13L G40.2 Jeff28 (Axis) vs. JWW (allies +9)

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :4

    Purchase Units - ANZAC
                ANZAC buy 1 carrier, 1 fighter and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 43 Sea Zone
                1 submarine moved from 54 Sea Zone to 41 Sea Zone

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :4

    Purchase Units - ANZAC
                ANZAC buy 1 carrier, 1 fighter and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 43 Sea Zone
                1 submarine moved from 54 Sea Zone to 41 Sea Zone

    Combat - ANZAC
                Battle in 43 Sea Zone
                    ANZAC attack with 1 destroyer
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 43 Sea Zone
                    ANZAC win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 41 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 41 Sea Zone
                        ANZAC roll dice for 1 submarine in 41 Sea Zone, round 1 :  1/1 hits
                    ANZAC win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                1 artillery and 2 infantry moved from Northern Territory to South Australia
                2 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 carrier and 1 submarine placed in 62 Sea Zone
                1 fighter placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

    Territory Summary for ANZAC :

    Queensland : 1 flag, 2 aaGuns, 1 airfield, 3 fighters, 1 harbour and 4 infantry
        New Zealand : 1 flag, 1 airfield and 1 harbour
        New South Wales : 1 flag, 1 factory_minor and 1 harbour
        South Australia : 1 flag, 1 artillery and 2 infantry
        Dutch New Guinea : 1 flag
        41 Sea Zone : 1 flag, 1 submarine
        43 Sea Zone : 1 flag, 1 destroyer
        33 Sea Zone : 1 flag, 2 infantry and 1 transport
        54 Sea Zone : 1 flag, 1 cruiser, 1 destroyer and 1 transport
        62 Sea Zone : 1 flag, 1 carrier, 1 fighter and 1 submarine

    Production/PUs Summary :

    Germans : 29 / 88
        Russians : 42 / 58
        Japanese : 64 / 69
        Americans : 52 / 73
        Chinese : 1 / 2
        British : 32 / 33
        UK_Pacific : 5 / 0
        Italians : 26 / 45
        ANZAC : 10 / 15
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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    what major territory are you going to sack next!  :|

    Take it easy on me will ya! jeessshhhh  :lol:

    In your opinion, is this one way over?


  • If I can sealion you again I think it is.

    Russia should get huge.

    No moves for france?

    –Jeff

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :4

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

    Turn Complete - French

    Territory Summary for French :

    Anglo Egyptian Sudan : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 29 / 88
        Russians : 42 / 58
        Japanese : 64 / 69
        Americans : 52 / 73
        Chinese : 1 / 2
        British : 32 / 33
        UK_Pacific : 5 / 0
        Italians : 26 / 45
        ANZAC : 10 / 15
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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    dont take the uk again…… :roll:


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :5

    Purchase Units - Germans
                Germans buy 2 armour, 10 artilleries, 1 destroyer, 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 transports moved from 110 Sea Zone to 112 Sea Zone
                2 armour moved from Western Germany to 112 Sea Zone
                2 armour and 2 transports moved from 112 Sea Zone to 110 Sea Zone
                1 submarine moved from 110 Sea Zone to 125 Sea Zone
                2 armour moved from 110 Sea Zone to United Kingdom
                1 fighter moved from 110 Sea Zone to United Kingdom
                2 bombers moved from Western Germany to United Kingdom
                1 destroyer moved from 110 Sea Zone to 112 Sea Zone

