0% for April

XDAP-03 Ancients for 1945 vs The Fighting Mongooses

  • 17 16 15 12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :1

    Place Units - UK_Pacific
                3 infantry and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Some Units in India change ownership: 3 infantry and 2 mech_infantrys

  • 17 16 15 12

    Pls take this file, change in non-combat manouver.

  • 17

    You can’t land planes on a territory that started the turn as a pro-Allies neutral.

  • 21 20 18 17 16 15 14 13

    Are you sure? I’m not. Just know that TripleA allows that.

  • 17 16 15 12

    just looked into 2nd edition rules book, Wheat is right. Apologies, back to original file, my fault.

  • 21 20 18 17 16 15 14 13

    Hold on Mongooses. Give us some time pls.

  • 17

    No worries.

    TripleA isn’t coded 100% perfect, so Veqryn listed certain exceptions within the in-program game description.

    "Rules the engine does not do, but you must follow:

    • Do not allow blitzing or movement through Friendly Neutrals.
    • Air units may not land in or move through Friendly Neutrals, including the same turn they are captured.
    • Friendly Neutrals can not be ‘captured’ with an AA Gun, only by land units with an attack power.
    • Air units may not move through Unfriendly Neutrals unless they are attacking them.
    • If UK Pacific captures Japan, the money goes to UK Pacific, even if UK Pacific’s capital is occupied.
    • Do not allow USA movement to end in Sea Zones 17, 22, 32, 33, 34, and 37."
  • 17

    I’m waiting for kilroy’s opinion about Italy anyways, so we have plenty of time to be sure of the rule.

  • 17 16 15 12

    Rulebook is pretty clear, and there is nothing more actual. No landing in Persia. We think about an alternative, but let you know in time, dont want to hold play.

  • 17 16 15 12

    Pls take this file, thx

  • 17

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :1

    Purchase Units - Italians
                Italians buy 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 artilleries and 2 infantry moved from Northern Italy to France
                1 armour and 2 infantry moved from Albania to Yugoslavia
                1 infantry moved from Southern Italy to 95 Sea Zone
                1 armour moved from Northern Italy to 95 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
                1 armour and 1 infantry moved from 98 Sea Zone to Egypt
                1 cruiser moved from 95 Sea Zone to 98 Sea Zone
                1 bomber moved from Northern Italy to Egypt
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                      Italians take Anglo Egyptian Sudan from British

    Combat - Italians
                Battle in France
                    Italians attack with 2 artilleries and 2 infantry
                    French defend with 1 airfield, 1 armour, 1 factory_major and 1 fighter
                        Italians roll dice for 2 artilleries and 2 infantry in France, round 1 :  2/4 hits
                        French roll dice for 1 armour and 1 fighter in France, round 1 :  1/2 hits
                        1 armour owned by the French , 1 fighter owned by the French and 1 infantry owned by the Italians lost in France
                    Italians captures 19PUs while taking French capital
                    Italians converts factory_major into different units
                    Italians win, taking France from French with 2 artilleries and 1 infantry remaining. Battle score for attacker is 13
                    Casualties for French: 1 armour and 1 fighter
                    Casualties for Italians: 1 infantry
                Battle in Yugoslavia
                    Italians attack with 1 armour and 2 infantry
                    Neutral_Allies defend with 1 infantry
                        Italians roll dice for 1 armour and 2 infantry in Yugoslavia, round 1 :  1/3 hits
                        Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 1 :  0/1 hits
                        1 infantry owned by the Neutral_Allies lost in Yugoslavia
                    Italians win, taking Yugoslavia from Neutral_Allies with 1 armour and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Neutral_Allies: 1 infantry
                Battle in Egypt
                    Italians attack with 1 armour, 1 bomber and 1 infantry
                    ANZAC defend with 2 infantry; British defend with 1 factory_minor, 1 harbour and 2 infantry
                        Italians roll dice for 1 cruiser in Egypt, round 1 :  1/1 hits
                        Italians roll dice for 1 armour, 1 bomber and 1 infantry in Egypt, round 1 :  1/3 hits
                        British roll dice for 4 infantry in Egypt, round 1 :  0/4 hits
                        2 infantry owned by the ANZAC lost in Egypt
                        Italians roll dice for 1 armour, 1 bomber and 1 infantry in Egypt, round 2 :  2/3 hits
                        British roll dice for 2 infantry in Egypt, round 2 :  0/2 hits
                        2 infantry owned by the British lost in Egypt
                    Italians win, taking Egypt from British with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 12
                    Casualties for ANZAC: 2 infantry
                    Casualties for British: 2 infantry
                Trigger Italians Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
                Trigger Japanese Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French

    Non Combat Move - Italians
                1 infantry moved from Italian Somaliland to Ethiopia
                1 bomber moved from Egypt to Ethiopia
                1 aaGun moved from Northern Italy to France
                1 aaGun moved from Northern Italy to Southern France
                2 infantry moved from Southern Italy to Northern Italy
                1 destroyer moved from 95 Sea Zone to 93 Sea Zone
                1 submarine moved from 95 Sea Zone to 93 Sea Zone

    Place Units - Italians
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 19 PUs; end with 38 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 43 PUs

    Production/PUs Summary :

    Germans : 33 / 46
        Russians : 37 / 37
        Japanese : 28 / 44
        Americans : 52 / 52
        Chinese : 10 / 16
        British : 30 / 39
        UK_Pacific : 17 / 17
        Italians : 19 / 43
        ANZAC : 10 / 10
        French : 12 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

  • 17

    Need to edit your NCM onto the map, one sec.

  • 17

    Here you go.

  • 17 16 15 12

    Risk rewarded!

  • 17

    Just so you know, when you EDIT UK units, no matter where they’re coming from or going to, they have to be added as British units not UK_Pacific units or else it causes a bug when you try to use them the next turn.

  • 17

    Indeed … we pretty much have to play high-risk style to have any shot  :lol:

    I’m glad kilroy approved of my reckless thinking.

  • 17 16 15 12

    ah ok. Weird anyway, this separation.

  • 17 16 15 12

    I was certain our boys would hit once out of 6 times :)
    Surprised that Italy took Paris, I am.

  • 21 20 18 17 16 15 14 13

    just looked into 2nd edition rules book, Wheat is right. Apologies, back to original file, my fault.

    What rules we are playing? These http://www.harrisgamedesign.com/phpBB3/viewtopic.php?f=40&t=6149 or 2nd edition? Particularly, what about the Soviet-Mongolian Defense Pact when Russia takes Korea while Mongolia is still a strict neutral?

    Any other TripleA bugs? I see Poland adjacent to sz115 in TripleA which is not in the original map.

  • 13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :1

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer; Remaining resources: 2 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                      ANZAC take Java from Dutch
                2 fighters moved from New Zealand to Queensland
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 cruiser moved from 63 Sea Zone to 54 Sea Zone
                2 aaGuns and 1 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 16 PUs total

T-shirts, Hats, and More

Suggested Topics

  • 27
  • 62
  • 16
  • 2
  • 61
  • 188
  • 165
  • 79
Axis & Allies Boardgaming Custom Painted Miniatures

30

Online

18.1k

Users

40.9k

Topics

1.8m

Posts