@axis-dominion I’m thinking it might be a better use of our time for me to just concede and we could either start a new one or we could resume it from UK1 and I’ll consider protecting London this time
'12L 1941 souL (X) v. JWW (L+9)
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If I had a nickel for every time I thought that and lost. Well, I guess I’d probably have a quarter.
I really like this rebuttal.
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TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :5
Purchase Units - Russians
Russians buy 4 armour and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Persia to India
2 armour moved from Caucasus to India
4 infantry moved from Novosibirsk to Chinghai
2 armour moved from Russia to Chinghai
2 infantry moved from Caucasus to Ukraine
1 fighter moved from Caucasus to UkraineCombat - Russians
Battle in Ukraine
Russians attack with 1 fighter and 2 infantry
Italians defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 1 : 1/3 hits
Italians roll dice for 1 infantry in Ukraine, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Ukraine
Russians win, taking Ukraine from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Russians win with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Chinghai
Russians attack with 2 armour and 4 infantry
Japanese defend with 3 infantry
Russians roll dice for 2 armour and 4 infantry in Chinghai, round 1 : 1/6 hits
Japanese roll dice for 3 infantry in Chinghai, round 1 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Chinghai
Russians roll dice for 2 armour and 3 infantry in Chinghai, round 2 : 1/5 hits
Japanese roll dice for 2 infantry in Chinghai, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Chinghai
Russians roll dice for 2 armour and 2 infantry in Chinghai, round 3 : 1/4 hits
Japanese roll dice for 1 infantry in Chinghai, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Chinghai
Russians win, taking Chinghai from Japanese with 2 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 3 infantry
Casualties for Russians: 3 infantry
Russians win with 2 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 3 infantry
Casualties for Russians: 3 infantry
Battle in India
Russians attack with 2 armour and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 armour and 1 infantry in India, round 1 : 1/3 hits
Japanese roll dice for 1 infantry in India, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in India
Russians win, taking India from Japanese with 2 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Russians win with 2 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Recording Battle StatisticsNon Combat Move - Russians
1 infantry moved from Karelia S.S.R. to Belorussia
3 infantry moved from Russia to Belorussia
4 infantry moved from Eastern Ukraine to Belorussia
1 armour moved from Caucasus to Belorussia
1 fighter moved from Ukraine to Belorussia
1 infantry moved from Caucasus to Eastern Ukraine
1 submarine moved from 28 Sea Zone to 30 Sea Zone
1 infantry moved from Urals to NovosibirskPlace Units - Russians
2 armour and 2 infantry placed in Caucasus
2 armour and 2 infantry placed in Russia
Russians undo move 2.
Russians undo move 1.
1 armour and 3 infantry placed in Caucasus
3 armour and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total
Objective 1: Russians met a national objective for an additional 5 PUs; end with 29 PUsTerritory Summary for Russians :
Belorussia : 4 armour, 1 fighter and 12 infantry
Caucasus : 1 aaGun, 1 armour, 1 artillery, 1 factory and 6 infantry
Chinghai : 2 armour and 1 infantry
Evenki National Okrug : 1 infantry
India : 2 armour
Karelia S.S.R. : 1 factory and 1 infantry
Eastern Ukraine : 1 infantry
Novosibirsk : 1 infantry
Russia : 1 aaGun, 3 armour, 1 factory and 1 infantry
Ukraine : 1 infantry
30 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 28 / 38
Russians : 24 / 29
Japanese : 39 / 62
British : 36 / 43
Italians : 9 / 11
Chinese : 1 / 0
Americans : 41 / 56 -
TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :5
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 2 fighters and 2 submarines; Remaining resources: 0 PUs;Combat Move - Japanese
2 infantry moved from Yakut S.S.R. to Evenki National Okrug
