You will be next, my big team game move was done last night
Thanks for your patience!
You can’t land planes on a territory that started the turn as a pro-Allies neutral.
Are you sure? I’m not. Just know that TripleA allows that.
just looked into 2nd edition rules book, Wheat is right. Apologies, back to original file, my fault.
Hold on Mongooses. Give us some time pls.
No worries.
TripleA isn’t coded 100% perfect, so Veqryn listed certain exceptions within the in-program game description.
"Rules the engine does not do, but you must follow:
I’m waiting for kilroy’s opinion about Italy anyways, so we have plenty of time to be sure of the rule.
Rulebook is pretty clear, and there is nothing more actual. No landing in Persia. We think about an alternative, but let you know in time, dont want to hold play.
Pls take this file, thx
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :1
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
2 artilleries and 2 infantry moved from Northern Italy to France
1 armour and 2 infantry moved from Albania to Yugoslavia
1 infantry moved from Southern Italy to 95 Sea Zone
1 armour moved from Northern Italy to 95 Sea Zone
1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Egypt
1 cruiser moved from 95 Sea Zone to 98 Sea Zone
1 bomber moved from Northern Italy to Egypt
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
Combat - Italians
Battle in France
Italians attack with 2 artilleries and 2 infantry
French defend with 1 airfield, 1 armour, 1 factory_major and 1 fighter
Italians roll dice for 2 artilleries and 2 infantry in France, round 1 : 2/4 hits
French roll dice for 1 armour and 1 fighter in France, round 1 : 1/2 hits
1 armour owned by the French , 1 fighter owned by the French and 1 infantry owned by the Italians lost in France
Italians captures 19PUs while taking French capital
Italians converts factory_major into different units
Italians win, taking France from French with 2 artilleries and 1 infantry remaining. Battle score for attacker is 13
Casualties for French: 1 armour and 1 fighter
Casualties for Italians: 1 infantry
Battle in Yugoslavia
Italians attack with 1 armour and 2 infantry
Neutral_Allies defend with 1 infantry
Italians roll dice for 1 armour and 2 infantry in Yugoslavia, round 1 : 1/3 hits
Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 1 : 0/1 hits
1 infantry owned by the Neutral_Allies lost in Yugoslavia
Italians win, taking Yugoslavia from Neutral_Allies with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Allies: 1 infantry
Battle in Egypt
Italians attack with 1 armour, 1 bomber and 1 infantry
ANZAC defend with 2 infantry; British defend with 1 factory_minor, 1 harbour and 2 infantry
Italians roll dice for 1 cruiser in Egypt, round 1 : 1/1 hits
Italians roll dice for 1 armour, 1 bomber and 1 infantry in Egypt, round 1 : 1/3 hits
British roll dice for 4 infantry in Egypt, round 1 : 0/4 hits
2 infantry owned by the ANZAC lost in Egypt
Italians roll dice for 1 armour, 1 bomber and 1 infantry in Egypt, round 2 : 2/3 hits
British roll dice for 2 infantry in Egypt, round 2 : 0/2 hits
2 infantry owned by the British lost in Egypt
Italians win, taking Egypt from British with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 12
Casualties for ANZAC: 2 infantry
Casualties for British: 2 infantry
Trigger Italians Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
Trigger Japanese Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
Non Combat Move - Italians
1 infantry moved from Italian Somaliland to Ethiopia
1 bomber moved from Egypt to Ethiopia
1 aaGun moved from Northern Italy to France
1 aaGun moved from Northern Italy to Southern France
2 infantry moved from Southern Italy to Northern Italy
1 destroyer moved from 95 Sea Zone to 93 Sea Zone
1 submarine moved from 95 Sea Zone to 93 Sea Zone
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 38 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 43 PUs
Production/PUs Summary :
Germans : 33 / 46
Russians : 37 / 37
Japanese : 28 / 44
Americans : 52 / 52
Chinese : 10 / 16
British : 30 / 39
UK_Pacific : 17 / 17
Italians : 19 / 43
ANZAC : 10 / 10
French : 12 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
Need to edit your NCM onto the map, one sec.
Here you go.
Risk rewarded!
Just so you know, when you EDIT UK units, no matter where they’re coming from or going to, they have to be added as British units not UK_Pacific units or else it causes a bug when you try to use them the next turn.
Indeed … we pretty much have to play high-risk style to have any shot :lol:
I’m glad kilroy approved of my reckless thinking.
ah ok. Weird anyway, this separation.
I was certain our boys would hit once out of 6 times :)
Surprised that Italy took Paris, I am.
just looked into 2nd edition rules book, Wheat is right. Apologies, back to original file, my fault.
What rules we are playing? These http://www.harrisgamedesign.com/phpBB3/viewtopic.php?f=40&t=6149 or 2nd edition? Particularly, what about the Soviet-Mongolian Defense Pact when Russia takes Korea while Mongolia is still a strict neutral?
Any other TripleA bugs? I see Poland adjacent to sz115 in TripleA which is not in the original map.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :1
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
2 fighters moved from New Zealand to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
2 aaGuns and 1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :1
Combat Move - French
1 cruiser moved from 110 Sea Zone to 104 Sea Zone
1 infantry moved from Tunisia to Algeria
1 infantry moved from French West Africa to French Central Africa
1 destroyer moved from 72 Sea Zone to 79 Sea Zone
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from Morocco to Algeria
What rules we are playing? These http://www.harrisgamedesign.com/phpBB3/viewtopic.php?f=40&t=6149 or 2nd edition? Particularly, what about the Soviet-Mongolian Defense Pact when Russia takes Korea while Mongolia is still a strict neutral?
Any other TripleA bugs? I see Poland adjacent to sz115 in TripleA which is not in the original map.
I assumed we’re playing alpha 3 final (+ Soviet bomber) since the tourney thread still indicates alpha 3 and I didn’t see any notice from Gargantua changing it. I noticed that one team decided to play 2nd edition rules anyways though.
I never even noticed the Poland/SZ115 error. You should post that discovery here so it can be fixed:
http://www.axisandallies.org/forums/index.php?topic=26989.0
Aside from movement related to neutrals (listed in the game description), I don’t know of any other tripleA issues that impacts gameplay. If you see something that you think isn’t working right, let us know though.