Game History
Round: 3 Purchase Units - Americans Americans buy 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer and 1 submarine moved from British Convoy 2 Sea Zone to Strait of Gibraltar Sea Zone 1 destroyer moved from Denmark Strait Sea Zone to Soviet Convoy Sea Zone 1 bomber moved from United Kingdom to Soviet Convoy Sea Zone 1 fighter moved from Finland to Soviet Convoy Sea Zone 1 artillery and 1 infantry moved from United States to U.S. Eastern Coast Sea Zone 1 artillery, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 artillery and 1 infantry moved from South Atlantic Sea Zone to Morocco Americans take Morocco from Germans Combat - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Americans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Germans from Soviet Convoy Sea Zone: 2 submarines EDIT: Removing units owned by Russians from Soviet Convoy Sea Zone: 1 submarine EDIT: Changing ownership of Soviet Convoy Sea Zone from Germans to Russians EDIT: Turning off Edit Mode Battle in Soviet Convoy Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Battle in Strait of Gibraltar Sea Zone Americans attack with 1 destroyer Non Combat Move - Americans 1 aaGun and 5 infantry moved from United States to U.S. Eastern Coast Sea Zone 4 infantry and 2 transports moved from U.S. Eastern Coast Sea Zone to Atlantic Sea Zone 4 infantry moved from Atlantic Sea Zone to United Kingdom 1 aaGun, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 aaGun and 1 infantry moved from South Atlantic Sea Zone to Morocco 1 fighter moved from United Kingdom to Norway 1 bomber moved from Soviet Convoy Sea Zone to United Kingdom 1 fighter moved from Soviet Convoy Sea Zone to Norway Place Units - Americans 1 fighter and 4 infantry placed in United States 2 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 41 PUs; end with 41 PUsTransatlantic Alliance: Global 40 TripleA Test Game #1
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :3
Purchase Units - Japanese
Japanese buy 1 armour and 2 carriers; Remaining resources: 0 PUs;Combat Move - Japanese
Giving bonus movement to units
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
Japanese take Celebes from Dutch
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
Japanese take Borneo from UK_Pacific
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
Japanese take Java from ANZAC
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
Japanese take Sumatra from UK_Pacific
1 artillery moved from 41 Sea Zone to Sumatra
1 armour and 1 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 armour moved from 37 Sea Zone to Malaya
1 artillery and 3 infantry moved from Kiangsi to Kwangtung
1 artillery and 5 infantry moved from Anhwe to Kweichow
1 infantry moved from Hopei to Kweichow
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to Kwangtung
2 fighters and 1 tactical_bomber moved from Kiangsu to Kweichow
1 destroyer moved from 35 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
1 battleship moved from 35 Sea Zone to 37 Sea Zone
1 mech_infantry moved from Suiyuyan to KweichowCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 1 : 1/3 hits
ANZAC roll dice for 1 destroyer and 1 transport in 45 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the ANZAC lost in 45 Sea Zone
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 1 fighter, 1 tactical_bomber and 1 transport
British defend with 1 destroyer
Japanese roll dice for 1 battleship, 1 fighter, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 1 : 2/3 hits
British roll dice for 1 destroyer in 37 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Japanese win with 1 battleship, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 34 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 1 : 2/3 hits
Americans roll dice for 1 destroyer in 34 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 34 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Kwangtung
Japanese attack with 1 artillery, 3 infantry and 1 mech_infantry
British defend with 1 harbour and 1 infantry
Japanese roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Kwangtung, round 1 : 0/5 hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 1 : 0/1 hits
Japanese roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Kwangtung, round 2 : 2/5 hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits
1 infantry owned by the British lost in Kwangtung
Japanese win, taking Malaya from UK_Pacific, taking Kwangtung from UK_Pacific with 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Japanese win with 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kweichow
Japanese attack with 1 artillery, 2 fighters, 6 infantry, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 2 fighters, 6 infantry, 2 mech_infantrys and 1 tactical_bomber in Kweichow, round 1 : 5/12 hits
Chinese roll dice for 4 infantry in Kweichow, round 1 : 1/4 hits
1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery, 2 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Chinese: 4 infantry
Japanese win with 1 artillery, 2 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Chinese: 4 infantry
Recording Battle StatisticsNon Combat Move - Japanese
2 carriers moved from 35 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 41 Sea Zone
