@GeneralDisarray Game History
Round: 1 Bid Purchase - Germans Germans buy 1 artillery and 1 submarine; 0 PU unused Bid Placement - Germans 1 submarine placed in 120 Sea Zone 1 artillery placed in Holland Belgium Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 2 submarines moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 fighter moved from Norway to 114 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters moved from Western Germany to 113 Sea Zone 3 tactical_bombers moved from Western Germany to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 armour moved from Holland Belgium to Normandy Bordeaux 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France 3 armour and 3 mech_infantrys moved from Austria to France 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 fighter moved from Poland to Yugoslavia 1 artillery moved from Holland Belgium to Normandy Bordeaux 2 armour, 2 artilleries and 3 infantry moved from Holland Belgium to France Combat - Germans Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport British win with 1 transport remaining. Battle score for attacker is -4 Casualties for Germans: 2 submarines Casualties for British: 1 destroyer Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 34 Casualties for French: 1 cruiser Casualties for Germans: 1 submarine Casualties for British: 1 battleship and 1 cruiser Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 37 Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 8 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 1 infantry Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in France Germans attack with 5 armour, 3 artilleries, 6 infantry and 5 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour, 2 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 31 Casualties for Germans: 1 artillery and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 fighter moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Holland Belgium to Normandy Bordeaux 2 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 2 infantry moved from Norway to Finland 1 aaGun moved from Western Germany to 115 Sea Zone 1 infantry moved from Denmark to 115 Sea Zone 1 aaGun and 1 infantry moved from 115 Sea Zone to Norway 1 infantry moved from Denmark to Western Germany Place Units - Germans 1 carrier, 1 destroyer and 1 transport placed in 115 Sea Zone Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsG40L13 Karl7(Axis+3)vGamerman(Allies)
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ANZ actually has 19 on hand, not 14. Should have collected NO for all original territories, at war with Japan, and Malaya on ANZ1. If you want to protest, let me know. The extra 5 is allowing me to buy a fighter, but it can’t scramble or really do anything - I’m moving the boats west, so I don’t think this unexpected 5 would have made you do anything different with Japan…
ANZ2 with 19, buy INF, ART, FTR (save 2)
Combat moves -
Z43 - FTR (Java)
Z44 - FTR (Java)NCM -
Z57 - TP, DD, CA (Z62) INF, ART (Nsw)
Nsw - INF, AA (Sau)
Ind - FTR (Sum)
Java - FTR (Z44) FTR (Z43)Fra2
UK - FTR (Mor)
Fea - INF (Fca)
Z98 - DD (Z81)Place INF, ART, FTR
Collect 14, 16 on hand -
I forgot the convoy damage too.
No, it’s 26 before convoy damage - even your map says so. How do you get 29?Z97
Rolling 3:
(1, 1, 2) -
I had the wrong Italy money on that last map anyway.
Italy collects 26-4 = 22 on hand
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I think you are gong to win this hands down. My J1 was poorly executed.
Well, you have a lot more experience with this game than I do. You’re probably right, but I feel like it’s a bit early to call this one. I might screw something up because of my inexperience with this version, and having not played much G40 the past year.
Studying some past game i see that I should have kept my carriers back at wake instead of holding them in Haw. They’ve been out of postion too long.
You study past games? Hold them back on J1? Would you have enough defense in 26?
What do you think. Want to call this one and start again or do you want to see where this leads?
Yeah, I don’t think I’ve won yet. Maybe if you were in my shoes you could easily polish off the Axis, but I am inexperienced enough I could screw it up. I think that game you had Moscow surrounded is still the only time I’ve ever played a G40 game where Germany had much success. Most of the games were called early…
I guess Italy is pretty crippled now and Japan is out of position and Germany lost a bunch of air on G1 if I remember right, so you’re probably right.
Up to you if you want to resign or keep going, but yeah I think there’s some more playing to do, myself -
oh, duh, they don’t get the other NO. Ok, I got it for Italy.
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I am thrilled that you’re still interested in playing another game with me when it took like 2 months to do two rounds here…
I guess I am interested in another. If you prefer Triple A, I can do that now, but if you prefer Battlemap I’m good with that, so it’s your choice.
I am only playing Bold a practice game (and I’m going way too slow - need to give him some moves), and a World Cup tournament game with Goo in AA50-41. I’m going too slow on that one too… So if you don’t mind the slow pace, then we can play another when this one’s done, yes.
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Mr.Green and I played like 10 games on the boards in like a month. He pulled a bunch of J1’s. Basically you keep the carriers back 1 space from haw to move back to Japan or Car, but be sure to leave a dd in haw to block any US counter attack.
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Let me look at Germany and see what I can do. the odds are against me for Sealion and Nov, so the transports might have been rendered useless. 63 bucks down the drain is a game changing failure.
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Let me look at Germany and see what I can do. the odds are against me for Sealion and Nov, so the transports might have been rendered useless. 63 bucks down the drain is a game changing failure.
Yeah… Well it’s not totally down the drain because you can terrorize Russia with them, but yeah. Maybe you need to try Sealion and hope for great luck, and when that fails then you can resign :-)
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Mr.Green and I played like 10 games on the boards in like a month. He pulled a bunch of J1’s. Basically you keep the carriers back 1 space from haw to move back to Japan or Car, but be sure to leave a dd in haw to block any US counter attack.
Thanks for the explanation
So you moved everything into 26 in this game, but you could have attacked 26 and left a destroyer and stayed back at Wake? Wake is still 3 spaces from Japan…I don’t know. I think it’s tough to decide what to do with Japan for several turns.
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Yes, 3 from Japan but only 2 from car. Getting back to a Naval base is very important I think.
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Yes, I agree
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ok, let me crunch some number here
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around 30% either way…. ugh.
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I’m going to try against the USSR
Germany
Dec War USSR
buy
9inf
2art
3armcm
amphib on NOV
cc, 10 trn, 2ss to 115, with 2tacbm 3ftr for cover
land 10inf, 5art, 5arm from Nor, Wgr, ger
bomber flies in fro combatarmy in pol to bal
3mech, arm from ger to balsz97
2ftr, 2tacb from gerarmy from rom into epl
cc
I am going to assume you do not scramble for NOV.
NOV
aa fire
Rolls: 1@1; Total Hits: 01@1: (2) -
oh whoops got to do naval battle – I will assume ss submerges
sz 115
A
Rolls: 2@2 4@3 2@4; Total Hits: 42@2: (3, 5)4@3: (6, 3, 1, 4)2@4: (3, 4)
D
1@3: -
whoops
Rolls: 1@3; Total Hits: 01@3: (6) -
Ok, Nov battle proper
A
Rolls: 5@1 10@2 5@3 1@4; Total Hits: 05@1: (5, 2, 3, 6, 4)10@2: (6, 5, 6, 5, 4, 3, 5, 6, 4, 5)5@3: (5, 4, 4, 6, 4)1@4: (6)
D
Rolls: 2@1 16@2 2@3 2@3; Total Hits: 72@1: (6, 2)16@2: (4, 2, 2, 4, 6, 5, 1, 4, 4, 2, 6, 3, 6, 6, 1, 5)2@3: (5, 5)2@3: (2, 3) -
that is NOT a proper battle. OUCH that roll sucks. you have earned the honorary Boldfresh roll of the day Karl.