2 armour moved from Yakut S.S.R. to Evenki National Okrug
1 artillery moved from Yakut S.S.R. to Evenki National Okrug
1 infantry moved from Ningxia to Chinghai
2 fighters moved from Ningxia to Chinghai
1 battleship moved from 35 Sea Zone to 38 Sea Zone
1 carrier, 1 cruiser and 2 fighters moved from 35 Sea Zone to 38 Sea Zone
1 fighter moved from 62 Sea Zone to 50 Sea Zone
7 fighters moved from 62 Sea Zone to Philippine Islands
1 artillery moved from Japan to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 50 Sea Zone
1 infantry moved from 50 Sea Zone to Philippine Islands
1 artillery moved from 50 Sea Zone to Philippine Islands
4 carriers moved from 62 Sea Zone to 50 Sea Zone
2 destroyers moved from 62 Sea Zone to 50 Sea ZoneCombat - Japanese
Battle in 50 Sea Zone
Japanese attack with 4 carriers, 2 destroyers, 1 fighter and 1 transport
Americans defend with 1 transport
Japanese win with 4 carriers, 2 destroyers, 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Japanese win with 4 carriers, 2 destroyers, 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Philippine Islands
Japanese attack with 1 artillery, 7 fighters and 1 infantry
Americans defend with 2 infantry
Japanese win, taking Philippine Islands from Americans with 1 artillery and 7 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Japanese win with 1 artillery and 7 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Evenki National Okrug
Japanese attack with 2 armour, 1 artillery and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Evenki National Okrug from Russians with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Japanese win with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Chinghai
Japanese attack with 2 fighters and 1 infantry
Russians defend with 2 armour and 1 infantry
Japanese win, taking Chinghai from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 fighter
Casualties for Russians: 2 armour and 1 infantry
Japanese win with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 fighter
Casualties for Russians: 2 armour and 1 infantry
Battle in 38 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser and 2 fighters
Americans defend with 1 destroyer
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 battleship, 1 carrier, 1 cruiser and 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Japanese win with 1 battleship, 1 carrier, 1 cruiser and 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Recording Battle StatisticsNon Combat Move - Japanese
1 transport moved from 35 Sea Zone to 38 Sea Zone
1 infantry moved from East Indies to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Burma
2 infantry moved from Hupeh to Ningxia
3 infantry moved from Suiyuan to Ningxia
1 infantry moved from Manchuria to Suiyuan
1 infantry moved from Stanovoj Chrebet to Yakut S.S.R.
4 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
1 fighter moved from Chinghai to Yakut S.S.R.
1 transport moved from 35 Sea Zone to 38 Sea Zone
7 fighters moved from Philippine Islands to 50 Sea Zone
2 transports moved from 62 Sea Zone to 50 Sea ZonePlace Units - Japanese
1 carrier, 1 destroyer and 2 fighters placed in 38 Sea Zone
1 destroyer and 2 submarines placed in 62 Sea ZoneTurn Complete - Japanese
Japanese collect 43 PUs; end with 43 PUs total
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 48 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
1 unit repaired. -
well I got completely diced attacking ITA……
Not sure what happened with the program but after having the dice gods kick me repetedly in the under carriage I must have went on tilt and forgotten to do something with the program.
I will save it and send it to you.
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map……
I thought you left ITA really weak. I did get greedy taking BLK, but I attacked your 5inf & 2 arm w/2CA, BB, Bmb, 4 fgt, arm, art & 2 inf.
I missed with all naval bombardment, you hit 2 of 5 aa, I then hit 3 w/BMB, 2fgt, arm art & 2 inf. you then hit 4 with your 5inf & 2 arm.
I foolishly attacked again and hit 1 with bmb & 2 for 3 and you hit 2 for your 2inf & 2 arm.
Sorry I thought I had the program post the results but I obviously screwed it up…what a disaster.
