scramble ?
G40L Zhukov4 vs JWW (Allies+8)
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it probably wouldn’t seem like such a bad move if the dice were better.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 1 carrier, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Russians
1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 tactical_bomber moved from Novgorod to 113 Sea Zone
1 fighter moved from Novgorod to 113 Sea Zone
1 artillery and 5 infantry moved from Novgorod to Vyborg
5 infantry moved from Novgorod to Karelia
1 armour moved from Belarus to Karelia
1 fighter moved from Novgorod to Bessarabia
2 infantry moved from Ukraine to Bessarabia
1 artillery moved from Western Ukraine to Bessarabia -
it probably wouldn’t seem like such a bad move if the dice were better.
of course….typically that seems a move of last resort, of course that was in the revised & aa40 games. Perhaps I need to get with the times?
I have a question…in AAA, if I attack a sz which has nothing but a trnny, with a fgt and then move ships into the same sz to bombard an isle, it doesn’t seem that the game allows that? Am I doing something wrong?
attached are scramble orders for you
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@JWW:
it probably wouldn’t seem like such a bad move if the dice were better.
of course….typically that seems a move of last resort, of course that was in the revised & aa40 games. Perhaps I need to get with the times?
I have a question…in AAA, if I attack a sz which has nothing but a trnny, with a fgt and then move ships into the same sz to bombard an isle, it doesn’t seem that the game allows that? Am I doing something wrong?
attached are scramble orders for you
No I guess it won’t allow that since you are attacking the tranny. Is it technically legal to attack a sz and bombard at the same time?
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Also there’s a new feature that posts the combat moves on the forum…ideal for asking about scramble calls (that way I don’t have to open the file).
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no scramble, submerge.
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….typically that seems a move of last resort, of course that was in the revised & aa40 games. Perhaps I need to get with the times?
It’s a much safer tactic in low luck, but riskier in dice. For the most part, I try to only do strafes if there is some kind of economic reason to do so–if getting rid of some unit will produce economic benefits later on. Also, I’ve been known to strafe Yunnan or Schew on J2, because alot of times the jap planes can destroy as many ipcs worth of units as they will lose, and control of Yunnan is a critical strategically.
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No I guess it won’t allow that since you are attacking the tranny. Is it technically legal to attack a sz and bombard at the same time?
why would it not be allowed? trn’s can’t stop the bombardment or amphib. I can’t believe this hasn’t come up before?
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@JWW:
No I guess it won’t allow that since you are attacking the tranny. Is it technically legal to attack a sz and bombard at the same time?
why would it not be allowed? trn’s can’t stop the bombardment or amphib. I can’t believe this hasn’t come up before?
http://www.axisandallies.org/forums/index.php?topic=28562.msg1074614#new
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@JWW:
No I guess it won’t allow that since you are attacking the tranny. Is it technically legal to attack a sz and bombard at the same time?
why would it not be allowed? trn’s can’t stop the bombardment or amphib. I can’t believe this hasn’t come up before?
http://www.axisandallies.org/forums/index.php?topic=28562.msg1074614#new
doesn’t make sense but there it is……thanks
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 1 carrier, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Russians
1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 tactical_bomber moved from Novgorod to 113 Sea Zone
1 fighter moved from Novgorod to 113 Sea Zone
1 artillery and 5 infantry moved from Novgorod to Vyborg
5 infantry moved from Novgorod to Karelia
1 armour moved from Belarus to Karelia
1 fighter moved from Novgorod to Bessarabia
2 infantry moved from Ukraine to Bessarabia
1 artillery moved from Western Ukraine to Bessarabia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 1 carrier, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Russians
1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 tactical_bomber moved from Novgorod to 113 Sea Zone
1 fighter moved from Novgorod to 113 Sea Zone
1 artillery and 5 infantry moved from Novgorod to Vyborg
5 infantry moved from Novgorod to Karelia
1 armour moved from Belarus to Karelia
1 fighter moved from Novgorod to Bessarabia
2 infantry moved from Ukraine to Bessarabia
1 artillery moved from Western Ukraine to BessarabiaCombat - Russians
Battle in Karelia
Russians attack with 1 armour and 5 infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour and 5 infantry in Karelia, round 1 : 3/6 hits
Germans roll dice for 1 infantry in Karelia, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 1 armour and 5 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vyborg
Russians attack with 1 artillery and 5 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 5 infantry in Vyborg, round 1 : 2/6 hits
Germans roll dice for 1 infantry in Vyborg, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Vyborg