1 carrier moved from 35 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 37 Sea Zone
1 carrier and 2 fighters moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 fighters and 2 tactical_bombers moved from Japan to Philippines
2 bombers moved from Japan to Philippines
2 fighters and 2 tactical_bombers moved from Kiangsu to 6 Sea Zone
1 aaGun moved from Anhwe to Kweichow
2 fighters and 1 tactical_bomber moved from Kweichow to Kiangsu
1 destroyer moved from 35 Sea Zone to 55 Sea ZonePlace Units - Japanese
2 carriers placed in 6 Sea Zone
1 armour placed in KiangsuTurn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Paulau Island : 1 infantry
Kiangsu : 1 armour, 1 factory_minor, 2 fighters and 1 tactical_bomber
Japan : 3 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Manchuria : 4 infantry
Suiyuyan : 1 flag, 2 infantry
Kweichow : 1 flag, 1 aaGun, 1 artillery, 5 infantry and 2 mech_infantrys
Hunan : 1 flag, Hopei : 1 flag, Chahar : 1 flag, Anhwe : 1 flag, Malaya : 1 flag, 1 armour, 1 harbour and 1 infantry
Borneo : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 artillery, 1 harbour, 3 infantry and 1 mech_infantry
Philippines : 1 flag, 1 airfield, 1 artillery, 2 bombers, 2 fighters, 1 harbour, 3 infantry and 2 tactical_bombers
Celebes : 1 flag, 1 infantry
Java : 1 flag, 1 infantry
Sumatra : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 transport
41 Sea Zone : 2 carriers, 2 fighters, 2 tactical_bombers and 1 transport
44 Sea Zone : 1 transport
43 Sea Zone : 1 transport
45 Sea Zone : 1 destroyer -
I will be able to post later tonight when I get home.
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OK, don’t hurry. :-)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :3
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to units
1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 45 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 bomber moved from Queensland to 44 Sea ZoneCombat - Americans
Battle in 45 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 45 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 44 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 55 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 fighter in 55 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Recording Battle StatisticsNon Combat Move - Americans
1 bomber moved from 44 Sea Zone to Northern Territory
3 infantry moved from Queensland to Northern Territory
1 artillery moved from Queensland to Northern Territory
1 fighter moved from 55 Sea Zone to 54 Sea Zone
1 fighter moved from 45 Sea Zone to 54 Sea Zone
1 carrier moved from 26 Sea Zone to 54 Sea Zone
1 cruiser moved from 50 Sea Zone to 54 Sea Zone
2 fighters moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 armour, 1 carrier, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from Central United States to Western United States
1 artillery moved from Central United States to Western United States
2 submarines moved from 91 Sea Zone to 89 Sea ZonePlace Units - Americans
1 carrier and 2 transports placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 submarine placed in 101 Sea Zone
2 infantry placed in Central United States
2 artilleries placed in Central United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsTerritory Summary for Americans :
Northern Territory : 1 artillery, 1 bomber and 3 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 armour, 1 harbour and 1 infantry
Midway : 1 airfield
45 Sea Zone : 1 submarine
26 Sea Zone : 2 carriers, 1 destroyer, 3 fighters, 2 submarines, 1 tactical_bomber and 1 transport
10 Sea Zone : 1 carrier, 2 fighters and 2 transports
54 Sea Zone : 1 battleship, 2 carriers, 3 cruisers, 2 destroyers, 4 fighters and 2 transports
55 Sea Zone : 1 submarine
Central United States : 2 artilleries, 1 factory_major, 2 infantry and 3 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
89 Sea Zone : 2 submarines
101 Sea Zone : 1 submarine and 2 transportsProduction/PUs Summary :
Germans : 43 / 53
Russians : 37 / 37
Japanese : 53 / 58
Americans : 50 / 70
Chinese : 7 / 6
British : 31 / 36
UK_Pacific : 10 / 29
Italians : 15 / 30
ANZAC : 10 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Giving bonus movement to unitsNon Combat Move - Chinese
1 fighter and 5 infantry moved from Tsinghai to ShensiPlace Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUsTerritory Summary for Chinese :
Kwangsi : 1 flag, Shensi : 1 fighter and 7 infantry
Production/PUs Summary :
Germans : 43 / 53
Russians : 37 / 37
Japanese : 53 / 58
Americans : 50 / 70
Chinese : 7 / 13
British : 31 / 36
UK_Pacific : 10 / 29
Italians : 15 / 30
ANZAC : 10 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :3
Place Units - UK_Pacific
2 artilleries and 7 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 8 PUs (2 lost to blockades); end with 8 PUs total
Some units change owners in territory IndiaTerritory Summary for UK_Pacific :
Siam : 1 flag, India : 1 factory_major
French Indo China : 1 flag,
Production/PUs Summary :Germans : 43 / 53
Russians : 37 / 37
Japanese : 52 / 58
Americans : 50 / 70
Chinese : 8 / 13
British : 33 / 33
UK_Pacific : 10 / 8
Italians : 15 / 30
ANZAC : 10 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Well it did it again. I received an error message and the button for posting the turn was not activated.