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I attacked with 34 and you defended with 16 and I got completely destroyed. god damn…. :cry:
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overconfidence and greed……what ruins most generals, dictators and me… :-(
Can I redo B5? I promise not to take BLK… :wink:
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I can’t get over what a colossal screw up that was……I need to walk away…in the old days I might have flipped over the game board and all the pieces, then got into a wrestling match/fight with one of my friends. sigghhhhhh :roll:
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TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :5
Research Technology - Italians
Turning on Edit Mode
EDIT: Turning off Edit ModePurchase Units - Italians
Turning on Edit Mode
EDIT: Italians player Adding units owned by PlayerID named:British to 14 Sea Zone: 1 destroyer
EDIT: Italians player Removing units owned by PlayerID named:British from 12 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Italians buy 1 armour and 2 infantry; Remaining resources: 0 PUs;
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
Russians are now being played by: Human
British are now being played by: Human
Italians are now being played by: Human
Americans are now being played by: Human
Chinese are now being played by: HumanCombat Move - Italians
1 infantry moved from Germany to Balkans
1 artillery moved from Germany to Balkans
1 fighter moved from Poland to BalkansCombat - Italians
Battle in Balkans
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 infantry
Italians win, taking Balkans from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Italians win with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Recording Battle StatisticsNon Combat Move - Italians
1 fighter moved from Balkans to ItalyPlace Units - Italians
1 armour and 2 infantry placed in ItalyTurn Complete - Italians
Italians collect 9 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :5
Turn Complete - Chinese
Territory Summary for Chinese :
Production/PUs Summary :
Germans : 28 / 38
Russians : 23 / 29
Japanese : 43 / 53
British : 36 / 54
Italians : 9 / 9
Chinese : 0 / 0
Americans : 39 / 0 -
TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :5
Turn Complete - Americans
Americans collect 39 PUs; end with 39 PUs total
Objective 3: Americans met a national objective for an additional 5 PUs; end with 44 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 49 PUsTerritory Summary for Americans :
Eastern Canada : 1 artillery and 6 infantry
Eastern United States : 1 factory
Egypt : 1 artillery and 1 infantry
Libya : 1 flag, 1 aaGun, 3 bombers and 2 infantry
Trans-Jordan : 1 infantry
Wake Island : 1 infantry
Western United States : 1 aaGun, 1 factory and 1 infantry
9 Sea Zone : 2 transports
14 Sea Zone : 1 carrier, 2 destroyers and 2 fighters
45 Sea Zone : 3 carriers, 3 destroyers and 6 fighters
56 Sea Zone : 1 carrier, 4 destroyers, 2 fighters, 3 submarines and 1 transportProduction/PUs Summary :
Germans : 28 / 38
Russians : 23 / 29
Japanese : 43 / 53
British : 36 / 54
Italians : 9 / 9
Chinese : 0 / 0
Americans : 39 / 49 -
TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :6
Purchase Units - Germans
Germans buy 4 armour and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from East Poland to Belorussia
10 armour and 2 infantry moved from Baltic States to Belorussia
2 armour moved from Bulgaria Romania to Ukraine
3 fighters moved from Poland to Belorussia
2 bombers moved from Poland to Belorussia
2 armour moved from Bulgaria Romania to BelorussiaCombat - Germans
Battle in Belorussia
Germans attack with 12 armour, 2 bombers, 3 fighters and 5 infantry
Russians defend with 4 armour, 1 fighter and 12 infantry
Germans win, taking Belorussia from Russians with 7 armour, 2 bombers and 3 fighters remaining. Battle score for attacker is 26
Casualties for Germans: 5 armour and 5 infantry
Casualties for Russians: 4 armour, 1 fighter and 12 infantry
Germans win with 7 armour, 2 bombers and 3 fighters remaining. Battle score for attacker is 26
Casualties for Germans: 5 armour and 5 infantry
Casualties for Russians: 4 armour, 1 fighter and 12 infantry
Battle in Ukraine
Germans attack with 2 armour
Russians defend with 1 infantry
Germans win, taking Ukraine from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Germans win with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Recording Battle StatisticsNon Combat Move - Germans
2 infantry moved from Poland to East Poland
1 artillery moved from Poland to East Poland
6 armour moved from Germany to East Poland
3 fighters moved from Belorussia to East Poland
2 bombers moved from Belorussia to East Poland
1 artillery moved from Germany to Poland
2 infantry moved from Germany to Poland
1 infantry moved from Germany to France
5 infantry moved from France to Italy
2 fighters moved from France to East PolandPlace Units - Germans
4 armour and 6 infantry placed in GermanyTurn Complete - Germans
Germans collect 31 PUs; end with 31 PUs total
Objective 1: Germans met a national objective for an additional 5 PUs; end with 36 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 41 PUs -
I figured you’d go after Italy… but the problem with going after Italy with ALL those transports over there… it’ll be three turns before you can land in Italy with the Brits again… I was hoping to shoot down a plane or two while you take it. I was waiting for the Russians to get in the range of my tanks for a while.