Russians win, taking Vyborg from Germans with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bessarabia
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Bessarabia, round 1 : 3/4 hits
Germans roll dice for 2 infantry in Bessarabia, round 1 : 1/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in 113 Sea Zone
Russians attack with 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber
Germans defend with 1 cruiser, 1 submarine and 1 transport
1 submarine owned by the Germans Submerged
Russians roll dice for 1 submarine in 113 Sea Zone, round 1 : 1/1 hits
1 cruiser owned by the Germans lost in 113 Sea Zone
Russians roll dice for 1 cruiser, 1 fighter and 1 tactical_bomber in 113 Sea Zone, round 1 : 1/3 hits
1 transport owned by the Germans lost in 113 Sea Zone
Russians win with 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for Germans: 1 cruiser and 1 transportNon Combat Move - Russians
1 tactical_bomber moved from 113 Sea Zone to 115 Sea Zone
1 fighter moved from 113 Sea Zone to 115 Sea Zone
1 aaGun moved from Novgorod to Vyborg
1 aaGun, 2 artilleries, 9 infantry and 1 mech_infantry moved from Belarus to Bryansk
5 infantry moved from Russia to Bryansk
1 fighter moved from Bessarabia to Ukraine
2 aaGuns, 1 armour, 1 artillery, 9 infantry and 1 mech_infantry moved from Western Ukraine to Ukraine
3 infantry moved from Rostov to Ukraine
1 infantry moved from Volgograd to Rostov
1 mech_infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
2 aaGuns and 18 infantry moved from Buryatia to Amur
1 submarine moved from 104 Sea Zone to 92 Sea ZonePlace Units - Russians
1 carrier, 1 destroyer and 1 transport placed in 115 Sea Zone
2 infantry placed in Ukraine
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bryansk: 1 infantry
EDIT: Adding units owned by Russians to Novgorod: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUsTerritory Summary for Russians :
Amur : 2 aaGuns and 18 infantry
Belarus : 1 infantry
Karelia : 1 armour and 5 infantry
Bryansk : 1 aaGun, 2 artilleries and 15 infantry
Rostov : 1 infantry
Vyborg : 1 aaGun, 1 artillery and 5 infantry
Bessarabia : 1 artillery and 1 infantry
Russia : 1 airfield and 1 factory_major
Ukraine : 2 aaGuns, 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 18 infantry and 2 mech_infantrys
Western Ukraine : 1 infantry
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
113 Sea Zone : 1 cruiser and 1 submarine
92 Sea Zone : 1 submarine
115 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transportProduction/PUs Summary :
Germans : 46 / 52
Russians : 35 / 40
Japanese : 46 / 50
Americans : 52 / 72
Chinese : 7 / 6
British : 30 / 33
UK_Pacific : 6 / 6
Italians : 15 / 20
ANZAC : 10 / 11
French : 7 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.167
Median : 2.500
Variance : 1.304
Standard Deviation : 1.142
Total rolls : 24Germans Combat
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Russians Combat
1 was rolled 7 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.000
Median : 2.000
Variance : 1.368
Standard Deviation : 1.170
Total rolls : 20 -
not sure if this is a bad decision, the russian naval purchase? Well actually, I am probably 85% sure it is. time to give me another lesson.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery moved from Shan State to Yunnan
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Hunan to Yunnan
1 artillery moved from Hunan to Yunnan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Hunan to Yunnan
2 artilleries and 1 infantry moved from Hunan to Kweichow
5 infantry moved from Anhwe to Kweichow
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Chahar to Suiyuyan
2 fighters and 2 tactical_bombers moved from Anhwe to Suiyuyan
2 bombers moved from Jehol to Suiyuyan
1 artillery and 1 infantry moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 armour moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 armour moved from New Guinea to Dutch New Guinea
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from Kiangsi to Kwangsi
1 tactical_bomber moved from Anhwe to SuiyuyanCombat - Japanese
Battle in Java
Battle in 55 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 1 : 2/4 hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese win, taking Java from Dutch with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Celebes
Battle in Yunnan
Japanese attack with 3 artilleries and 5 infantry
British defend with 1 aaGun and 1 mech_infantry
Japanese roll dice for 3 artilleries and 5 infantry in Yunnan, round 1 : 3/8 hits
Chinese roll dice for 1 aaGun and 1 mech_infantry in Yunnan, round 1 : 0/1 hits
1 mech_infantry owned by the British and 1 aaGun owned by the British lost in Yunnan
Japanese win, taking Celebes from Dutch, taking Yunnan from Chinese with 3 artilleries and 5 infantry remaining. Battle score for attacker is 9
Casualties for British: 1 aaGun and 1 mech_infantry
Battle in Suiyuyan
Japanese attack with 2 bombers, 2 fighters, 2 infantry and 3 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 bombers, 2 fighters, 2 infantry and 3 tactical_bombers in Suiyuyan, round 1 : 5/9 hits
Chinese roll dice for 2 infantry in Suiyuyan, round 1 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 2 bombers, 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in SumatraNon Combat Move - Japanese
1 aaGun moved from Anhwe to Kweichow
2 infantry moved from Jehol to Chahar
2 infantry moved from Jehol to Anhwe
1 transport moved from 20 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Jehol
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 45 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to Philippines