    Combat - Germans
                Battle in 112 Sea Zone
                    Germans attack with 1 destroyer
                    British defend with 1 transport
                        1 transport owned by the British lost in 112 Sea Zone
                    Germans win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in United Kingdom
                    Germans attack with 2 armour, 2 bombers and 1 fighter
                    British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry; Americans defend with 1 artillery, 1 infantry and 1 mech_infantry
                        Germans roll dice for 2 cruisers in United Kingdom, round 1 :  0/2 hits
                        Germans roll dice for 2 armour, 2 bombers and 1 fighter in United Kingdom, round 1 :  4/5 hits
                        British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in United Kingdom, round 1 :  1/4 hits
                        1 infantry owned by the British , 1 mech_infantry owned by the Americans , 1 artillery owned by the Americans , 1 armour owned by the Germans and 1 infantry owned by the Americans lost in United Kingdom
                    Germans captures 33PUs while taking British capital
                    Germans win, taking United Kingdom from British with 1 armour, 2 bombers and 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 armour
                    Casualties for British: 1 infantry
                    Casualties for Americans: 1 artillery, 1 infantry and 1 mech_infantry

    Non Combat Move - Germans
                1 fighter moved from United Kingdom to 110 Sea Zone
                2 bombers moved from United Kingdom to Western Germany
                6 artilleries moved from Germany to Slovakia Hungary
                1 mech_infantry moved from Germany to Yugoslavia
                4 infantry moved from Germany to Poland
                1 aaGun moved from Germany to Poland
                1 aaGun moved from Germany to Western Germany

    Place Units - Germans
                10 artilleries placed in Germany
                2 armour, 1 fighter and 2 mech_infantrys placed in Western Germany
                1 destroyer and 1 fighter placed in 110 Sea Zone
                Germans undo move 3.
                Germans undo move 2.
                2 armour, 2 fighters and 2 mech_infantrys placed in Western Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 110 Sea Zone: 5 transports
                EDIT: Adding units owned by Germans to 110 Sea Zone: 5 transports
                EDIT: Turning off Edit Mode
                1 destroyer placed in 110 Sea Zone
                Germans undo move 2.
                2 fighters placed in 110 Sea Zone
                Germans undo move 3.
                1 fighter placed in 110 Sea Zone
                2 armour, 1 fighter and 2 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,1,1,1,6,4,4,4,4,1,3
                Germans collect 29 PUs (6 lost to blockades); end with 62 PUs total

    Territory Summary for Germans :

    United Kingdom : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 1 harbour
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield and 1 factory_minor
        Slovakia Hungary : 1 flag, 2 aaGuns, 11 artilleries and 26 infantry
        Western Germany : 1 flag, 2 aaGuns, 1 airfield, 2 armour, 2 bombers, 1 factory_major, 1 fighter, 1 harbour and 2 mech_infantrys
        Poland : 1 flag, 1 aaGun and 4 infantry
        Germany : 1 flag, 10 artilleries and 1 factory_major
        112 Sea Zone : 1 flag, 1 destroyer
        125 Sea Zone : 1 flag, 1 submarine
        Bulgaria : 1 flag
        Yugoslavia : 1 flag, 1 mech_infantry
        110 Sea Zone : 1 flag, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 8 transports

    Production/PUs Summary :

    Germans : 35 / 62
        Russians : 42 / 58
        Japanese : 64 / 69
        Americans : 52 / 73
        Chinese : 1 / 2
        British : 26 / 0
        UK_Pacific : 5 / 0
        Italians : 26 / 45
        ANZAC : 10 / 15
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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    should that be it in your opinion?


  • Up to you. I think I’m 90%.

    I’ll play 20 rounds if you want.

    –Jeff

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    @Jeff28:

    Up to you. I think I’m 90%.

    I’ll play 20 rounds if you want.

    –Jeff

    another question Jeff. does AAA stop the game when one side wins? how many victory cities do the allies or axis need to declare a winner? thanks


  • The axis need 8 victory cities in Europe, or 6 in the Pacific to win. They have to be held for a full round.

    Germany needs London, Egypt and 2 in Russia or 3 in Russia and Egypt usually.

    Japan needs to conquer India and either New South Wales or Hawaii usually.

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    @Jeff28:

    The axis need 8 victory cities in Europe, or 6 in the Pacific to win. They have to be held for a full round.

    Germany needs London, Egypt and 2 in Russia or 3 in Russia and Egypt usually.

