My buddy @Theodorius and I are looking for a Play Boardgames OOB Global 1940 2nd Edition game for fun. 2v2. Please let me know if you are interested.
Napoleonic Empires: Free For All
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TripleA Turn Summary for game: Napoleonic Empires: FFA, version: 4.0.5
Game History
Round :3
Combat Move - Russia
1 Cuirassiers moved from Kirghix to Turkmen
1 Artillery moved from Kirghix to Turkmen
1 Horse_Artillery moved from Kirghix to Turkmen
2 Cuirassierss moved from Mordvins to Astrakahn
1 Fusiliers moved from Mordvins to Astrakahn
1 Fusiliers moved from Crimea to SZ101
1 Fusiliers moved from SZ101 to Astrakahn
1 Fusiliers moved from Karelia to Finland
Russia take Finland from SwedenPurchase Units - Russia
Russia buy 1 Battleship, 1 Chasseurs and 2 Dragoonss; Remaining resources: 0 PUs;Combat - Russia
Battle in Turkmen
Russia attack with 1 Artillery, 1 Cuirassiers and 1 Horse_Artillery
Neutral defend with 2 Fusilierss
Russia roll dice for 1 Artillery, 1 Cuirassiers and 1 Horse_Artillery in Turkmen, round 1 : 1/3 hits
Neutral roll dice for 2 Fusilierss in Turkmen, round 1 : 1/2 hits
1 Horse_Artillery owned by the Russia and 1 Fusiliers owned by the Neutral lost in Turkmen
Russia roll dice for 1 Artillery and 1 Cuirassiers in Turkmen, round 2 : 0/2 hits
Neutral roll dice for 1 Fusiliers in Turkmen, round 2 : 1/1 hits
1 Artillery owned by the Russia lost in Turkmen
Russia roll dice for 1 Cuirassiers in Turkmen, round 3 : 0/1 hits
Neutral roll dice for 1 Fusiliers in Turkmen, round 3 : 0/1 hits
Russia roll dice for 1 Cuirassiers in Turkmen, round 4 : 1/1 hits
Neutral roll dice for 1 Fusiliers in Turkmen, round 4 : 1/1 hits
1 Cuirassiers owned by the Russia and 1 Fusiliers owned by the Neutral lost in Turkmen
Neutral win with no units remaining. Battle score for attacker is -9
Casualties for Neutral: 2 Fusilierss
Casualties for Russia: 1 Artillery, 1 Cuirassiers and 1 Horse_Artillery
Russia win with no units remaining. Battle score for attacker is -9
Casualties for Neutral: 2 Fusilierss
Casualties for Russia: 1 Artillery, 1 Cuirassiers and 1 Horse_Artillery
Battle in Astrakahn
Russia attack with 2 Cuirassierss and 2 Fusilierss
Neutral defend with 1 Chasseurs, 1 Fusiliers and 1 Hussars
Russia roll dice for 1 Battleship in Astrakahn, round 1 : 0/1 hits
Russia roll dice for 2 Cuirassierss and 2 Fusilierss in Astrakahn, round 1 : 0/4 hits
Neutral roll dice for 1 Chasseurs, 1 Fusiliers and 1 Hussars in Astrakahn, round 1 : 2/3 hits
2 Fusilierss owned by the Russia lost in Astrakahn
Russia roll dice for 2 Cuirassierss in Astrakahn, round 2 : 2/2 hits
Neutral roll dice for 1 Chasseurs, 1 Fusiliers and 1 Hussars in Astrakahn, round 2 : 1/3 hits
1 Cuirassiers owned by the Russia , 1 Fusiliers owned by the Neutral and 1 Hussars owned by the Neutral lost in Astrakahn
Russia roll dice for 1 Cuirassiers in Astrakahn, round 3 : 0/1 hits
Neutral roll dice for 1 Chasseurs in Astrakahn, round 3 : 0/1 hits
Russia roll dice for 1 Cuirassiers in Astrakahn, round 4 : 1/1 hits
Neutral roll dice for 1 Chasseurs in Astrakahn, round 4 : 1/1 hits
1 Chasseurs owned by the Neutral and 1 Cuirassiers owned by the Russia lost in Astrakahn
Neutral win with no units remaining. Battle score for attacker is -9
Casualties for Neutral: 1 Chasseurs, 1 Fusiliers and 1 Hussars
Casualties for Russia: 2 Cuirassierss and 2 Fusilierss
Russia win with no units remaining. Battle score for attacker is -9
Casualties for Neutral: 1 Chasseurs, 1 Fusiliers and 1 Hussars
Casualties for Russia: 2 Cuirassierss and 2 Fusilierss
Recording Battle StatisticsNon Combat Move - Russia
1 Horse_Artillery moved from Crimea to Mordvins
1 Dragoons moved from Crimea to Mordvins
1 Artillery moved from Crimea to Odessa
2 Dragoonss moved from Karelia to Esthonia
2 Fusilierss moved from Karelia to SZ2
1 Grenadiers moved from Karelia to SZ2
1 Marines moved from Karelia to SZ2
3 Barques, 2 Cutters, 2 Fusilierss, 1 Grenadiers and 1 Marines moved from SZ2 to SZ3
1 Brigantine moved from SZ4 to SZ3
2 Fusilierss moved from SZ3 to Esthonia
1 Marines moved from SZ3 to Esthonia
1 Grenadiers moved from SZ3 to Esthonia
1 General moved from Novgorod to Esthonia
1 Howitzer moved from Minsk to Novgorod
5 Fusilierss moved from Minsk to Novgorod
1 Fusiliers moved from Severia to Minsk
2 Chasseurss moved from Severia to Minsk
1 Cuirassiers moved from Moscovia to Tsaritsyn
2 Chasseurss moved from Moscovia to Kazan
1 General moved from Moscovia to NovgorodPlace Units - Russia
1 Battleship placed in SZ3
1 Chasseurs placed in Novgorod
2 Dragoonss placed in MoscoviaTurn Complete - Russia
Russia collect 41 PUs; end with 41 PUs totalTerritory Summary for Russia :
SZ101 : 1 Barque and 1 Battleship
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Political phase for Round 4.
