Posted it over there!
Thank you too and of course good luck in the rest of the tournament as well!
XDAP-03 Ancients for 1945 vs The Fighting Mongooses
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just looked into 2nd edition rules book, Wheat is right. Apologies, back to original file, my fault.
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Hold on Mongooses. Give us some time pls.
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No worries.
TripleA isn’t coded 100% perfect, so Veqryn listed certain exceptions within the in-program game description.
"Rules the engine does not do, but you must follow:
- Do not allow blitzing or movement through Friendly Neutrals.
- Air units may not land in or move through Friendly Neutrals, including the same turn they are captured.
- Friendly Neutrals can not be ‘captured’ with an AA Gun, only by land units with an attack power.
- Air units may not move through Unfriendly Neutrals unless they are attacking them.
- If UK Pacific captures Japan, the money goes to UK Pacific, even if UK Pacific’s capital is occupied.
- Do not allow USA movement to end in Sea Zones 17, 22, 32, 33, 34, and 37."
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I’m waiting for kilroy’s opinion about Italy anyways, so we have plenty of time to be sure of the rule.
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Rulebook is pretty clear, and there is nothing more actual. No landing in Persia. We think about an alternative, but let you know in time, dont want to hold play.
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Pls take this file, thx
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :1
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries and 2 infantry moved from Northern Italy to France
1 armour and 2 infantry moved from Albania to Yugoslavia
1 infantry moved from Southern Italy to 95 Sea Zone
1 armour moved from Northern Italy to 95 Sea Zone
1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Egypt
1 cruiser moved from 95 Sea Zone to 98 Sea Zone
1 bomber moved from Northern Italy to Egypt
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from BritishCombat - Italians
Battle in France
Italians attack with 2 artilleries and 2 infantry
French defend with 1 airfield, 1 armour, 1 factory_major and 1 fighter
Italians roll dice for 2 artilleries and 2 infantry in France, round 1 : 2/4 hits
French roll dice for 1 armour and 1 fighter in France, round 1 : 1/2 hits
1 armour owned by the French , 1 fighter owned by the French and 1 infantry owned by the Italians lost in France
Italians captures 19PUs while taking French capital
Italians converts factory_major into different units
Italians win, taking France from French with 2 artilleries and 1 infantry remaining. Battle score for attacker is 13
Casualties for French: 1 armour and 1 fighter
Casualties for Italians: 1 infantry
Battle in Yugoslavia
Italians attack with 1 armour and 2 infantry
Neutral_Allies defend with 1 infantry
Italians roll dice for 1 armour and 2 infantry in Yugoslavia, round 1 : 1/3 hits
Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 1 : 0/1 hits
1 infantry owned by the Neutral_Allies lost in Yugoslavia
Italians win, taking Yugoslavia from Neutral_Allies with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Allies: 1 infantry
Battle in Egypt
Italians attack with 1 armour, 1 bomber and 1 infantry
ANZAC defend with 2 infantry; British defend with 1 factory_minor, 1 harbour and 2 infantry
Italians roll dice for 1 cruiser in Egypt, round 1 : 1/1 hits
Italians roll dice for 1 armour, 1 bomber and 1 infantry in Egypt, round 1 : 1/3 hits
British roll dice for 4 infantry in Egypt, round 1 : 0/4 hits
2 infantry owned by the ANZAC lost in Egypt
Italians roll dice for 1 armour, 1 bomber and 1 infantry in Egypt, round 2 : 2/3 hits
British roll dice for 2 infantry in Egypt, round 2 : 0/2 hits
2 infantry owned by the British lost in Egypt
Italians win, taking Egypt from British with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 12
Casualties for ANZAC: 2 infantry
Casualties for British: 2 infantry
Trigger Italians Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
Trigger Japanese Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to FrenchNon Combat Move - Italians
1 infantry moved from Italian Somaliland to Ethiopia
1 bomber moved from Egypt to Ethiopia
1 aaGun moved from Northern Italy to France
1 aaGun moved from Northern Italy to Southern France
2 infantry moved from Southern Italy to Northern Italy
1 destroyer moved from 95 Sea Zone to 93 Sea Zone
1 submarine moved from 95 Sea Zone to 93 Sea ZonePlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 38 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 43 PUsProduction/PUs Summary :
Germans : 33 / 46
Russians : 37 / 37
Japanese : 28 / 44
Americans : 52 / 52
Chinese : 10 / 16
British : 30 / 39
UK_Pacific : 17 / 17
Italians : 19 / 43
ANZAC : 10 / 10
French : 12 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
Need to edit your NCM onto the map, one sec.
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Here you go.
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Risk rewarded!
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Just so you know, when you EDIT UK units, no matter where they’re coming from or going to, they have to be added as British units not UK_Pacific units or else it causes a bug when you try to use them the next turn.
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Indeed … we pretty much have to play high-risk style to have any shot :lol:
I’m glad kilroy approved of my reckless thinking.
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ah ok. Weird anyway, this separation.
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I was certain our boys would hit once out of 6 times :)
Surprised that Italy took Paris, I am. -
just looked into 2nd edition rules book, Wheat is right. Apologies, back to original file, my fault.
What rules we are playing? These http://www.harrisgamedesign.com/phpBB3/viewtopic.php?f=40&t=6149 or 2nd edition? Particularly, what about the Soviet-Mongolian Defense Pact when Russia takes Korea while Mongolia is still a strict neutral?
Any other TripleA bugs? I see Poland adjacent to sz115 in TripleA which is not in the original map.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :1
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
2 fighters moved from New Zealand to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
2 aaGuns and 1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :1
Combat Move - French
1 cruiser moved from 110 Sea Zone to 104 Sea Zone
1 infantry moved from Tunisia to Algeria
1 infantry moved from French West Africa to French Central Africa
1 destroyer moved from 72 Sea Zone to 79 Sea Zone
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from Morocco to Algeria -
What rules we are playing? These http://www.harrisgamedesign.com/phpBB3/viewtopic.php?f=40&t=6149 or 2nd edition? Particularly, what about the Soviet-Mongolian Defense Pact when Russia takes Korea while Mongolia is still a strict neutral?
Any other TripleA bugs? I see Poland adjacent to sz115 in TripleA which is not in the original map.
I assumed we’re playing alpha 3 final (+ Soviet bomber) since the tourney thread still indicates alpha 3 and I didn’t see any notice from Gargantua changing it. I noticed that one team decided to play 2nd edition rules anyways though.
I never even noticed the Poland/SZ115 error. You should post that discovery here so it can be fixed:
http://www.axisandallies.org/forums/index.php?topic=26989.0Aside from movement related to neutrals (listed in the game description), I don’t know of any other tripleA issues that impacts gameplay. If you see something that you think isn’t working right, let us know though.
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Markus,
You used the Italian map without the edited NCM 1 UK tact IND >> TANG … do you still want the tact in TANG?
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yes. sorry, was under the impression you edited that before Italy and never checked. Thx for putting it there!





