Transatlantic Alliance: Global 40 TripleA Test Game #1


  • I’m out until Tuesday. So I can’t do moves until then.
    :-)


  • That is cool with me partner. I have graduation for one of my sons this weekend so it will be a busy time :)


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :5

    Purchase Units - Russians
                Russians buy 3 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                Giving bonus movement to units
                1 infantry moved from Western Ukraine to Eastern Poland
                1 infantry moved from Western Ukraine to Eastern Poland
                2 tactical_bombers moved from Archangel to Eastern Poland
                2 fighters moved from Archangel to Eastern Poland

    Combat - Russians
                Battle in Eastern Poland
                    Russians attack with 2 fighters, 2 infantry and 2 tactical_bombers
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Eastern Poland, round 1 :  3/6 hits
                        Germans roll dice for 1 mech_infantry in Eastern Poland, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Eastern Poland
                    Russians win, taking Eastern Poland from Germans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                    Russians win with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Russians
                1 infantry moved from Ukraine to Bessarabia
                1 artillery moved from Ukraine to Bessarabia
                1 infantry moved from Ukraine to Bessarabia
                1 armour, 8 artilleries, 14 infantry and 1 mech_infantry moved from Western Ukraine to Bessarabia
                2 aaGuns moved from Ukraine to Bessarabia
                2 tactical_bombers moved from Eastern Poland to Bessarabia
                2 fighters moved from Eastern Poland to Bessarabia
                1 armour moved from Russia to Ukraine
                2 aaGuns, 1 armour, 5 artilleries, 20 infantry and 1 mech_infantry moved from Archangel to Smolensk
                3 infantry moved from Russia to Smolensk
                2 artilleries moved from Russia to Smolensk
                2 aaGuns and 18 infantry moved from Yenisey to Timguska

    Place Units - Russians
                Turning on Edit Mode
                EDIT: Russians player Adding units owned by PlayerID named:Russians to Smolensk: 1 artillery
                EDIT: Russians player Removing units owned by PlayerID named:Russians from Russia: 1 artillery
                EDIT: Turning off Edit Mode
                2 artilleries and 3 infantry placed in Russia
                3 armour placed in Ukraine

    Turn Complete - Russians
                Russians collect 33 PUs; end with 33 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs

    Territory Summary for Russians :

    Timguska : 2 aaGuns and 18 infantry
        Belarus : 1 infantry
        Archangel : 1 infantry
        Eastern Poland : 1 infantry
        Bessarabia : 2 aaGuns, 1 armour, 9 artilleries, 2 fighters, 17 infantry, 1 mech_infantry and 2 tactical_bombers
        Russia : 1 airfield, 2 artilleries, 1 factory_major and 3 infantry
        Ukraine : 4 armour and 1 factory_minor
        Volgograd : 1 factory_minor
        Smolensk : 2 aaGuns, 1 armour, 8 artilleries, 26 infantry and 1 mech_infantry

    Production/PUs Summary :

    Germans : 47 / 58
        Russians : 33 / 38
        Japanese : 54 / 58
        Americans : 50 / 70
        Chinese : 8 / 9
        British : 33 / 39
        UK_Pacific : 8 / 8
        Italians : 15 / 20
        ANZAC : 10 / 16
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :5

    Purchase Units - Japanese
                Japanese buy 3 armour, 3 destroyers, 1 infantry and 2 submarines; Remaining resources: 1 PUs;

    Combat Move - Japanese
                Giving bonus movement to units
                1 artillery and 1 mech_infantry moved from Yunnan to Szechwan
                1 armour moved from Hunan to Szechwan
                1 mech_infantry moved from Hunan to Szechwan
                1 infantry moved from Kwangsi to French Indo China
                      Japanese take French Indo China from UK_Pacific
                2 infantry moved from Chahar to Hopei
                2 armour moved from Kiangsu to Hopei
                1 mech_infantry moved from Kiangsu to Kweichow
                2 fighters and 1 tactical_bomber moved from Kiangsu to Kweichow
                3 fighters and 3 tactical_bombers moved from 37 Sea Zone to 42 Sea Zone

