruiser and 2 submarines
55 Sea Zone : 1 destroyer
62 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 35 / 52
Russians : 35 / 46
Japanese : 60 / 66
Americans : 58 / 78
Chinese : 4 / 6
British : 31 / 33
UK_Pacific : 6 / 6
Italians : 20 / 32
ANZAC : 10 / 10
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Combat Move - French
Non Combat Move - French
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from Algeria to TunisiaTurn Complete - French
Territory Summary for French :
Gibraltar : 1 fighter
Anglo Egyptian Sudan : 1 infantry
Tunisia : 2 infantry
110 Sea Zone : 2 infantryProduction/PUs Summary :
Germans : 35 / 52
Russians : 35 / 46
Japanese : 60 / 66
Americans : 58 / 78
Chinese : 4 / 6
British : 31 / 33
UK_Pacific : 6 / 6
Italians : 20 / 32
ANZAC : 10 / 10
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Test summary from TripleA, engine version: 1.6.1.4, time: 12:20:40
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans buy 1 artillery, 3 bombers and 4 infantry; Remaining resources: 0 PUs;Combat Move - Germans
7 armour and 7 mech_infantrys moved from Eastern Poland to Bryansk
3 armour, 10 artilleries, 27 infantry and 3 mech_infantrys moved from Belarus to Bryansk
2 armour and 2 mech_infantrys moved from Archangel to Bryansk
4 fighters and 3 tactical_bombers moved from Romania to 114 Sea Zone
1 tactical_bomber moved from Western Germany to 114 Sea Zone
1 bomber moved from Southern Italy to 114 Sea ZoneCombat - Germans
Battle in 114 Sea Zone
Germans attack with 1 bomber, 4 fighters and 4 tactical_bombers
Russians defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
Germans roll dice for 1 bomber, 4 fighters and 4 tactical_bombers in 114 Sea Zone, round 1 : 7/9 hits
Russians roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 114 Sea Zone, round 1 : 3/5 hits
1 transport owned by the Russians , 1 cruiser owned by the Russians , 1 tactical_bomber owned by the Germans , 2 fighters owned by the Russians , 1 carrier owned by the Russians , 2 fighters owned by the Germans and 1 destroyer owned by the Russians lost in 114 Sea Zone
Germans win with 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 32
Casualties for Germans: 2 fighters and 1 tactical_bomber
Casualties for Russians: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
Battle in Bryansk
Germans attack with 12 armour, 10 artilleries, 27 infantry and 12 mech_infantrys
Russians defend with 2 aaGuns, 2 artilleries and 30 infantry
Germans roll dice for 12 armour, 10 artilleries, 27 infantry and 12 mech_infantrys in Bryansk, round 1 : 13/61 hits
Russians roll dice for 2 aaGuns, 2 artilleries and 30 infantry in Bryansk, round 1 : 15/32 hits
11 infantry owned by the Russians , 15 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Bryansk
Germans roll dice for 12 armour, 10 artilleries, 12 infantry and 12 mech_infantrys in Bryansk, round 2 : 23/46 hits
Russians roll dice for 2 artilleries and 19 infantry in Bryansk, round 2 : 12/21 hits
19 infantry owned by the Russians , 12 infantry owned by the Germans and 2 artilleries owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 12 armour, 10 artilleries and 12 mech_infantrys remaining. Battle score for attacker is 27
