Test summary from TripleA, engine version: 2.7.15426, time: 8:05:46 PM
Savegame
13L G40.2 JWW (Axis) vs. Me1945 (allies +7)
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I almost started the turn over since I didn’t realize the R tac could scramble to protect your r ss. But rather, I just continued, without the scramble cause you wouldn’t have scrambled if I attacked with more aircraft……
Now that your ss hit on it’s defensive 1 and my bmb & dd missed, I should have started over and sent more air so that I could have killed the ss!!!
let me know if you have any questions.
A bad German round!
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Would you ask me for scramble vs. yours sbmb + DD, I say no. You had 4 planes in the sz115 range that can end their NCM in the ter/sz where you have them now. The planes are ftr + Tac sz114> 115 > 113 and ftr + Tac W. Ger > sz115 > E. Pol. If you want, you can roll a dice for them (2@3 and 2@4). I’m ok about that . If you hit, I’ll remove my sub before posting R5 tomorrow.
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Would you ask me for scramble vs. yours sbmb + DD, I say no. You had 4 planes in the sz115 range that can end their NCM in the ter/sz where you have them now. The planes are ftr + Tac sz114> 115 > 113 and ftr + Tac W. Ger > sz115 > E. Pol. If you want, you can roll a dice for them (2@3 and 2@4). I’m ok about that . If you hit, I’ll remove my sub before posting R5 tomorrow.
wow, that is very generous of you! Thank you……here goes.
Rolls: 2@4 2@3; Total Hits: 32@4: (3, 2)2@3: (2, 5) -
R5 file doesn’t go through. See PM.
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I believe I sent you the J5 turn. Hope you received it.
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Yes, I’v got it and sent you US5 NCM. Need scramble order in sz95.
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Yes, I’v got it and sent you US5 NCM. Need scramble order in sz95.
yes send them up scramble all three. thanks
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sz95 1 hit. OOL pls.
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i will lose the german tac please….looking forward to two hits on D!
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US5 is done. SB in your email. CH/UK are coming.
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Sz95 again. Scramble?
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my AA guns saved me.
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Give me your ool for z95 please……The italians are going in with everything that can reach.
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Hey JWW,
I’ll be trying to post ANZAC/Fr today. If no, I am probably out of the game over the holidays till Jan 1 or 2. Traveling. Would that be ok?my AA guns saved me.
Yea, at least if I win, nobody can blame me lucky.
Merry Christmas and happy New Year!
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We are back on line here at aaorg……
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun, 1 armour, 1 fighter and 3 infantry moved from Western Australia to South Australia
1 aaGun, 1 infantry and 2 mech_infantrys moved from New South Wales to South Australia
3 fighters moved from Western Australia to India
1 fighter moved from Western Australia to India
1 destroyer moved from 50 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs totalTerritory Summary for ANZAC :
India : 1 flag, 4 fighters and 1 infantry
Queensland : 1 flag, 1 airfield and 1 harbour
New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 flag, 1 factory_minor, 1 fighter and 1 harbour
South Australia : 1 flag, 2 aaGuns, 1 armour, 1 artillery, 1 fighter, 6 infantry and 2 mech_infantrys
Western Australia : 1 flag, 1 airfield
26 Sea Zone : 1 flag, 1 cruiser
54 Sea Zone : 1 flag, 1 destroyer
Egypt : 1 flag, 2 infantryProduction/PUs Summary :
Germans : 44 / 48
Russians : 28 / 32
Japanese : 63 / 71
Americans : 52 / 72
Chinese : 5 / 5
British : 31 / 36
UK_Pacific : 5 / 4
Italians : 22 / 22
ANZAC : 10 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Combat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 80 Sea ZoneTurn Complete - French
Territory Summary for French :
Trans-Jordan : 1 flag, 1 fighter and 1 infantry
Egypt : 1 flag, 1 infantry
United Kingdom : 1 flag, 2 infantry
80 Sea Zone : 1 flag, 1 destroyerProduction/PUs Summary :
Germans : 44 / 48
Russians : 28 / 32
Japanese : 63 / 71
Americans : 52 / 72
Chinese : 5 / 5
British : 31 / 36
UK_Pacific : 5 / 4
Italians : 22 / 22
ANZAC : 10 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 2 destroyers, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from 113 Sea Zone to 95 Sea Zone
1 tactical_bomber moved from 113 Sea Zone to 95 Sea Zone
2 fighters moved from Southern Italy to 95 Sea Zone
3 destroyers moved from 97 Sea Zone to 95 Sea Zone
2 fighters moved from 97 Sea Zone to 95 Sea Zone
1 carrier moved from 97 Sea Zone to 95 Sea Zone
2 tactical_bombers moved from Eastern Poland to 95 Sea Zone
1 bomber moved from Eastern Poland to 95 Sea Zone
1 bomber moved from Western Germany to 95 Sea Zone
1 infantry moved from Germany to 113 Sea Zone
1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 infantry moved from 115 Sea Zone to Novgorod