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 3 fighters and 3 tactical_bombers
                    ANZAC defend with 1 cruiser
                        Japanese roll dice for 3 fighters and 3 tactical_bombers in 42 Sea Zone, round 1 :  6/6 hits
                        ANZAC roll dice for 1 cruiser in 42 Sea Zone, round 1 :  1/1 hits
                        1 cruiser owned by the ANZAC and 1 fighter owned by the Japanese lost in 42 Sea Zone
                    Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 fighter
                    Casualties for ANZAC: 1 cruiser
                    Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 fighter
                    Casualties for ANZAC: 1 cruiser
                Battle in Hopei
                    Japanese attack with 2 armour and 2 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 armour and 2 infantry in Hopei, round 1 :  1/4 hits
                        Chinese roll dice for 1 infantry in Hopei, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 2 armour and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                    Japanese win with 2 armour and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Szechwan
                    Japanese attack with 1 armour, 1 artillery and 2 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Szechwan, round 1 :  1/4 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 1 :  1/1 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                    Japanese win with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Battle in Kweichow
                    Japanese attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 1 :  0/4 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 1 :  0/1 hits
                        Japanese roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 :  2/4 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 2 :  1/1 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
                    Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                    Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Japanese
                1 armour, 1 artillery and 2 infantry moved from Shan State to 37 Sea Zone
                1 artillery and 1 infantry moved from Siam to 37 Sea Zone
                1 artillery and 2 infantry moved from Kwangsi to Yunnan
                2 fighters and 1 tactical_bomber moved from Kweichow to Yunnan
                2 bombers moved from Kwangtung to Philippines
                1 armour, 2 artilleries, 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 infantry, 1 submarine and 3 transports moved from 37 Sea Zone to 35 Sea Zone
                1 armour, 2 artilleries and 3 infantry moved from 35 Sea Zone to Philippines
                2 fighters and 3 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
                1 fighter moved from Philippines to 35 Sea Zone
                1 destroyer moved from 6 Sea Zone to 17 Sea Zone
                1 destroyer and 3 submarines moved from 6 Sea Zone to 35 Sea Zone
                1 destroyer moved from 6 Sea Zone to 18 Sea Zone
                1 infantry moved from Jehol to Chahar
                3 infantry moved from Jehol to Chahar

    Place Units - Japanese
                3 armour placed in Kiangsu
                1 infantry placed in Japan
                3 destroyers and 2 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 58 PUs; end with 59 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs

    Territory Summary for Japanese :

    Paulau Island : 1 infantry
        Kiangsu : 3 armour and 1 factory_minor
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
        Yunnan : 1 flag, 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
        Hunan : 1 flag,    Hopei : 1 flag, 2 armour and 2 infantry
        Szechwan : 1 flag, 1 armour, 1 artillery and 1 mech_infantry
        Chahar : 1 flag, 4 infantry
        Anhwe : 1 flag,    Shan State : 1 flag, 1 infantry
        Malaya : 1 flag, 1 harbour
        Borneo : 1 flag,    Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield, 1 armour, 2 artilleries, 2 bombers, 2 fighters, 1 harbour, 5 infantry and 1 tactical_bomber
        French Indo China : 1 flag, 1 infantry
        Celebes : 1 flag, 1 infantry
        Java : 1 flag,    Sumatra : 1 flag,


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :5

    Purchase Units - Americans
                Americans buy 1 battleship, 2 destroyers, 1 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                Giving bonus movement to units
                1 submarine moved from 33 Sea Zone to 17 Sea Zone
                1 submarine moved from 33 Sea Zone to 18 Sea Zone
                      Americans take 22 Sea Zone from Japanese
                4 fighters moved from 33 Sea Zone to 18 Sea Zone
                1 tactical_bomber moved from 33 Sea Zone to 17 Sea Zone
                3 fighters moved from 33 Sea Zone to 17 Sea Zone
                1 submarine moved from 33 Sea Zone to 16 Sea Zone
                1 fighter moved from 10 Sea Zone to 16 Sea Zone
                1 tactical_bomber moved from 10 Sea Zone to 16 Sea Zone

