Game History
Round: 3 Combat Move - Germans 2 G-bombers and 4 G-fighters moved from Sicily to Sea Zone 8 1 tank moved from Benghazi to Mersa Brega 2 mechs moved from Mersa Brega to Benghazi Combat - Germans Battle in Sea Zone 8 Germans attack with 2 G-bombers and 4 G-fighters British defend with 1 UK-battleship, 3 UK-destroyers and 1 UK-submarine 1 UK-submarine owned by the British submerged Germans roll dice for 2 G-bombers and 4 G-fighters in Sea Zone 8, round 2 : 4,1,1,8,10,7 British roll dice for 1 UK-battleship and 3 UK-destroyers in Sea Zone 8, round 2 : 3,5,6,2 2 G-fighters owned by the Germans lost in Sea Zone 8 1 UK-battleship owned by the British and 2 UK-destroyers owned by the British lost in Sea Zone 8 Germans roll dice for 2 G-bombers and 2 G-fighters in Sea Zone 8, round 3 : 10,7,9,2 British roll dice for 1 UK-destroyer in Sea Zone 8, round 3 : 5 1 UK-destroyer owned by the British lost in Sea Zone 8 Germans win with 2 G-bombers and 2 G-fighters remaining. Battle score for attacker is 17 Casualties for Germans: 2 G-fighters Casualties for British: 1 UK-battleship and 3 UK-destroyers Non Combat Move - Germans Trigger AddCoastRoadBenghazi: Germans has 1 coast_road placed in Benghazi Trigger AddCoastRoadMersa Brega: Germans has 1 coast_road placed in Mersa Brega Trigger RemoveCoastRoadMersa Brega: has removed 1 coast_road owned by Germans in Mersa Brega Trigger RemoveCoastRoadBenghazi: has removed 1 coast_road owned by Germans in Benghazi 2 G-bombers and 2 G-fighters moved from Sea Zone 8 to Italy Place Units - Germans 1 1-supply, 1 G-bomber, 1 artillery and 1 tank placed in Benghazi Convoy G Assign Convoy Escorts - Germans Trigger AllowGermanFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-fighter Trigger AllowGermanBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger RemoveSupplySaharaDesert: has removed 10 1-supplys and 7 5-supplys owned by Uncontrolled in Sahara Desert 1 Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian5-supplyBenghazi Convoy I: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 4British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber 2 G-bombers and 2 G-fighters moved from Italy to Sea Zone 15 End Turn - Germans Germans collect 0 PUs; end with 0 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 25 PUsAncients for 1945 vs. Meglomaniacs
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Did you tell me???
The order is correct now. -
No, I might not have made sure about that…
But is everything working? Is infoview ok? Does the new map have the starting setup and units are the correct color?
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Not sure if everything is right. See attachment.
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Right, our game will need to be converted because it was started with the earlier toolbar
If you go “new/Alpha3 GA3.gim” does the starting map look good?
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It looks pretty similar to what I sent you early: black squares instead of some units and territory marks.
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Are you talking about the toolbar or the gameboard itself? Are there Italian units in America?
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Attached
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OK I think……
the problem is that you don’t…
hmmmmm…
weird, most of my files in GA3.gim are dated the same - 3/19/12
But I made the changes in September…
Why is mine working?
Great, now it’s not. Something to do with copy protection on the start file.
We can fix that - I can make a new start file and name it something else - new games can be started by loading it…In the meantime, try loading this map. It should look fine.
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I don’t see any issues. Waiting for J4.
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OK, if that map looked good then we can proceed.
I will need to convert this game. It will take some time. -
Almost got it…
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Map only had 33 for Russia on hand, but should be 43. I have it fixed.
Please review this map for accuracy. I was careful, but I’m not perfect.
I will also be reviewing the last round of play from J3 to J4 for any errors. Will move after that.
Everybody still there? Only Me1945 has been posting. I saw Jim had to forfeit a league game because he’s too busy. You still there, Jim?
Me1945, is your partner still in? -
Oh yeah - attached
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My partners should be here. One of them was going to post US/UK 4. If Jim is not lost for the game, please post J4.
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Map looks good?
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Yes. I did not have a chance to double check the units. Let’s wait for Jim to confirm he is in first.
Please confirm that what the rest of us has to do is just replacing 7 files and selecting big units. Right? -
Yes, that should do it. Then load the map file I uploaded last.
Then in the future you need to have the people you’re playing with download those files too. I need to save a map file that has the correct starting position - something that’s not called “start.aam”…. -
Thanks for doing it and for your patience, Me1945 - you’re a sport
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I will have to leave this game. I don’t have much extra time these days, and it looks like no one else in this game does either.
In a couple months I’ll be looking to play again.
Cheers
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Well, I guess that saves me doing the conversion.
I’m sorry I didn’t even make 2 moves, but haven’t heard from anybody but Me1945 anyway, so won’t feel too bad.Sorry, Me1945.