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Don’t know what’s wrong here… seems to work in other games… nevermind ;-)
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Maybe I just need to re-download the global map
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :3
Purchase Units - Italians
Italians buy 3 destroyers and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
Giving bonus movement to units
1 artillery and 1 infantry moved from Tobruk to Alexandria
1 fighter moved from Tunisia to Alexandria
1 bomber moved from Tobruk to AlexandriaCombat - Italians
Battle in Alexandria
Italians attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
British defend with 1 artillery
Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Alexandria, round 1 : 1/4 hits
British roll dice for 1 artillery in Alexandria, round 1 : 1/1 hits
1 artillery owned by the British and 1 infantry owned by the Italians lost in Alexandria
Italians win, taking Alexandria from British with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 1
Casualties for British: 1 artillery
Casualties for Italians: 1 infantry
Italians win with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 1
Casualties for British: 1 artillery
Casualties for Italians: 1 infantry
Recording Battle StatisticsNon Combat Move - Italians
1 bomber and 1 fighter moved from Alexandria to Tobruk
1 artillery moved from Algeria to Tunisia
1 armour moved from Morocco to Tunisia
1 infantry moved from Algeria to Morocco
2 transports moved from 92 Sea Zone to 93 Sea Zone
2 artilleries and 2 infantry moved from Southern France to 93 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 93 Sea Zone to 97 Sea Zone
2 artilleries and 2 infantry moved from 97 Sea Zone to Southern Italy
1 cruiser moved from 92 Sea Zone to 97 Sea Zone
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
1 submarine moved from 97 Sea Zone to 92 Sea ZonePlace Units - Italians
3 destroyers and 1 submarine placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUsTerritory Summary for Italians :
Alexandria : 1 flag, 1 artillery
Gibraltar : 1 flag, 1 harbour and 1 infantry
Morocco : 1 flag, 2 infantry
Algeria : 1 flag, Southern France : 1 flag, 1 aaGun, 1 factory_minor and 1 harbour
Tunisia : 1 flag, 1 armour and 1 artillery
Tobruk : 1 armour, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry
Northern Italy : 1 aaGun and 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 4 infantry -
@Ol’:
Maybe I just need to re-download the global map
Did you do it? It’s version 2.8 meanwhile. Although we won’t see it in our games - since we did not restart (again) ;-)
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Oh - I just noticed that we will be Axis in the first round of the tournament:
http://www.axisandallies.org/forums/index.php?topic=27103.msg959569#msg959569
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This is our game thread for the first tournamet game:
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 bomber and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 1 : 0/1 hits
ANZAC win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 43 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 1 : 0/1 hits
ANZAC win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Recording Battle StatisticsNon Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 57 Sea Zone
1 submarine moved from 62 Sea Zone to 56 Sea Zone
3 infantry moved from Queensland to Northern Territory
1 artillery moved from Queensland to Northern TerritoryPlace Units - ANZAC
2 submarines placed in 62 Sea Zone
1 bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsTerritory Summary for ANZAC :
Shan State : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 3 fighters and 1 harbour
Northern Territory : 1 artillery and 3 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 bomber, 1 factory_minor and 1 harbour
Dutch New Guinea : 1 flag, 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :3
Combat Move - French
Giving bonus movement to unitsNon Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanTurn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 1 fighter and 2 infantry
Anglo Egyptian Sudan : 1 infantryProduction/PUs Summary :
Germans : 43 / 53
Russians : 37 / 37
Japanese : 52 / 58
Americans : 50 / 70
Chinese : 8 / 13
British : 33 / 33
UK_Pacific : 10 / 8
Italians : 15 / 30
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I have overseen something in my CM, so I started again in G4, although the dice went good for me.