    Japan needs to conquer India and either New South Wales or Hawaii usually.

    wow, that seems like a lot. Ok I will keep going

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :5

    Purchase Units - Russians
                Russians buy 2 armour, 2 artilleries, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Romania to Bulgaria
                      Russians take Bulgaria from Germans
                1 infantry moved from Romania to Yugoslavia
                2 fighters and 1 tactical_bomber moved from Baltic States to Yugoslavia
                1 infantry moved from Northwest Persia to Persia
                      Russians take Persia from Italians
                1 infantry moved from Romania to Yugoslavia

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :5

    Purchase Units - Russians
                Russians buy 2 armour, 2 artilleries, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Romania to Bulgaria
                      Russians take Bulgaria from Germans
                1 infantry moved from Romania to Yugoslavia
                2 fighters and 1 tactical_bomber moved from Baltic States to Yugoslavia
                1 infantry moved from Northwest Persia to Persia
                      Russians take Persia from Italians
                1 infantry moved from Romania to Yugoslavia

    Combat - Russians
                Battle in Yugoslavia
                    Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Yugoslavia, round 1 :  3/5 hits
                        Italians roll dice for 1 mech_infantry in Yugoslavia, round 1 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Yugoslavia
                    Russians win, taking Yugoslavia from Italians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Yugoslavia to Romania
                1 infantry moved from Eastern Poland to Romania
                1 artillery and 6 infantry moved from Bessarabia to Romania
                3 infantry moved from Ukraine to Bessarabia
                1 infantry moved from Baltic States to Eastern Poland
                1 infantry moved from Bryansk to Western Ukraine
                3 infantry moved from Novgorod to Baltic States
                1 infantry moved from Finland to Vyborg
                1 tactical_bomber moved from Russia to Romania
                2 infantry moved from Rostov to Caucasus
                2 armour moved from Volgograd to Ukraine

    Place Units - Russians
                1 artillery and 2 infantry placed in Novgorod
                3 infantry placed in Volgograd
                1 artillery and 2 infantry placed in Ukraine
                2 armour, 3 infantry and 2 mech_infantrys placed in Russia
                Russians undo move 4.
                Russians undo move 3.
                2 armour and 1 mech_infantry placed in Ukraine
                Russians undo move 2.
                Russians undo move 1.
                1 artillery and 2 infantry placed in Volgograd
                2 infantry and 1 mech_infantry placed in Novgorod
                1 artillery and 6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 47 PUs; end with 47 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 56 PUs

    Territory Summary for Russians :

    Amur : 1 flag, 2 aaGuns and 10 infantry
        Romania : 1 flag, 3 aaGuns, 6 armour, 5 artilleries, 2 fighters, 30 infantry, 3 mech_infantrys and 2 tactical_bombers
        Baltic States : 1 flag, 1 aaGun, 1 armour, 1 artillery, 10 infantry and 1 mech_infantry
        Vyborg : 1 flag, 1 infantry
        Eastern Poland : 1 flag, 1 infantry
        Bessarabia : 1 flag, 3 infantry
        Russia : 1 flag, 1 airfield, 1 artillery, 1 factory_major and 6 infantry
        Ukraine : 1 flag, 4 armour, 1 factory_minor and 1 mech_infantry
        Western Ukraine : 1 flag, 1 infantry
        Volgograd : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
        Caucasus : 1 flag, 2 infantry
        Bulgaria : 1 flag, 1 infantry
        109 Sea Zone : 1 flag, 1 submarine
        Northwest Persia : 1 flag
        Persia : 1 flag, 1 infantry
        115 Sea Zone : 1 flag, 1 cruiser and 1 submarine
        Yugoslavia : 1 flag, 2 infantry
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 34 / 62
        Russians : 47 / 56
        Japanese : 64 / 69
        Americans : 52 / 73
        Chinese : 1 / 2
        British : 26 / 0
        UK_Pacific : 5 / 0
        Italians : 22 / 45
        ANZAC : 10 / 15
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :5