2 fighters and 2 tactical_bombers moved from Kwangsi to Philippines
2 bombers moved from Suiyuyan to French Indo China
2 destroyers moved from 21 Sea Zone to 35 Sea Zone
1 carrier moved from 21 Sea Zone to 19 Sea Zone
1 fighter moved from 21 Sea Zone to 19 Sea Zone
1 fighter moved from Japan to 19 Sea Zone
2 fighters and 2 tactical_bombers moved from Suiyuyan to Jehol
1 tactical_bomber moved from Suiyuyan to KweichowPlace Units - Japanese
1 artillery and 2 infantry placed in French Indo China
3 mech_infantrys placed in Kwangtung
2 artilleries and 2 fighters placed in JapanTurn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Kwangsi : 1 artillery and 1 infantry
Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour and 3 infantry
Jehol : 2 fighters, 2 infantry and 2 tactical_bombers
Yunnan : 1 flag, 3 artilleries and 5 infantry
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 aaGun, 2 artilleries, 6 infantry and 1 tactical_bomber
Hunan : 1 flag
Hopei : 1 flag
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag, 2 infantry
Anhwe : 1 flag, 2 infantry
Shan State : 1 flag
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
New Guinea : 1 flag
Philippines : 1 flag, 1 airfield, 3 fighters, 1 harbour and 3 tactical_bombers
Guam : 1 flag, 1 airfield
French Indo China : 1 flag, 1 artillery, 2 bombers, 1 factory_minor and 2 infantry
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag, 1 infantry
Dutch New Guinea : 1 flag, 1 armour
Sumatra : 1 flag, 1 infantry
42 Sea Zone : 1 transport
41 Sea Zone : 1 transport
44 Sea Zone : 1 transport
37 Sea Zone : 1 flag
35 Sea Zone : 2 battleships, 2 carriers, 2 cruisers, 4 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 2 transports
19 Sea Zone : 1 carrier, 2 fighters and 1 transportProduction/PUs Summary :
Germans : 46 / 52
Russians : 35 / 40
Japanese : 60 / 65
Americans : 52 / 72
Chinese : 4 / 6
British : 30 / 33
UK_Pacific : 6 / 6
Italians : 15 / 20
ANZAC : 10 / 11
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.400
Median : 3.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 25Japanese Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.238
Median : 3.000
Variance : 0.350
Standard Deviation : 0.592
Total rolls : 21ANZAC Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
2 was rolled 1 times
5 was rolled 2 times
Average roll : 4.000
Median : 5.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
small edit, fig 21 goes ncms to fic instead of 19.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 cruiser moved from 91 Sea Zone to 112 Sea Zone
1 bomber moved from Queensland to 41 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 fighter moved from 54 Sea Zone to 42 Sea Zone -
scramble the german fgt from germany to sz112 vs.Cruiser…
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yes, scramble.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 cruiser moved from 91 Sea Zone to 112 Sea Zone
1 bomber moved from Queensland to 41 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 fighter moved from 54 Sea Zone to 42 Sea ZoneCombat - Americans
Germans scrambles 1 units out of Western Germany to defend against the attack in 112 Sea Zone
Germans scrambles to create a battle in territory 112 Sea Zone
Battle in 41 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans roll dice for 1 submarine in 44 Sea Zone, round 1 : 0/1 hits
Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 112 Sea Zone
Americans attack with 1 cruiser and 1 transport
Germans defend with 1 fighter
Americans roll dice for 1 cruiser and 1 transport in 112 Sea Zone, round 1 : 1/1 hits
Germans roll dice for 1 fighter in 112 Sea Zone, round 1 : 1/1 hits
1 cruiser owned by the Americans and 1 fighter owned by the Germans lost in 112 Sea Zone
Americans win with 1 transport remaining. Battle score for attacker is -2
Casualties for Germans: 1 fighter
Casualties for Americans: 1 cruiser
Battle in NorwayNon Combat Move - Americans
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 carrier, 1 fighter, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 42 Sea Zone to 54 Sea Zone
1 bomber moved from 41 Sea Zone to India
1 carrier, 3 destroyers, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
2 fighters moved from Queensland to 54 Sea Zone
1 transport moved from 54 Sea Zone to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Eastern United States to Western United StatesPlace Units - Americans
1 transport placed in 101 Sea Zone
1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUsTerritory Summary for Americans :
India : 1 bomber
Queensland : 1 artillery, 2 infantry and 1 mech_infantry
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
44 Sea Zone : 1 flag, 1 submarine
26 Sea Zone : 1 carrier, 1 fighter, 2 infantry, 2 submarines, 1 tactical_bomber and 1 transport
10 Sea Zone : 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 1 transport
54 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 5 destroyers, 4 fighters, 2 submarines and 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour and 1 mech_infantry
Morocco : 1 infantry and 1 mech_infantry
Norway : 1 flag, 1 artillery and 1 infantry
112 Sea Zone : 1 transport
101 Sea Zone : 1 transport
Brazil : 1 flag, 2 infantry
91 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 1 transportProduction/PUs Summary :
Germans : 43 / 52
Russians : 35 / 40
Japanese : 60 / 65
Americans : 55 / 75
Chinese : 4 / 6
British : 30 / 33
UK_Pacific : 6 / 6
Italians : 15 / 20
ANZAC : 10 / 11
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
1 fighter moved from Sikang to Szechwan