France - (Cow) - ?
UK - (Veqryn) - ?
Spain - (Funcioneta) - ?
Prussia - (Gargantua) - ?
Sweden - (Seth The Newb) - ?
Austria - (Canuck) - ?
Ottoman Empire - (Noll) - ?
Russia - (Ol’ Blood & Guts) - ?
Please see the picture attached to see the CURRENT political relations.

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no political actions from france.
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no political action from the great Ottoman Empire
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No politics for Spain
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What does Proposing Alliance actually do?
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What does Proposing Alliance actually do?
Yes I am curious about the distinction between alliance and ceasefire.
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alliance means you defend together so you would need to ally with garg if you want him to defend your capital in future rounds.
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otherwise what would happen is, I attack you canuck sir and garg don’t defend. on his turn he can gtfo or attack.
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Actually that is not true Cow.
Ceasefire = can not enter each other’s territories, can not attack each other
Open Borders = can not attack each other
Alliance = will liberate allied territories, and can not go straight to war in a single turn
Actually, you can be all 3 and defend together, because “defending” only requires you to be at war with the attacker
in other words, if Player A is at war with Player B and Player C, and Player A attacks a territory containing B and C, he will attack ALL the units of Player B and C together in a single battle.
It doesn’t matter what the relationship is between B and CThe main “advantage” of being Allied, is that you can’t be backstabbed (it takes a minimum of 2 turns to go from Allied to War, because you will have to stop in “Ceasefire” first)
Also, no actions for UK
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hugh, that makes more sense. LEARN AS WE GO GAME!
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yep, its everyone’s first time (but me)
(i did post that bit about what alliance means twice before though…. be sure to read the very first post in this thread, it contains all the notes)
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nothing for sweden
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I propose Ceasfire with Spain!
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Propose ceasefire with ottomans.
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I think it is Russia’s turn on Politics now…no political actions
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I also propose ALLIANCE with Austria!
Whoops… sorry if I forgot to do that earlier.