    Purchase Units - Japanese
                Japanese buy 3 armour, 1 factory_minor, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Japanese
                1 destroyer moved from 37 Sea Zone to 42 Sea Zone
                2 fighters moved from 37 Sea Zone to 42 Sea Zone
                2 tactical_bombers moved from 37 Sea Zone to 42 Sea Zone
                1 bomber moved from Jehol to 43 Sea Zone
                1 bomber moved from Jehol to 43 Sea Zone
                1 destroyer moved from 37 Sea Zone to 41 Sea Zone
                1 fighter moved from 37 Sea Zone to 41 Sea Zone
                1 destroyer moved from 37 Sea Zone to 43 Sea Zone
                1 infantry moved from Shan State to 37 Sea Zone
                1 artillery moved from Malaya to 37 Sea Zone
                1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 armour and 2 infantry moved from India to West India
                1 infantry moved from Kansu to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 infantry and 1 mech_infantry moved from Sikang to Kazakhstan
                      Japanese take Kazakhstan from Russians
                2 artilleries and 1 infantry moved from Kansu to Tsinghai
                2 fighters and 2 tactical_bombers moved from Shensi to Tsinghai

    Combat - Japanese
                Battle in Tsinghai
                    Japanese attack with 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers in Tsinghai, round 1 :  4/7 hits
                        Chinese roll dice for 1 infantry in Tsinghai, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Tsinghai
                    Japanese win, taking Tsinghai from Chinese with 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 41 Sea Zone
                    Japanese attack with 1 destroyer and 1 fighter
                    ANZAC defend with 1 submarine
                        ANZAC roll dice for 1 submarine in 41 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 1 fighter in 41 Sea Zone, round 1 :  0/2 hits
                        ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 1 fighter in 41 Sea Zone, round 2 :  2/2 hits
                        1 submarine owned by the ANZAC lost in 41 Sea Zone
                    Japanese win, taking 41 Sea Zone from ANZAC with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in West India
                    Japanese attack with 1 armour and 2 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 1 armour and 2 infantry in West India, round 1 :  1/3 hits
                        UK_Pacific roll dice for 1 infantry in West India, round 1 :  0/1 hits
                        1 infantry owned by the British lost in West India
                    Japanese win, taking West India from UK_Pacific with 1 armour and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Celebes
                Battle in 42 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                    Americans defend with 1 destroyer and 1 submarine
                        Americans roll dice for 1 submarine in 42 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 1 :  2/5 hits
                        Americans roll dice for 1 destroyer in 42 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Americans , 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone
                    Japanese win, taking Celebes from UK_Pacific with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in 43 Sea Zone
                    Japanese attack with 2 bombers and 1 destroyer
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 2 bombers and 1 destroyer in 43 Sea Zone, round 1 :  2/3 hits
                        ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 43 Sea Zone
                    Japanese win, taking 43 Sea Zone from ANZAC with 2 bombers and 1 destroyer remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer

    Non Combat Move - Japanese
                1 armour and 1 mech_infantry moved from Yunnan to French Indo China
                1 artillery moved from Burma to India
                2 fighters and 2 tactical_bombers moved from Tsinghai to Anhwe
                1 transport moved from 37 Sea Zone to 42 Sea Zone
                2 infantry moved from Java to 42 Sea Zone
                2 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                1 transport moved from 37 Sea Zone to 43 Sea Zone
                1 infantry moved from Borneo to 43 Sea Zone
                1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                1 fighter moved from 41 Sea Zone to 35 Sea Zone
                1 artillery, 2 battleships, 3 carriers, 2 cruisers, 2 submarines and 1 transport moved from 37 Sea Zone to 35 Sea Zone
                1 artillery moved from 35 Sea Zone to Philippines
                2 bombers moved from 43 Sea Zone to Philippines
                2 infantry moved from Korea to 6 Sea Zone
                2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
                2 armour moved from Jehol to 19 Sea Zone
                2 armour, 2 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone
                2 armour and 2 infantry moved from 35 Sea Zone to Philippines
                1 fighter moved from Japan to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
                1 carrier, 1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from Japan to 35 Sea Zone
                2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from 35 Sea Zone to Philippines
                1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
                1 mech_infantry moved from Jehol to Suiyuyan
                2 infantry moved from Manchuria to Korea