Casualties for Germans: 27 infantry
Casualties for Russians: 2 aaGuns, 2 artilleries and 30 infantryNon Combat Move - Germans
1 armour and 1 mech_infantry moved from Romania to Western Ukraine
1 armour moved from Romania to Western Ukraine
1 bomber and 1 tactical_bomber moved from 114 Sea Zone to Western Ukraine
1 aaGun moved from Eastern Poland to Western Ukraine
4 mech_infantrys moved from Germany to Eastern Poland
2 armour moved from Germany to Eastern Poland
1 fighter and 1 tactical_bomber moved from 114 Sea Zone to Germany
1 fighter and 1 tactical_bomber moved from 114 Sea Zone to Germany
2 armour and 3 mech_infantrys moved from Western Germany to Germany
1 infantry moved from Germany to Western Germany
2 aaGuns moved from Romania to Slovakia Hungary
1 mech_infantry moved from Germany to Slovakia Hungary
1 armour moved from Germany to Slovakia HungaryPlace Units - Germans
1 artillery, 3 bombers and 4 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4
Germans collect 36 PUs; end with 36 PUs totalTerritory Summary for Germans :
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 2 aaGuns, 1 armour and 1 mech_infantry
Western Germany : 1 aaGun, 1 airfield, 3 artilleries, 3 bombers, 1 factory_major, 1 harbour and 11 infantry
Germany : 1 aaGun, 1 armour, 1 factory_major, 2 fighters, 9 infantry, 2 mech_infantrys and 2 tactical_bombers
Baltic States : 1 flag
Bryansk : 1 flag, 12 armour, 10 artilleries and 12 mech_infantrys
Archangel : 1 flag
Eastern Poland : 1 flag, 1 aaGun, 2 armour and 4 mech_infantrys
Western Ukraine : 1 aaGun, 2 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber
106 Sea Zone : 1 flag
Bulgaria : 1 flag
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 36 / 36
Russians : 34 / 46
Japanese : 60 / 66
Americans : 58 / 78
Chinese : 4 / 6
British : 31 / 33
UK_Pacific : 6 / 6
Italians : 20 / 32
ANZAC : 10 / 10
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 57 times
2 was rolled 45 times
3 was rolled 34 times
4 was rolled 38 times
5 was rolled 32 times
6 was rolled 30 times
Average roll : 3.140
Median : 3.000
Variance : 2.196
Standard Deviation : 1.482
Total rolls : 236Null / Other
1 was rolled 16 times
2 was rolled 13 times
3 was rolled 10 times
4 was rolled 11 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 2.867
Median : 3.000
Variance : 1.661
Standard Deviation : 1.289
Total rolls : 60Germans Combat
1 was rolled 25 times
2 was rolled 19 times
3 was rolled 14 times
4 was rolled 16 times
5 was rolled 24 times
6 was rolled 18 times
Average roll : 3.422
Median : 3.500
Variance : 0.835
Standard Deviation : 0.914
Total rolls : 116Russians Combat
1 was rolled 16 times
2 was rolled 13 times
3 was rolled 10 times
4 was rolled 11 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 2.867
Median : 3.000
Variance : 1.661
Standard Deviation : 1.289
Total rolls : 60 -
Pretty heroic performance from your Russians, 27/53 hits from pure inf at Bryansk!
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Pretty heroic performance from your Russians, 27/53 hits from pure inf at Bryansk!
I NEED more than that to be competitive with you at this juncture of my G40 training.