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I figured you’d go after Italy… but the problem with going after Italy with ALL those transports over there… it’ll be three turns before you can land in Italy with the Brits again… I was hoping to shoot down a plane or two while you take it. I was waiting for the Russians to get in the range of my tanks for a while.
yeah, it might have been a mistake….The results were certainly a mistake. I was worried about Belorussia too but after I put everything there. I was going to dump my brit aircraft in Belrussia but the capture of ITA fcuked me up…changed plans and you made me pay, dearly…but that is what you need to do when your opponent make a mistake CAPITALIZE. You have done that!!
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You might be a nickel richer after this one. :| My thought was 2 aircraft would have been even up or better in that Ita trade. Now let’s see how I trade with the ita fleet here shortly.
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russia is in serious trouble
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had to edt a ncm: 2 russian arm from ind to cau….
decided to attack your arm stack and has very good outcome on the 1st rd of the attack but you killed it on the 2nd and thrid attack…
crazy how quickly this turned on me.
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WTF…why didn’t AAA post the results?
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sorry about this….i need to pay better attention.
here is the map…at least I am falling apart here or else you could claim I was cheating!
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TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :6
Research Technology - Japanese
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
Russians are now being played by: Human
British are now being played by: Human
Italians are now being played by: Human
Americans are now being played by: Human
Chinese are now being played by: HumanPurchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 destroyers, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Burma to India
Japanese take India from British
1 infantry moved from Chinghai to Kazakh S.S.R.
Japanese take Kazakh S.S.R. from Russians
1 infantry moved from Evenki National Okrug to Urals
Japanese take Urals from Russians
1 artillery moved from Evenki National Okrug to Novosibirsk
2 armour moved from Evenki National Okrug to Novosibirsk
1 fighter moved from Yakut S.S.R. to Novosibirsk
1 artillery moved from Philippine Islands to 50 Sea Zone
1 artillery and 1 transport moved from 50 Sea Zone to 48 Sea Zone
1 infantry moved from New Guinea to 48 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 48 Sea Zone to 51 Sea Zone
1 artillery and 1 infantry moved from 51 Sea Zone to Caroline Islands
Japanese take Caroline Islands from British
2 infantry moved from East Indies to 38 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Italian Africa
Japanese take Italian Africa from British
1 transport moved from 37 Sea Zone to 38 Sea Zone
2 infantry moved from East Indies to 38 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to Australia
Japanese take Australia from BritishCombat - Japanese
Battle in Novosibirsk
Japanese attack with 2 armour, 1 artillery and 1 fighter
Russians defend with 1 infantry
Japanese win, taking Novosibirsk from Russians with 2 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Japanese win with 2 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Recording Battle StatisticsNon Combat Move - Japanese
1 fighter moved from Novosibirsk to Chinghai
5 infantry moved from Ningxia to Chinghai
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
4 infantry moved from Stanovoj Chrebet to Yakut S.S.R.
1 destroyer moved from 38 Sea Zone to 39 Sea Zone
1 destroyer moved from 50 Sea Zone to 39 Sea Zone
1 cruiser moved from 38 Sea Zone to 34 Sea Zone
1 carrier moved from 38 Sea Zone to 34 Sea Zone
2 fighters moved from 38 Sea Zone to 34 Sea Zone
1 battleship moved from 38 Sea Zone to 34 Sea Zone
2 submarines moved from 62 Sea Zone to 50 Sea Zone
1 destroyer moved from 62 Sea Zone to 50 Sea Zone
1 carrier moved from 50 Sea Zone to 62 Sea Zone
2 fighters moved from 50 Sea Zone to 62 Sea Zone
2 transports moved from 50 Sea Zone to 62 Sea Zone
1 infantry moved from Suiyuan to NingxiaPlace Units - Japanese
1 destroyer placed in 38 Sea Zone
1 submarine placed in 38 Sea Zone
1 destroyer placed in 62 Sea Zone
1 artillery and 1 infantry placed in East Indies
1 armour, 1 fighter and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs total
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 69 PUs