    Place Units - Japanese
                1 factory_minor placed in French Indo China
                1 armour and 2 mech_infantrys placed in India
                2 armour and 1 mech_infantry placed in Kiangsu
                9 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 72 PUs; end with 72 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs

    Territory Summary for Japanese :

    Iwo Jima : 1 flag, 1 infantry
        Paulau Island : 1 flag, 1 infantry
        Korea : 1 flag, 4 infantry
        Kiangsu : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
        Japan : 1 flag, 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 16 infantry
        Hainan : 1 flag, 1 harbour
        Shensi : 1 flag
        Yunnan : 1 flag
        Suiyuyan : 1 flag, 1 mech_infantry
        Kweichow : 1 flag, 1 armour and 2 mech_infantrys
        Hunan : 1 flag
        Kansu : 1 flag
        Hopei : 1 flag
        Tsinghai : 1 flag, 2 artilleries and 1 infantry
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag
        Anhwe : 1 flag, 2 fighters and 2 tactical_bombers
        Shan State : 1 flag
        Burma : 1 flag
        India : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 mech_infantrys
        Malaya : 1 flag, 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield, 2 armour, 1 artillery, 2 bombers, 1 harbour, 6 infantry and 1 tactical_bomber
        Kazakhstan : 1 flag, 1 infantry and 1 mech_infantry
        French Indo China : 1 flag, 1 armour, 1 factory_minor and 1 mech_infantry
        Celebes : 1 flag, 1 infantry
        Java : 1 flag
        Sumatra : 1 flag, 1 infantry
        41 Sea Zone : 1 flag, 1 destroyer
        44 Sea Zone : 1 flag, 1 transport
        43 Sea Zone : 1 flag, 1 destroyer
        35 Sea Zone : 1 flag, 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 5 fighters, 3 submarines, 3 tactical_bombers and 5 transports
        39 Sea Zone : 1 flag
        6 Sea Zone : 1 flag, 1 destroyer
        West India : 1 flag, 1 armour and 2 infantry
        Novosibirsk : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 34 / 62
        Russians : 45 / 56
        Japanese : 72 / 82
        Americans : 52 / 73
        Chinese : 0 / 2
        British : 26 / 0
        UK_Pacific : 0 / 0
        Italians : 22 / 45
        ANZAC : 10 / 15
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    other than surrender….not sure what to do here!


  • Yeah the Pacific is looking rough for you.

    –Jeff

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @Jeff28:

    Yeah the Pacific is looking rough for you.

    –Jeff

    Pacific….I was thinking atlantic!  :-o

    Uk & UKP gone…I am a knucklehead


  • Well, you can surrender and I’ll play either side again at the same bid, or we can re-bid.

    It’s no fun fighting a losing battle.

    No biggie.

    –Jeff

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :5

    Purchase Units - Americans
                Americans buy 1 artillery, 1 cruiser, 1 destroyer, 5 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 54 Sea Zone to 44 Sea Zone
                1 destroyer moved from 25 Sea Zone to 6 Sea Zone
                1 submarine moved from 33 Sea Zone to 6 Sea Zone
                      Americans take 22 Sea Zone from Japanese
                1 destroyer moved from 109 Sea Zone to 110 Sea Zone
                1 submarine moved from 109 Sea Zone to 110 Sea Zone
                1 cruiser moved from 109 Sea Zone to 110 Sea Zone
                2 fighters moved from 109 Sea Zone to 110 Sea Zone
                1 fighter moved from 101 Sea Zone to 110 Sea Zone
                1 tactical_bomber moved from 101 Sea Zone to 110 Sea Zone
                1 carrier moved from 109 Sea Zone to 110 Sea Zone

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