    Combat - Americans
                Battle in 18 Sea Zone
                    Americans attack with 4 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 18 Sea Zone, round 1 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 18 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 18 Sea Zone
                    Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                    Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 16 Sea Zone
                    Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 1 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                    Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 17 Sea Zone
                    Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 17 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 3 fighters and 1 tactical_bomber in 17 Sea Zone, round 1 :  3/4 hits
                        Japanese roll dice for 1 destroyer in 17 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 17 Sea Zone
                    Americans win, taking 17 Sea Zone from Japanese with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                    Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Recording Battle Statistics

    Non Combat Move - Americans
                1 armour, 1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
                1 destroyer moved from 33 Sea Zone to 34 Sea Zone
                1 armour, 1 artillery, 1 battleship, 4 carriers, 3 cruisers, 1 destroyer, 3 infantry, 1 submarine and 3 transports moved from 33 Sea Zone to 16 Sea Zone
                2 fighters moved from 17 Sea Zone to 25 Sea Zone
                1 tactical_bomber moved from 17 Sea Zone to 16 Sea Zone
                1 fighter moved from 17 Sea Zone to 16 Sea Zone
                4 fighters moved from 18 Sea Zone to 16 Sea Zone
                1 destroyer moved from 33 Sea Zone to 25 Sea Zone
                1 artillery, 1 carrier, 2 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 30 Sea Zone to 25 Sea Zone
                1 battleship moved from 10 Sea Zone to 25 Sea Zone
                1 carrier moved from 10 Sea Zone to 25 Sea Zone
                2 transports moved from 91 Sea Zone to 101 Sea Zone

    Place Units - Americans
                1 infantry placed in Eastern United States
                1 transport placed in 101 Sea Zone
                1 battleship, 2 destroyers and 2 submarines placed in 10 Sea Zone
                Americans undo move 3.
                Americans undo move 2.
                Americans undo move 1.
                Turning on Edit Mode
                EDIT: Americans player Removing units owned by PlayerID named:Americans from 101 Sea Zone: 1 submarine
                EDIT: Americans player Adding units owned by PlayerID named:Americans to 91 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                1 infantry placed in Eastern United States
                2 submarines and 1 transport placed in 101 Sea Zone
                1 battleship, 2 destroyers and 2 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Queensland : 1 bomber
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        34 Sea Zone : 1 destroyer
        25 Sea Zone : 1 artillery, 1 battleship, 2 carriers, 1 destroyer, 4 fighters, 2 infantry, 1 mech_infantry and 2 transports
        22 Sea Zone : 1 flag,    10 Sea Zone : 1 battleship, 2 destroyers and 2 submarines
        18 Sea Zone : 1 submarine
        17 Sea Zone : 1 flag, 1 submarine
        16 Sea Zone : 1 armour, 1 artillery, 1 battleship, 4 carriers, 3 cruisers, 1 destroyer, 6 fighters, 3 infantry, 2 submarines, 2 tactical_bombers and 3 transports
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 2 infantry and 3 mech_infantrys
        101 Sea Zone : 2 submarines and 3 transports
        91 Sea Zone : 4 submarines

    Production/PUs Summary :

    Germans : 47 / 58
        Russians : 33 / 38
        Japanese : 58 / 64
        Americans : 50 / 70
        Chinese : 6 / 9
        British : 33 / 39
        UK_Pacific : 6 / 8
        Italians : 15 / 20
        ANZAC : 10 / 16
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Giving bonus movement to units
                1 fighter and 7 infantry moved from Shensi to Szechwan

    Combat - Chinese
                Battle in Szechwan
                    Chinese attack with 1 fighter and 7 infantry
                    Japanese defend with 1 armour, 1 artillery and 1 mech_infantry
                        Chinese roll dice for 1 fighter and 7 infantry in Szechwan, round 1 :  2/8 hits
                        Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Szechwan, round 1 :  1/3 hits
                        1 infantry owned by the Chinese , 1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Szechwan
                        Chinese roll dice for 1 fighter and 6 infantry in Szechwan, round 2 :  4/7 hits
                        Japanese roll dice for 1 armour in Szechwan, round 2 :  1/1 hits
                        1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                    Chinese win, taking Szechwan from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 armour, 1 artillery and 1 mech_infantry
                    Casualties for Chinese: 2 infantry
                    Chinese win with 1 fighter and 5 infantry remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 armour, 1 artillery and 1 mech_infantry
                    Casualties for Chinese: 2 infantry
                Recording Battle Statistics

