Transatlantic Alliance: Global 40 TripleA Test Game #1
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I’m out until Tuesday. So I can’t do moves until then.
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That is cool with me partner. I have graduation for one of my sons this weekend so it will be a busy time :)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :5
Purchase Units - Russians
Russians buy 3 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to units
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Western Ukraine to Eastern Poland
2 tactical_bombers moved from Archangel to Eastern Poland
2 fighters moved from Archangel to Eastern PolandCombat - Russians
Battle in Eastern Poland
Russians attack with 2 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Eastern Poland, round 1 : 3/6 hits
Germans roll dice for 1 mech_infantry in Eastern Poland, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Russians win with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Recording Battle StatisticsNon Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
1 artillery moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to Bessarabia
1 armour, 8 artilleries, 14 infantry and 1 mech_infantry moved from Western Ukraine to Bessarabia
2 aaGuns moved from Ukraine to Bessarabia
2 tactical_bombers moved from Eastern Poland to Bessarabia
2 fighters moved from Eastern Poland to Bessarabia
1 armour moved from Russia to Ukraine
2 aaGuns, 1 armour, 5 artilleries, 20 infantry and 1 mech_infantry moved from Archangel to Smolensk
3 infantry moved from Russia to Smolensk
2 artilleries moved from Russia to Smolensk
2 aaGuns and 18 infantry moved from Yenisey to TimguskaPlace Units - Russians
Turning on Edit Mode
EDIT: Russians player Adding units owned by PlayerID named:Russians to Smolensk: 1 artillery
EDIT: Russians player Removing units owned by PlayerID named:Russians from Russia: 1 artillery
EDIT: Turning off Edit Mode
2 artilleries and 3 infantry placed in Russia
3 armour placed in UkraineTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUsTerritory Summary for Russians :
Timguska : 2 aaGuns and 18 infantry
Belarus : 1 infantry
Archangel : 1 infantry
Eastern Poland : 1 infantry
Bessarabia : 2 aaGuns, 1 armour, 9 artilleries, 2 fighters, 17 infantry, 1 mech_infantry and 2 tactical_bombers
Russia : 1 airfield, 2 artilleries, 1 factory_major and 3 infantry
Ukraine : 4 armour and 1 factory_minor
Volgograd : 1 factory_minor
Smolensk : 2 aaGuns, 1 armour, 8 artilleries, 26 infantry and 1 mech_infantryProduction/PUs Summary :
Germans : 47 / 58
Russians : 33 / 38
Japanese : 54 / 58
Americans : 50 / 70
Chinese : 8 / 9
British : 33 / 39
UK_Pacific : 8 / 8
Italians : 15 / 20
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :5
Purchase Units - Japanese
Japanese buy 3 armour, 3 destroyers, 1 infantry and 2 submarines; Remaining resources: 1 PUs;Combat Move - Japanese
Giving bonus movement to units
1 artillery and 1 mech_infantry moved from Yunnan to Szechwan
1 armour moved from Hunan to Szechwan
1 mech_infantry moved from Hunan to Szechwan
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from UK_Pacific
2 infantry moved from Chahar to Hopei
2 armour moved from Kiangsu to Hopei
1 mech_infantry moved from Kiangsu to Kweichow
2 fighters and 1 tactical_bomber moved from Kiangsu to Kweichow
3 fighters and 3 tactical_bombers moved from 37 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 3 fighters and 3 tactical_bombers
ANZAC defend with 1 cruiser
Japanese roll dice for 3 fighters and 3 tactical_bombers in 42 Sea Zone, round 1 : 6/6 hits
ANZAC roll dice for 1 cruiser in 42 Sea Zone, round 1 : 1/1 hits
1 cruiser owned by the ANZAC and 1 fighter owned by the Japanese lost in 42 Sea Zone
Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 cruiser
Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 cruiser
Battle in Hopei
Japanese attack with 2 armour and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 armour and 2 infantry in Hopei, round 1 : 1/4 hits
Chinese roll dice for 1 infantry in Hopei, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 2 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Japanese win with 2 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 1 armour, 1 artillery and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Szechwan, round 1 : 1/4 hits