(I forgot to bring a Des to SZ 115 to prevent the Russian sub from submerging).
Hope you don’t mind - as this is a test game.I would not do this in a regular game of course, that means in a “regular game” I would have asked you before :-)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :4
Politics - Germans
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied
Setting uses for triggers used this phase.Purchase Units - Germans
Germans buy 3 armour, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
1 cruiser, 1 destroyer and 1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 battleship, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 113 Sea Zone to 115 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 115 Sea Zone
2 bombers moved from Southern Italy to 115 Sea Zone
11 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 fighter and 1 tactical_bomber moved from Southern Italy to Eastern Poland
2 infantry moved from Poland to Eastern Poland
9 artilleries and 12 infantry moved from Poland to Baltic StatesCombat - Germans
Battle in 125 Sea Zone
Germans attack with 1 cruiser, 1 destroyer and 1 submarine
Russians defend with 1 submarine
Germans roll dice for 1 submarine in 125 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Germans win with 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in 115 Sea Zone
Germans attack with 1 battleship, 2 bombers, 1 destroyer, 2 fighters and 2 tactical_bombers
Russians defend with 1 cruiser and 1 submarine
Russians roll dice for 1 submarine in 115 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 battleship, 2 bombers, 1 destroyer, 2 fighters and 2 tactical_bombers in 115 Sea Zone, round 1 : 7/8 hits
Russians roll dice for 1 cruiser in 115 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Germans
1 cruiser owned by the Russians and 1 submarine owned by the Russians lost in 115 Sea Zone
Germans win with 1 battleship, 2 bombers, 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Russians: 1 cruiser and 1 submarine
Germans win with 1 battleship, 2 bombers, 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Russians: 1 cruiser and 1 submarine
Battle in Eastern Poland
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Poland, round 1 : 1/4 hits
Russians roll dice for 1 infantry in Eastern Poland, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Germans win with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 9 artilleries and 12 infantry
Russians defend with 1 infantry
Germans roll dice for 9 artilleries and 12 infantry in Baltic States, round 1 : 8/21 hits
Russians roll dice for 1 infantry in Baltic States, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 9 artilleries and 12 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Germans win with 9 artilleries and 12 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Recording Battle StatisticsNon Combat Move - Germans
3 infantry moved from Greece to Bulgaria
1 fighter and 1 tactical_bomber moved from Eastern Poland to Poland
1 mech_infantry moved from Germany to Baltic States
5 armour and 4 mech_infantrys moved from Poland to Romania
8 armour and 3 mech_infantrys moved from Poland to Baltic States
2 aaGuns moved from Poland to Slovakia Hungary
1 aaGun moved from Poland to Baltic States
1 aaGun moved from Germany to Poland
1 aaGun moved from Western Germany to Germany
1 fighter and 1 tactical_bomber moved from 115 Sea Zone to 113 Sea Zone
2 bombers, 1 fighter and 1 tactical_bomber moved from 115 Sea Zone to PolandPlace Units - Germans
2 armour and 2 infantry placed in Western Germany
1 armour, 7 infantry and 2 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 2 aaGuns
Western Germany : 1 aaGun, 1 airfield, 2 armour, 1 factory_major, 1 harbour and 2 infantry
Romania : 8 armour, 2 artilleries, 9 infantry and 4 mech_infantrys
Poland : 1 aaGun, 2 bombers, 2 fighters and 2 tactical_bombers
Germany : 1 aaGun, 1 armour, 1 factory_major, 7 infantry and 2 mech_infantrys
Southern Italy : 2 artilleries, 1 fighter and 2 tactical_bombers
Karelia : 1 flag, 11 infantry
Baltic States : 1 flag, 1 aaGun, 8 armour, 9 artilleries, 12 infantry and 4 mech_infantrys
Eastern Poland : 1 flag, 2 infantry -
@P@nther:
I have overseen something in my CM, so I started again in G4, although the dice went good for me.