    Non Combat Move - Chinese
                1 infantry moved from Suiyuyan to Kansu
                1 fighter moved from Szechwan to Kansu

    Place Units - Chinese
                3 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs total

    Territory Summary for Chinese :

    Kansu : 1 fighter and 4 infantry
        Szechwan : 5 infantry

    Production/PUs Summary :

    Germans : 47 / 58
        Russians : 33 / 38
        Japanese : 57 / 64
        Americans : 50 / 70
        Chinese : 7 / 7
        British : 33 / 39
        UK_Pacific : 6 / 8
        Italians : 15 / 20
        ANZAC : 10 / 16
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • I forgot to do some attacks in Trans-Jordan and Alexandria. I just stopped the attack process by exiting the game since it would not let me add them. I hope this is ok since we are trying to learn the game as we go.


  • The only thing it does is give you another chance to win in Shan State


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :5

    Combat Move - British
                Giving bonus movement to units
                2 infantry moved from Morocco to Algeria
                1 armour moved from Morocco to Algeria
                2 transports moved from 81 Sea Zone to 76 Sea Zone
                1 artillery and 2 infantry moved from Ethiopia to 76 Sea Zone
                1 artillery, 2 infantry and 2 transports moved from 76 Sea Zone to 81 Sea Zone
                2 infantry moved from 81 Sea Zone to Trans-Jordan
                1 artillery moved from 81 Sea Zone to Trans-Jordan
                1 infantry moved from Egypt to Alexandria
                1 artillery moved from Egypt to Alexandria
                1 fighter moved from 81 Sea Zone to Alexandria
                1 infantry moved from Egypt to Alexandria
                1 artillery moved from Egypt to Alexandria
                1 infantry moved from Burma to Shan State
                1 tactical_bomber moved from India to Shan State

    Combat - British
                Battle in Shan State
                    British attack with 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        British roll dice for 1 infantry and 1 tactical_bomber in Shan State, round 1 :  1/2 hits
                        Japanese roll dice for 1 infantry in Shan State, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    British win with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Trans-Jordan
                    British attack with 1 artillery and 2 infantry
                    Italians defend with 2 infantry
                        British roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 1 :  0/2 hits
                        British roll dice for 1 artillery and 2 infantry in Trans-Jordan, round 1 :  1/3 hits
                        Italians roll dice for 2 infantry in Trans-Jordan, round 1 :  1/2 hits
                        1 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
                        British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 :  0/2 hits
                        Italians roll dice for 1 infantry in Trans-Jordan, round 2 :  1/1 hits
                        1 infantry owned by the British lost in Trans-Jordan
                        British roll dice for 1 artillery in Trans-Jordan, round 3 :  1/1 hits
                        Italians roll dice for 1 infantry in Trans-Jordan, round 3 :  1/1 hits
                        1 artillery owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
                    Italians win with no units remaining. Battle score for attacker is -4
                    Casualties for British: 1 artillery and 2 infantry
                    Casualties for Italians: 2 infantry
                    British win with no units remaining. Battle score for attacker is -4
                    Casualties for British: 1 artillery and 2 infantry
                    Casualties for Italians: 2 infantry
                Battle in Alexandria
                    British attack with 2 artilleries, 1 fighter and 2 infantry
                    Italians defend with 2 armour and 1 mech_infantry
                        British roll dice for 2 artilleries, 1 fighter and 2 infantry in Alexandria, round 1 :  1/5 hits
                        Italians roll dice for 2 armour and 1 mech_infantry in Alexandria, round 1 :  2/3 hits
                        2 infantry owned by the British and 1 mech_infantry owned by the Italians lost in Alexandria
                        British roll dice for 2 artilleries and 1 fighter in Alexandria, round 2 :  2/3 hits
                        Italians roll dice for 2 armour in Alexandria, round 2 :  1/2 hits
                        1 artillery owned by the British and 2 armour owned by the Italians lost in Alexandria
                    British win, taking Alexandria from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for British: 1 artillery and 2 infantry
                    Casualties for Italians: 2 armour and 1 mech_infantry
                    British win with 1 artillery and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for British: 1 artillery and 2 infantry
                    Casualties for Italians: 2 armour and 1 mech_infantry
                Battle in Algeria
                    British attack with 1 armour and 2 infantry
                    Italians defend with 1 artillery
                        British roll dice for 1 armour and 2 infantry in Algeria, round 1 :  0/3 hits
                        Italians roll dice for 1 artillery in Algeria, round 1 :  0/1 hits
                        British roll dice for 1 armour and 2 infantry in Algeria, round 2 :  1/3 hits
                        Italians roll dice for 1 artillery in Algeria, round 2 :  0/1 hits
                        1 artillery owned by the Italians lost in Algeria
                    British win, taking Algeria from Italians with 1 armour and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery
                    British win with 1 armour and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery
                Recording Battle Statistics