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TripleA Turn Summary for game: Napoleonic Empires: FFA, version: 4.0.5
Game History
Round :4
Combat Move - France
1 Artillery and 2 Fusilierss moved from Flanders to Cologne
1 Artillery and 2 Fusilierss moved from Rhine to Tyrol
3 Fusilierss moved from Bavaria to Salzburg
1 Cuirassiers, 7 Dragoonss, 4 Horse_Artillerys and 4 Hussarss moved from Bavaria to Salzburg
2 Dragoonss moved from Rhine to Tyrol
1 Cuirassiers and 1 Hussars moved from Rhine to Tyrol
2 Cuirassierss, 1 Dragoons, 2 Horse_Artillerys and 2 Hussarss moved from Rhine to SalzburgPurchase Units - France
France buy 3 Cuirassierss, 2 Horse_Artillerys and 5 Hussarss; Remaining resources: 0 PUs;Combat - France
Battle in Tyrol
France attack with 1 Artillery, 1 Cuirassiers, 2 Dragoonss, 2 Fusilierss and 1 Hussars
AustrianEmpire defend with 2 Artillerys and 1 Grenadiers
France roll dice for 1 Artillery, 1 Cuirassiers, 2 Dragoonss, 2 Fusilierss and 1 Hussars in Tyrol, round 1 : 2/7 hits
AustrianEmpire roll dice for 2 Artillerys and 1 Grenadiers in Tyrol, round 1 : 1/3 hits
2 Artillerys owned by the AustrianEmpire and 1 Fusiliers owned by the France lost in Tyrol
France roll dice for 1 Artillery, 1 Cuirassiers, 2 Dragoonss, 1 Fusiliers and 1 Hussars in Tyrol, round 2 : 2/6 hits
AustrianEmpire roll dice for 1 Grenadiers in Tyrol, round 2 : 1/1 hits
1 Grenadiers owned by the AustrianEmpire and 1 Fusiliers owned by the France lost in Tyrol
France win, taking Tyrol from AustrianEmpire with 1 Artillery, 1 Cuirassiers, 2 Dragoonss and 1 Hussars remaining. Battle score for attacker is 8
Casualties for France: 2 Fusilierss
Casualties for AustrianEmpire: 2 Artillerys and 1 Grenadiers
France win with 1 Artillery, 1 Cuirassiers, 2 Dragoonss and 1 Hussars remaining. Battle score for attacker is 8
Casualties for France: 2 Fusilierss
Casualties for AustrianEmpire: 2 Artillerys and 1 Grenadiers
Battle in Cologne
France attack with 1 Artillery and 2 Fusilierss
UnitedKingdom defend with 1 Artillery and 1 Fusiliers
France roll dice for 1 Artillery and 2 Fusilierss in Cologne, round 1 : 1/3 hits
UnitedKingdom roll dice for 1 Artillery and 1 Fusiliers in Cologne, round 1 : 0/2 hits
1 Artillery owned by the UnitedKingdom lost in Cologne
France roll dice for 1 Artillery and 2 Fusilierss in Cologne, round 2 : 2/3 hits
UnitedKingdom roll dice for 1 Fusiliers in Cologne, round 2 : 1/1 hits
1 Fusiliers owned by the UnitedKingdom and 1 Fusiliers owned by the France lost in Cologne
France win, taking Cologne from UnitedKingdom with 1 Artillery and 1 Fusiliers remaining. Battle score for attacker is 5
Casualties for France: 1 Fusiliers
Casualties for UnitedKingdom: 1 Artillery and 1 Fusiliers
France win with 1 Artillery and 1 Fusiliers remaining. Battle score for attacker is 5
Casualties for France: 1 Fusiliers
Casualties for UnitedKingdom: 1 Artillery and 1 Fusiliers
Battle in Salzburg
France attack with 3 Cuirassierss, 8 Dragoonss, 3 Fusilierss, 6 Horse_Artillerys and 6 Hussarss
AustrianEmpire defend with 1 Fortress and 1 Fusiliers
France roll dice for 3 Cuirassierss, 8 Dragoonss, 3 Fusilierss, 6 Horse_Artillerys and 6 Hussarss in Salzburg, round 1 : 5/26 hits
AustrianEmpire roll dice for 1 Fortress and 1 Fusiliers in Salzburg, round 1 : 0/2 hits
1 Fortress owned by the AustrianEmpire and 1 Fusiliers owned by the AustrianEmpire lost in Salzburg
France win, taking Salzburg from AustrianEmpire with 3 Cuirassierss, 8 Dragoonss, 3 Fusilierss, 6 Horse_Artillerys and 6 Hussarss remaining. Battle score for attacker is 10
Casualties for AustrianEmpire: 1 Fortress and 1 Fusiliers
France win with 3 Cuirassierss, 8 Dragoonss, 3 Fusilierss, 6 Horse_Artillerys and 6 Hussarss remaining. Battle score for attacker is 10
Casualties for AustrianEmpire: 1 Fortress and 1 Fusiliers
Recording Battle StatisticsNon Combat Move - France
2 Cuirassierss, 1 Dragoons and 5 Hussarss moved from Orleanais to Rhine
1 Artillery, 1 Chasseurs, 1 Grenadiers and 2 Mariness moved from Provence to Liguria
1 Fusiliers moved from Anjou to Auvergne
1 Marines moved from Anjou to Auvergne
1 Fusiliers moved from Champagne to RhinePlace Units - France
1 Cuirassiers placed in Rhine
2 Cuirassierss, 2 Horse_Artillerys and 5 Hussarss placed in OrleanaisTurn Complete - France
France collect 53 PUs; end with 53 PUs total
Objective France destroys TUV: France met a national objective for an additional 6 PUs; end with 59 PUs
Objective Balancing Convoy Income for balanced game: France met a national objective for an additional -6 PUs; end with 53 PUsTerritory Summary for France :
Tyrol : 1 flag, 1 Artillery, 1 Cuirassiers, 2 Dragoonss and 1 Hussars
Anjou : 1 Artillery, 1 Chasseurs, 1 Fusiliers and 1 Marines
Flanders : 1 flag, Auvergne : 1 Fusiliers and 1 Marines