Chinese roll dice for 1 infantry in Szechwan, round 1 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Japanese win with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 1 : 0/4 hits
Chinese roll dice for 1 infantry in Kweichow, round 1 : 0/1 hits
Japanese roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Recording Battle StatisticsNon Combat Move - Japanese
1 armour, 1 artillery and 2 infantry moved from Shan State to 37 Sea Zone
1 artillery and 1 infantry moved from Siam to 37 Sea Zone
1 artillery and 2 infantry moved from Kwangsi to Yunnan
2 fighters and 1 tactical_bomber moved from Kweichow to Yunnan
2 bombers moved from Kwangtung to Philippines
1 armour, 2 artilleries, 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 infantry, 1 submarine and 3 transports moved from 37 Sea Zone to 35 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 35 Sea Zone to Philippines
2 fighters and 3 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 destroyer and 3 submarines moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
1 infantry moved from Jehol to Chahar
3 infantry moved from Jehol to ChaharPlace Units - Japanese
3 armour placed in Kiangsu
1 infantry placed in Japan
3 destroyers and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 58 PUs; end with 59 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUsTerritory Summary for Japanese :
Paulau Island : 1 infantry
Kiangsu : 3 armour and 1 factory_minor
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Yunnan : 1 flag, 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Hunan : 1 flag, Hopei : 1 flag, 2 armour and 2 infantry
Szechwan : 1 flag, 1 armour, 1 artillery and 1 mech_infantry
Chahar : 1 flag, 4 infantry
Anhwe : 1 flag, Shan State : 1 flag, 1 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag, Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 armour, 2 artilleries, 2 bombers, 2 fighters, 1 harbour, 5 infantry and 1 tactical_bomber
French Indo China : 1 flag, 1 infantry
Celebes : 1 flag, 1 infantry
Java : 1 flag, Sumatra : 1 flag, -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :5
Purchase Units - Americans
Americans buy 1 battleship, 2 destroyers, 1 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to units
1 submarine moved from 33 Sea Zone to 17 Sea Zone
1 submarine moved from 33 Sea Zone to 18 Sea Zone
Americans take 22 Sea Zone from Japanese
4 fighters moved from 33 Sea Zone to 18 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 17 Sea Zone
3 fighters moved from 33 Sea Zone to 17 Sea Zone
1 submarine moved from 33 Sea Zone to 16 Sea Zone
1 fighter moved from 10 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 10 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in 18 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 18 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 18 Sea Zone
Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 17 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 17 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 3 fighters and 1 tactical_bomber in 17 Sea Zone, round 1 : 3/4 hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win, taking 17 Sea Zone from Japanese with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Recording Battle StatisticsNon Combat Move - Americans
1 armour, 1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 armour, 1 artillery, 1 battleship, 4 carriers, 3 cruisers, 1 destroyer, 3 infantry, 1 submarine and 3 transports moved from 33 Sea Zone to 16 Sea Zone
2 fighters moved from 17 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 17 Sea Zone to 16 Sea Zone
1 fighter moved from 17 Sea Zone to 16 Sea Zone
4 fighters moved from 18 Sea Zone to 16 Sea Zone
1 destroyer moved from 33 Sea Zone to 25 Sea Zone
1 artillery, 1 carrier, 2 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 30 Sea Zone to 25 Sea Zone
1 battleship moved from 10 Sea Zone to 25 Sea Zone
1 carrier moved from 10 Sea Zone to 25 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea ZonePlace Units - Americans
1 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
1 battleship, 2 destroyers and 2 submarines placed in 10 Sea Zone
Americans undo move 3.
Americans undo move 2.
Americans undo move 1.