(I forgot to bring a Des to SZ 115 to prevent the Russian sub from submerging).
Hope you don’t mind - as this is a test game.I would not do this in a regular game of course, that means in a “regular game” I would have asked you before :-)
LOL - in fact no dice were rolled as I noticed evaluating the MARTI-mails. I was so stunned by the Dialogue “Russian sub submerge?” that I did not expect because I thought to have brought a Destroyer to 115, too.
This is a nice feature of TripleA - it allows to correct everything as long as the dice are not rolled.
:-) -
@P@nther:
@P@nther:
I have overseen something in my CM, so I started again in G4, although the dice went good for me.
(I forgot to bring a Des to SZ 115 to prevent the Russian sub from submerging).
Hope you don’t mind - as this is a test game.I would not do this in a regular game of course, that means in a “regular game” I would have asked you before :-)
LOL - in fact no dice were rolled as I noticed evaluating the MARTI-mails. I was so stunned by the Dialogue “Russian sub submerge?” that I did not expect because I thought to have brought a Destroyer to 115, too.
This is a nice feature of TripleA - it allows to correct everything as long as the dice are not rolled.
:-)Yes it is a nice feature. As long as no dice were rolled, you can start it over completely….and of course I would not mind. It is all about learning to play better 8-)
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :4
Purchase Units - Russians
Russians buy 1 armour, 4 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to units
3 infantry moved from Bessarabia to Eastern Poland
1 tactical_bomber moved from Ukraine to Eastern Poland
2 fighters moved from Bessarabia to Eastern Poland
1 tactical_bomber moved from Bessarabia to Eastern PolandCombat - Russians
Battle in Eastern Poland
Russians attack with 2 fighters, 3 infantry and 2 tactical_bombers
Germans defend with 2 infantry
Russians roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Eastern Poland, round 1 : 3/7 hits
Germans roll dice for 2 infantry in Eastern Poland, round 1 : 0/2 hits
2 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Russians win with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Recording Battle StatisticsNon Combat Move - Russians
2 aaGuns moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
2 artilleries moved from Novgorod to Archangel
8 infantry moved from Novgorod to Archangel
1 armour, 6 artilleries, 6 infantry and 1 mech_infantry moved from Bessarabia to Western Ukraine
5 infantry moved from Ukraine to Western Ukraine
2 artilleries moved from Ukraine to Western Ukraine
3 infantry moved from Russia to Smolensk
5 infantry moved from Bryansk to Western Ukraine
1 armour, 3 artilleries, 13 infantry and 1 mech_infantry moved from Belarus to Archangel
2 fighters moved from Eastern Poland to Archangel
2 tactical_bombers moved from Eastern Poland to ArchangelPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
1 armour, 3 artilleries and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs totalTerritory Summary for Russians :
Yenisey : 2 aaGuns and 18 infantry
Belarus : 1 infantry
Archangel : 2 aaGuns, 1 armour, 5 artilleries, 2 fighters, 21 infantry, 1 mech_infantry and 2 tactical_bombers
Eastern Poland : 3 infantry
Bessarabia : 1 infantry
Russia : 1 airfield, 1 armour, 3 artilleries, 1 factory_major and 3 infantry
Ukraine : 2 aaGuns, 1 artillery, 1 factory_minor and 2 infantry
Western Ukraine : 1 armour, 8 artilleries, 16 infantry and 1 mech_infantry
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 factory_minor and 1 harbour
Smolensk : 3 infantryProduction/PUs Summary :
Germans : 45 / 51
Russians : 35 / 35
Japanese : 52 / 58
Americans : 50 / 70
Chinese : 8 / 13
British : 33 / 33
UK_Pacific : 10 / 8
Italians : 15 / 30
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





