Did forget to mention the irony of it, but the name of my ship is the USS John S. McCain…
Not named for him, but interesting that the man who was once a POW returns via namesake in peace.
Another updated video on Axis & Allies…but Nerd Out With Me was sent a special Axis & Allies original game gift from New Zealand… Check it out https://www.youtube.com/watch?v=53QZ1G7YWO8
BH
That’s awesome! I have the Nova Games edition. I arranged a play through once, but it fell through.
There are a couple notable rules changes:
Factories have unlimited production - including factories you build or capture.
There are no chips. Each player is limited to the components - eg, 20 infantry max!
Combat was a little different, but I forget how exactly. I’d really like to play it sometime - if only just the once.
Great throwback! Now I want to dig out my Nova edition and read the rules again!!
Nova Edition… no 3D pieces… cardboard chits… we left 70s wargaming for a reason people!
Far out! I won a nice copy of the Nova edition at a game convention in an auction for $30 a few years back. Like dude said, I am more stoked to have it in my AA collection than to actually ever play it.
Nova games has a flaw. USA can build a factory in China and produce enough units to break the game.
@Imperious:
Nova games has a flaw. USA can build a factory in China and produce enough units to break the game.
I think that was a problem in Classic A&A, but I can’t recall if the territory income was a limit in classic.
It was not limited in nova, those Chinese areas were USA green and the rules say in your “original territory” you can build a factory
My memory could be wrong…
But I seem to recall that the problem with the Nova games version was a turn order issue. The allies all went at once and could attack at once. giving a significant imbalance.
And it was first edition axis and allies that had the unlimited chinese factory, which wasn’t corrected until 2nd edition.
No that’s not true at all. I played it many times. Larry never did that style of turn order
My memory could be wrong…Â
But I seem to recall that the problem with the Nova games version was a turn order issue. The allies all went at once and could attack at once. giving a significant imbalance.
I think you’re confusing turn order with the Commander-in-Chief rule, which was in 1st Edition classic (and removed in 2nd edition)…
There was a rule for placing all the Allied units in a zone under a commander in chief, which allowed them to move and attack as one… it was meant to be sorta like a D-Day setup, but it was a game breaker and removed in 2nd Edition Classic.
I still live in the 80s… I never left.
Ahh yes, the CIC rule is what I meant. Thanks for clarifying.
Nice, thanks for sharing!