Turning on Edit Mode
EDIT: Americans player Removing units owned by PlayerID named:Americans from 101 Sea Zone: 1 submarine
EDIT: Americans player Adding units owned by PlayerID named:Americans to 91 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 infantry placed in Eastern United States
2 submarines and 1 transport placed in 101 Sea Zone
1 battleship, 2 destroyers and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Queensland : 1 bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
34 Sea Zone : 1 destroyer
25 Sea Zone : 1 artillery, 1 battleship, 2 carriers, 1 destroyer, 4 fighters, 2 infantry, 1 mech_infantry and 2 transports
22 Sea Zone : 1 flag, 10 Sea Zone : 1 battleship, 2 destroyers and 2 submarines
18 Sea Zone : 1 submarine
17 Sea Zone : 1 flag, 1 submarine
16 Sea Zone : 1 armour, 1 artillery, 1 battleship, 4 carriers, 3 cruisers, 1 destroyer, 6 fighters, 3 infantry, 2 submarines, 2 tactical_bombers and 3 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 2 infantry and 3 mech_infantrys
101 Sea Zone : 2 submarines and 3 transports
91 Sea Zone : 4 submarinesProduction/PUs Summary :
Germans : 47 / 58
Russians : 33 / 38
Japanese : 58 / 64
Americans : 50 / 70
Chinese : 6 / 9
British : 33 / 39
UK_Pacific : 6 / 8
Italians : 15 / 20
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Giving bonus movement to units
1 fighter and 7 infantry moved from Shensi to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 7 infantry
Japanese defend with 1 armour, 1 artillery and 1 mech_infantry
Chinese roll dice for 1 fighter and 7 infantry in Szechwan, round 1 : 2/8 hits
Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Szechwan, round 1 : 1/3 hits
1 infantry owned by the Chinese , 1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Szechwan
Chinese roll dice for 1 fighter and 6 infantry in Szechwan, round 2 : 4/7 hits
Japanese roll dice for 1 armour in Szechwan, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 armour, 1 artillery and 1 mech_infantry
Casualties for Chinese: 2 infantry
Chinese win with 1 fighter and 5 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 armour, 1 artillery and 1 mech_infantry
Casualties for Chinese: 2 infantry
Recording Battle StatisticsNon Combat Move - Chinese
1 infantry moved from Suiyuyan to Kansu
1 fighter moved from Szechwan to KansuPlace Units - Chinese
3 infantry placed in KansuTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs totalTerritory Summary for Chinese :
Kansu : 1 fighter and 4 infantry
Szechwan : 5 infantryProduction/PUs Summary :
Germans : 47 / 58
Russians : 33 / 38
Japanese : 57 / 64
Americans : 50 / 70
Chinese : 7 / 7
British : 33 / 39
UK_Pacific : 6 / 8
Italians : 15 / 20
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I forgot to do some attacks in Trans-Jordan and Alexandria. I just stopped the attack process by exiting the game since it would not let me add them. I hope this is ok since we are trying to learn the game as we go.
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The only thing it does is give you another chance to win in Shan State
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :5
Combat Move - British
Giving bonus movement to units
2 infantry moved from Morocco to Algeria
1 armour moved from Morocco to Algeria
2 transports moved from 81 Sea Zone to 76 Sea Zone
1 artillery and 2 infantry moved from Ethiopia to 76 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 76 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
1 artillery moved from 81 Sea Zone to Trans-Jordan
1 infantry moved from Egypt to Alexandria
1 artillery moved from Egypt to Alexandria
1 fighter moved from 81 Sea Zone to Alexandria
1 infantry moved from Egypt to Alexandria
1 artillery moved from Egypt to Alexandria
1 infantry moved from Burma to Shan State
1 tactical_bomber moved from India to Shan StateCombat - British
Battle in Shan State
British attack with 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 infantry and 1 tactical_bomber in Shan State, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in Shan State, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
British win with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Trans-Jordan
British attack with 1 artillery and 2 infantry
Italians defend with 2 infantry
British roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 1 : 0/2 hits
British roll dice for 1 artillery and 2 infantry in Trans-Jordan, round 1 : 1/3 hits
Italians roll dice for 2 infantry in Trans-Jordan, round 1 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 0/2 hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits
1 infantry owned by the British lost in Trans-Jordan
British roll dice for 1 artillery in Trans-Jordan, round 3 : 1/1 hits
Italians roll dice for 1 infantry in Trans-Jordan, round 3 : 1/1 hits