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I considered supporting the USSR navy w/the brits……
The ussr navy was a bad idea…
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Russians
Russians buy 2 armour, 1 artillery and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bessarabia to Romania
Russians take Romania from Germans
1 infantry moved from Novgorod to Archangel
Russians take Archangel from Germans
1 infantry moved from Novgorod to Belarus
Russians take Belarus from Italians
1 infantry moved from Novgorod to Baltic States
Russians take Baltic States from Germans
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Italians
4 infantry moved from Amur to Manchuria
10 infantry moved from Amur to Korea
2 infantry moved from Amur to Korea -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Russians
Russians buy 2 armour, 1 artillery and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bessarabia to Romania
Russians take Romania from Germans
1 infantry moved from Novgorod to Archangel
Russians take Archangel from Germans
1 infantry moved from Novgorod to Belarus
Russians take Belarus from Italians
1 infantry moved from Novgorod to Baltic States
Russians take Baltic States from Germans
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Italians
4 infantry moved from Amur to Manchuria
10 infantry moved from Amur to Korea
2 infantry moved from Amur to KoreaCombat - Russians
Battle in Korea
Russians attack with 12 infantry
Japanese defend with 2 infantry
Russians roll dice for 12 infantry in Korea, round 1 : 4/12 hits
Japanese roll dice for 2 infantry in Korea, round 1 : 0/2 hits
2 infantry owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 12 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Manchuria
Russians attack with 4 infantry
Japanese defend with 1 infantry
Russians roll dice for 4 infantry in Manchuria, round 1 : 1/4 hits
Japanese roll dice for 1 infantry in Manchuria, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 aaGun moved from Amur to Manchuria
1 aaGun moved from Amur to Korea
3 infantry moved from Vyborg to Novgorod
1 artillery and 3 infantry moved from Finland to Karelia
1 armour moved from Finland to Novgorod
1 artillery and 3 infantry moved from Smolensk to Russia
1 mech_infantry moved from Volgograd to Russia
1 artillery moved from Ukraine to RostovPlace Units - Russians
10 infantry placed in Russia
Russians undo move 1.
1 infantry placed in Volgograd
1 infantry placed in Ukraine
1 artillery placed in Novgorod
2 armour and 8 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,6,5,5,1,5,6,1,1,6,3,4,6
Russians collect 40 PUs (3 lost to blockades); end with 40 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 45 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 54 PUsTerritory Summary for Russians :
Korea : 1 flag, 1 aaGun and 12 infantry
Manchuria : 1 aaGun and 3 infantry
Romania : 1 flag, 1 infantry
Poland : 1 flag, 1 infantry
Belarus : 1 infantry
Karelia : 1 artillery and 3 infantry
Baltic States : 1 infantry
Rostov : 1 artillery
Archangel : 1 infantry
Russia : 1 aaGun, 1 airfield, 5 armour, 1 artillery, 1 factory_major, 19 infantry, 3 mech_infantrys and 1 tactical_bomber
Ukraine : 1 factory_minor and 1 infantry
Volgograd : 1 factory_minor and 1 infantry
Novgorod : 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
113 Sea Zone : 1 submarine
97 Sea Zone : 1 submarine
Northwest Persia : 1 flag, 1 infantry
Finland : 1 flagProduction/PUs Summary :
Germans : 31 / 36
Russians : 43 / 54
Japanese : 54 / 66
Americans : 58 / 78
Chinese : 7 / 6
British : 31 / 33
UK_Pacific : 6 / 6
Italians : 19 / 32
ANZAC : 10 / 10
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I guess if I were wise, at this stage, for Russia, I should abandon Moscow, just like the brits are abandoning IND…It is in my nature, perhaps due to YEARS of playing Revised etc…never to let Moscow go, as the liklihood of winning once moscow is lost is NIL? Perhaps that too is old school thinking which I need to change, with the nature of this new game?
similairily I shouldn’t have obtaining more IPC’s this turn as Russia as I am simply making creating those IPC’s for Germany?
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@JWW:
I guess if I were wise, at this stage, for Russia, I should abandon Moscow, just like the brits are abandoning IND…It is in my nature, perhaps due to YEARS of playing Revised etc…never to let Moscow go, as the liklihood of winning once moscow is lost is NIL? Perhaps that too is old school thinking which I need to change, with the nature of this new game?
similairily I shouldn’t have obtaining more IPC’s this turn as Russia as I am simply making creating those IPC’s for Germany?
Normally I’m more than happy to talk strategy but sometimes I hesitate to in the middle of league games. I’ll be willing to offer my opinions when the game is over so remind me then if you like.
As far as Moscow goes, yes there are situations where I would and have abandoned Moscow. In general, Allies are probably going to lose a capital (or 2) at some point in the game, even when they win. It definitely sucks if the capital is Moscow but it’s not necessarily the end.
