Scramble FRE fighter to N-B.
Scramble UK fighter to SZ 114.
Perhaps
I’m actually as anxious as you to see this move forward, but I tend to give precedence to comparatively quick and easy AA50 moves (although I haven’t had too many to make) and spent a lot of time trying to get a game back and track where they lost a player and I’m helping them get the game going again and finished, so haven’t looked too much at this game again yet…. I converted the whole game from AAA to Battlemap and have been trying to figure out a J3 in a game that I haven’t participated in… and I’m ALMOST done! :lol:
But I have a lot of time on my hands :-D so it shouldn’t be long… hopefully tonight, because man this game is compelling.
*back on track
You know me, easy come, easy go… so no prob on my end. Just excited to see what the allies do.
bump 8-)
I am looking for a couple hours to set aside to figure out the next moves…
Leaving for a few hours right now… maybe tonight, but there are a lot of other things competing for my gaming affections… :-)
sounds good. I’ll check in later tonight. If you don’t post tonight, pm me when you do if you could.
Thanks!
8-)
US8 with 80, buy a researcherRolling 1:
(5)
With 75, buy 5 INF, SS, TP, DD, CV, FTR, BMB (save 1)
Combat moves -
Hol - INF (Fra) 2 FTR (Z110) FTR (Z93)
NUk - SBR (TrJ)
FIC - SBR (Ind)
Z44 - SS (Z54) BMB (Que)
Z16 - FTR (Haw) BMB (WUS)
NUK AARolls: 1@1; Total Hits: 01@1: (5)
FIC AARolls: 1@1; Total Hits: 01@1: (5)
NUK SBRRolling 1:
(2)
FIC SBRRolling 1:
(4)
HolRolls: 1@1 3@3; Total Hits: 11@1: (3)3@3: (4, 4, 3)
Rolls: 1@2; Total Hits: 01@2: (5)
Z44Rolls: 1@2 1@4; Total Hits: 11@2: (4)1@4: (2)
Rolls: 1@2; Total Hits: 11@2: (1)
Z16Rolls: 1@3 1@4; Total Hits: 21@3: (3)1@4: (3)
Rolls: 1@2; Total Hits: 11@2: (2)
Maximum carnage from the destroyers :-P
Midway - BMB (Z16) FTR (WUS)
WInd - BMB (FIC)
Rus - BMB (NUk)
Z112 - CV, TP w/ Brit infantry (Z110) 2 FTR (Hol)
Z110 - FTR (Hol)
Z101 - 2 TP (Z91)
Z91 - 3 TP, CA (Z93) TP (Z110)
Z104 - CV w/ Brit fighter (Z93)
CUS - ART (WUS)
Haw - INF, AA, 2 FTR (WUS)
Z77 - 2 SS, DD (Z98)
Nte - BMB (Z44) MECH (Nsw) 2 FTR (Car)
Z30 - TP (Z62)
Nsw - INF (Z63) AA (Nze)
Z78 - SS (Z41)
Z26 - 2 SS, DD (Z10)
Fra - FTR (Hol) MECH (SFr)
Wfr - 4 INF, MECH (Sfr) 4 ARM (Fra)
Z98 - DD (Z93)
Z62 - SS (Z33) DD, CA, BB (Z63)
Z33 - SS (Z26)
Place 5 INF (CUS)
Place TP (Z101)
Place SS, DD, CV (Z10)
Place FTR, BMB (WUS)
Collect 80, 81 on hand
India8 with 5, buy a researcherRolling 1:
(4)
UK8 with 45, buy 7 INF, 2 ART, MECH, BMB
Combat moves -
NIt - 4 INF (Fra) 4 FTR (Z96)
Suk - SBR (TrJ)
Yugo - INF (Lib)
Nor - INF (Z112)
Den - 5 INF, ART (UK) FTR (Z104) 2 FTR, TAC (Fra) FTR (Z110)
Alb - INF, ART (Mal) CA, BB (Z97)
Z81 - DD (Z97) to avoid possible combat in 97
Scramble to Z97?
I have 2 cruisers and a battleship
I am landing an infantry on empty Yugoslavia and an infantry and artillery plus cruiser and battleship bombardment on a single infantry in Albania.
Map attached
Let’s keep this game moving forward….
Very unlikely you would want to scramble in Z97. If you do after I complete this turn, that is fine. We can go back and roll a Z97 battle (and re-roll Albania if I win Z97 against scramble)
OK, so
Ukr AARolls: 1@1; Total Hits: 01@1: (6) You still owe me about 10 AA misses on SBR’s… :lol:
OK so now you only owe me 9 :wink:
Ukr SBRRolling 1:
(4)
Denmark AARolls: 3@1; Total Hits: 13@1: (3, 1, 3)
Fighter down
DenmarkRolls: 4@1 2@2 3@3 1@4; Total Hits: 24@1: (3, 1, 4, 6)2@2: (2, 6)3@3: (5, 5, 4)1@4: (5)
Rolls: 6@2; Total Hits: 26@2: (1, 5, 4, 2, 3, 4)
Denmark2Rolls: 2@1 2@2 3@3 1@4; Total Hits: 12@1: (2, 4)2@2: (5, 5)3@3: (5, 5, 5)1@4: (4)
Rolls: 5@2; Total Hits: 15@2: (3, 3, 2, 4, 5)
AlbaniaRolls: 2@2 1@3 1@4; Total Hits: 12@2: (3, 1)1@3: (5)1@4: (5)
Rolls: 1@2; Total Hits: 11@2: (1)
Monty’s idea is not working
The fighters or 0 for 6!!
Denmark3Rolls: 1@1 2@2 3@3 1@4; Total Hits: 11@1: (3)2@2: (3, 5)3@3: (5, 5, 2)1@4: (5)
Rolls: 4@2; Total Hits: 14@2: (5, 5, 1, 3)
Wow. The RAF is just plain sucking bad
Lucky for me the Germans were caught off guard
Denmark4Rolls: 2@2 3@3 1@4; Total Hits: 32@2: (6, 6)3@3: (6, 3, 2)1@4: (4)
Rolls: 3@2; Total Hits: 03@2: (3, 3, 5)
Time to finish 'em off!