1 artillery owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
Italians win with no units remaining. Battle score for attacker is -4
Casualties for British: 1 artillery and 2 infantry
Casualties for Italians: 2 infantry
British win with no units remaining. Battle score for attacker is -4
Casualties for British: 1 artillery and 2 infantry
Casualties for Italians: 2 infantry
Battle in Alexandria
British attack with 2 artilleries, 1 fighter and 2 infantry
Italians defend with 2 armour and 1 mech_infantry
British roll dice for 2 artilleries, 1 fighter and 2 infantry in Alexandria, round 1 : 1/5 hits
Italians roll dice for 2 armour and 1 mech_infantry in Alexandria, round 1 : 2/3 hits
2 infantry owned by the British and 1 mech_infantry owned by the Italians lost in Alexandria
British roll dice for 2 artilleries and 1 fighter in Alexandria, round 2 : 2/3 hits
Italians roll dice for 2 armour in Alexandria, round 2 : 1/2 hits
1 artillery owned by the British and 2 armour owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 6
Casualties for British: 1 artillery and 2 infantry
Casualties for Italians: 2 armour and 1 mech_infantry
British win with 1 artillery and 1 fighter remaining. Battle score for attacker is 6
Casualties for British: 1 artillery and 2 infantry
Casualties for Italians: 2 armour and 1 mech_infantry
Battle in Algeria
British attack with 1 armour and 2 infantry
Italians defend with 1 artillery
British roll dice for 1 armour and 2 infantry in Algeria, round 1 : 0/3 hits
Italians roll dice for 1 artillery in Algeria, round 1 : 0/1 hits
British roll dice for 1 armour and 2 infantry in Algeria, round 2 : 1/3 hits
Italians roll dice for 1 artillery in Algeria, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Algeria
British win, taking Algeria from Italians with 1 armour and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
British win with 1 armour and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Recording Battle StatisticsNon Combat Move - British
1 fighter moved from Alexandria to 81 Sea Zone
1 tactical_bomber moved from Shan State to Burma
9 infantry moved from India to Burma
3 aaGuns moved from India to Burma
4 artilleries moved from India to Burma
3 infantry moved from Eastern Persia to Persia
1 submarine moved from 71 Sea Zone to 81 Sea Zone
1 transport moved from 91 Sea Zone to 86 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
2 infantry moved from 87 Sea Zone to French West Africa
1 submarine moved from 109 Sea Zone to 91 Sea ZonePlace Units - British
1 destroyer placed in 110 Sea Zone
2 fighters placed in Union of South Africa
1 armour and 1 infantry placed in QuebecTurn Complete - British
British collect 32 PUs (2 lost to blockades); end with 34 PUs totalTerritory Summary for British :
Shan State : 1 infantry
Burma : 3 aaGuns, 4 artilleries, 9 infantry and 1 tactical_bomber
India : 1 airfield and 1 harbour
Iceland : 1 airfield
Quebec : 1 armour, 1 factory_minor and 1 infantry
Alexandria : 1 artillery
Gibraltar : 1 artillery, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 harbour and 1 mech_infantry
Union of South Africa : 1 factory_minor, 2 fighters and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 18 infantry and 1 mech_infantry
Morocco : 1 flag, 1 infantry
Algeria : 1 flag, 1 armour and 2 infantry
French West Africa : 2 infantry
Italian Somaliland : 1 flag, Ethiopia : 1 flag, 87 Sea Zone : 1 transport -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :5
Place Units - UK_Pacific
2 artilleries placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some units change owners in territory IndiaTerritory Summary for UK_Pacific :
India : 1 factory_major
Production/PUs Summary :
Germans : 47 / 58
Russians : 33 / 38
Japanese : 56 / 64
Americans : 50 / 70
Chinese : 7 / 7
British : 34 / 34
UK_Pacific : 7 / 7
Italians : 14 / 20
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
@Ol’:
I forgot to do some attacks in Trans-Jordan and Alexandria. I just stopped the attack process by exiting the game since it would not let me add them. I hope this is ok since we are trying to learn the game as we go.
Sure, don’t worry.
:-) -
I’m out for the weekend.
Just to let you know:-)
PS I hope you don’t mind that I will focus a bit more on beta testing 1.6 in my free time.
So for the time of testing I may be a bit slower in our game (I’m slow anyway, I know).;-)
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Works for me partner….I had forgotten about it until just now myself :-D
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Testfile :-)
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What do you think of leaving this game and start a new one using TripleA 1.61 with the latest map version (3.1 as of now)?
(I would surrender before of course :wink: )