    Non Combat Move - British
                1 fighter moved from Alexandria to 81 Sea Zone
                1 tactical_bomber moved from Shan State to Burma
                9 infantry moved from India to Burma
                3 aaGuns moved from India to Burma
                4 artilleries moved from India to Burma
                3 infantry moved from Eastern Persia to Persia
                1 submarine moved from 71 Sea Zone to 81 Sea Zone
                1 transport moved from 91 Sea Zone to 86 Sea Zone
                2 infantry moved from Brazil to 86 Sea Zone
                2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
                2 infantry moved from 87 Sea Zone to French West Africa
                1 submarine moved from 109 Sea Zone to 91 Sea Zone

    Place Units - British
                1 destroyer placed in 110 Sea Zone
                2 fighters placed in Union of South Africa
                1 armour and 1 infantry placed in Quebec

    Turn Complete - British
                British collect 32 PUs (2 lost to blockades); end with 34 PUs total

    Territory Summary for British :

    Shan State : 1 infantry
        Burma : 3 aaGuns, 4 artilleries, 9 infantry and 1 tactical_bomber
        India : 1 airfield and 1 harbour
        Iceland : 1 airfield
        Quebec : 1 armour, 1 factory_minor and 1 infantry
        Alexandria : 1 artillery
        Gibraltar : 1 artillery, 1 harbour and 1 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 armour, 1 harbour and 1 mech_infantry
        Union of South Africa : 1 factory_minor, 2 fighters and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 18 infantry and 1 mech_infantry
        Morocco : 1 flag, 1 infantry
        Algeria : 1 flag, 1 armour and 2 infantry
        French West Africa : 2 infantry
        Italian Somaliland : 1 flag,    Ethiopia : 1 flag,    87 Sea Zone : 1 transport


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :5

    Place Units - UK_Pacific
                2 artilleries placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 7 PUs; end with 7 PUs total
                    Some units change owners in territory India

    Territory Summary for UK_Pacific :

    India : 1 factory_major

    Production/PUs Summary :

    Germans : 47 / 58
        Russians : 33 / 38
        Japanese : 56 / 64
        Americans : 50 / 70
        Chinese : 7 / 7
        British : 34 / 34
        UK_Pacific : 7 / 7
        Italians : 14 / 20
        ANZAC : 10 / 16
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • @Ol’:

    I forgot to do some attacks in Trans-Jordan and Alexandria. I just stopped the attack process by exiting the game since it would not let me add them. I hope this is ok since we are trying to learn the game as we go.

    Sure, don’t worry.
    :-)


  • I’m out for the weekend.
    Just to let you know

    :-)

    PS I hope you don’t mind that I will focus a bit more on beta testing 1.6 in my free time.
    So for the time of testing I may be a bit slower in our game (I’m slow anyway, I know).

    ;-)


  • Works for me partner….I had forgotten about it until just now myself  :-D


  • Testfile  :-)


  • What do you think of leaving this game and start a new one using TripleA 1.61 with the latest map version (3.1 as of now)?

    (I would surrender before of course  :wink: )

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