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Its the end when they take moscow with 25 more units than expected… :wink:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Japanese
Japanese buy 3 fighters, 4 infantry and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter moved from Japan to Manchuria
1 battleship and 1 cruiser moved from 6 Sea Zone to 19 Sea Zone
1 battleship and 1 cruiser moved from 37 Sea Zone to 19 Sea Zone
1 infantry moved from Shan State to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 transport moved from 37 Sea Zone to 19 Sea Zone
2 infantry moved from Jehol to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 fighter and 3 tactical_bombers moved from Jehol to Shensi
1 infantry moved from Szechwan to Shensi
1 mech_infantry moved from Yunnan to Sikang
1 mech_infantry moved from Yunnan to Shensi
1 mech_infantry moved from Yunnan to Sikang
1 bomber moved from Shan State to Sikang
1 fighter moved from Shan State to India
1 bomber moved from Shan State to India
1 fighter moved from Shan State to India
1 fighter moved from Shan State to India
1 fighter moved from Shan State to Sikang
2 infantry moved from 39 Sea Zone to India
2 artilleries and 3 infantry moved from Shan State to Burma
1 artillery moved from Yunnan to Burma
1 infantry moved from Yunnan to Burma
1 artillery moved from Yunnan to Burma
1 infantry moved from Yunnan to Burma
1 infantry moved from Yunnan to Burma
1 submarine moved from 37 Sea Zone to 46 Sea Zone
1 destroyer moved from 37 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 44 Sea ZoneCombat - Japanese
Battle in Shensi
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 3 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Shensi, round 1 : 3/6 hits
Chinese roll dice for 2 infantry in Shensi, round 1 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 fighter, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in India
Japanese attack with 1 bomber, 3 fighters and 2 infantry
British defend with 1 airfield, 1 harbour and 2 infantry; UK_Pacific defend with 1 factory_major
Japanese roll dice for 1 bomber, 3 fighters and 2 infantry in India, round 1 : 1/6 hits
UK_Pacific roll dice for 2 infantry in India, round 1 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in India
Japanese roll dice for 1 bomber, 3 fighters and 1 infantry in India, round 2 : 3/5 hits
UK_Pacific roll dice for 1 infantry in India, round 2 : 0/1 hits
1 infantry owned by the British lost in India
Japanese captures 6PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in 46 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 46 Sea Zone
Japanese roll dice for 1 submarine in 46 Sea Zone, round 1 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Burma
Japanese attack with 4 artilleries and 6 infantry
British defend with 2 infantry
Japanese roll dice for 4 artilleries and 6 infantry in Burma, round 1 : 4/10 hits
UK_Pacific roll dice for 2 infantry in Burma, round 1 : 2/2 hits
2 infantry owned by the British and 2 infantry owned by the Japanese lost in Burma
Japanese win, taking Burma from UK_Pacific with 4 artilleries and 4 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for British: 2 infantry
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 44 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 1 : 2/3 hits
1 submarine owned by the Americans lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Manchuria
Japanese attack with 1 artillery, 1 fighter and 3 infantry
Russians defend with 1 aaGun and 3 infantry
AA guns fire in Manchuria : 1/1 hits
1 fighter owned by the Japanese lost in Manchuria
Japanese roll dice for 2 battleships and 2 cruisers in Manchuria, round 1 : 2/4 hits
Japanese roll dice for 1 artillery and 3 infantry in Manchuria, round 1 : 1/4 hits
Chinese roll dice for 1 aaGun and 3 infantry in Manchuria, round 1 : 2/3 hits
2 infantry owned by the Russians , 2 infantry owned by the Japanese and 1 aaGun owned by the Russians lost in Manchuria
Japanese roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 2/2 hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 artillery remaining. Battle score for attacker is -5
Casualties for Japanese: 1 fighter and 3 infantry
Casualties for Russians: 1 aaGun and 3 infantry
Battle in Sikang
Japanese attack with 1 bomber, 1 fighter and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Sikang, round 1 : 0/4 hits
Chinese roll dice for 1 infantry in Sikang, round 1 : 0/1 hits
Japanese roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Sikang, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 armour moved from Shan State to Yunnan
3 mech_infantrys moved from French Indo China to Yunnan
3 mech_infantrys moved from Kwangtung to Yunnan
1 aaGun moved from Yunnan to Burma
3 fighters moved from India to Shan State
1 bomber moved from India to Shan State
1 bomber moved from Sikang to Shan State
1 fighter moved from Sikang to Szechwan
1 fighter and 3 tactical_bombers moved from Shensi to Kweichow
1 tactical_bomber moved from Kiangsi to 19 Sea Zone
1 tactical_bomber moved from Japan to 19 Sea Zone
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
1 carrier, 2 destroyers and 1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 carrier moved from 6 Sea Zone to 19 Sea Zone
2 carriers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 37 Sea Zone to 19 Sea Zone
1 infantry moved from Chahar to Suiyuyan
4 artilleries and 6 infantry moved from Yunnan to Szechwan
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to BorneoPlace Units - Japanese
3 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in French Indo China
3 fighters and 4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 63 PUs; end with 69 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUsTerritory Summary for Japanese :
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 5 infantry
Jehol : 2 infantry
Manchuria : 1 artillery
Shensi : 1 flag, 1 mech_infantry
Yunnan : 1 flag, 1 armour and 6 mech_infantrys
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 fighter and 3 tactical_bombers
Hunan : 1 flag
Hopei : 1 flag
Szechwan : 1 flag, 4 artilleries, 1 fighter and 6 infantry
Chahar : 1 flag
Sikang : 1 flag, 2 mech_infantrys
Anhwe : 1 flag
Shan State : 1 flag, 2 bombers and 3 fighters
Burma : 1 flag, 1 aaGun, 4 artilleries and 4 infantry
India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag, 1 fighter and 1 tactical_bomber
Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
French Indo China : 1 flag, 1 factory_minor and 3 mech_infantrys
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
44 Sea Zone : 1 flag, 1 destroyer
46 Sea Zone : 1 submarine
37 Sea Zone : 1 flag
39 Sea Zone : 1 transport
19 Sea Zone : 2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 4 fighters, 2 submarines, 4 tactical_bombers and 2 transportsProduction/PUs Summary :
Germans : 31 / 36
Russians : 43 / 54
Japanese : 63 / 79
Americans : 58 / 78
Chinese : 2 / 6
British : 31 / 33
UK_Pacific : 2 / 0
Italians : 19 / 32
ANZAC : 10 / 10
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 15 times
2 was rolled 9 times
3 was rolled 13 times
4 was rolled 8 times
5 was rolled 10 times
6 was rolled 9 times
Average roll : 3.250
Median : 3.000
Variance : 0.635
Standard Deviation : 0.797
Total rolls : 64Japanese Combat
1 was rolled 9 times
2 was rolled 7 times
3 was rolled 9 times
4 was rolled 7 times
5 was rolled 10 times
6 was rolled 7 times
Average roll : 3.469
Median : 3.000
Variance : 0.188
Standard Deviation : 0.433
Total rolls : 49Russians Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1UK_Pacific Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Americans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
1 was rolled 4 times
3 was rolled 3 times
6 was rolled 1 times
Average roll : 2.375
Median : 2.000
Variance : 2.286
Standard Deviation : 1.512
Total rolls : 8 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Americans
Americans buy 1 bomber, 2 destroyers, 1 fighter, 7 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 submarine moved from 33 Sea Zone to 44 Sea Zone
5 fighters and 1 tactical_bomber moved from 33 Sea Zone to 44 Sea Zone
1 bomber moved from Northern Territory to India
1 transport moved from 33 Sea Zone to 55 Sea Zone
1 infantry and 1 mech_infantry moved from Northern Territory to 55 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone
1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java





